The Starfleet Flashback Bundle combines a number of nostalgic items, including three Tier 6 Updates to ship classes that launched with Star Trek Online!
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Love the ships, just about the only group of FED refits I'd go for at this stage (nothing but FED's really tapped out interest). Notably T6 Star Cruiser was given a direct no from Thomas way back when on Ten Forward. So file this under "never say never, decisions can change on content." (though for well specified reasons).
Confused on the volume of slots/consoles, prior bundles didn't assume you'd upgrade the standard AND fleet versions. There's zero reason for players to use both simultaneously (fleet is simply better, and once trait unlocked standard variant has no use if fleet is needed). Also, why 8 ship slots for "7" ships? Altogether this seems like very obvious bundle bloat and the marginal price difference on what fewer perks would have cost doesn't seem that great (ie. it probably doesn't matter much in $$$ terms but it shouts the cost inflation over three individual ship buys, undercutting the intended message of a good deal.) It's just another layer of dubious "have I got a deal for you!" (but is it?) signaling that a little scaling back would totally avoid.
Don't like another costume going to bundle exclusive, doubtful keeping it exclusive helps anything, those excited for it probably wouldn't be any less excited if available individually, and the hard sale probably wouldn't be so sternly needed if other aspects in the bundle weren't providing negative pressure as is. Ie. you can get buffs to engagement from cutting back and optimizing to player needs, gamers can support their favored products without the use of psychological thumb screws (and generally feel better for it as you're treating them like rational humans.)
Overall I'm stoked for T6 Patrol escort (trait going beyond the ship is a very nice touch) but only getting that at launch. Other two ships, maybe if interests holds over time. Making everything an aggressive uber bundle is wearing (definitely turned this into a "no" for me even though I was *planning* on getting an inevitable patrol escort bundle. Interest dive-bombed on the details.)
Post edited by duncanidaho11 on
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Some beautifully designed starships in this pack. Interesting layout and stats and some nice goodies in the bundle.
The DSV is an especially good interpretation, love seeing the Edison deflector back. Will be interesting to see how the underside of the patrol escort looks.
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I never thought these would receive T6 upgrades - Great Job, Cryptic!
Now, a T6 Pioneer, with 2150's Intrepid skin option would really please me. It doesn't even have to be chopped up and customisable - just let us switch the entire ship appearance similar to the other TOS-era ships we have.
While we're at it, a T6 Vandal and a T6 Scourge would also be nice.
12,500 zen seems a bit pricey though, given the three ships separately would be 9,000. Isn't the idea of a bundle supposed to be to provide a way to pick them up at a slightly cheaper price?
Sure, there's extra goodies - unique ones too - but this really isn't enough to tempt me...
12,500 zen seems a bit pricey though, given the three ships separately would be 9,000. Isn't the idea of a bundle supposed to be to provide a way to pick them up at a slightly cheaper price?
Sure, there's extra goodies - unique ones too - but this really isn't enough to tempt me...
They're trying to hit anniversary bundle prices with regular c-store content, angling for more cash via inflation rather trying to boost engagement rates. It's not tempting but this is the call they're making and natural consequences are all that's left to play out. We've given feedback on these dynamics before and the degree of hard sale is only increasing (possibly as a response to flagging engagement. Trying to squeeze more out of who's left spending money, rather than tackling core issues in approach which have alienating effects, would be one explanation for observed responses). Simply not finding a limit yet on how hard they can push would be another (though after the 13th anniversary bundle had to be adjusted I don't think that's likely. They've found actionable limits but keep pushing regardless.)
There's really not much to do besides not spend money (to the degree they want), which would seem likely to only increase the intensity of their sales pitch (reinforcing alienation) rather than giving pause for introspection (though the community has certainly been asked to apply that kind of consideration for the needs of others on big issues.)
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I'm extremely excited for these ships! Thank you, to everyone who worked on them!
However, I'm concerned by how the Augur and Justiciar have "hangar bays: 0" listed in their info (it's normally omitted if there's no bays), so I don't know if it's a typo and they're supposed to have bays, or somehow the stat got listed for ships that don't have it. I'd love it if both of those ships DID have hangar bays.
I recently bought myself a 2387 Admiral's uniform from Cosicon, now that these uniforms are going in game, I'm planing on saving up money for this bundle. This is must have for me.
I'm extremely excited for these ships! Thank you, to everyone who worked on them!
However, I'm concerned by how the Augur and Justiciar have "hangar bays: 0" listed in their info (it's normally omitted if there's no bays), so I don't know if it's a typo and they're supposed to have bays, or somehow the stat got listed for ships that don't have it. I'd love it if both of those ships DID have hangar bays.
I wouldn't have any problem with hangar bays just being listed as zero now when applicable, you get a definitive answer when seeing that vs. reading over a couple times to see if you just missed it (easier confirming a negative answer with a data point than the lack there of). So if this is an oversight from not clipping a line from a design document it could be worth taking as standard practice from here.
Bipedal mammal and senior Foundry author.
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I take one look at this bundle, and I see so many things wrong, imo, with it that I don't even know where to start. I guess starting with the ships themselves is as good of a place to start as any. Even if these were available separately, I don't even know if I'd entertain picking them up.
As someone who's used these ships many a time over the years in the original configurations when the game launched, I'm honestly confused to how the seating for these ships were determined. Looking at the seating, these feel swapped from what these original ships were, least to me they do anyway. The only thing flashback I'm seeing with these are an updated design.
If you were to show me the layouts only and then tell me these are an update of three of the ships the game launched with without any photos or other descriptors, I'd've told you these were the Assault Cruiser, Advanced Escort, and Reconnaissance Science Vessel. Not the Star Cruiser, Patrol Escort, and Deep Space Science Vessel
The patrol escort was always a more engineering focused ship, not science. Science was the Advanced Escort. The Star Cruiser was a more science focused cruiser. Tactical was the Assault Cruiser. The Deep Space Science Vessel was engineering focused, I believe. Tactical was the Reconnaissance Science Vessel. I get it, there's the argument of the universal slot on these to fill that void, but that's not my point. It feels like to me somebody missed the mark when planning the BOff layouts for these ships when updating them. And honestly, it's really disappointing to see.
This is also another missed opportunity to update some of the legacy KDF ships in the game that were the counterparts to these. This game isn't just Feddy Bears online. Throw the old war dogs a bone here.........
Now for the rest of the "fluff" in this bundle..... Why? Is it really that hard to just have a straight ship bundle without all the fluff that a lot of people don't want? The added bull is a mega deterrent for me in wanting to even look at this. I know I'm not alone in that train of thought. I'm not interested in more uniforms I'd never use, ground weapons I'd never touch, and tokens I'll never have a use for. Is it seriously that hard to offer a version of these bundles that just has the ships and nothing else?
I love the old Dervish/Gryphon/Hermes/Maelstrom/Tempest line and have wanted to see a T6 version for a while, but I take one look at the Cyclone and can't justify it enough to want to get. Same with the other two.
The only thing I'm glad to see is that the Cyclone doesn't have a fused tail gun that the T5.5 Patrol Escort had.
I like the Science Ship and Cruiser Redo; but the Patrol Escort I've been waiting on for years isn't good in my opinion, Escorts can be more than Intel ships... The T6 Patrol would've made a Wicked Command or Miracle Worker Type Ship. They really should release a poll on Upcoming ships for Specialization Seating/Types, instead of just making every escort Intel.
seems a bit pricey though, given the three ships separately would be 9,000. Isn't the idea of a bundle supposed to be to provide a way to pick them up at a slightly cheaper price?
Sure, there's extra goodies - unique ones too - but this really isn't enough to tempt me...
You're getting an extra T6 ship in there too (which you actually listed in your list below this quote, so I'm not sure why you're not factoring it into your costing)
That means you're paying 500 zen for the extra stuff, which isn't bad at all if you would get all the ships anyway.
For me, I'm only interested in the Patrol Escort right now. The ships all look great though.
These are all gorgeous, but who decided a traditionally engineering-slanted escort should be so heavily science-slanted instead? Don't get me wrong, I'm a Tac/Sci guy to the core and am very interested, but it seems if the spirit of this was to bring old disused designs into the modern era, whoever was in charge of the patrol escort's systems didn't get the memo.
I'm extremely excited for these ships! Thank you, to everyone who worked on them!
However, I'm concerned by how the Augur and Justiciar have "hangar bays: 0" listed in their info (it's normally omitted if there's no bays), so I don't know if it's a typo and they're supposed to have bays, or somehow the stat got listed for ships that don't have it. I'd love it if both of those ships DID have hangar bays.
I wouldn't have any problem with hangar bays just being listed as zero now when applicable, you get a definitive answer when seeing that vs. reading over a couple times to see if you just missed it (easier confirming a negative answer with a data point than the lack there of). So if this is an oversight from not clipping a line from a design document it could be worth taking as standard practice from here.
That'd work too, as long as it's clearly established.
These are all gorgeous, but who decided a traditionally engineering-slanted escort should be so heavily science-slanted instead? Don't get me wrong, I'm a Tac/Sci guy to the core and am very interested, but it seems if the spirit of this was to bring old disused designs into the modern era, whoever was in charge of the patrol escort's systems didn't get the memo.
Probably the intel lean, which follows flanking, which follows the inversion of the tail gun dynamic (making it ironically very good at shooting things from behind).
Ie. they got the memo but the ship's core design feature evidently pushed it in a more conventionally useful direction (there's more SCI synergy to intel than ENG), which is better for players who want to be using this thing effectively. As a patrol escort fan since 2012 (the kitbashes are my favorite 2409 design, sorry Oddy) I'm happy with the package. And they can always make another variant (eng-heavy, miracle worker spec) later. They're very nearly out of old FED ships to release (all but Constellation/Cheyenne and Pioneer being obscure wolf 359 kitbashes or the Yeager) and absolutely nothing from the newer shows is coming to regular c-store these days. So another patrol escort is a pretty easy thing to slot into the wish list. It's a great kitbashing platform, more parts always welcome.
Also, TMP era patrol escort needs to be a thing (riffing on the griffon class, dervish would be too easy)
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As a package it is a total no-go for me though several of the ships in it are ones that I had been hoping for for quite a while. If the ships were to be made available separately, I would get them over the course of several years, starting with the Star Cruiser (assuming it can wear the old skins and is not limited to the new, overly generic-Fed look).
The package price is set at an insanely high whales-only level, and since it is impossible to afford the fact that individual ships in one of those packages is marginally lower than standard T6 c-store price is totally irrelevant. If the ships are not available separately after a reasonably short time it will be extremely disappointing.
And yes, they totally dropped the ball with the Patrol Escort. If the lore is really that it is the upgrade of the original Patrol Escort then it should be Miracle Worker instead of Intel. There is no reason why an escort could not be MW, they don't all have to be clumsy huge hippo ships, and engineering tricks are just as much of a Trek staple as science tricks.
I love getting updated versions of some of the original STO endgame ships, and the models look very good.
The boff seatings, however, look weird to me. Each one is somewhat off, and still offers nothing new or special.
I was hoping for something more unusual, like 2 commanders maybe, to mark these ships' important position in the history of STO.
Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
That's interesting about the Augur to Nautilus similarities & the Justiciar to Concorde/Presidio similarities.
I really like the design of the Justiciar but I always appreciated the Star Cruiser design too.
The Cyclone's console & trait really interest me.
I'm not a big fan of the Augur's "has a chance to trigger" versus the certainty of the other 2 ships.
It's also a shame no livestream to showcase the bundle.
Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
That's interesting about the Augur to Nautilus similarities & the Justiciar to Concorde/Presidio similarities.
I really like the design of the Justiciar but I always appreciated the Star Cruiser design too.
The Cyclone's console & trait really interest me.
I'm not a big fan of the Augur's "has a chance to trigger" versus the certainty of the other 2 ships.
It's also a shame no livestream to showcase the bundle.
Yeah. I'm still really excited for the ships, though! I just hope if they goofed again like with the Hydra, they fix it.
There's also how I pointed out the Augur and Justiciar both have a listed stat of "hangar bays: 0", when a lack of bays normally means the stat is omitted. I hope it means they're supposed to have a hangar, but I doubt that.
Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
Alternatively the team is settling on a given set of stats/layouts as being good enough (even if copied) and relying on the art and accessories to sell the ships. If push came to shove I'd say I wouldn't mind (since I'd be hard pressed to give the precise difference in shield modifiers or turn rate on any two ships of the same class), and if you hadn't posted this I wouldn't have likely noticed for these (if they are the final stats). Ideally, I'd like variation (since it shows care/consideration/effort) but chances of me protesting down the line if this continues is very low. A solid bar's being met just by putting compelling ship designs in the regular c-store.
Just here to say I have been wanting the TNG phasers for a long time, and I am sad they are exclusive to the ship pack.
There should be alternatives as mission rewards or lobi for them.
Give it time. They'll be in Mudd's Market soon enough.
Mudds market includes loot box and event content, IIRC they've never carved off a bundled exclusive to release on their own. See. every legendary starter bundle's goodies (even though those are single character unlocks and could reasonably justify account unlocking as a selling point). The stuff already exists for whale consumption at high c-store price tags, no need to double up in Mudd's and (to the presumptions that underlie having exclusives in the first place) anger the imaginary person who's investing major emotional energy into having these items as exclusives in bundles that already justify themselves on discounted value.
To quote a classic Halo meme: "I can has Recon" circa 2008 but for cash somehow manifesting as a major point of self identity (from an innocuous and frequently repeated bundle format that no one places any status in having) is the idea that says these items can't come outside said bundle (later, at the very least, at mudd's prices). And that, no matter how many times an update's made rare content more accessible (ex. reputation gear for marks, account unlocking event ships, event campaigns, phoenix store) to zero tribbles given by existing content holders. Take unlocking accolade Omega reputation armor for the latest example for how much exclusivity matters (and that's something players could have invested career-defining pride in).
The only community trouble they've ever gotten in is making the Genesis device for sale in the new Genesis Bundle, which was very much a Recon style memento with major emotional investment and player-defining symbology. Though Cryptic pushed forward regardless of the very direct negative feedback there, demonstrating that they believe this psychological dynamic (underpinning their entire approach to exclusive bundle content) has no actual power or value in maintaining in the strongest possible example STO could come up with. Exclusivity was explicitly made a subordinate concern to increased player accessibility, even with intense push back on very human pains (and zero economic stakes in about-facing, New Genesis is the best value bundle in the game as is. You can't be any more honest in what you believe in but in these moments.)
So take the "industry wisdom" being applied as you will here. It's a bad idea for bundles that they demonstrably don't put any actual faith in, but it means we'll never see this stuff more accessibly distributed. Because it fits expected practice for F2P "enticement" models and innovating on monetization seems to be done with.
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
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Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
Alternatively the team is settling on a given set of stats/layouts as being good enough (even if copied) and relying on the art and accessories to sell the ships. If push came to shove I'd say I wouldn't mind (since I'd be hard pressed to give the precise difference in shield modifiers or turn rate on any two ships of the same class), and if you hadn't posted this I wouldn't have likely noticed for these (if they are the final stats). Ideally, I'd like variation (since it shows care/consideration/effort) but chances of me protesting down the line if this continues is very low. A solid bar's being met just by putting compelling ship designs in the regular c-store.
Yeah. I didn't notice either, until someone pointed out one of them, too. I might be worried about if there's been an error, but I do love the setups. I'm still really excited to use the ships when they're out.
Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
Alternatively the team is settling on a given set of stats/layouts as being good enough (even if copied) and relying on the art and accessories to sell the ships. If push came to shove I'd say I wouldn't mind (since I'd be hard pressed to give the precise difference in shield modifiers or turn rate on any two ships of the same class), and if you hadn't posted this I wouldn't have likely noticed for these (if they are the final stats). Ideally, I'd like variation (since it shows care/consideration/effort) but chances of me protesting down the line if this continues is very low. A solid bar's being met just by putting compelling ship designs in the regular c-store.
Yeah. I didn't notice either, until someone pointed out one of them, too. I might be worried about if there's been an error, but I do love the setups. I'm still really excited to use the ships when they're out.
Each also seems to be a very *classic* representative of their specialization, so that might be why old layouts were fair game. The Nautilus is the newest, being from 2016, so it's not as if most modern players will have much familiarity (it's part of the back catalog of c-store ships now on a theme the IP hasn't touched on at all in its revival. Player attrition over time is going to make it an increasingly small part of the community experience).
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Just found something out thanks to other people here. Apparently the Augur has the same stats/seating as the Nautilus, and the Justiciar has the same stats as the Concorde but same seating as the Presidio. Did the same goof happen with them, like with the Hydra?
Alternatively the team is settling on a given set of stats/layouts as being good enough (even if copied) and relying on the art and accessories to sell the ships. If push came to shove I'd say I wouldn't mind (since I'd be hard pressed to give the precise difference in shield modifiers or turn rate on any two ships of the same class), and if you hadn't posted this I wouldn't have likely noticed for these (if they are the final stats). Ideally, I'd like variation (since it shows care/consideration/effort) but chances of me protesting down the line if this continues is very low. A solid bar's being met just by putting compelling ship designs in the regular c-store.
Yeah. I didn't notice either, until someone pointed out one of them, too. I might be worried about if there's been an error, but I do love the setups. I'm still really excited to use the ships when they're out.
Each also seems to be a very *classic* representative of their specialization, so that might be why old layouts were fair game. The Nautilus is the newest, being from 2016, so it's not as if most modern players will have much familiarity (it's part of the back catalog of c-store ships now on a theme the IP hasn't touched on at all in its revival. Player attrition over time is going to make it an increasingly small part of the community experience).
Yeah, that makes sense. Not worried about that so much anymore (the ships feel awesome to fly), but I AM highly concerned about the bug with the Cyclone's trait, and how it has an unfinished model, and the Augur looks that way too if you look close.
(The Cyclone has no rear phaser strips, has no visible turret hardpoints, and has missing geometry on the grill on the underside of the hull, and has no shuttlebays. The Augur is missing aft RCS thrusters but otherwise looks done.)
OK this pack i think is bugged it says it unlocks the weapons n stuff for your account but you only get them on the alt that buys the pack which is 80£ wasted
Where are the fleet insignias located on these ships?
Fleet Insignia's have hardly worked for ages now. Ships often have the UFP logo on them and the fleet insignia should replace them (or one of them) when chosen, but on most ships it just stays as the UFP logo.
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Comments
Overall I'm stoked for T6 Patrol escort (trait going beyond the ship is a very nice touch) but only getting that at launch. Other two ships, maybe if interests holds over time. Making everything an aggressive uber bundle is wearing (definitely turned this into a "no" for me even though I was *planning* on getting an inevitable patrol escort bundle. Interest dive-bombed on the details.)
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The DSV is an especially good interpretation, love seeing the Edison deflector back. Will be interesting to see how the underside of the patrol escort looks.
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Now, a T6 Pioneer, with 2150's Intrepid skin option would really please me. It doesn't even have to be chopped up and customisable - just let us switch the entire ship appearance similar to the other TOS-era ships we have.
While we're at it, a T6 Vandal and a T6 Scourge would also be nice.
12,500 zen seems a bit pricey though, given the three ships separately would be 9,000. Isn't the idea of a bundle supposed to be to provide a way to pick them up at a slightly cheaper price?
Sure, there's extra goodies - unique ones too - but this really isn't enough to tempt me...
Some odd numbery things going on here, but:
They're trying to hit anniversary bundle prices with regular c-store content, angling for more cash via inflation rather trying to boost engagement rates. It's not tempting but this is the call they're making and natural consequences are all that's left to play out. We've given feedback on these dynamics before and the degree of hard sale is only increasing (possibly as a response to flagging engagement. Trying to squeeze more out of who's left spending money, rather than tackling core issues in approach which have alienating effects, would be one explanation for observed responses). Simply not finding a limit yet on how hard they can push would be another (though after the 13th anniversary bundle had to be adjusted I don't think that's likely. They've found actionable limits but keep pushing regardless.)
There's really not much to do besides not spend money (to the degree they want), which would seem likely to only increase the intensity of their sales pitch (reinforcing alienation) rather than giving pause for introspection (though the community has certainly been asked to apply that kind of consideration for the needs of others on big issues.)
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However, I'm concerned by how the Augur and Justiciar have "hangar bays: 0" listed in their info (it's normally omitted if there's no bays), so I don't know if it's a typo and they're supposed to have bays, or somehow the stat got listed for ships that don't have it. I'd love it if both of those ships DID have hangar bays.
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I wouldn't have any problem with hangar bays just being listed as zero now when applicable, you get a definitive answer when seeing that vs. reading over a couple times to see if you just missed it (easier confirming a negative answer with a data point than the lack there of). So if this is an oversight from not clipping a line from a design document it could be worth taking as standard practice from here.
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As someone who's used these ships many a time over the years in the original configurations when the game launched, I'm honestly confused to how the seating for these ships were determined. Looking at the seating, these feel swapped from what these original ships were, least to me they do anyway. The only thing flashback I'm seeing with these are an updated design.
If you were to show me the layouts only and then tell me these are an update of three of the ships the game launched with without any photos or other descriptors, I'd've told you these were the Assault Cruiser, Advanced Escort, and Reconnaissance Science Vessel. Not the Star Cruiser, Patrol Escort, and Deep Space Science Vessel
The patrol escort was always a more engineering focused ship, not science. Science was the Advanced Escort. The Star Cruiser was a more science focused cruiser. Tactical was the Assault Cruiser. The Deep Space Science Vessel was engineering focused, I believe. Tactical was the Reconnaissance Science Vessel. I get it, there's the argument of the universal slot on these to fill that void, but that's not my point. It feels like to me somebody missed the mark when planning the BOff layouts for these ships when updating them. And honestly, it's really disappointing to see.
This is also another missed opportunity to update some of the legacy KDF ships in the game that were the counterparts to these. This game isn't just Feddy Bears online. Throw the old war dogs a bone here.........
Now for the rest of the "fluff" in this bundle..... Why? Is it really that hard to just have a straight ship bundle without all the fluff that a lot of people don't want? The added bull is a mega deterrent for me in wanting to even look at this. I know I'm not alone in that train of thought. I'm not interested in more uniforms I'd never use, ground weapons I'd never touch, and tokens I'll never have a use for. Is it seriously that hard to offer a version of these bundles that just has the ships and nothing else?
I love the old Dervish/Gryphon/Hermes/Maelstrom/Tempest line and have wanted to see a T6 version for a while, but I take one look at the Cyclone and can't justify it enough to want to get. Same with the other two.
The only thing I'm glad to see is that the Cyclone doesn't have a fused tail gun that the T5.5 Patrol Escort had.
I like the Science Ship and Cruiser Redo; but the Patrol Escort I've been waiting on for years isn't good in my opinion, Escorts can be more than Intel ships... The T6 Patrol would've made a Wicked Command or Miracle Worker Type Ship. They really should release a poll on Upcoming ships for Specialization Seating/Types, instead of just making every escort Intel.
You're getting an extra T6 ship in there too (which you actually listed in your list below this quote, so I'm not sure why you're not factoring it into your costing)
That means you're paying 500 zen for the extra stuff, which isn't bad at all if you would get all the ships anyway.
For me, I'm only interested in the Patrol Escort right now. The ships all look great though.
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That'd work too, as long as it's clearly established.
Probably the intel lean, which follows flanking, which follows the inversion of the tail gun dynamic (making it ironically very good at shooting things from behind).
Ie. they got the memo but the ship's core design feature evidently pushed it in a more conventionally useful direction (there's more SCI synergy to intel than ENG), which is better for players who want to be using this thing effectively. As a patrol escort fan since 2012 (the kitbashes are my favorite 2409 design, sorry Oddy) I'm happy with the package. And they can always make another variant (eng-heavy, miracle worker spec) later. They're very nearly out of old FED ships to release (all but Constellation/Cheyenne and Pioneer being obscure wolf 359 kitbashes or the Yeager) and absolutely nothing from the newer shows is coming to regular c-store these days. So another patrol escort is a pretty easy thing to slot into the wish list. It's a great kitbashing platform, more parts always welcome.
Also, TMP era patrol escort needs to be a thing (riffing on the griffon class, dervish would be too easy)
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The package price is set at an insanely high whales-only level, and since it is impossible to afford the fact that individual ships in one of those packages is marginally lower than standard T6 c-store price is totally irrelevant. If the ships are not available separately after a reasonably short time it will be extremely disappointing.
And yes, they totally dropped the ball with the Patrol Escort. If the lore is really that it is the upgrade of the original Patrol Escort then it should be Miracle Worker instead of Intel. There is no reason why an escort could not be MW, they don't all have to be clumsy huge hippo ships, and engineering tricks are just as much of a Trek staple as science tricks.
The boff seatings, however, look weird to me. Each one is somewhat off, and still offers nothing new or special.
I was hoping for something more unusual, like 2 commanders maybe, to mark these ships' important position in the history of STO.
There should be alternatives as mission rewards or lobi for them.
Give it time. They'll be in Mudd's Market soon enough.
As for me, I'd like to add those flashlights to my "old weapons collection," but not while they're bundled with everything else.
That's interesting about the Augur to Nautilus similarities & the Justiciar to Concorde/Presidio similarities.
I really like the design of the Justiciar but I always appreciated the Star Cruiser design too.
The Cyclone's console & trait really interest me.
I'm not a big fan of the Augur's "has a chance to trigger" versus the certainty of the other 2 ships.
It's also a shame no livestream to showcase the bundle.
Yeah. I'm still really excited for the ships, though! I just hope if they goofed again like with the Hydra, they fix it.
There's also how I pointed out the Augur and Justiciar both have a listed stat of "hangar bays: 0", when a lack of bays normally means the stat is omitted. I hope it means they're supposed to have a hangar, but I doubt that.
Alternatively the team is settling on a given set of stats/layouts as being good enough (even if copied) and relying on the art and accessories to sell the ships. If push came to shove I'd say I wouldn't mind (since I'd be hard pressed to give the precise difference in shield modifiers or turn rate on any two ships of the same class), and if you hadn't posted this I wouldn't have likely noticed for these (if they are the final stats). Ideally, I'd like variation (since it shows care/consideration/effort) but chances of me protesting down the line if this continues is very low. A solid bar's being met just by putting compelling ship designs in the regular c-store.
Mudds market includes loot box and event content, IIRC they've never carved off a bundled exclusive to release on their own. See. every legendary starter bundle's goodies (even though those are single character unlocks and could reasonably justify account unlocking as a selling point). The stuff already exists for whale consumption at high c-store price tags, no need to double up in Mudd's and (to the presumptions that underlie having exclusives in the first place) anger the imaginary person who's investing major emotional energy into having these items as exclusives in bundles that already justify themselves on discounted value.
To quote a classic Halo meme: "I can has Recon" circa 2008 but for cash somehow manifesting as a major point of self identity (from an innocuous and frequently repeated bundle format that no one places any status in having) is the idea that says these items can't come outside said bundle (later, at the very least, at mudd's prices). And that, no matter how many times an update's made rare content more accessible (ex. reputation gear for marks, account unlocking event ships, event campaigns, phoenix store) to zero tribbles given by existing content holders. Take unlocking accolade Omega reputation armor for the latest example for how much exclusivity matters (and that's something players could have invested career-defining pride in).
The only community trouble they've ever gotten in is making the Genesis device for sale in the new Genesis Bundle, which was very much a Recon style memento with major emotional investment and player-defining symbology. Though Cryptic pushed forward regardless of the very direct negative feedback there, demonstrating that they believe this psychological dynamic (underpinning their entire approach to exclusive bundle content) has no actual power or value in maintaining in the strongest possible example STO could come up with. Exclusivity was explicitly made a subordinate concern to increased player accessibility, even with intense push back on very human pains (and zero economic stakes in about-facing, New Genesis is the best value bundle in the game as is. You can't be any more honest in what you believe in but in these moments.)
So take the "industry wisdom" being applied as you will here. It's a bad idea for bundles that they demonstrably don't put any actual faith in, but it means we'll never see this stuff more accessibly distributed. Because it fits expected practice for F2P "enticement" models and innovating on monetization seems to be done with.
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Yeah. I didn't notice either, until someone pointed out one of them, too. I might be worried about if there's been an error, but I do love the setups. I'm still really excited to use the ships when they're out.
Each also seems to be a very *classic* representative of their specialization, so that might be why old layouts were fair game. The Nautilus is the newest, being from 2016, so it's not as if most modern players will have much familiarity (it's part of the back catalog of c-store ships now on a theme the IP hasn't touched on at all in its revival. Player attrition over time is going to make it an increasingly small part of the community experience).
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Yeah, that makes sense. Not worried about that so much anymore (the ships feel awesome to fly), but I AM highly concerned about the bug with the Cyclone's trait, and how it has an unfinished model, and the Augur looks that way too if you look close.
(The Cyclone has no rear phaser strips, has no visible turret hardpoints, and has missing geometry on the grill on the underside of the hull, and has no shuttlebays. The Augur is missing aft RCS thrusters but otherwise looks done.)