Since it's 2023 and the issue has been reported for at least 5 years back, I figured I'd mention it again. I paid the $20 for the 23c bundle.
I use the Constitution bridge on every 23c ship I've been able to get my hands on for roleplay. All is well except just about all NPCs sitting on the crew deck are glitched sitting through their chairs with their feet sinking into the floor.
Kael said in an Q&A that the devs are bothered about the weapon origin hardpoints on ships just like us players. What of the iconic limited cosmetic appearance of crew on the vintage Star Trek origin map?
I'm no programmer, but if someone could accurately explain why or how this hasn't been fixed or what the expenses involved are, I would understand much better why issues like this aren't fixed more often.
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It's not massively noticed due to actual floors or ground being present for our characters to walk on, but seated NPC's often sit relative to the 'new base floor' instead of the seat they are sitting on.
The 'new base floor' is also noticable in the mission "Coliseum" as you now have to jump to make the interact button appear to escape through the sewer pipe in the Romulan Base, whereas you used to be able to just walk up to the pipe and the prompt to escape would just appear. Folks may notice that the floor level in that pool is definitely lower, necessitating the jump.
If the floor leveling part is true, that would mean that the NPCs that sit are "attached" to an anchor/frame (object), this object need only be raised up in the map, so a quick open of the map, move the Z axis object and a save. Then again, have you seen Dyson Ground Battlezone? Trees in the air, a transporter/teleporter object block that should be hidden is visibly seen when the Outskirts teleporter is activated. And man, let me tell you about how that place was when they "fixed" one part of the game which broke down the entire Dyson Ground Battlezone for days (which ticked a lot of people off, log in game crashed), when it came back up "repaired", animated rotating cylinder parts in the map were sideways hovering in the air. Teleport pads in the zones were almost too high to jump onto to teleport around, don't get me started on the graphical problems on that one too that still plague the area to this day. They eventually rolled the map back to a previous version and now one of the doors animation doesn't work right (causing you to bump into it and wait a half second until it moves) and bridge officers get confused when following you, they give up (they stop all combat, allowing themselves to get attacked) and "unconscious" themselves.
There are so many minor visual glitches in the game which are at the bottom of the (we'll get to it) barrel, don't hold your breath waiting. Maybe one day they'll fix the running animation in the upper arms? That looks painful to the character model. How'd you like it if your arm twisted like that? heh
Don't worry, when this game hits the beta stage, I'm sure they'll have it pristine.
That's pretty interesting. Thank you for sharing! Just like cross-training at work, it really helps me to learn more about the subject to keep from stressing out about it as much. I tend to be OCD about such things.
It depresses me that after 12 years, the people running the game still haven't fixed some of these most basic issues.
One of the reasons I asked for an explanation was to prove my theory (from what I understand of Cobra) that somehow coding for the game world means simple issues like you've both mentioned require someone to continuously and tediously cross-examine and restart the software until the bug is smoothed out.\
It would be amazing if one of us took a step into the studio and instantly found a cure for so many issues reported and/or ignored for so long. It also bothers me thinking about the butterfly effect of having fixed said issues so long ago, higher profit, population, etc.
By the way, anyone know why somehow they can't use canon sound fx/visuals for several weapons in the game? (Bajoran weapons, spiral wave disruptors, Kelvin photon torpedoes)