The loss of crit will be a significant impact. HOWEVER, these consoles do effectively allow you to convert non-tac console slots into tactical console slots. These consoles are, effectively, 'console slot re-engineering' for ships.
In practice, this means you can convert traditionally low tactical console ships like a Voth Rampart or Nakuhl Acheros from a 3 tac console ship into an 8 tac console ship(before T6X).
Universal Consoles fill that role already. Plenty have +Bonus Damage in some form or another. I am not sure that these new Consoles will make enough of a difference to be worth the expense. We'll have to wait and see how good they are.
Not really, considering the builds these are intended for wouldn't use Spire tac anyway. Science builds and carriers don't at any rate, and a drain build would use these as an alternative, or opt not to, at their leisure
Sci-Torps use both EPG and the Locator/Exploiter. That is something of an outlier, though.
Please for once do something right, let the recipes drop from doing random advanced, just make them drop rarer than doing Elites, it would be soooo awesome to see the Random Ques etc really busy again, youve needed this for years and you go make a silly decision yet again.
So it would seem that picking these components up via drops was never meaningfully intended. There is no way it's going to be possible to organize regular Vault Ensnared Elite runs among players capable of completing the TFO. It's clear that you guys never actually intended these components to be acquired via grinding.
So it would seem that picking these components up via drops was never meaningfully intended. There is no way it's going to be possible to organize regular Vault Ensnared Elite runs among players capable of completing the TFO. It's clear that you guys never actually intended these components to be acquired via grinding.
This. They REALLY need to look at the R&D mats awarded in TFOs. Unless you're really saying "f*** you, pet users" again by only having two little played ones for the hangar consoles.
hmm i am making my first one right now, but so far it seems they don't work with spires, which might be fine, since they might work with colony tac consoles then that will truly change the meta
alright i just slotted a phaser damage one and it def stacks with the tac consoles from colony world. So on the inquiry you can have 4 colony phaser and then 5-7 advanced phaser consoles. That's pretty much going to change the meta, specially if you stack 7 epic versions, these engineering consoles alone will make players have to reasses ships, and miracle worker ships have taken a lead, it will come down to miracle worker / what
yap , figured it would be something like that , by forcing players to play elite , you will not get them to do so.
First:elite level tfo are bad for one big thing....the injury system......dam , kirk would have a heart attack if the enterprise would have stop working ,healing ,doing damage,just because one system is disable.
fix the injury system on sto (hell , you can t even get (anywhere(that is for ground one)) a critical component to heal u in the tfo) then players might be willing to play more elite stuff.
or you might consider giving us the mean to prevent those injuries with crafting materials that we can do. (most of crafting mat right now is mostly useless anyway)
Thanks
It is easy for the dev to forget that not everyone has a good internet connection , i have been playing this game for ages ,
putting money into it , not giving me any right i know, i do it cause i want to , and i keep having to click ten times on a button for the powers to activate, then i get the timer (cd one) but no gravity well,or no plasma storm......powers make
all the difference in a gameplay.
But i never see the dam npc missfire on anything....!!!!!!
Right now i do not think i will be able to play elite to get those particles.
yap , figured it would be something like that , by forcing players to play elite , you will not get them to do so.
First:elite level tfo are bad for one big thing....the injury system......dam , kirk would have a heart attack if the enterprise would have stop working ,healing ,doing damage,just because one system is disable.
fix the injury system on sto (hell , you can t even get (anywhere) a critical component to heal u in the tfo) then players might be willing to play more elite stuff.
or you might consider giving us the mean to prevent those injuries with crafting materials that we can do. (most of crafting mat right now is mostly useless anyway)
Thanks
Funny, cause I've completed like four Elite TFO's this evening alone. They definitely launch faster too, I was in the queue for Azure nebula elite for just under half a minute when it launched.
Funny, cause I've completed like four Elite TFO's this evening alone. They definitely launch faster too, I was in the queue for Azure nebula elite for just under half a minute when it launched.
They launch faster than they used to and are more encompassing but we're going to see that tail off as players get the consoles they primarily need. I think the need for elite RTFO's has been broadly exposed by this update. Cryptic's argument we need to team up for these for is more or less moot when you're heading in solo or in small groups under the current system. We're already living out the experience of the RFTO per team setup and it's DEMONSTRABLYfine. Not having it is doing far more harm to the user experience than helping it, as whether or not we have RTFO's doesn't matter an iota to whether we're being shielded from random team experience. That's what you get as is from the current system! You just make games much more difficult to find from an overly-centralized population without RTFO's. Nothing about match quality is harmed from random players being filed in from a hopper as opposed to queue choice, as your alternative is to go queue for a Borg STF where those players are currently aggregating. Same people either way.
We've had this discussion on Ten Forward a lot over the years and I think Cryptic's position that pre-built teams are needed is well and truly void at this point, as removing RTFO's from the equation doesn't even help that aspect in the first place. The player population does not change here. The decision just makes matches more difficult to find which creates hard bottlenecks on advanced console progress, creating a quick point to check out from the hunt from those consoles. STO has had a lot of power creep over the years and even from the standpoint of where we were when RTFOs were introduced, the hill to elite-level performance has only grown shallower (especially with regular c-store ships coming with a lot of power these days.)
I will record runs and post to youtube if we need documentation for how elite is fine to run with randos. And the alternative here isn't to magic up an elite social group from nothing (not everyone has that luxury). It's not engaging with this system. So PLEASE Cryptic add elite RTFOs. You are not helping things by not including it.
So it would seem that picking these components up via drops was never meaningfully intended. There is no way it's going to be possible to organize regular Vault Ensnared Elite runs among players capable of completing the TFO. It's clear that you guys never actually intended these components to be acquired via grinding.
I've had vault pop once STO Wiki posted that. it's an easy run so of the sources for advanced pet console bits I'd expect it to be the most available. However, don't wait too long on grinding that as you'll likely see activity drop over time as people get their consoles (easily crossing a threshold for viability, once matches become rare folks won't bother, which is what lead to most of the TFO system being dead before RTFOs).
But...this wouldn't be a problem if we had Elite RTFOs. Those *REALLY* need to happen and should have happened for this update in hindsight. There's no argument anymore for not having them, with the bump in population and inclusion of more borderline builds you still have functional matches. The biggest hurdle to Elite ATM is not being able to find a match, not the difficulty of the queue itself.
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I was hoping to see some actual numbers for how effective they are, such as for the Plasma Distribution Manifold- how much extra weapon power does it provide?
I was hoping to see some actual numbers for how effective they are, such as for the Plasma Distribution Manifold- how much extra weapon power does it provide?
I have currently both adv.eng and can give standard 39.4 %, if rolled damage.
Next step: 5x hangar pet booster. Now with one are pets incredible.
I was hoping to see some actual numbers for how effective they are, such as for the Plasma Distribution Manifold- how much extra weapon power does it provide?
At epic level MK 15, they add 7.3 weapon power and, indeed, 39.4% extra damage (at least, when buffing one weapon type like phaser - it might be lower if it's for beams in general).
Also:
Very rare MK 14: 6.3 weapon power, 33.8% extra damage
Ultra rare MK 2: 2.5 weapon power, 13.1% extra damage
So far, I'm neither very much impressed nor disappointed.
What you miss out in CritD or CritH because you can't use Spire consoles, you gain in extra base damage and a higher weapon power setting (my new Constitution III class USS Ben Adler is at 155 atm, with some room for minor improvements).
Personally, I don't really miss the CritD from the Spire consoles. Some of my other toons are well over 200% crit severity - whereas, before the Endeavour system and before we could unlock additional console slots, I only got close to 150 or so on my Romulan toon. Most other ones were somewhere between 125 and 140 or so. IIRC.
So even without that 40 to 50% CritD from Spire consoles, one should still be able to get well over 150, or what would be considered high a couple of years ago. That's not too bad then, obviously. Especially since those consoles could be really annoying to get, at 50k fleet credits each (which is almost nothing on veteran toons, but newer ones tend to get their resources slower and, at the same time, they need many more of them for other stuff as well).
In that regard, it's nice that there are now good alternatives (more of them, Bellum consoles weren't too bad either) to Spire consoles. On new toons, it means that you can reconsider most of your console slots, instead of basically losing half of them or so to Spire consoles and using the rest of the slots as filler. Now we have more options in the Eng slots, while there's less grinding needed for the Tac ones.
I haven't used the Sci or hangar consoles yet. It's too bad that my only hangar character already has a full set of Spire consoles and I'm loath to make those redundant.
My other, non-dedicated hangar pets users (those captains who are flying ships which just happen to have a hangar bay) are generally ones where I specialise in other stuff (EPG, energy torpedoes, or just a regular beam build). On those toons, the hangar consoles are probably not worth using because it's just not an integral part of the build, and thus not worth removing things for that actually make up important parts of the ship's build - like Spire torpedo consoles or universal consoles that boost EPG or EPG-attack consoles.
So yeah, personally, I don't really see the value of the hangar consoles. For captains who don't have a 'pure' carrier captain yet or who plan on creating an additional one, they're certainly an interesting addition. But for the rest of us, they're less interesting I think.
Fleet consoles make elite space content easy enough but are totally not necessary to successfully complete elite content. Is this really anything more than just a resource sink for the average player that doesn't care about the DPS chase?
<
> <
> <
>
Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
On my Sci with 478 EPG in a Science Ship, the fully upgraded Advanced Particle Amplifier Console gives +5.27% to the Exotic BOff Abilities and 14.1% Bonus to Non-BOff Exotic Abilities.
Of course, this goes in the Sci Console Slot, so each one takes away from an EPG Sci Console. Removing one Particle Focuser drops the effectiveness to +4.84 and 13% Respectively. An empty ship with nothing equipped, it gives +1.73 and +4.6%.
In practice, the one console changes the Spore-Infused Anomalies from 11K to 14K per burst. That comes at the price of having to remove all of the Weapon Consoles in order to keep the Universal EPGs. It is a buff for AOE, and a 1/5 Loss for single target (Torpedo Boat in this case).
I replaced almost all my lab consoles with advanced EPG ones (keeping one in a uni slot) - after juggling things around to try and counter the loss of 100 CtrlX...still can't tell if it made things better or worse.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I replaced almost all my lab consoles with advanced EPG ones (keeping one in a uni slot) - after juggling things around to try and counter the loss of 100 CtrlX...still can't tell if it made things better or worse.
I am right there with you. It kind of seems like it balances, neither better nor worse overall. It is like squeezing a tube balloon: one side will get fatter but the other flattens in your hand.
You can Re-Engineer +Control on the EPG Consoles. It would be be expensive given the number of potential mods. The one that I crafted came with Control.
The Hangar Consoles are pretty great, though. Carrier Captains: Rejoice.
Loving the energy power consoles as one of my builds is a Plasma Burn DoT projectile build with Complex Plasma Fires which scales with max weapon energy even though its all Projectile weapons. The carrier consoles are just as expected, great.
Still working out the best pets to use, seems like Scorpions and Droneships are still king of pets though its early days in testing.
Shame the market and exchange changes are putting a dampener on things. I still hate how trading QOL is so much worse now with the new item to mail changes from a few patches ago.
Loving the energy power consoles as one of my builds is a Plasma Burn DoT projectile build with Complex Plasma Fires which scales with max weapon energy even though its all Projectile weapons. The carrier consoles are just as expected, great.
Still working out the best pets to use, seems like Scorpions and Droneships are still king of pets though its early days in testing.
Shame the market and exchange changes are putting a dampener on things. I still hate how trading QOL is so much worse now with the new item to mail changes from a few patches ago.
If you decide to stick with the Scorpions, don't forget to tell them: I'm still loving you.
It may be clear to them, but it can't hurt saying it. Or, even better, singing it.
Loving the energy power consoles as one of my builds is a Plasma Burn DoT projectile build with Complex Plasma Fires which scales with max weapon energy even though its all Projectile weapons. The carrier consoles are just as expected, great.
Still working out the best pets to use, seems like Scorpions and Droneships are still king of pets though its early days in testing.
Shame the market and exchange changes are putting a dampener on things. I still hate how trading QOL is so much worse now with the new item to mail changes from a few patches ago.
If you decide to stick with the Scorpions, don't forget to tell them: I'm still loving you.
It may be clear to them, but it can't hurt saying it. Or, even better, singing it.
Nice. 😉
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Comments
Universal Consoles fill that role already. Plenty have +Bonus Damage in some form or another. I am not sure that these new Consoles will make enough of a difference to be worth the expense. We'll have to wait and see how good they are.
Sci-Torps use both EPG and the Locator/Exploiter. That is something of an outlier, though.
According to the blog, the ingredients come from TFOs that give specific Crafting Component types:
Space particles: Engineering pet console fragments
Ground particles: Engineering weapon power console fragments
Space metals: Science drain console fragments
Ground metals: Science drain console fragments
Space gases: Engineering weapon power console fragments
Ground gases: Science exotic damage console fragments
So it would seem that picking these components up via drops was never meaningfully intended. There is no way it's going to be possible to organize regular Vault Ensnared Elite runs among players capable of completing the TFO. It's clear that you guys never actually intended these components to be acquired via grinding.
This. They REALLY need to look at the R&D mats awarded in TFOs. Unless you're really saying "f*** you, pet users" again by only having two little played ones for the hangar consoles.
First:elite level tfo are bad for one big thing....the injury system......dam , kirk would have a heart attack if the enterprise would have stop working ,healing ,doing damage,just because one system is disable.
fix the injury system on sto (hell , you can t even get (anywhere(that is for ground one)) a critical component to heal u in the tfo) then players might be willing to play more elite stuff.
or you might consider giving us the mean to prevent those injuries with crafting materials that we can do. (most of crafting mat right now is mostly useless anyway)
Thanks
It is easy for the dev to forget that not everyone has a good internet connection , i have been playing this game for ages ,
putting money into it , not giving me any right i know, i do it cause i want to , and i keep having to click ten times on a button for the powers to activate, then i get the timer (cd one) but no gravity well,or no plasma storm......powers make
all the difference in a gameplay.
But i never see the dam npc missfire on anything....!!!!!!
Right now i do not think i will be able to play elite to get those particles.
Funny, cause I've completed like four Elite TFO's this evening alone. They definitely launch faster too, I was in the queue for Azure nebula elite for just under half a minute when it launched.
They launch faster than they used to and are more encompassing but we're going to see that tail off as players get the consoles they primarily need. I think the need for elite RTFO's has been broadly exposed by this update. Cryptic's argument we need to team up for these for is more or less moot when you're heading in solo or in small groups under the current system. We're already living out the experience of the RFTO per team setup and it's DEMONSTRABLYfine. Not having it is doing far more harm to the user experience than helping it, as whether or not we have RTFO's doesn't matter an iota to whether we're being shielded from random team experience. That's what you get as is from the current system! You just make games much more difficult to find from an overly-centralized population without RTFO's. Nothing about match quality is harmed from random players being filed in from a hopper as opposed to queue choice, as your alternative is to go queue for a Borg STF where those players are currently aggregating. Same people either way.
We've had this discussion on Ten Forward a lot over the years and I think Cryptic's position that pre-built teams are needed is well and truly void at this point, as removing RTFO's from the equation doesn't even help that aspect in the first place. The player population does not change here. The decision just makes matches more difficult to find which creates hard bottlenecks on advanced console progress, creating a quick point to check out from the hunt from those consoles. STO has had a lot of power creep over the years and even from the standpoint of where we were when RTFOs were introduced, the hill to elite-level performance has only grown shallower (especially with regular c-store ships coming with a lot of power these days.)
I will record runs and post to youtube if we need documentation for how elite is fine to run with randos. And the alternative here isn't to magic up an elite social group from nothing (not everyone has that luxury). It's not engaging with this system. So PLEASE Cryptic add elite RTFOs. You are not helping things by not including it.
I've had vault pop once STO Wiki posted that. it's an easy run so of the sources for advanced pet console bits I'd expect it to be the most available. However, don't wait too long on grinding that as you'll likely see activity drop over time as people get their consoles (easily crossing a threshold for viability, once matches become rare folks won't bother, which is what lead to most of the TFO system being dead before RTFOs).
But...this wouldn't be a problem if we had Elite RTFOs. Those *REALLY* need to happen and should have happened for this update in hindsight. There's no argument anymore for not having them, with the bump in population and inclusion of more borderline builds you still have functional matches. The biggest hurdle to Elite ATM is not being able to find a match, not the difficulty of the queue itself.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I have currently both adv.eng and can give standard 39.4 %, if rolled damage.
Next step: 5x hangar pet booster. Now with one are pets incredible.
At epic level MK 15, they add 7.3 weapon power and, indeed, 39.4% extra damage (at least, when buffing one weapon type like phaser - it might be lower if it's for beams in general).
Also:
Very rare MK 14: 6.3 weapon power, 33.8% extra damage
Ultra rare MK 2: 2.5 weapon power, 13.1% extra damage
What you miss out in CritD or CritH because you can't use Spire consoles, you gain in extra base damage and a higher weapon power setting (my new Constitution III class USS Ben Adler is at 155 atm, with some room for minor improvements).
Personally, I don't really miss the CritD from the Spire consoles. Some of my other toons are well over 200% crit severity - whereas, before the Endeavour system and before we could unlock additional console slots, I only got close to 150 or so on my Romulan toon. Most other ones were somewhere between 125 and 140 or so. IIRC.
So even without that 40 to 50% CritD from Spire consoles, one should still be able to get well over 150, or what would be considered high a couple of years ago. That's not too bad then, obviously. Especially since those consoles could be really annoying to get, at 50k fleet credits each (which is almost nothing on veteran toons, but newer ones tend to get their resources slower and, at the same time, they need many more of them for other stuff as well).
In that regard, it's nice that there are now good alternatives (more of them, Bellum consoles weren't too bad either) to Spire consoles. On new toons, it means that you can reconsider most of your console slots, instead of basically losing half of them or so to Spire consoles and using the rest of the slots as filler. Now we have more options in the Eng slots, while there's less grinding needed for the Tac ones.
My other, non-dedicated hangar pets users (those captains who are flying ships which just happen to have a hangar bay) are generally ones where I specialise in other stuff (EPG, energy torpedoes, or just a regular beam build). On those toons, the hangar consoles are probably not worth using because it's just not an integral part of the build, and thus not worth removing things for that actually make up important parts of the ship's build - like Spire torpedo consoles or universal consoles that boost EPG or EPG-attack consoles.
So yeah, personally, I don't really see the value of the hangar consoles. For captains who don't have a 'pure' carrier captain yet or who plan on creating an additional one, they're certainly an interesting addition. But for the rest of us, they're less interesting I think.
> <
> <
>
On my Sci with 478 EPG in a Science Ship, the fully upgraded Advanced Particle Amplifier Console gives +5.27% to the Exotic BOff Abilities and 14.1% Bonus to Non-BOff Exotic Abilities.
Of course, this goes in the Sci Console Slot, so each one takes away from an EPG Sci Console. Removing one Particle Focuser drops the effectiveness to +4.84 and 13% Respectively. An empty ship with nothing equipped, it gives +1.73 and +4.6%.
In practice, the one console changes the Spore-Infused Anomalies from 11K to 14K per burst. That comes at the price of having to remove all of the Weapon Consoles in order to keep the Universal EPGs. It is a buff for AOE, and a 1/5 Loss for single target (Torpedo Boat in this case).
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I am right there with you. It kind of seems like it balances, neither better nor worse overall. It is like squeezing a tube balloon: one side will get fatter but the other flattens in your hand.
You can Re-Engineer +Control on the EPG Consoles. It would be be expensive given the number of potential mods. The one that I crafted came with Control.
The Hangar Consoles are pretty great, though. Carrier Captains: Rejoice.
Still working out the best pets to use, seems like Scorpions and Droneships are still king of pets though its early days in testing.
Shame the market and exchange changes are putting a dampener on things. I still hate how trading QOL is so much worse now with the new item to mail changes from a few patches ago.
If you decide to stick with the Scorpions, don't forget to tell them: I'm still loving you.
It may be clear to them, but it can't hurt saying it. Or, even better, singing it.
Nice. 😉
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch