When I use both torpedoes: spread II and emergency power to weapons II the game seems to treat me as a target and I get hit with a cluster of my own torpedoes.
Edit: I've tried this with both forward and rear torpedo launchers, changed them around in the slots, and used both the dark matter torps as well as the quantum torps. Same effect all the time.
Attached image I'm using both and just shooting at one of the asteroids in Khonsou Khaibit.
Comments
Hi,
I need to update my ticket, should I start a new thread? The problem isn't just Spread II and EPW II - it can happen with spread II/III alone, sometimes causing damage, sometimes not, but mixing with EPW (I, II, or III) always causes 'reflected' damage when firing on a new target for the first time. In the event maybe something had been corrupted in the files or it was some kind of glitch I've reinstalled the game twice now and did a manual search for any STO files that might have been left over, but the problem still persists.
Sure! I'm using a different ship right now to the one pictured, but I still have the same core BOFFs with slightly different powers:
1) Cmdr Tactical:
FAW I
Torpedo Spread II
Omega I
Rapid Fire III
Lt. Cmdr Engingeering:
EPtS I
RSP I
EPtW III
Lt. Tactical:
Kemocite I
Scatter Volley I
Lt. Cmdr Science:
TB I
PO I
GW I
(missing an ensign boff from different seating)
I'm just running through the Byr'Jai at the moment, but I get the same torpedo effect/misfire regardless of whether I'm using the Hydra in OP, the Byr'Jai right now, a D'Kyr or Science Compiler. Still also happens if I only use TS alone, with no other powers.
Hi,
I think I have identified the source of the problem: re-engineering Tilly's Review-Pending Modified Shield. I upgraded it to gold/XV and then changed one of the modifiers from Cap/Reg to ResAll.
I switched out that shield for the Lukari set shield and some other shields and the problem went away. Reequipping the Tilly shield, the problem returned. I have tried reengineering it back to its original Cap/Reg modifier and the problem did not go away.
Out of curiosity I swapped out the gold/XV Discovery Warp Core I was using (while still using the Tilly shield) and the problem also went away. So it appears I can use either my Discovery Shield or Warp Core without the bouncing torpedo damage problem, but using both together is what creates the problem.
I'm fairly certain, with dates and the problem popping up, it only happened when I rolled one of the shield modifiers to ResAll.
I do not have the resources to test if this affects upgrading other shields or Warp Cores to XV and changing their modifiers.
Aha! The problem is the Mycelial Wave-Impulse Engines MkXII [Full][Spd][Turn]!
I stripped all equipment and Boffs, to just the TS II BOFF, adding them back one at a time. When I swap the Mycelial engines for any other (or leave the slot blank) the problem disappears. The Discovery shield & Warp core combo work just fine and there is no self-damage, but when the Discovery engines are added to the mix that's when the problem happens. I have mixed both the Discovery engine ith other warp cores and shields = no problem; Discovery warp core & shields with a different impulse engine = no problem. Discovery warp core, shields, engine = problem!
Whoops, sorry, I was on the way to bed and not with it haha.
Personal space traits are:
Accurate
Beam barrage
Bulkhead technician
Cannon training
Point blank shot
Innocuous
Kinetic precision
Last ditch effort
Operative
Projectile training
Superior beam training
Starship traits:
Digital compilation
Emergency response teams
All hands on deck
Numerical superiority
Unconventional tactics
Strike group command authority
Which is quite nice & useful.
I cannot help but wonder if the above trait is doing something similar whereby you become the target.
Try unequipping the trait to see if it still happens...?
I only equipped that trait after making my OP, when I got the compiler up to lvl 5. The problem started before that and still happens, even with zero traits slotted.