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Ten Forward Weekly 3/28/23

protoneousprotoneous Member Posts: 2,986 Arc User
From: https://reddit.com/r/sto/comments/1260dvw/ten_forward_weekly_32823/

Credit to: https://reddit.com/user/TheSajuukKhar/
  • Miracle Worker Cyborg BOFF uniform not being editable is intentional
  • Cryptic is keeping an eye on the DilEx, and understands it to be pretty driven by speculation. Initial deflation period was caused by people manipulating how much they were exposing to the market, once it was determined that the DilEx would likely drop below 500. That process is still ongoing, so there's a lot of sloshing back and forth as people with large reserves of dil determine what they want to do with it. Cryptic doesn't consider the DilEx a "done deal" at this point, and still has a measure in their pocket they're looking at approaching to help the DilEx.
  • Jonathan Herlache says the DilEx reduction happening now was caused by not only the bot farms getting banned, but Cryptic getting acquired by Gearbox. PWE was reluctant to ban anyone, which complicated trying to deal with the bot problem. Gearbox on the other hand doesn't have issues banning botters.
  • Blog for the new ships comes out next week
  • "Concentrate fire" is finally getting separate timers for player/non player ships. Torpedo pets will no longer "stomp" player's concentrate fire
  • Jonathan says hes looking for clever solutions to the issue of consoles not having any real way to fire only the maelstrom trop, and not other torps, or vice versa, but doesn't have anything currently.
  • Jonathan hints that the Chronogami will be added to the game at some point
  • Jonathan will look into getting the maelstrom torp tagged to the radial on console, instead of the normal trigger.
  • Unlikely wingmate trait will be rebuilt to work on things like saucer sep, MVAM, etc. though Jonathan could see future traits like it working with that stuff in the future.
  • Going back and redoing all the old costumes is such a huge investment that it doesn't make sense to do when they could be making new things.
  • Jonathan says he would like to do a balance pass on Romuan singularity powers, but theres a ton of old content. It would have to be part of a bigger initiative that touches a lot of things, like the pilot rework, to make it efficient enough to do. Doing whack a mole with any singular piece of old content is unlikely.
  • Jonathan isn't aware of any issues with "feel the weight of our presence" trait, or the Texas class console/experimental weapon. Asks people report them if they're experiencing issues with them on the forums so it can get added to the QA flow.
  • STO recently passed the 1 million check in milestone, meaning more than 1 million pieces of data have been checked into STO's version control system
  • Issue with the dev QA threads on the forums is that the devs thought they needed to give super long/complex answers to the questions, which they don't have the time to do, instead of the shorter answers Kael had imagined they would give. Questions form the last QA thread still haven't been answered, and Kael doesn't want to start a new thread until those are. Kael said he will try to get answers for those.
  • The maelstrom trop design being a more "thinky" torpedo doesn't indicate any change to how the rest of the torpedoes in the game currently work. While that was the original intent for torps in STO, the game has obviously evolved past that.
  • Most consoles in STO that are ship restricted aren't looking for ship classes, but rather specific ship names. This is why the Terran Monitor can't use the Nebula set. Jonathan doesn't want to open that can or worms and unleash the Kraken on console restriction changes. He would like to get them to look for ship family names, instead of specific ships. But he doesn't know how long that would take him due to how many items that would affect. Its on his wishlist to come back to, might be one of those things that touches enough content to justify it. But trying to edit console restrictions individually isn't doable. Doesn't think it would be as big as making all T6 ships scaling, but maybe take a whole week to do.
  • Systems is doing a project to look at balance on a lot of different kinds of ships. Jonathan asks that people submit to Mike any high end builds they've got(not necessarily the best of the best). Jonathan asks specifically for account name, character name, and ship name, so they can look at the ship container to help the system guys balance the offering they are thinking about under the hood. Variety is what they're looking for here.

    First ship: Legendary Akira Command Cruiser
  • Akira class earned a legendary ship status, despite not carrying a TV episode/movie, due to the mindshare it has among Star Trek fans, and Trek ship fans
  • Thomas believes the model of the Akira used in Picard was from STO, as thats one of the models they gave CBS/Paramount
  • Cryptic likes to lean into obscure canon variations for legendary ships(Phase 2 Enterprise, post Nemesis ENT-E refit, etc) In Akira's case we really only see the one version. STO already did 3 STO-style, 25th century, takes, on it. So Thomas decided this would be a good place to do another TMP era ship with the Akira.
  • In Thomas's head this ship was a TMP era battle-cruiser/battleship, inspired by the Yamato from Starfleet Command
  • Mauricio, who designed the ship, was influenced by the refit Connie, and the Miranda. Nacelles being an updates version of the TMP Connie nacelles etc.
  • Doesn't have the TMP blue nacelles, Thomas says they may be able to throw that in later. Admits he kinda spaced on it
  • Ship is named the Matsumoto, after Leiji Matsumoto, creator of Space Battleship Yamato who died recently
  • Design of the fighters on the Akira is based on the TMP era fighters from Starfleet Command II. Called Federation Fighters in SCII, they're called the Kodai, after Susumu Kodai, the main character in Space Battleship Yamato
  • Ship is made as a command/control torpedo boat
  • New Maelstrom torpedo included with this ship. Has visuals from TMP. Andrew Nielsen did the visuals for the torps in STO. "last torpedo you would want to put on autofire". They store charges, takes 30 sec to make a charge, all charges are expended when you fire. These charges interact with powers like high yield/spread/transport warhead, so storing 3 charges and using high yield gives you big numbers. Doesn't work with nanite repair payload. Intent is that it will enable a play pattern like STO originally envisioned, more like what we see on the show, where you fight for a little while, and the decision to fire a torp is a deliberate decision.
  • Ships can only equip two of these torps at once for design reasons. Have a PVP damage reduction because otherwise they would be one-shot monsters. Right now its set to half damage in PVP. Jonathan could see damage reduction going either way depending on how it turns out
  • New torp is a prototype of a new kind of torpedo they want to make more of. If this turns out like they hope, Jonathan could see more maelstrom torpedoes appearing in the game. Not intended to be an Akira exclusive kind of torpedo, though the TMP visuals for this kind of torpedo will be exclusive to this ship.
  • Kodai fighters have their own visuals, but are statistically a copy of Valkyries. Ship comes with command Kodai fighters, a specialization variant of the fighters. Every time ship activates command inspiration mechanic fighters get torpedo spread I. Has around 40 second cooldown.
  • Dream is to keep making specialization leans for hanger pets of all types.
  • Currently no changes to the binding rules on the Akira consoles. Jonathan says that may be an oversight on his part, since this is the first legendary bundle hes done. If past legendary bundles did unlock all the consoles he will go back and do it for the Akira as well.
  • 7A material will be added to the Akira family. Other Akira variants not remastered.

    Second ship: Legendary Valdore Temp Op Strike wing Escort
  • Mogai got remastered for this release
  • Legendary Valdore based on the variant seen in Lower Decks
  • Tobias Richter did the legendary Valdore and Mogai remaster
  • Comes with both green and brown variants since those colored variants were in Nemesis
  • Skin is named the Melponar after the Melponar triplets from the LD episode this ship appeared in.
  • Bit of a design philosophy shift from the normal Mogai. This variant leans heavily away from shields since it pops in/out of cloak a lot.
  • Has enhanced Romulan battle cloak
  • Includes Temporal Ops scorpion fighters. Have a % chance on attack to apply a stack of entropy. Scorpions come with a new hull material for this ship
  • Spec seating hanger pets have minor DPS reduction(around 8%) to make up for their special abilities
  • Jonathan said he will add plasma quads to the ship, since someone asked it if was possible to make them easier to get account wide. Assuming its just as easy as opening up the game and putting them on the ship. If theres any weird bugs/issues that crop up it might not happen since he doesn't have a lot of time

    Standard price for the bundle is 12K zen, 30% introduction sale price.

    Bundle also includes 2 ship slots, 2 ship upgrade tokens, 2 special requisition packs Fed junior cadre, 2 Romulan survivor DOFF packs, 23C Vulcan ambassador outfit, mercenary set unlock, species unlock Cardassians, cyborg miracle worker BOFF, and the new fighters mentioned previously.
Post edited by baddmoonrizin on

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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Want that Akira...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    I'm excited for the new ships, but the extra bundle items are exceptionally disappointing due to being existing C-Store stuff. The mercenary outfit I got from an anniversary giveaway at some point, and I have all of the rest from the original bundles they were included in. For anyone who's played STO for a long time this is a TERRIBLE value, potentially as bad as $120 for just two console-less ships (assuming you already own all existing Akira and Mogai variants). Ship slots are worthless (I still have a stack sitting in my shared bank from the 10th anniversary bundle), Experimental Upgrades are nice but not exactly hard to come by (still have a few sitting in my bank from other bundles/events), and tbh I just delete DOFF packs because I don't find that content enjoyable in any way.

    When I saw that the Mogai was getting a legendary my first thought was "Maybe we'll finally get the Romulan Nemesis uniform!", which would have been a great bundle item imo, but nope. If Cryptic doesn't have the resources to make new stuff for these bundles then they really should offer a scaling discount to people who already own the repeat items.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    captainkoltarcaptainkoltar Member Posts: 896 Arc User
    edited March 2023
    protoneous wrote: »
    [*] Most consoles in STO that are ship restricted aren't looking for ship classes, but rather specific ship names. This is why the Terran Monitor can't use the Nebula set. Jonathan doesn't want to open that can or worms and unleash the Kraken on console restriction changes. He would like to get them to look for ship family names, instead of specific ships. But he doesn't know how long that would take him due to how many items that would affect. Its on his wishlist to come back to, might be one of those things that touches enough content to justify it. But trying to edit console restrictions individually isn't doable. Doesn't think it would be as big as making all T6 ships scaling, but maybe take a whole week to do.

    This is massively dissapointing. I got the new Sirius as an upgrade to my existing Yamato, and I'm really dissapointed that I can't use the existing consoles. As far as I'm aware, the Cygnus can use all of the Galaxy consoles, so this has been done for other ships recently. I can understand not wanting to go down a rabbit hole of unlocking consoles for unrelated ship types, but when they're clearly a refit/redesign of an existing ship like this, I really think they should do so.

    Especially as both the Supplemental Subsystems and Molecular Cohesion Nulifier say 'Any Galaxy Class Cruiser Variant', which the Sirius clearly is.

    -K
    Post edited by captainkoltar on
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    edited March 2023
    New Maelstrom torpedo included with this ship. Has visuals from TMP. Andrew Nielsen did the visuals for the torps in STO. "last torpedo you would want to put on autofire". They store charges, takes 30 sec to make a charge, all charges are expended when you fire. These charges interact with powers like high yield/spread/transport warhead, so storing 3 charges and using high yield gives you big numbers. Doesn't work with nanite repair payload. Intent is that it will enable a play pattern like STO originally envisioned, more like what we see on the show, where you fight for a little while, and the decision to fire a torp is a deliberate decision.

    I'm doing something wrong then. My Alita fires torpedoes non-stop. xD

    Good to know that we're getting more special torpedoes too. I hope they're nicely coloured as that is extremely important.
    Currently no changes to the binding rules on the Akira consoles. Jonathan says that may be an oversight on his part, since this is the first legendary bundle hes done. If past legendary bundles did unlock all the consoles he will go back and do it for the Akira as well.

    Some legendary ships did, others did not. The release of the Caelian opened up the use of the Vesta-line consoles for all ships. Ships from the 10th anni legendary bundle did in some cases, not in other cases (the Galaxy class consoles are still tied to that ship family and so is the Sovereign's if I'm not mistaken, whereas the Defiant's consoles can now be used on all ships).


    I'm definitely hoping they'll open up the use of the Akira line's consoles to other ships. It's not like they're game-breakingly powerful consoles or anything, but the point-defense torpedo ability would be nice to have if you're using a torpedo build on some other ship. Same for the shield drain console that comes with one of the ships in that line, we don't really have many of those active clicky-shield drain consoles available for use on all ships.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Jonathan hints that the Chronogami will be added to the game at some point

    What's a Chronogami?
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • Options
    captainkoltarcaptainkoltar Member Posts: 896 Arc User
    Jonathan hints that the Chronogami will be added to the game at some point

    What's a Chronogami?

    It's when you fold time into little dragons and swans and things.

    -K
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    daboholicdaboholic Member Posts: 265 Arc User
    Am I dreaming or did I read that right? An Akira command cruiser?

    A cruiser version of an Akira has been one of my top wants in this game for as long as I can remember.

    Although it would come right after I spent over a billion energy credits on an Excelsior II 😂
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Good to know that we're getting more special torpedoes too. I hope they're nicely coloured as that is extremely important.

    From what I saw, they're going to be blue, like they were shown when the Enterprise fired one in that wormhole in TMP.
    tmphd0912.jpg
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    rattler2 wrote: »
    Good to know that we're getting more special torpedoes too. I hope they're nicely coloured as that is extremely important.

    From what I saw, they're going to be blue, like they were shown when the Enterprise fired one in that wormhole in TMP.
    tmphd0912.jpg

    Yeah blue with a white/light blue core and clear spikes/streaks coming off it like that TMP torp, assuming they don't change the graphics from what was shown in Ten Forward.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    rattler2 wrote: »
    Good to know that we're getting more special torpedoes too. I hope they're nicely coloured as that is extremely important.

    From what I saw, they're going to be blue, like they were shown when the Enterprise fired one in that wormhole in TMP.
    tmphd0912.jpg

    Ah nice, I didn't have a blue torpedo yet.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • Options
    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Ah nice, I didn't have a blue torpedo yet.

    Technically speaking... standard Quantum Torpedoes are blue. B)
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • Options
    jonsillsjonsills Member Posts: 10,366 Arc User
    Jonathan hints that the Chronogami will be added to the game at some point

    What's a Chronogami?

    It's when you fold time into little dragons and swans and things.

    -K

    +1
    Lorna-Wing-sig.png
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    Surely the Promethius deserves legendary status as well.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    avoozuul wrote: »
    Surely the Promethius deserves legendary status as well.

    She probably will get a Legendary eventually. However since we just had a Terran variant released with the 13th Anniversary Bundle it was probably too soon for one.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    paradox#7391 paradox Member Posts: 1,777 Arc User
    Jonathan hints that the Chronogami will be added to the game at some point

    What's a Chronogami?

    It's from a Boimler focused Holodeck episode from LD season 3, it's the one with the Romulan Triplet Sisters.
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    paradox#7391 paradox Member Posts: 1,777 Arc User
    edited March 2023
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/1260dvw/ten_forward_weekly_32823/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Jonathan says he would like to do a balance pass on Romuan singularity powers, but theres a ton of old content. It would have to be part of a bigger initiative that touches a lot of things, like the pilot rework, to make it efficient enough to do. Doing whack a mole with any singular piece of old content is unlikely.

      Standard price for the bundle is 12K zen, 30% introduction sale price.

      Bundle also includes 2 ship slots, 2 ship upgrade tokens, 2 special requisition packs Fed junior cadre, 2 Romulan survivor DOFF packs, 23C Vulcan ambassador outfit, mercenary set unlock, species unlock Cardassians, cyborg miracle worker BOFF, and the new fighters mentioned previously.

    I hope the Singularity Powers doesn't get nerfed too much, I'm very reliant on Warp Shadows, Warp Shadows is a pretty powerful combo when paired with Photonic Fleet and Nimbus Distress Call, also pretty sure the UFP will get Singularity Powers on their own once a certain ship from a certain Nickelodeon show ends up in STO.

    As for the Bundle, it seems pretty worthless from a F2P POV, it's definitely not worth the Zen you get from grinding Dil, seeing as you could buy most of it independently for much cheaper.
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/1260dvw/ten_forward_weekly_32823/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Jonathan says he would like to do a balance pass on Romuan singularity powers, but theres a ton of old content. It would have to be part of a bigger initiative that touches a lot of things, like the pilot rework, to make it efficient enough to do. Doing whack a mole with any singular piece of old content is unlikely.

      Standard price for the bundle is 12K zen, 30% introduction sale price.

      Bundle also includes 2 ship slots, 2 ship upgrade tokens, 2 special requisition packs Fed junior cadre, 2 Romulan survivor DOFF packs, 23C Vulcan ambassador outfit, mercenary set unlock, species unlock Cardassians, cyborg miracle worker BOFF, and the new fighters mentioned previously.

    I hope the Singularity Powers doesn't get nerfed too much, I'm very reliant on Warp Shadows, Warp Shadows is a pretty powerful combo when paired with Photonic Fleet and Nimbus Distress Call, also pretty sure the UFP will get Singularity Powers on their own once a certain ship from a certain Nickelodeon show ends up in STO.

    As for the Bundle, it seems pretty worthless from a F2P POV, it's definitely not worth the Zen you get from grinding Dil, seeing as you could buy most of it independently for much cheaper.

    Balance pass does not necessarily mean a nerf, most complaints about singularity powers are that they are too weak nowadays because of power creep so it is possible they might get buffed a bit instead.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/1260dvw/ten_forward_weekly_32823/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Jonathan says he would like to do a balance pass on Romuan singularity powers, but theres a ton of old content. It would have to be part of a bigger initiative that touches a lot of things, like the pilot rework, to make it efficient enough to do. Doing whack a mole with any singular piece of old content is unlikely.

      Standard price for the bundle is 12K zen, 30% introduction sale price.

      Bundle also includes 2 ship slots, 2 ship upgrade tokens, 2 special requisition packs Fed junior cadre, 2 Romulan survivor DOFF packs, 23C Vulcan ambassador outfit, mercenary set unlock, species unlock Cardassians, cyborg miracle worker BOFF, and the new fighters mentioned previously.

    I hope the Singularity Powers doesn't get nerfed too much, I'm very reliant on Warp Shadows, Warp Shadows is a pretty powerful combo when paired with Photonic Fleet and Nimbus Distress Call, also pretty sure the UFP will get Singularity Powers on their own once a certain ship from a certain Nickelodeon show ends up in STO.

    As for the Bundle, it seems pretty worthless from a F2P POV, it's definitely not worth the Zen you get from grinding Dil, seeing as you could buy most of it independently for much cheaper.

    Balance pass does not necessarily mean a nerf, most complaints about singularity powers are that they are too weak nowadays because of power creep so it is possible they might get buffed a bit instead.
    Yeah that's why I suspect systems is gathering info on high end builds currently, to make balance changes that aren't just a mindless nerf or boost to things but takes into consideration how things interact and what makes them powerful so they can prop up the weak things and pull back those that might a bit too strong for the game.
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