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Phaser Ground Weapon Audio Bug

roninwolf1981#2968 roninwolf1981 Member Posts: 622 Arc User
edited February 2023 in PC Gameplay Bug Reports
I'm unable to hear the Phaser Ground Weapon sound effects after today's update. I tested out the other energy weapons; so far Plasma, Disruptor, Polaron, Tetryon, and Antiproton energy sounds are unaffected. Seems to be just Phasers affected.

Comments

  • chrian#9670 chrian Member Posts: 622 Cryptic Developer
    Which specific weapons?
  • roninwolf1981#2968 roninwolf1981 Member Posts: 622 Arc User
    edited February 2023
    Which specific weapons?

    All Phaser Ground weapons.

    *Edit:
    Correction: after playing around with other Phaser weapons (with the exception of rep weapons) there are only 4 Phaser weapons that do not seem affected. Since I don't have access to lock-box weaponry, I'll simply post the phaser ground weapons affected individually (the ones available to me):
    -Phaser Stun Pistol (standard)
    -Phaser Wide-Beam Pistol (standard)
    -Phaser Compression Pistol (standard)
    -Phaser Dual Pistols (standard)
    -Phaser Full-Auto Rifle (standard)
    -Phaser Pulsewave Assault Rifle (standard)
    -Phaser Split-Beam Rifle (standard)
    -Phaser High-Density Beam Rifle (standard)
    -Phaser Sniper Rifle (standard)
    -Phaser Assault Minigun (standard)
    -Phaser Blast Assault (standard)
    -Federation Type 1 Phaser (Stun) (TOS)
    -Federation Type 1 Phaser (Wide) (TOS)
    -Federation Type 2 Phaser (Stun) (TOS)
    -Federation Type 2 Phaser (Wide) (TOS)
    -Federation Type 3 Phaser Rifle (Sniper) (TOS)
    -Federation Type 3 Phaser Rifle (Nadion Burst) (TOS)
    -Phaser Pulsewave Assault (DSC)

    The 4 that do not seem affected (on my end) are:
    -Phaser Stun Pistol (DSC)
    -Phaser Wide-Bolt Pistol (DSC)
    -Phaser Full-Auto Rifle (DSC)
    -Phaser Sniper Rifle (DSC)
    Post edited by roninwolf1981#2968 on
  • roscoe3400roscoe3400 Member Posts: 14 Arc User
    Can confirm the TNG phaser rifle reward from "Beyond the Nexus" is also affected.
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    edited February 2023
    I have a list of other weapons that are affected by this sound bug - I tested them personally.
    MACO Pulse Rifle 22c.
    Single and Dual Federation Phaser Rifle (c2399)
    Multibarrel Special Issue phaser Pistol
    Mr. Vup’s Pistol
    TOS Advanced Fleet Phaser Split-Beam Rifle
    TOS Advanced Fleet Phaser Wide Beam Pistol
    Assault Phaser Split Beam Rifle
    Jaylah’s Staff
    Phaser Split Beam Rifle Special Issue
    Elite Fleet Phaser Split Beam Rifle
    Elite Fleet Phaser Wide Beam Pistol
    Portable Phaser Cannon Special Issue
    Type 2 Phaser Compression Pistol c.2285
    Compression Phaser Rifle
    Cyclic Modulation Pistol (on Phaser)
    Cyclic Modulation Sniper Rifle (On Phaser, as well as the targeting SFX)
    TOS Disruptor Pistol (Wide)
    Hunter Energy Crossbow (Sniper Shot’s targeting laser SFX is missing)
    MACO Phaser Battle Rifle (Sniper Shot missing targeting laser SFX)
    Nanopulse Staff-rifle (primary fire only)i
    Phase Pistol 22c
    Section 31 Heavy Phaser Rifle (Primary Only)
    (Possibly 1h swords? Not sure if they’re supposed to have swinging sounds)
    Adapted MACO Phaser Pulsewave
    TOS Federation Type 3 Phaser Rifle (Nadion Burst type)
    Martian Mining Laser
    Terran Agony Phaser Split Beam Rifle
    Counter-Command Bio-Molecular phaser Rifle
    Kelvin Timeline Federation Rifle
    [All Sniper Shot targeting laser SFX seems to be bugged]

    Tested 2/17/2023:
    Agony Phaser Sniper Rifle (Primary fire and sniper targeting and firing, still makes an impact noise)
    Cyclic Modulation Blast Assault (on phaser only, both firing modes)
    Federation Type 2 Phaser Pistol (Mission Stun Pistol version, both firing modes)
    Mirror Universe Agony Field Rifle
    Nausicaan Energy Lance (I think this was supposed to have a disruptor crackle on the melee that is silent)
    Phaser Pulsewave Assault (Discovery version, both firing modes)
    Relativity Self-Targeting Rifle
    TOS Federation Tricorder Scan SFX
    Federation Type 3 Phaser Rifle (TOS Sniper)
    Federation Type 1 Phaser (TOS Wide Beam)
    Federation Type 2 Phaser (TOS Wide Beam)
    Inhibiting Polaron Split Beam Rifle (Primary only)
    Temporal Defense Chroniton Pulsewave (Primary Only)
    Bio-Molecular Phaser Full Auto Rifle
    Bio-Molecular Phaser Assault Minigun
    Phaser Full Auto Rifle
    Phaser Split Beam Rifle
    Phaser Assault Minigun
    Phaser Dual Pistols
    Bio-Molecular Phaser Pulsewave assault
    Adapted KHG Phaser Battle Rifle (Sniper Shot Only)
    Bio-Molecular Phaser High-Density Beam Rifle
    Elite Fleet Colony Security Phaser Split Beam Rifle
    TOS Tricorder Scan
    Post edited by aeonthehermit on
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • spockonweed#8059 spockonweed Member Posts: 19 Arc User
    edited February 2023
    hello.

    seemed to notice an issue after the Event Campaign patch. I checked in with over 10 players and we confirm to all be having the same issue which is no firing sounds for the High Density Beam Rifle Type 3, Agony Phaser Ground Weapons, Phase pistol, Mr. Vups Pistol and the 2399 rifles. We only noticed it with these weapon types, but I am sure others may be affected without my knowledge. more progress on this bug would be acceptable.

    Live Long & Prosper

    https://youtu.be/YtU8FwNXRHc

    -spock
  • picuardpicuard Member Posts: 6 Arc User
    I'm seeing the same bug as well and I have been doing some testing with all Phaser weapons that I have in my inventory. Most stock 23c weapons are affected, some lobi weapons are affected too but the lobi S31 pistol isn't, all 32c weapons, Lobi M.A.C.O Rifle, Bajor weapons, and a few reputation weapons are affected, the kelvin timeline weapons are not affected.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    edited February 2023
    I'd like to add:
    • Assault Phaser Stun Pistol

    Also I have merged a similar thread into this one to consolidate information.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • roninwolf1981#2968 roninwolf1981 Member Posts: 622 Arc User
    rattler2 wrote: »
    I'd like to add:
    • Assault Phaser Stun Pistol

    Also I have merged a similar thread into this one to consolidate information.

    Thank you, Rattler2.
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    edited February 2023
    https://reddit.com/r/sto/comments/1146443/weapons_missing_sfx/
    I made a thread on the Subreddit where some of the players there are confirming my findings. I'll be testing some more weapons today, will update my original list: Note: my original list post seems to have bugged out, so will paste here:
    MACO Pulse Rifle 22c.
    Single and Dual Federation Phaser Rifle (c2399)
    Multibarrel Special Issue phaser Pistol
    Mr. Vup’s Pistol
    TOS Advanced Fleet Phaser Split-Beam Rifle
    TOS Advanced Fleet Phaser Wide Beam Pistol
    Assault Phaser Split Beam Rifle
    Jaylah’s Staff
    Phaser Split Beam Rifle Special Issue
    Elite Fleet Phaser Split Beam Rifle
    Elite Fleet Phaser Wide Beam Pistol
    Portable Phaser Cannon Special Issue
    Type 2 Phaser Compression Pistol c.2285
    Compression Phaser Rifle
    Cyclic Modulation Pistol (on Phaser)
    Cyclic Modulation Sniper Rifle (On Phaser, as well as the targeting SFX)
    TOS Disruptor Pistol (Wide)
    Hunter Energy Crossbow (Sniper Shot’s targeting laser SFX is missing)
    MACO Phaser Battle Rifle (Sniper Shot missing targeting laser SFX)
    Nanopulse Staff-rifle (primary fire only)i
    Phase Pistol 22c
    Section 31 Heavy Phaser Rifle (Primary Only)
    (Possibly 1h swords? Not sure if they’re supposed to have swinging sounds)
    Adapted MACO Phaser Pulsewave
    TOS Federation Type 3 Phaser Rifle (Nadion Burst type)
    Martian Mining Laser
    Terran Agony Phaser Split Beam Rifle
    Counter-Command Bio-Molecular phaser Rifle
    Kelvin Timeline Federation Rifle
    [All Sniper Shot targeting laser SFX seems to be bugged] 
    Tested 2/17/2023:
    Agony Phaser Sniper Rifle (Primary fire and sniper targeting and firing, still makes an impact noise)
    Cyclic Modulation Blast Assault (on phaser only, both firing modes)
    Federation Type 2 Phaser Pistol (Mission Stun Pistol version, both firing modes)
    Mirror Universe Agony Field Rifle
    Nausicaan Energy Lance (I think this was supposed to have a disruptor crackle on the melee that is silent)
    Phaser Pulsewave Assault (Discovery version, both firing modes)
    Relativity Self-Targeting Rifle
    TOS Federation Tricorder Scan SFX
    Federation Type 3 Phaser Rifle (TOS Sniper)
    Federation Type 1 Phaser (TOS Wide Beam)
    Federation Type 2 Phaser (TOS Wide Beam)
    Inhibiting Polaron Split Beam Rifle (Primary only)
    Temporal Defense Chroniton Pulsewave (Primary Only)
    Bio-Molecular Phaser Full Auto Rifle
    Bio-Molecular Phaser Assault Minigun
    Phaser Full Auto Rifle
    Phaser Split Beam Rifle
    Phaser Assault Minigun
    Phaser Dual Pistols
    Bio-Molecular Phaser Pulsewave assault
    Adapted KHG Phaser Battle Rifle (Sniper Shot Only)
    Bio-Molecular Phaser High-Density Beam Rifle
    Elite Fleet Colony Security Phaser Split Beam Rifle
    TOS Tricorder Scan (Not weapon, but notable)
    Post edited by aeonthehermit on
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • roninwolf1981#2968 roninwolf1981 Member Posts: 622 Arc User
    edited February 2023
    https://reddit.com/r/sto/comments/1146443/weapons_missing_sfx/
    I made a thread on the Subreddit where some of the players there are confirming my findings. I'll be testing some more weapons today, will update my original list as seen here: https://forum.arcgames.com/startrekonline/discussion/comment/13737076/#Comment_13737076

    I think I saw that thread. I had intended to link this bug thread on your reddit thread (I just never got around to it).

    *Update:
    Another sound effect that is missing is the TOS Tricorder scanning sound (V key input) where you scan for objectives or resources (ground stages).
    Post edited by roninwolf1981#2968 on
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    Update: Added more tested weapons missing SFX as well as some non-weapon SFX confirmed missing.
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • matthewzom#9876 matthewzom Member Posts: 1 Arc User
    same here...
  • jameswilliejameswillie Member Posts: 151 Arc User
    same goes for my phaser ground weapons as well.
  • explorer1111explorer1111 Member Posts: 38 Arc User
    edited February 2023
    I was playing on Nimbus III and every time I would fire my characters phaser rifle or my bridge officers fired their phaser rifles the phaser fire sound effects would be silent. I am not sure if this is effecting all maps or all phaser weapons but so far I have tested the 24th century phaser rifle and a standard mk 12 phaser full-auto rifle on Nimbus III across two characters and they both failed to play the phaser firing sounds when fired. I also tested my characters phaser weapons on another mission map (Stranded in Space on the ground) to see if the bug was weapon and map specific and all my characters phaser weapons had no sound, I tested a type 1 phaser pistol, a compression phaser rifle, a 24th century phaser rifle, and an elite fleet phaser high density beam rifle and every time, no matter which phaser weapon I had equipped the phaser firing sound was missing when the phaser fired. I even tried swapping weapons while on the same map to see if that would work to no avail. Please fix this, thank you.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
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  • kruszer#6847 kruszer Member Posts: 32 Arc User
    I'm also seeing this issue. Can confirm it with the new Safe Galaxy weapons and the Portable Phaser Cannon Special Edition so far.
  • darraignthesanedarraignthesane Member Posts: 6 Arc User
    edited February 2023
    Can also confirm - No audio on "Federation Type 2 Phaser" (TOS stun phaser) and "Advanced Fleet Federation Phaser Split Beam Rifle" (TOS phaser rifle).

    (edit) - Probably not worth its own post, but I've also found that my 23c character's scan / tricorder sound is missing.
    Post edited by darraignthesane on
  • eazzieeazzie Member Posts: 4,225 Arc User
    Ditto for me too. Also having this issue.
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    Can everyone who had this bug check the affected weapons? It seems to be fixed for me, I want to know if anyone else is hearing this.
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • roninwolf1981#2968 roninwolf1981 Member Posts: 622 Arc User
    Can everyone who had this bug check the affected weapons? It seems to be fixed for me, I want to know if anyone else is hearing this.

    The ones I listed seem to be working fine now. Strange that this wasn't listed in the patch notes for today.
  • jameswilliejameswillie Member Posts: 151 Arc User
    Seems to be working on mine as well. Wasn't expecting it as it wasn't in the patch notes so pleasant surprise to hear pew pew once again.
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