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Anyone remember when we were just explorers?

talonxvtalonxv Member Posts: 4,257 Arc User
Seriously? I mean seems now a days STO has fallen into the same trap Discovery has. Defeat one threat to the galaxy or multiple galaxies, here's another one! How many more times must we save the galaxy?

Can't we just go to say the next galaxy over for once and explore? Please? My Arbiter can only do it so many times. At this point she's being held together by spit and bailing wire.
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Post edited by baddmoonrizin on

Comments

  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Why explore when everything in the galaxy happens at starbase-1?

    At this stage surely some admiral must be thinking its a good idea to shove it into a blackhole
  • darkgobdarkgob Member Posts: 12 Arc User
    talonxv wrote: »
    Seriously? I mean seems now a days STO has fallen into the same trap Discovery has. Defeat one threat to the galaxy or multiple galaxies, here's another one! How many more times must we save the galaxy?

    Can't we just go to say the next galaxy over for once and explore? Please? My Arbiter can only do it so many times. At this point she's being held together by spit and bailing wire.

    it's an MMO
  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    edited September 2023
    Play Sunrise again?

    Exploration stories work once or twice, but are not as repeatable as combat-heavy episodes and TFOs.

    And before you bring up The Third Borg Dynasty, those buggy randomly-generated tasks were generic and sometimes annoying back when they existed. Hey, my doff just fell through the geometry, guess I'll never see them again. There wasn't any sense of wonder with them after you found ( scanned | folded | spindled | mutilated ) 8 ( randomly chosen items ) left by ( random species ) more than once.

    You might check Nexusmods.com to see if there is a Star Trek mod for No Man's Sky.
  • protoneousprotoneous Member Posts: 3,156 Arc User
    The Third Borg Dynasty

    Thank you for bringing up the Third Borg Dynasty. While they might have needed a little polish, they certainly seemed to fulfill a need for many players who wanted to go do something with their ship and away team where nobody had gone before.

    Yes, it certainly was a different experience than playing multiple events per year that offer magical waves of respawning enemies on a timer requiring players to frenetically mash their keyboard until their fingers hurt and that is the point :smile:
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    I'm like Sam Kirk in SNW, I'm exploring new ways to efficiently kill the current threat.
    #TASforSTO
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  • jonsillsjonsills Member Posts: 10,460 Arc User
    protoneous wrote: »
    The Third Borg Dynasty

    Thank you for bringing up the Third Borg Dynasty. While they might have needed a little polish, they certainly seemed to fulfill a need for many players who wanted to go do something with their ship and away team where nobody had gone before.

    Yes, it certainly was a different experience than playing multiple events per year that offer magical waves of respawning enemies on a timer requiring players to frenetically mash their keyboard until their fingers hurt and that is the point :smile:
    Instead, they required you to kill three waves of magically-respawning enemies, often spawning beneath the geometry so they could shoot you but you couldn't shoot them. Aren't those rose-colored lenses getting a little heavy?
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    I remember dealing with the Third Borg Dynasty... and their magic ability to phase through the floor and still shoot me while I can't even target them.

    The occasional non combat mission was nice, but it was ALWAYS the same mission. Scan 5 gubbins or kill 5 enemy groups. And either BOffs or enemies could end up under the map. Worse as enemies because then the mission was uncompleteable.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    talonxv wrote: »
    Seriously? I mean seems now a days STO has fallen into the same trap Discovery has. Defeat one threat to the galaxy or multiple galaxies, here's another one! How many more times must we save the galaxy?

    Can't we just go to say the next galaxy over for once and explore? Please? My Arbiter can only do it so many times. At this point she's being held together by spit and bailing wire.
    Star Trek episodes were hardly ever (in fact I can't think of one) about 'just exploration...'

    Yes, in the opening teaser of an episode the Captain's log might have started with: "...and we're here to explore/catalog/etc..." and them 10-30 seconds later, the initial plot complication occurs, and leads to what happens in the rest of the episode.

    'Exploration' has mostly been the 'window dressing' in Star Trek. :smile:
    Formerly known as Armsman from June 2008 to June 20, 2012
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    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • saurializardsaurializard Member Posts: 4,404 Arc User
    rattler2 wrote: »
    I remember dealing with the Third Borg Dynasty... and their magic ability to phase through the floor and still shoot me while I can't even target them.

    The occasional non combat mission was nice, but it was ALWAYS the same mission. Scan 5 gubbins or kill 5 enemy groups. And either BOffs or enemies could end up under the map. Worse as enemies because then the mission was uncompleteable.
    Pretty much the main reasons why I actually DO NOT miss the exploration clusters. The idea was nice, but the implementation was so limited it just wasn't worth it.
    #TASforSTO
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    As much as I'd like to see some more exploration myself, it's just very difficult to keep people entertained with that.

    Creating any type of content takes days, weeks or even months. Players can rush through it in a few hours, at most. It's very difficult to build a business model around pure exploration.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    That being said: I do wish they brought back the exploration clusters. Yes, most of the missions were silly or even non-sensical. But it was something random you could do, something to distract from the bigger storylines too.

    With all these AI improvements that are currently happening, it might become more feasible to have a good system that continuously generates new content.

    Then again, I'm not a big fan of AI-generated stuff. And I don't really see how a company staffed with people could ever have their game generate sufficient amounts of explorable content. So it's unlikely to happen, and it if happened, there would be some serious downsides to it, regarding moral reservations that some people might have (and more should have, if you ask me).
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    While Procedual Generation is a tool that is used in many games to create maps, Deep Rock Galactic being one of them, I don't think STO's engine can really handle it. While some could say that it worked for Diablo, that game was designed with that in mind from the get go. STO's was... cobbled together and as pointed out earlier, flawed with mob placement and leaving holes for BOffs to fall through.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • thay8472thay8472 Member Posts: 6,162 Arc User
    How are we suppose to keep our kill count up if we go exploring?!
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    Thank you for the Typhoon!
This discussion has been closed.