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More patrols like Jupiter Station Showdown please !!

toddjohnson100toddjohnson100 Member Posts: 166 Arc User
I just played Jupiter Station Showdown and that was just what the doctor ordered !! I don't like having to replay an entire mission and the battle zones can feel kind of "same old same old" after a while. I love this type of ground mini-mission where there is a task to complete and good combat, but no over-arching story line you have to whittle through for 30-40 minutes. If STO just had 5 or 6 of these, I would be playing them all the time !! Thanks STO !!
Post edited by baddmoonrizin on

Comments

  • questeriusquesterius Member Posts: 8,489 Arc User
    edited December 2023
    Some of the old normal difficulty only TFO would be nice candidates to be converted into patrols in my opinion.

    E.g.
    https://sto.fandom.com/wiki/Mission:_Colony_Invasion

    and

    https://sto.fandom.com/wiki/Mission:_Starbase_Incursion

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • davefenestratordavefenestrator Member Posts: 10,663 Arc User
    Ground patrols are a nice change of pace to get in some combat with your own doffs instead of a group of other captains.
  • toddjohnson100toddjohnson100 Member Posts: 166 Arc User
    Yeah, I agree. And a ground "patrol" gives you some fun action without having work through the 30-40
    minute story line of an entire "mission".
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    Very agreed, there's a niche to build out and its great to have some bite-sized replayable options for build testing or short play sessions. Ground too, especially something explicitly billed as a training scenario (with randomized opponents). The old colony defense TFO might make for a good template.
    Bipedal mammal and senior Foundry author.
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited December 2023
    I really think Gamma Quad could use patrols particularly ground ones. There's a fair amount of stuff from DS9 to draw inspiration from.
    I stream on Twitch, look for Avoozl_
  • toddjohnson100toddjohnson100 Member Posts: 166 Arc User
    I like that comment about "bite-sized" options with random opponents. We have lots of space patrols-and I do love those. The Battle Zones are great, but they're always the same opponents. Just a few ground patrols, or even space stations, with random opponents would give some awesome added variety.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    They've also made most of the TFO's solo playable. Some of them, like Defense/Resistance of SB1 also scale. So you get fewer enemies if you're playing them solo.

    If they did this with some of the other, older missions (besides the fleet ones mentioned above), they could also fulfill the same function as those patrols.

    I'm thinking of missions like Dranuur Assault, Peril over Pahvo and Tzenkethi Front especially. They already have randomised enemies, so that's something that wouldn't have to be added anymore. And you can play all of these missions solo now.

    But they don't scale as far as I know. Meaning you have to be present at two or three places at the same time in some cases.
  • toddjohnson100toddjohnson100 Member Posts: 166 Arc User
    I didn't know those were available solo. Thank you !
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,594 Community Moderator
    I do like the idea of having more ground based Patrols as well. Its a nice change of pace.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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