Just ran the new bug hunt and I didn't like the new changes. The stuck chars in the beginning makes no sense. The flying bugs still get stuck. Nuking is still a reality. They alarm bugs disappear with a higher damage. And the worst of all changes. Making melee unable to finish the task force.
There's worse news : Campaign progression appears bugged for some of us. I just ran the new bug hunt, and i didn't get any progress at all for the campaign. i was at 2800 / 3500 and I didn't receive the 50 progress points I was supposed to get, despite completing the TFO. Apparently, the same problem is plaguing Swarm.
You need to wait a couple of seconds when the alarm bugs appear. Only killing them too fast makes them disappear and not count towards completion of the optional.
At least, that's how it was until yesterday, I haven't played it after these 'changes' (most of those have been issues for some time now) you mention.
There's worse news : Campaign progression appears bugged for some of us. I just ran the new bug hunt, and i didn't get any progress at all for the campaign. i was at 2800 / 3500 and I didn't receive the 50 progress points I was supposed to get, despite completing the TFO. Apparently, the same problem is plaguing Swarm.
If it's only awarding 49 Event Campaign Progress as per your screenshot, not 50, then it's not exactly fixed.
He had 3451 progress prior to completing it, so he could only be awarded 49, because that's all he had left. Anyone else would be awarded the full 50 towards progression with each completion.
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Ran it, and got the 50 progress, so no idea why it reported 49 in your case.
Literally told you in my previous post. 🙄
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I ended up in a Bug hunt today through a random TFO. Shouldn't be happening and has been reported, but anyway.
It seems the bug with the alarm bugs has been fixed. They didn't need to add markers to them though, but I can see why they did.
After adding
- tons of omni-directional turrets
- moving drones
- automated damage dealing through armies of (among other things) escorts and Elachi Walkers
- and all sorts of multi-target weapons
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
I wish they'd stop dumbing down this game so much. Ground combat used to be about awareness and proper positioning. Now it's just 'stand around, click buttons' with little need to pick out different enemies because we'll just put big markers over everything that takes priority.
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rattler2Member, Star Trek Online ModeratorPosts: 58,575Community Moderator
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
To be fair, a pink tinted Alarm Bug (pre revamp) can still blend in with a horde of normal bugs. Yea its more noticeable, but unless you know what to look for it gets lost in the crowd.
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
To be fair, a pink tinted Alarm Bug (pre revamp) can still blend in with a horde of normal bugs. Yea its more noticeable, but unless you know what to look for it gets lost in the crowd.
That's how it should be though, in my opinion. Adds some challenge.
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
To be fair, a pink tinted Alarm Bug (pre revamp) can still blend in with a horde of normal bugs. Yea its more noticeable, but unless you know what to look for it gets lost in the crowd.
That's how it should be though, in my opinion. Adds some challenge.
With all the SFX spam going on a tiger tank could get lost in the bugs and other visual clutter.
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
To be fair, a pink tinted Alarm Bug (pre revamp) can still blend in with a horde of normal bugs. Yea its more noticeable, but unless you know what to look for it gets lost in the crowd.
That's how it should be though, in my opinion. Adds some challenge.
With all the SFX spam going on a tiger tank could get lost in the bugs and other visual clutter.
Doubtful. I've been in Bug Hunt instances where there was a lot of visual spam. The narrow map means that instances quickly end up being visually unpleasant. The alarm bugs, however, can still be seen.
The first one appears before anyone has done much, the second one appears at the same time as all other enemies - and you have to move forward before it shows up. Usually, no one is shooting or using SFX-intensive powers before those enemies appear.
The third one spawns apart from most other enemies and most players simply pass it because it will only appear once they've moved on.
Visual spam isn't the greatest issue. People not paying attention to the optionals was an issue (and still is, in general). But that doesn't mean, in my opinion, that everything needs big markers added to them. I mean, surely players can be expected to look around and read a bit what they're supposed to do, right?
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
To be fair, a pink tinted Alarm Bug (pre revamp) can still blend in with a horde of normal bugs. Yea its more noticeable, but unless you know what to look for it gets lost in the crowd.
That's how it should be though, in my opinion. Adds some challenge.
With all the SFX spam going on a tiger tank could get lost in the bugs and other visual clutter.
Doubtful. I've been in Bug Hunt instances where there was a lot of visual spam. The narrow map means that instances quickly end up being visually unpleasant. The alarm bugs, however, can still be seen.
The first one appears before anyone has done much, the second one appears at the same time as all other enemies - and you have to move forward before it shows up. Usually, no one is shooting or using SFX-intensive powers before those enemies appear.
The third one spawns apart from most other enemies and most players simply pass it because it will only appear once they've moved on.
Visual spam isn't the greatest issue. People not paying attention to the optionals was an issue (and still is, in general). But that doesn't mean, in my opinion, that everything needs big markers added to them. I mean, surely players can be expected to look around and read a bit what they're supposed to do, right?
True, if players would read or listen to the instructions and then actually follow them (a lot don't simply to get it over with sooner, which I find annoying btw though it is a lot worse in ESO than STO) then things would be smoother.
Unfortunately, the map transfer problems in STO mean that at least some people get there too late to read or hear anything before everyone takes off even if they are inclined to play the optionals when possible, so if they have not played that scenario before they have to guess what to do by what the other players are doing.
In general I also agree with your point about using observation skills is more rewarding than having everything pointed out, but that is better for times like missions where there actually is time to observe things instead of having to constantly run to keep from getting bogged down in the mobs and whatnot the speedrunners bypass and miss the boss fight.
Comments
I anticipated some sort of gum, "redone" TFOs and episodes often have initial issues
Link to the bug report : https://www.arcgames.com/en/forums/startrekonline/#/discussion/1268765/did-not-receive-event-campaign-progress-for-the-feast-event
At least, that's how it was until yesterday, I haven't played it after these 'changes' (most of those have been issues for some time now) you mention.
Also, the redemption for FTFO commendations is missing. The Zen buyout is there, but not the one for the legacy commendation tokens.
No, it was broken for a long time, the fix (if that is what it was) just wasn't particularly effective in fixing things.
Apparently it's now fixed. I can confirm that campaign progression is now correctly handed after running the Feast event.
That's because my previous progress before adding the 49 points was 3451/3500.
He had 3451 progress prior to completing it, so he could only be awarded 49, because that's all he had left. Anyone else would be awarded the full 50 towards progression with each completion.
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Unfortunately, the redemption for legacy FTFO commendations is still missing after the patch.
Yeah, I'm disappointed, but not surprised.
Literally told you in my previous post. 🙄
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It seems the bug with the alarm bugs has been fixed. They didn't need to add markers to them though, but I can see why they did.
After adding
- tons of omni-directional turrets
- moving drones
- automated damage dealing through armies of (among other things) escorts and Elachi Walkers
- and all sorts of multi-target weapons
all of which increasingly ignore shields completely, I guess you can't expect players to suddenly be able to pick specific targets by themselves and pay attention to what they're shooting at.
I wish they'd stop dumbing down this game so much. Ground combat used to be about awareness and proper positioning. Now it's just 'stand around, click buttons' with little need to pick out different enemies because we'll just put big markers over everything that takes priority.
To be fair, a pink tinted Alarm Bug (pre revamp) can still blend in with a horde of normal bugs. Yea its more noticeable, but unless you know what to look for it gets lost in the crowd.
That's how it should be though, in my opinion. Adds some challenge.
With all the SFX spam going on a tiger tank could get lost in the bugs and other visual clutter.
Doubtful. I've been in Bug Hunt instances where there was a lot of visual spam. The narrow map means that instances quickly end up being visually unpleasant. The alarm bugs, however, can still be seen.
The first one appears before anyone has done much, the second one appears at the same time as all other enemies - and you have to move forward before it shows up. Usually, no one is shooting or using SFX-intensive powers before those enemies appear.
The third one spawns apart from most other enemies and most players simply pass it because it will only appear once they've moved on.
Visual spam isn't the greatest issue. People not paying attention to the optionals was an issue (and still is, in general). But that doesn't mean, in my opinion, that everything needs big markers added to them. I mean, surely players can be expected to look around and read a bit what they're supposed to do, right?
True, if players would read or listen to the instructions and then actually follow them (a lot don't simply to get it over with sooner, which I find annoying btw though it is a lot worse in ESO than STO) then things would be smoother.
Unfortunately, the map transfer problems in STO mean that at least some people get there too late to read or hear anything before everyone takes off even if they are inclined to play the optionals when possible, so if they have not played that scenario before they have to guess what to do by what the other players are doing.
In general I also agree with your point about using observation skills is more rewarding than having everything pointed out, but that is better for times like missions where there actually is time to observe things instead of having to constantly run to keep from getting bogged down in the mobs and whatnot the speedrunners bypass and miss the boss fight.