rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Honestly the only Device I use consistently is the Red Matter Capacitor. Although the new Flagship summon item from the Flagship event might be worth slotting too as it augments Fleet Support.
Honestly the only Device I use consistently is the Red Matter Capacitor. Although the new Flagship summon item from the Flagship event might be worth slotting too as it augments Fleet Support.
Those are good devices indeed. Although I don't use those too often either, at least I find it worth it to put them on my ship.
Well, we basically have T7. They're just not called that.
The article doesn't say how we get this unlock, but I fear the worst.
Its just as I predicted many many years ago. There will be "no T7." They'll just introduce the same ship over and over again on different specializations. And the only possibility of a "T7" would be a "stealth T7." Well, here we are boys. Stealth T7 time.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
The main complaint about T7 was making us re-buy our ship, like with T5 => T6 and scaling up to level 60. I remember doing the Delta missions in a T5 back in 2014 and feeling underpowered. I bought the Delta Pack and all was well. Cha-ching! Money to Cryptic.
The Legendary, Lock Box, Lobi ships have been mostly sidegrades, nothing like the jump from T5 (non-U) to T6, nothing essential.
With ship tokens, you can call it T7 but if so it's essentially a FREE T7, because they hand out the upgrade tokens with every red alert and they're also easy to get from Phoenix packs. That, and there isn't any content that requires them.
The main complaint about T7 was making us re-buy our ship, like with T5 => T6 and scaling up to level 60. I remember doing the Delta missions in a T5 back in 2014 and feeling underpowered. I bought the Delta Pack and all was well. Cha-ching! Money to Cryptic.
The Legendary, Lock Box, Lobi ships have been mostly sidegrades, nothing like the jump from T5 (non-U) to T6, nothing essential.
With ship tokens, you can call it T7 but if so it's essentially a FREE T7, because they hand out the upgrade tokens with every red alert and they're also easy to get from Phoenix packs. That, and there isn't any content that requires them.
While not essential, some legendaries have interesting traits or very powerful weapons like the L-Akira's torp.
And sure, having a T6-XX ship nowadays might be less necessary than having a T6 was after DR, but that was only really true just after DR's launch. Within half a year or so, the excessive difficulty increase had been mostly undone through tweaking of MK 13 and 14 gear effectivity of, especially, weapons.
This is also why most players could do fine with a T5 ship with most content today. The need to upgrade gear was already more significant back then too, instead of that one additional console slot and a few starship trait slots (which would remain empty for most players for a while). The benefits from going to T5 to T6 by themselves weren't that big actually. Eventually, after those first rough weeks and months, I did fine, better than before even, in my T5 Narcine.
Which also means that, today, having a fully geared T6 or T6X ship means that buying a/two token(s) to get to T6-XX actually means we do end up buying the same ship again. Sort of. It may not be necessary to upgrade ships, but looking back, getting a T6 instead of a T5 wasn't really necessary either.
What is necessary and what isn't, is ultimately rather subjective anyway.
It doesn't really change the fact that a player has to spend 1000 to 1500 zen on top of the regular (T6) ship price to get everything out of it.
In that sense, I agree with others that they might as well have released official T7's. In terms of costs, it wouldn't have mattered that much. Re-buying a Legendary ship or a new variants of a T6 ship every few months and then having to spend 1000 to 1500 Zen on top of that? T7 wouldn't have been that much more expensive, I guess.
Sure, the change from T6 to T7 as the new meta would have required coming up with some additional mechanics, but that could have been a worthy investment too in terms of new gameplay options.
What is necessary and what isn't, is ultimately rather subjective anyway.
It doesn't really change the fact that a player has to spend 1000 to 1500 zen on top of the regular (T6) ship price to get everything out of it.
In that sense, I agree with others that they might as well have released official T7's. In terms of costs, it wouldn't have mattered that much. Re-buying a Legendary ship or a new variants of a T6 ship every few months and then having to spend 1000 to 1500 Zen on top of that? T7 wouldn't have been that much more expensive, I guess.
Sure, the change from T6 to T7 as the new meta would have required coming up with some additional mechanics, but that could have been a worthy investment too in terms of new gameplay options.
They already have 2-3 versions of the same ship in a few cases; so if they did the hypothetical T7 ships in the same way they did T6 - you'd have yet ANOTHER full copy of an existing ship. So better just to keep the ships as they are and add the slots and other amenities via the Upgrade tokens. Overall a lot less work for the ship design teams which can now just concentrate on the real 'cash cow' of STO - new Lockbox ships.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
What is necessary and what isn't, is ultimately rather subjective anyway.
It doesn't really change the fact that a player has to spend 1000 to 1500 zen on top of the regular (T6) ship price to get everything out of it.
In that sense, I agree with others that they might as well have released official T7's. In terms of costs, it wouldn't have mattered that much. Re-buying a Legendary ship or a new variants of a T6 ship every few months and then having to spend 1000 to 1500 Zen on top of that? T7 wouldn't have been that much more expensive, I guess.
Sure, the change from T6 to T7 as the new meta would have required coming up with some additional mechanics, but that could have been a worthy investment too in terms of new gameplay options.
Do many people really buy 3 T6 TOS Connies for one captain? Or a fleet of different T6 Mirandas and Defiants?
For lock box and promo ships, 3 red alert events, 1500 zen or ~160,000 dil (phoenix) for 3 tokens sounds much better to me than opening 250 lock boxes or 100 promo packs. It seems much cheaper to me.
There's a message from yesterday (Sep 4) on the launcher, saying that when the next episode launches, we will be able to apply a second X upgrade, adding another device Slot, another Uni Console, and another Starship Trait.
BUT it will cost two upgrade thingies, so a total of three; one for the first level, and two more for the second level.
I'm looking hard at that second extra Uni console slot, and thinking "Must...have...more...PartGens!!!"
If you don't already have one, stay away from GW builds. They are viciously addictive. You will find yourself standing in the shower thinking about how you can maybe squeeze a little more Ctrl-X into your ship, because if QSM isn't ready, your GW3 only has a radius of 11.4km...
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If you don't already have one, stay away from GW builds. They are viciously addictive. You will find yourself standing in the shower thinking about how you can maybe squeeze a little more Ctrl-X into your ship, because if QSM isn't ready, your GW3 only has a radius of 11.4km...
Eh... the radius of the Grav Well stops getting bigger at 400 Control-X. But I do agree they are FUN. Especially in target rich environments. Megawell builds are actually a bit easier on Temporal Science Ships because you get +40 Control-X when you turn on the Yellow Light (Support Config).
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Those are good devices indeed. Although I don't use those too often either, at least I find it worth it to put them on my ship.
Nice, this will soak up my mountain of unused tokens, and make some of my flavor/theme builds more playable.
Its just as I predicted many many years ago. There will be "no T7." They'll just introduce the same ship over and over again on different specializations. And the only possibility of a "T7" would be a "stealth T7." Well, here we are boys. Stealth T7 time.
The Legendary, Lock Box, Lobi ships have been mostly sidegrades, nothing like the jump from T5 (non-U) to T6, nothing essential.
With ship tokens, you can call it T7 but if so it's essentially a FREE T7, because they hand out the upgrade tokens with every red alert and they're also easy to get from Phoenix packs. That, and there isn't any content that requires them.
Well, that is disappointing.
I was hoping it would be only 1 token to get from X to XX.
Instead, we're going to have to spend 2 tokens to get the effect of one additional one.
While not essential, some legendaries have interesting traits or very powerful weapons like the L-Akira's torp.
And sure, having a T6-XX ship nowadays might be less necessary than having a T6 was after DR, but that was only really true just after DR's launch. Within half a year or so, the excessive difficulty increase had been mostly undone through tweaking of MK 13 and 14 gear effectivity of, especially, weapons.
This is also why most players could do fine with a T5 ship with most content today. The need to upgrade gear was already more significant back then too, instead of that one additional console slot and a few starship trait slots (which would remain empty for most players for a while). The benefits from going to T5 to T6 by themselves weren't that big actually. Eventually, after those first rough weeks and months, I did fine, better than before even, in my T5 Narcine.
Which also means that, today, having a fully geared T6 or T6X ship means that buying a/two token(s) to get to T6-XX actually means we do end up buying the same ship again. Sort of. It may not be necessary to upgrade ships, but looking back, getting a T6 instead of a T5 wasn't really necessary either.
It doesn't really change the fact that a player has to spend 1000 to 1500 zen on top of the regular (T6) ship price to get everything out of it.
In that sense, I agree with others that they might as well have released official T7's. In terms of costs, it wouldn't have mattered that much. Re-buying a Legendary ship or a new variants of a T6 ship every few months and then having to spend 1000 to 1500 Zen on top of that? T7 wouldn't have been that much more expensive, I guess.
Sure, the change from T6 to T7 as the new meta would have required coming up with some additional mechanics, but that could have been a worthy investment too in terms of new gameplay options.
They already have 2-3 versions of the same ship in a few cases; so if they did the hypothetical T7 ships in the same way they did T6 - you'd have yet ANOTHER full copy of an existing ship. So better just to keep the ships as they are and add the slots and other amenities via the Upgrade tokens. Overall a lot less work for the ship design teams which can now just concentrate on the real 'cash cow' of STO - new Lockbox ships.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Do many people really buy 3 T6 TOS Connies for one captain? Or a fleet of different T6 Mirandas and Defiants?
For lock box and promo ships, 3 red alert events, 1500 zen or ~160,000 dil (phoenix) for 3 tokens sounds much better to me than opening 250 lock boxes or 100 promo packs. It seems much cheaper to me.
BUT it will cost two upgrade thingies, so a total of three; one for the first level, and two more for the second level.
I'm looking hard at that second extra Uni console slot, and thinking "Must...have...more...PartGens!!!"
If you don't already have one, stay away from GW builds. They are viciously addictive. You will find yourself standing in the shower thinking about how you can maybe squeeze a little more Ctrl-X into your ship, because if QSM isn't ready, your GW3 only has a radius of 11.4km...
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Eh... the radius of the Grav Well stops getting bigger at 400 Control-X. But I do agree they are FUN. Especially in target rich environments. Megawell builds are actually a bit easier on Temporal Science Ships because you get +40 Control-X when you turn on the Yellow Light (Support Config).