Seriously? I mean seems now a days STO has fallen into the same trap Discovery has. Defeat one threat to the galaxy or multiple galaxies, here's another one! How many more times must we save the galaxy?
Can't we just go to say the next galaxy over for once and explore? Please? My Arbiter can only do it so many times. At this point she's being held together by spit and bailing wire.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Seriously? I mean seems now a days STO has fallen into the same trap Discovery has. Defeat one threat to the galaxy or multiple galaxies, here's another one! How many more times must we save the galaxy?
Can't we just go to say the next galaxy over for once and explore? Please? My Arbiter can only do it so many times. At this point she's being held together by spit and bailing wire.
Exploration stories work once or twice, but are not as repeatable as combat-heavy episodes and TFOs.
And before you bring up The Third Borg Dynasty, those buggy randomly-generated tasks were generic and sometimes annoying back when they existed. Hey, my doff just fell through the geometry, guess I'll never see them again. There wasn't any sense of wonder with them after you found ( scanned | folded | spindled | mutilated ) 8 ( randomly chosen items ) left by ( random species ) more than once.
You might check Nexusmods.com to see if there is a Star Trek mod for No Man's Sky.
Thank you for bringing up the Third Borg Dynasty. While they might have needed a little polish, they certainly seemed to fulfill a need for many players who wanted to go do something with their ship and away team where nobody had gone before.
Yes, it certainly was a different experience than playing multiple events per year that offer magical waves of respawning enemies on a timer requiring players to frenetically mash their keyboard until their fingers hurt and that is the point
Thank you for bringing up the Third Borg Dynasty. While they might have needed a little polish, they certainly seemed to fulfill a need for many players who wanted to go do something with their ship and away team where nobody had gone before.
Yes, it certainly was a different experience than playing multiple events per year that offer magical waves of respawning enemies on a timer requiring players to frenetically mash their keyboard until their fingers hurt and that is the point
Instead, they required you to kill three waves of magically-respawning enemies, often spawning beneath the geometry so they could shoot you but you couldn't shoot them. Aren't those rose-colored lenses getting a little heavy?
0
rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
I remember dealing with the Third Borg Dynasty... and their magic ability to phase through the floor and still shoot me while I can't even target them.
The occasional non combat mission was nice, but it was ALWAYS the same mission. Scan 5 gubbins or kill 5 enemy groups. And either BOffs or enemies could end up under the map. Worse as enemies because then the mission was uncompleteable.
Seriously? I mean seems now a days STO has fallen into the same trap Discovery has. Defeat one threat to the galaxy or multiple galaxies, here's another one! How many more times must we save the galaxy?
Can't we just go to say the next galaxy over for once and explore? Please? My Arbiter can only do it so many times. At this point she's being held together by spit and bailing wire.
Star Trek episodes were hardly ever (in fact I can't think of one) about 'just exploration...'
Yes, in the opening teaser of an episode the Captain's log might have started with: "...and we're here to explore/catalog/etc..." and them 10-30 seconds later, the initial plot complication occurs, and leads to what happens in the rest of the episode.
'Exploration' has mostly been the 'window dressing' in Star Trek.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I remember dealing with the Third Borg Dynasty... and their magic ability to phase through the floor and still shoot me while I can't even target them.
The occasional non combat mission was nice, but it was ALWAYS the same mission. Scan 5 gubbins or kill 5 enemy groups. And either BOffs or enemies could end up under the map. Worse as enemies because then the mission was uncompleteable.
Pretty much the main reasons why I actually DO NOT miss the exploration clusters. The idea was nice, but the implementation was so limited it just wasn't worth it.
As much as I'd like to see some more exploration myself, it's just very difficult to keep people entertained with that.
Creating any type of content takes days, weeks or even months. Players can rush through it in a few hours, at most. It's very difficult to build a business model around pure exploration.
That being said: I do wish they brought back the exploration clusters. Yes, most of the missions were silly or even non-sensical. But it was something random you could do, something to distract from the bigger storylines too.
With all these AI improvements that are currently happening, it might become more feasible to have a good system that continuously generates new content.
Then again, I'm not a big fan of AI-generated stuff. And I don't really see how a company staffed with people could ever have their game generate sufficient amounts of explorable content. So it's unlikely to happen, and it if happened, there would be some serious downsides to it, regarding moral reservations that some people might have (and more should have, if you ask me).
0
rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
While Procedual Generation is a tool that is used in many games to create maps, Deep Rock Galactic being one of them, I don't think STO's engine can really handle it. While some could say that it worked for Diablo, that game was designed with that in mind from the get go. STO's was... cobbled together and as pointed out earlier, flawed with mob placement and leaving holes for BOffs to fall through.
Comments
At this stage surely some admiral must be thinking its a good idea to shove it into a blackhole
it's an MMO
Exploration stories work once or twice, but are not as repeatable as combat-heavy episodes and TFOs.
And before you bring up The Third Borg Dynasty, those buggy randomly-generated tasks were generic and sometimes annoying back when they existed. Hey, my doff just fell through the geometry, guess I'll never see them again. There wasn't any sense of wonder with them after you found ( scanned | folded | spindled | mutilated ) 8 ( randomly chosen items ) left by ( random species ) more than once.
You might check Nexusmods.com to see if there is a Star Trek mod for No Man's Sky.
Thank you for bringing up the Third Borg Dynasty. While they might have needed a little polish, they certainly seemed to fulfill a need for many players who wanted to go do something with their ship and away team where nobody had gone before.
Yes, it certainly was a different experience than playing multiple events per year that offer magical waves of respawning enemies on a timer requiring players to frenetically mash their keyboard until their fingers hurt and that is the point
The occasional non combat mission was nice, but it was ALWAYS the same mission. Scan 5 gubbins or kill 5 enemy groups. And either BOffs or enemies could end up under the map. Worse as enemies because then the mission was uncompleteable.
Yes, in the opening teaser of an episode the Captain's log might have started with: "...and we're here to explore/catalog/etc..." and them 10-30 seconds later, the initial plot complication occurs, and leads to what happens in the rest of the episode.
'Exploration' has mostly been the 'window dressing' in Star Trek.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Creating any type of content takes days, weeks or even months. Players can rush through it in a few hours, at most. It's very difficult to build a business model around pure exploration.
With all these AI improvements that are currently happening, it might become more feasible to have a good system that continuously generates new content.
Then again, I'm not a big fan of AI-generated stuff. And I don't really see how a company staffed with people could ever have their game generate sufficient amounts of explorable content. So it's unlikely to happen, and it if happened, there would be some serious downsides to it, regarding moral reservations that some people might have (and more should have, if you ask me).