I shudder at how this game would perform on an Android tablet. There was once a Gateway but it is long gone. I would rather it be better optimized for PC and consoles as well as a better UI for consoles before even traversing the waters of the Android market.
Other than streaming it, I don't see any modern Android tablet handling it well currently. M1 iPad might, but that'd have to x86 emulation of some sort and last I poked it didn't even have the narrow selection of x86 emulation or virtualization (to use with Arm Windows 11) that MacOS has on M1 Macs.
The game has got more intensive over the years, and I was negatively surprised how it ran on a Steam Deck at times, even getting pretty harsh slowdowns (sub-40FPS at 900P resolution) when lots of stuff was going on. Back in the pre-Lighting 2.0 days I ran this game on 6th Core i3 with integrated GPU (much, much slower than a Steam Deck's APU) at 1080P with only minor issues now and then, but that time seems to have passed.
Not a chance of it running well directly on a cheap Arm CPU tablet with 2-4 GB RAM and weak graphics. It runs OK on a PS4 and Xbox but with longer load times compared to PC and some areas of poor performance such as the tailor.
Also, iPad would make much more sense if Cryptic decided to make a tablet version which I don't expect to ever happen.
Game will probably run good enough ( in low resolution ) on Android tablet.
More players will be playing it ( if they are far from PC/ xbox)
There's no chance any tablet will run this properly without melting it, even on low graphics.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
New Android tablets already runs complicated high - resolution games. Probably some comparison should be made. ( and what is wrong with engine , which starTrekOnline uses )
New Android tablets already runs complicated high - resolution games. Probably some comparison should be made. ( and what is wrong with engine , which starTrekOnline uses )
the STO engine is ancient, while it's been updated there's so core parts that cannot be touched without a major rewrite so there's most likely things it does suboptimally compared to newer engines like Unreal 5 and MMOs in general have greater demands from hardware then other games.
Android is a completely different operating system (it is a badly compromised and crippled cousin to Linux) designed to work with a totally different processer architecture than PCs have.
While in theory the old, discontinued Mac version of the game might run on Android natively (to some extent anyway) the current one would almost certainly have to run in an emulator and that would take a lot more processing power than running the game natively. A related stumbling block is that Android cannot run the DX11 that STO requires nowadays, it runs OpenGL ES instead, and graphics are usually even trickier to run in an emulator than the rest of a program.
Porting STO over to Android to avoid emulation would be a very major effort and if they were to go to that extreme of rewriting the graphics part of the engine like that it would be far more useful to add a Vulkan compatible version rather than OpenGL ES.
Android is a completely different operating system (it is a badly compromised and crippled cousin to Linux) designed to work with a totally different processer architecture than PCs have.
While in theory the old, discontinued Mac version of the game might run on Android natively (to some extent anyway) the current one would almost certainly have to run in an emulator and that would take a lot more processing power than running the game natively. A related stumbling block is that Android cannot run the DX11 that STO requires nowadays, it runs OpenGL ES instead, and graphics are usually even trickier to run in an emulator than the rest of a program.
Porting STO over to Android to avoid emulation would be a very major effort and if they were to go to that extreme of rewriting the graphics part of the engine like that it would be far more useful to add a Vulkan compatible version rather than OpenGL ES.
And that's assuming those parts can even be rewritten without essentially building a new engine just to make STO run on Android.
Rebuilding a game engine is a big deal, to this date I don't recall a single example where an active game had its engine rebuilt, no not even FF14, while it had an engine swap the engine when switching to the 2.0 version, they swapped into was developed for FF15, not something made for FF14. Oh and even an engine swap is major deal, FF14 had that done only because it was fairly new (as far as I know there had been no major updates before development of ARR started) and a total disaster that makes STO look perfect in comparison so Square-Enix had nothing to loose from trying.
They literally ENDED THE WORLD to relaunch FF14, which went from a trainwreck to award winning.
Yeah that's kind of my point that FF14 was very much the exception and not the rule, so asking Cryptic to do much harder task just to port STO to android devices is not really a realistic request.
I think the most economical thing if you were to port STO to Android or tablet would be just an app that lets you manage Admiralty and Doff assignments, maybe the ability to donate to Fleets or reps if you have the resources. The rest of you are right I really don't think the full game would do well on an Android. Something to manage more daily activities like Admiralty and Doffs would be a better fit I think.
I think the most economical thing if you were to port STO to Android or tablet would be just an app that lets you manage Admiralty and Doff assignments, maybe the ability to donate to Fleets or reps if you have the resources. The rest of you are right I really don't think the full game would do well on an Android. Something to manage more daily activities like Admiralty and Doffs would be a better fit I think.
They had plans for something like that, and even something like it was already in play for Neverwinter. The STO Gateway was mostly only able to show builds though, and even then I heard it wasn't reliable.
I heard Neverwinter's got exploited all to hell, which basically killed off any chance of the STO Gateway being expanded into DOffs and Admiralty. Don't remember the specifics but it pretty much ended that.
New Android tablets already runs complicated high - resolution games. Probably some comparison should be made. ( and what is wrong with engine , which starTrekOnline uses )
It's not the fact the game is complicated, which it is, but that it still runs alot of components in 32 bit, rather than 64 bit. Anyone will tell you that 64 bit machines run 32 bit programs sub-optimally, some requiring a program that emulates a 32 bit environment for it to run properly, and my laptop takes a battering running STO even in mid-settings, when the laptop runs 64 bit games just fine. My older 32 bit laptop didn't have as many issues, bar less RAM....shame they stop supporting 32 bit altogether, but hey, that's a bit of progress. You also just have to look at the console ports to see how they cope with STO, which isn't stellar. Put next to a game, like Arkham Knight, and the console performance differences between each game are extremely obvious. You wouldn't think the XB1X would have such issues, but it does with STO, and previously Phantasy Star Online 2, before they upgraded the engine to running native as a 64 bit program.
The engine would have to be fully rebuilt in 64 bit before they can even think of an android version, but even then.....there's no guarantee it wouldn't still melt a tablet.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
the STO engine is ancient, while it's been updated there's so core parts that cannot be touched without a major rewrite so there's most likely things it does suboptimally compared to newer engines like Unreal 5
I tried it on a Surface Pro. it was laggy at best and you have to you minimum resolution, the Surface monitor is really too small to do anything except doffing
They literally ENDED THE WORLD to relaunch FF14, which went from a trainwreck to award winning.
But they still had to use the Engine of the Trainwreck version, and that's lead to some sub-optimal issues in how they do content. There's still stuff Yoshi states they can't get around that are annoying for both players and developers alike.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
They literally ENDED THE WORLD to relaunch FF14, which went from a trainwreck to award winning.
But they still had to use the Engine of the Trainwreck version, and that's lead to some sub-optimal issues in how they do content. There's still stuff Yoshi states they can't get around that are annoying for both players and developers alike.
From what I heard, no they did not use the engine from the Trainwreck version (Crystal Tools) but rather the Luminous Engine used in FF15 (well a modified version of that) and a lot of the issues were due to legacy code they had include due to porting player data over or PS3 limitations. It should be noted that Crystal Tools and Luminous are both Square-Enix in house engines and thus probably communicate better then with each other then STO engine and for example Unreal Engine 5
EDIT: changed to reflect that the 2.0 engine was modified to work better in an MMO and Yoshi-P call it a "sibling" rather then a version of the Luminous Engine.
Yeah it stopped working in iOS like 7 years ago.
I think I got it to work on android but like everyone said, it killed the device.
But I have been playing exclusively on window surface tablets for 5 years and it works fine. Graphics are ok.
Could probably use a Steam Deck. not android but i think it works.
Steam Deck can run Android apps, but not natively. The deck is an Arch Linux variant while Android started as a Unix variant but is too corrupted design-wise to be compatible. It is similar enough though that emulators do not have quite as much overhead as they would have if they did not share a distant (in the case of Android) ancestor, so they do not take as big a hit performance-wise.
Could probably use a Steam Deck. not android but i think it works.
OP probably wants to use a device they already have. That said, I've had a Steam Deck for a bit now, and STO's performance is pretty variable depending on what's going on and you basically have to disable On Demand Patching as it's broken under SteamOS (very annoying on large patch days if you've got a slow connection). Also, you could really use a Steam linked account and you can't link Arc or Epic accounts anymore for some untold reason, thankfully already linked accounts have stayed that way. There's the option of installing Windows to it, but I've found Windows on it fidgety so far, with drivers not seemingly in a complete state, needing third party software to use the controller outside of Steam games, regular desktop use needing more than the absolute basic controller mode (not the greatest, and doesn't even show up as a gamepad to games) needing Steam up and running (goes out during Steam updates). Which is annoying given all the limitations of SteamOS/Proton -- anti-cheat usually not working, third party game vendor pains, and small annoying issues (like STO's On Demand Patching being broken). Setting up controls to be useful for MMOs in general is a pain, though STO has built in macro functionality (not brought out in a menu, chat commands or file editing needed) that can help some. Not an ideal solution, IMO.
Comments
lol
The game has got more intensive over the years, and I was negatively surprised how it ran on a Steam Deck at times, even getting pretty harsh slowdowns (sub-40FPS at 900P resolution) when lots of stuff was going on. Back in the pre-Lighting 2.0 days I ran this game on 6th Core i3 with integrated GPU (much, much slower than a Steam Deck's APU) at 1080P with only minor issues now and then, but that time seems to have passed.
Also, iPad would make much more sense if Cryptic decided to make a tablet version which I don't expect to ever happen.
There's no chance any tablet will run this properly without melting it, even on low graphics.
the STO engine is ancient, while it's been updated there's so core parts that cannot be touched without a major rewrite so there's most likely things it does suboptimally compared to newer engines like Unreal 5 and MMOs in general have greater demands from hardware then other games.
While in theory the old, discontinued Mac version of the game might run on Android natively (to some extent anyway) the current one would almost certainly have to run in an emulator and that would take a lot more processing power than running the game natively. A related stumbling block is that Android cannot run the DX11 that STO requires nowadays, it runs OpenGL ES instead, and graphics are usually even trickier to run in an emulator than the rest of a program.
Porting STO over to Android to avoid emulation would be a very major effort and if they were to go to that extreme of rewriting the graphics part of the engine like that it would be far more useful to add a Vulkan compatible version rather than OpenGL ES.
Rebuilding a game engine is a big deal, to this date I don't recall a single example where an active game had its engine rebuilt, no not even FF14, while it had an engine swap the engine when switching to the 2.0 version, they swapped into was developed for FF15, not something made for FF14. Oh and even an engine swap is major deal, FF14 had that done only because it was fairly new (as far as I know there had been no major updates before development of ARR started) and a total disaster that makes STO look perfect in comparison so Square-Enix had nothing to loose from trying.
Yeah that's kind of my point that FF14 was very much the exception and not the rule, so asking Cryptic to do much harder task just to port STO to android devices is not really a realistic request.
They had plans for something like that, and even something like it was already in play for Neverwinter. The STO Gateway was mostly only able to show builds though, and even then I heard it wasn't reliable.
I heard Neverwinter's got exploited all to hell, which basically killed off any chance of the STO Gateway being expanded into DOffs and Admiralty. Don't remember the specifics but it pretty much ended that.
It's not the fact the game is complicated, which it is, but that it still runs alot of components in 32 bit, rather than 64 bit. Anyone will tell you that 64 bit machines run 32 bit programs sub-optimally, some requiring a program that emulates a 32 bit environment for it to run properly, and my laptop takes a battering running STO even in mid-settings, when the laptop runs 64 bit games just fine. My older 32 bit laptop didn't have as many issues, bar less RAM....shame they stop supporting 32 bit altogether, but hey, that's a bit of progress. You also just have to look at the console ports to see how they cope with STO, which isn't stellar. Put next to a game, like Arkham Knight, and the console performance differences between each game are extremely obvious. You wouldn't think the XB1X would have such issues, but it does with STO, and previously Phantasy Star Online 2, before they upgraded the engine to running native as a 64 bit program.
The engine would have to be fully rebuilt in 64 bit before they can even think of an android version, but even then.....there's no guarantee it wouldn't still melt a tablet.
Yeah , that looks as major problem
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
From what I heard, no they did not use the engine from the Trainwreck version (Crystal Tools) but rather the Luminous Engine used in FF15 (well a modified version of that) and a lot of the issues were due to legacy code they had include due to porting player data over or PS3 limitations. It should be noted that Crystal Tools and Luminous are both Square-Enix in house engines and thus probably communicate better then with each other then STO engine and for example Unreal Engine 5
EDIT: changed to reflect that the 2.0 engine was modified to work better in an MMO and Yoshi-P call it a "sibling" rather then a version of the Luminous Engine.
I think I got it to work on android but like everyone said, it killed the device.
But I have been playing exclusively on window surface tablets for 5 years and it works fine. Graphics are ok.
Steam Deck can run Android apps, but not natively. The deck is an Arch Linux variant while Android started as a Unix variant but is too corrupted design-wise to be compatible. It is similar enough though that emulators do not have quite as much overhead as they would have if they did not share a distant (in the case of Android) ancestor, so they do not take as big a hit performance-wise.
OP probably wants to use a device they already have. That said, I've had a Steam Deck for a bit now, and STO's performance is pretty variable depending on what's going on and you basically have to disable On Demand Patching as it's broken under SteamOS (very annoying on large patch days if you've got a slow connection). Also, you could really use a Steam linked account and you can't link Arc or Epic accounts anymore for some untold reason, thankfully already linked accounts have stayed that way. There's the option of installing Windows to it, but I've found Windows on it fidgety so far, with drivers not seemingly in a complete state, needing third party software to use the controller outside of Steam games, regular desktop use needing more than the absolute basic controller mode (not the greatest, and doesn't even show up as a gamepad to games) needing Steam up and running (goes out during Steam updates). Which is annoying given all the limitations of SteamOS/Proton -- anti-cheat usually not working, third party game vendor pains, and small annoying issues (like STO's On Demand Patching being broken). Setting up controls to be useful for MMOs in general is a pain, though STO has built in macro functionality (not brought out in a menu, chat commands or file editing needed) that can help some. Not an ideal solution, IMO.
...and my collection of C64 games up in the attic will run just fine on a mouldy banana!