I'm unable to hear the Phaser Ground Weapon sound effects after today's update. I tested out the other energy weapons; so far Plasma, Disruptor, Polaron, Tetryon, and Antiproton energy sounds are unaffected. Seems to be just Phasers affected.
*Edit:
Correction: after playing around with other Phaser weapons (with the exception of rep weapons) there are only 4 Phaser weapons that do not seem affected. Since I don't have access to lock-box weaponry, I'll simply post the phaser ground weapons affected individually (the ones available to me):
-Phaser Stun Pistol (standard)
-Phaser Wide-Beam Pistol (standard)
-Phaser Compression Pistol (standard)
-Phaser Dual Pistols (standard)
-Phaser Full-Auto Rifle (standard)
-Phaser Pulsewave Assault Rifle (standard)
-Phaser Split-Beam Rifle (standard)
-Phaser High-Density Beam Rifle (standard)
-Phaser Sniper Rifle (standard)
-Phaser Assault Minigun (standard)
-Phaser Blast Assault (standard)
-Federation Type 1 Phaser (Stun) (TOS)
-Federation Type 1 Phaser (Wide) (TOS)
-Federation Type 2 Phaser (Stun) (TOS)
-Federation Type 2 Phaser (Wide) (TOS)
-Federation Type 3 Phaser Rifle (Sniper) (TOS)
-Federation Type 3 Phaser Rifle (Nadion Burst) (TOS)
-Phaser Pulsewave Assault (DSC)
The 4 that do not seem affected (on my end) are:
-Phaser Stun Pistol (DSC)
-Phaser Wide-Bolt Pistol (DSC)
-Phaser Full-Auto Rifle (DSC)
-Phaser Sniper Rifle (DSC)
I have a list of other weapons that are affected by this sound bug - I tested them personally.
MACO Pulse Rifle 22c.
Single and Dual Federation Phaser Rifle (c2399)
Multibarrel Special Issue phaser Pistol
Mr. Vup’s Pistol
TOS Advanced Fleet Phaser Split-Beam Rifle
TOS Advanced Fleet Phaser Wide Beam Pistol
Assault Phaser Split Beam Rifle
Jaylah’s Staff
Phaser Split Beam Rifle Special Issue
Elite Fleet Phaser Split Beam Rifle
Elite Fleet Phaser Wide Beam Pistol
Portable Phaser Cannon Special Issue
Type 2 Phaser Compression Pistol c.2285
Compression Phaser Rifle
Cyclic Modulation Pistol (on Phaser)
Cyclic Modulation Sniper Rifle (On Phaser, as well as the targeting SFX)
TOS Disruptor Pistol (Wide)
Hunter Energy Crossbow (Sniper Shot’s targeting laser SFX is missing)
MACO Phaser Battle Rifle (Sniper Shot missing targeting laser SFX)
Nanopulse Staff-rifle (primary fire only)i
Phase Pistol 22c
Section 31 Heavy Phaser Rifle (Primary Only)
(Possibly 1h swords? Not sure if they’re supposed to have swinging sounds)
Adapted MACO Phaser Pulsewave
TOS Federation Type 3 Phaser Rifle (Nadion Burst type)
Martian Mining Laser
Terran Agony Phaser Split Beam Rifle
Counter-Command Bio-Molecular phaser Rifle
Kelvin Timeline Federation Rifle
[All Sniper Shot targeting laser SFX seems to be bugged]
Tested 2/17/2023:
Agony Phaser Sniper Rifle (Primary fire and sniper targeting and firing, still makes an impact noise)
Cyclic Modulation Blast Assault (on phaser only, both firing modes)
Federation Type 2 Phaser Pistol (Mission Stun Pistol version, both firing modes)
Mirror Universe Agony Field Rifle
Nausicaan Energy Lance (I think this was supposed to have a disruptor crackle on the melee that is silent)
Phaser Pulsewave Assault (Discovery version, both firing modes)
Relativity Self-Targeting Rifle
TOS Federation Tricorder Scan SFX
Federation Type 3 Phaser Rifle (TOS Sniper)
Federation Type 1 Phaser (TOS Wide Beam)
Federation Type 2 Phaser (TOS Wide Beam)
Inhibiting Polaron Split Beam Rifle (Primary only)
Temporal Defense Chroniton Pulsewave (Primary Only)
Bio-Molecular Phaser Full Auto Rifle
Bio-Molecular Phaser Assault Minigun
Phaser Full Auto Rifle
Phaser Split Beam Rifle
Phaser Assault Minigun
Phaser Dual Pistols
Bio-Molecular Phaser Pulsewave assault
Adapted KHG Phaser Battle Rifle (Sniper Shot Only)
Bio-Molecular Phaser High-Density Beam Rifle
Elite Fleet Colony Security Phaser Split Beam Rifle
TOS Tricorder Scan
Post edited by aeonthehermit on
STO in a shellnut. "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
seemed to notice an issue after the Event Campaign patch. I checked in with over 10 players and we confirm to all be having the same issue which is no firing sounds for the High Density Beam Rifle Type 3, Agony Phaser Ground Weapons, Phase pistol, Mr. Vups Pistol and the 2399 rifles. We only noticed it with these weapon types, but I am sure others may be affected without my knowledge. more progress on this bug would be acceptable.
I'm seeing the same bug as well and I have been doing some testing with all Phaser weapons that I have in my inventory. Most stock 23c weapons are affected, some lobi weapons are affected too but the lobi S31 pistol isn't, all 32c weapons, Lobi M.A.C.O Rifle, Bajor weapons, and a few reputation weapons are affected, the kelvin timeline weapons are not affected.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
edited February 2023
I'd like to add:
Assault Phaser Stun Pistol
Also I have merged a similar thread into this one to consolidate information.
https://reddit.com/r/sto/comments/1146443/weapons_missing_sfx/
I made a thread on the Subreddit where some of the players there are confirming my findings. I'll be testing some more weapons today, will update my original list: Note: my original list post seems to have bugged out, so will paste here:
MACO Pulse Rifle 22c.
Single and Dual Federation Phaser Rifle (c2399)
Multibarrel Special Issue phaser Pistol
Mr. Vup’s Pistol
TOS Advanced Fleet Phaser Split-Beam Rifle
TOS Advanced Fleet Phaser Wide Beam Pistol
Assault Phaser Split Beam Rifle
Jaylah’s Staff
Phaser Split Beam Rifle Special Issue
Elite Fleet Phaser Split Beam Rifle
Elite Fleet Phaser Wide Beam Pistol
Portable Phaser Cannon Special Issue
Type 2 Phaser Compression Pistol c.2285
Compression Phaser Rifle
Cyclic Modulation Pistol (on Phaser)
Cyclic Modulation Sniper Rifle (On Phaser, as well as the targeting SFX)
TOS Disruptor Pistol (Wide)
Hunter Energy Crossbow (Sniper Shot’s targeting laser SFX is missing)
MACO Phaser Battle Rifle (Sniper Shot missing targeting laser SFX)
Nanopulse Staff-rifle (primary fire only)i
Phase Pistol 22c
Section 31 Heavy Phaser Rifle (Primary Only)
(Possibly 1h swords? Not sure if they’re supposed to have swinging sounds)
Adapted MACO Phaser Pulsewave
TOS Federation Type 3 Phaser Rifle (Nadion Burst type)
Martian Mining Laser
Terran Agony Phaser Split Beam Rifle
Counter-Command Bio-Molecular phaser Rifle
Kelvin Timeline Federation Rifle
[All Sniper Shot targeting laser SFX seems to be bugged]
Tested 2/17/2023:
Agony Phaser Sniper Rifle (Primary fire and sniper targeting and firing, still makes an impact noise)
Cyclic Modulation Blast Assault (on phaser only, both firing modes)
Federation Type 2 Phaser Pistol (Mission Stun Pistol version, both firing modes)
Mirror Universe Agony Field Rifle
Nausicaan Energy Lance (I think this was supposed to have a disruptor crackle on the melee that is silent)
Phaser Pulsewave Assault (Discovery version, both firing modes)
Relativity Self-Targeting Rifle
TOS Federation Tricorder Scan SFX
Federation Type 3 Phaser Rifle (TOS Sniper)
Federation Type 1 Phaser (TOS Wide Beam)
Federation Type 2 Phaser (TOS Wide Beam)
Inhibiting Polaron Split Beam Rifle (Primary only)
Temporal Defense Chroniton Pulsewave (Primary Only)
Bio-Molecular Phaser Full Auto Rifle
Bio-Molecular Phaser Assault Minigun
Phaser Full Auto Rifle
Phaser Split Beam Rifle
Phaser Assault Minigun
Phaser Dual Pistols
Bio-Molecular Phaser Pulsewave assault
Adapted KHG Phaser Battle Rifle (Sniper Shot Only)
Bio-Molecular Phaser High-Density Beam Rifle
Elite Fleet Colony Security Phaser Split Beam Rifle
TOS Tricorder Scan (Not weapon, but notable)
Post edited by aeonthehermit on
STO in a shellnut. "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
I think I saw that thread. I had intended to link this bug thread on your reddit thread (I just never got around to it).
*Update:
Another sound effect that is missing is the TOS Tricorder scanning sound (V key input) where you scan for objectives or resources (ground stages).
I was playing on Nimbus III and every time I would fire my characters phaser rifle or my bridge officers fired their phaser rifles the phaser fire sound effects would be silent. I am not sure if this is effecting all maps or all phaser weapons but so far I have tested the 24th century phaser rifle and a standard mk 12 phaser full-auto rifle on Nimbus III across two characters and they both failed to play the phaser firing sounds when fired. I also tested my characters phaser weapons on another mission map (Stranded in Space on the ground) to see if the bug was weapon and map specific and all my characters phaser weapons had no sound, I tested a type 1 phaser pistol, a compression phaser rifle, a 24th century phaser rifle, and an elite fleet phaser high density beam rifle and every time, no matter which phaser weapon I had equipped the phaser firing sound was missing when the phaser fired. I even tried swapping weapons while on the same map to see if that would work to no avail. Please fix this, thank you.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Can also confirm - No audio on "Federation Type 2 Phaser" (TOS stun phaser) and "Advanced Fleet Federation Phaser Split Beam Rifle" (TOS phaser rifle).
(edit) - Probably not worth its own post, but I've also found that my 23c character's scan / tricorder sound is missing.
Comments
All Phaser Ground weapons.
*Edit:
Correction: after playing around with other Phaser weapons (with the exception of rep weapons) there are only 4 Phaser weapons that do not seem affected. Since I don't have access to lock-box weaponry, I'll simply post the phaser ground weapons affected individually (the ones available to me):
-Phaser Stun Pistol (standard)
-Phaser Wide-Beam Pistol (standard)
-Phaser Compression Pistol (standard)
-Phaser Dual Pistols (standard)
-Phaser Full-Auto Rifle (standard)
-Phaser Pulsewave Assault Rifle (standard)
-Phaser Split-Beam Rifle (standard)
-Phaser High-Density Beam Rifle (standard)
-Phaser Sniper Rifle (standard)
-Phaser Assault Minigun (standard)
-Phaser Blast Assault (standard)
-Federation Type 1 Phaser (Stun) (TOS)
-Federation Type 1 Phaser (Wide) (TOS)
-Federation Type 2 Phaser (Stun) (TOS)
-Federation Type 2 Phaser (Wide) (TOS)
-Federation Type 3 Phaser Rifle (Sniper) (TOS)
-Federation Type 3 Phaser Rifle (Nadion Burst) (TOS)
-Phaser Pulsewave Assault (DSC)
The 4 that do not seem affected (on my end) are:
-Phaser Stun Pistol (DSC)
-Phaser Wide-Bolt Pistol (DSC)
-Phaser Full-Auto Rifle (DSC)
-Phaser Sniper Rifle (DSC)
MACO Pulse Rifle 22c.
Single and Dual Federation Phaser Rifle (c2399)
Multibarrel Special Issue phaser Pistol
Mr. Vup’s Pistol
TOS Advanced Fleet Phaser Split-Beam Rifle
TOS Advanced Fleet Phaser Wide Beam Pistol
Assault Phaser Split Beam Rifle
Jaylah’s Staff
Phaser Split Beam Rifle Special Issue
Elite Fleet Phaser Split Beam Rifle
Elite Fleet Phaser Wide Beam Pistol
Portable Phaser Cannon Special Issue
Type 2 Phaser Compression Pistol c.2285
Compression Phaser Rifle
Cyclic Modulation Pistol (on Phaser)
Cyclic Modulation Sniper Rifle (On Phaser, as well as the targeting SFX)
TOS Disruptor Pistol (Wide)
Hunter Energy Crossbow (Sniper Shot’s targeting laser SFX is missing)
MACO Phaser Battle Rifle (Sniper Shot missing targeting laser SFX)
Nanopulse Staff-rifle (primary fire only)i
Phase Pistol 22c
Section 31 Heavy Phaser Rifle (Primary Only)
(Possibly 1h swords? Not sure if they’re supposed to have swinging sounds)
Adapted MACO Phaser Pulsewave
TOS Federation Type 3 Phaser Rifle (Nadion Burst type)
Martian Mining Laser
Terran Agony Phaser Split Beam Rifle
Counter-Command Bio-Molecular phaser Rifle
Kelvin Timeline Federation Rifle
[All Sniper Shot targeting laser SFX seems to be bugged]
Tested 2/17/2023:
Agony Phaser Sniper Rifle (Primary fire and sniper targeting and firing, still makes an impact noise)
Cyclic Modulation Blast Assault (on phaser only, both firing modes)
Federation Type 2 Phaser Pistol (Mission Stun Pistol version, both firing modes)
Mirror Universe Agony Field Rifle
Nausicaan Energy Lance (I think this was supposed to have a disruptor crackle on the melee that is silent)
Phaser Pulsewave Assault (Discovery version, both firing modes)
Relativity Self-Targeting Rifle
TOS Federation Tricorder Scan SFX
Federation Type 3 Phaser Rifle (TOS Sniper)
Federation Type 1 Phaser (TOS Wide Beam)
Federation Type 2 Phaser (TOS Wide Beam)
Inhibiting Polaron Split Beam Rifle (Primary only)
Temporal Defense Chroniton Pulsewave (Primary Only)
Bio-Molecular Phaser Full Auto Rifle
Bio-Molecular Phaser Assault Minigun
Phaser Full Auto Rifle
Phaser Split Beam Rifle
Phaser Assault Minigun
Phaser Dual Pistols
Bio-Molecular Phaser Pulsewave assault
Adapted KHG Phaser Battle Rifle (Sniper Shot Only)
Bio-Molecular Phaser High-Density Beam Rifle
Elite Fleet Colony Security Phaser Split Beam Rifle
TOS Tricorder Scan
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
seemed to notice an issue after the Event Campaign patch. I checked in with over 10 players and we confirm to all be having the same issue which is no firing sounds for the High Density Beam Rifle Type 3, Agony Phaser Ground Weapons, Phase pistol, Mr. Vups Pistol and the 2399 rifles. We only noticed it with these weapon types, but I am sure others may be affected without my knowledge. more progress on this bug would be acceptable.
Live Long & Prosper
https://youtu.be/YtU8FwNXRHc
-spock
Also I have merged a similar thread into this one to consolidate information.
Thank you, Rattler2.
I made a thread on the Subreddit where some of the players there are confirming my findings. I'll be testing some more weapons today, will update my original list: Note: my original list post seems to have bugged out, so will paste here:
MACO Pulse Rifle 22c.
Single and Dual Federation Phaser Rifle (c2399)
Multibarrel Special Issue phaser Pistol
Mr. Vup’s Pistol
TOS Advanced Fleet Phaser Split-Beam Rifle
TOS Advanced Fleet Phaser Wide Beam Pistol
Assault Phaser Split Beam Rifle
Jaylah’s Staff
Phaser Split Beam Rifle Special Issue
Elite Fleet Phaser Split Beam Rifle
Elite Fleet Phaser Wide Beam Pistol
Portable Phaser Cannon Special Issue
Type 2 Phaser Compression Pistol c.2285
Compression Phaser Rifle
Cyclic Modulation Pistol (on Phaser)
Cyclic Modulation Sniper Rifle (On Phaser, as well as the targeting SFX)
TOS Disruptor Pistol (Wide)
Hunter Energy Crossbow (Sniper Shot’s targeting laser SFX is missing)
MACO Phaser Battle Rifle (Sniper Shot missing targeting laser SFX)
Nanopulse Staff-rifle (primary fire only)i
Phase Pistol 22c
Section 31 Heavy Phaser Rifle (Primary Only)
(Possibly 1h swords? Not sure if they’re supposed to have swinging sounds)
Adapted MACO Phaser Pulsewave
TOS Federation Type 3 Phaser Rifle (Nadion Burst type)
Martian Mining Laser
Terran Agony Phaser Split Beam Rifle
Counter-Command Bio-Molecular phaser Rifle
Kelvin Timeline Federation Rifle
[All Sniper Shot targeting laser SFX seems to be bugged]
Tested 2/17/2023:
Agony Phaser Sniper Rifle (Primary fire and sniper targeting and firing, still makes an impact noise)
Cyclic Modulation Blast Assault (on phaser only, both firing modes)
Federation Type 2 Phaser Pistol (Mission Stun Pistol version, both firing modes)
Mirror Universe Agony Field Rifle
Nausicaan Energy Lance (I think this was supposed to have a disruptor crackle on the melee that is silent)
Phaser Pulsewave Assault (Discovery version, both firing modes)
Relativity Self-Targeting Rifle
TOS Federation Tricorder Scan SFX
Federation Type 3 Phaser Rifle (TOS Sniper)
Federation Type 1 Phaser (TOS Wide Beam)
Federation Type 2 Phaser (TOS Wide Beam)
Inhibiting Polaron Split Beam Rifle (Primary only)
Temporal Defense Chroniton Pulsewave (Primary Only)
Bio-Molecular Phaser Full Auto Rifle
Bio-Molecular Phaser Assault Minigun
Phaser Full Auto Rifle
Phaser Split Beam Rifle
Phaser Assault Minigun
Phaser Dual Pistols
Bio-Molecular Phaser Pulsewave assault
Adapted KHG Phaser Battle Rifle (Sniper Shot Only)
Bio-Molecular Phaser High-Density Beam Rifle
Elite Fleet Colony Security Phaser Split Beam Rifle
TOS Tricorder Scan (Not weapon, but notable)
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
I think I saw that thread. I had intended to link this bug thread on your reddit thread (I just never got around to it).
*Update:
Another sound effect that is missing is the TOS Tricorder scanning sound (V key input) where you scan for objectives or resources (ground stages).
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
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(edit) - Probably not worth its own post, but I've also found that my 23c character's scan / tricorder sound is missing.
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
The ones I listed seem to be working fine now. Strange that this wasn't listed in the patch notes for today.