on the grinds for a ship, there needs to be a better way to monitor AFK, and the penalty neds to be SEVERE, not a piddly 30 minute ban. you can afk the grind mission, get the penalty big deal, I won't be doing it for 20 hours sooooo if afk on a grind you should LOSE a credit toward the ship
Honestly, I look more at the BOff's skills. If I'm running a beam boat, I need BFAW. Cannon builds need rapid fire. At least one science officer has to be able to repair my shields, and an engineer has to fix my hull. SRO might be nice, but it's hardly essential. And my "edge" over the NPCs is that I'm a PC and have plot armor - even if they blow me up somehow, I get better, but once they're gone they're gone.
Haven't you been keeping up with latest events? ALL boffs can have SRO now, Tactical, Science, and Engineer.
on the grinds for a ship, there needs to be a better way to monitor AFK, and the penalty neds to be SEVERE, not a piddly 30 minute ban. you can afk the grind mission, get the penalty big deal, I won't be doing it for 20 hours sooooo if afk on a grind you should LOSE a credit toward the ship
There are several deal-breaking problems with trying to hardball it like that.
First off, it is impossible for the game to tell if someone is AFK or just have a bad build (or one that got so badly scrambled in the map change that they cannot generate much DPS compared to usual).
Second, a lot of people get dumped to the login screen when changing maps and have get back in the game, select the character, specify "normal login" and hopefully make it in before they get the current AFK penalty. They would not appreciate getting docked for a day they already did in addition to the current penalty, and if you think the current situation is annoying players will go absolutely ape-TRIBBLE if they lose a day like you suggest.
Third, even measures that draconian would do little to deter trolls who either bought out the event or don't care about the prize from getting their jollies sabotaging other players who actually want those prizes. And the more severe the penalties they can inflict on the victims the more likely they are to do it.
Not being able to at least match the RGB color more-or-less for all of my beam colors if I want to use any rep, event, or episode gear. I end up not using the gear because I don't want a green beam with my reds, a red with my blues, or whatever.
Space Barbie is the real endgame, and I don't want to taste the rainbow.
You can't even match the color on tops and bottoms of Outfits.
Post edited by ltminns on
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
1) Traits unslotting, and then re-loading your loadout still not restoring them;
2) Cryptic having stoped making bridges, and, subsequently, very stubbornly refusing to allow easy-to-make quality of life adjustments, like unlocking bridges for your existing ships (even if for a fee);
3) The endless cycle of making items very good, so you'll buy them, only to nerf them into oblivion, a year or so later, all in the name of 'balance.'
All of these plus extremely annoying VFX, and no easy way to selectively turn them off.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
My pet peeve?
The apparent contempt the DEVs have for TOS. Which is ironic, since without TOS, their wouldn't BE a franchise, nor a STO. Cases in point:
1. TOS Connie interior (a PURCHASED interior, BTW, not a default one):
..A. BOFFs are at wrong bridge stations for class
..B. Non-23c.- "fill in characters" show up
..C. PURCHASED TOS Hologram crew won't show up on the PURCHASED TOS bridge!
..D. Crew in other rooms sit on floor, not in their chairs. (My "head canon" for this is that the NPCs are holding a sit-in,
protesting the other bugs the Devs have let slide on this paid-for interior).
2. 23c. Gorn uniform only shows 25c. Gorn chest. It cannot be selected for 23c. Gorn torso. Really? Still?! Devs announced
this was going to be fixed when AoY first ran. We're still waiting.
3. The PURCHASED TOS Mirror uniform pack still doesn't include the captain's uniform.
4. All the removed TOS missions that used to be in the game (Mine Trap, Saturday's Child, The Tribble With Klingons, and the 23c. chunk of the B'Vat storyline.
5. While AoY had TOS settings for the tutorial missions, the story is actually Enterprise's Temporal Cold War with bloody Daniels. AoY was made (ostensibly) to celebrate the 50th anniversary of TOS, but they had to make it all about Daniels temporal war with the Nakuhl (Not Cool).
***
And a non-TOS related pet peeve: as a Romulan: after 9 years you still can't airlock Tovan Khev, or even get him off your bridge interior.
1- The trash talk between npc’s in any space battle. I never really saw that in any star trek series or movie with the exception of sending tactical messages to the other ships. Klingons and Terrans have to be the worst ones at this.
2- The tailor is a nightmare to use with it taking a long time for your clothing choices to process.
"There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
I will add the tailor too. I create the uniform for my away team, and then when you go to load the uniform, it eithe does not display, or if it does, the uniform doesn't change on the boff
The lag in the Tailor is extremely annoying, but the button-lag in combat is the one that really gets me mad. Often the icon based buttons do nothing when clicked if there is a lot going on or they take an extra second or so and trigger when the enemy ship is out of arc or whatever and do nothing but start cooldown without any benefit.
The game does seem to respond a little better to the hard buttons so using powers bound to them are slightly more reliable, but still not great.
In ground combat when the fire button seems to lock and go auto fire. I hope there is at least a workaround for this, Really annoying.
"There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
A lot of things mentioned are great points. I have a few that bug me.
1. DSC Klingons not using DSC style warp animations.
2. Missing the other versions of the TOS Command Tunic. At least let me remove the shoulder stripes.
3. Not enough content while in ship interiors.
4. No AoY Romulan or Klingon options.
5. The lack of TMP era content.
6. I wish AoY was expanded to include TMP era Fed. So basically the player chooses AoY, then faction, then DSC, TOS or TMP eras.
1. Having to look up solutions online because the quest didn't tell how to do something or where to go
2. Nothing seems to explained properly... Fleet, an in game method of finding where to get items, dillithium exchange to name a few.
3. Can't find an active fleet on console.
4. Character not sitting in chairs properly.
5. So many ships I'd like but lock up in boxes, why can't I just buy it with Zen.
6. Not having an auto activation option on all abilities it's just painful trying to activate anything that's not one button press
1) Traits unslotting, and then re-loading your loadout still not restoring them;
2) Cryptic having stoped making bridges, and, subsequently, very stubbornly refusing to allow easy-to-make quality of life adjustments, like unlocking bridges for your existing ships (even if for a fee);
3) The endless cycle of making items very good, so you'll buy them, only to nerf them into oblivion, a year or so later, all in the name of 'balance.'
I can definitely second the 1st one here: traits unslotting.
I also noticed that there are specific missions that will unslot your traits, and it's usually missions where you're captaining a different ship from the one you've selected at the Ship Selections that one hasn't completed yet (the biggest culprits are A Step Between Stars and either Revolution or The Dragon's Deceit). Those missions need warnings that your traits will be unslotted upon completion.
Stunt Casting.
When creating a story around an actor that is to reprise their character from a series in some form becomes the focus rather than good game play. This practice can result in transforming your product from a game into bad fan fiction that happens to be somewhat interactive.
Ground Weapon Misalignment.
This is a side effect of the concept of Quality Control. Quality Control ensures that a MINIMUM standard is met and in this area the minimum standard is certainly achieved. This is not exclusive to STO. Almost any game in which the characters wield a sword they are holding it wrong.
Forced Out of My Character.
I've spent years building and upgrading my main character. I enjoy playing my main character. Indeed, my main character is the only one of my characters that I actually PLAY with. The rest are just drones I use for additional resource gathering to shorten the grind. Speaking of Grind...
Poorly Disguised Grind and Time Gates.
Grind is necessary in an MMO. I won't dispute that because it would be stupid and unrealistic to do so. It is still a game, however, and the first rule of being a game is to be entertaining/fun. Time Gates are another matter entirely. They are there just to artificially increase play time metric for stock holders, investors, or potential buyers. Most of the players recognize these issues and that is why the disguise is so important. Let's be honest, though. An artificially inflated Time Gate is always a bad idea.
Underutilized In-Game Systems.
There is a thing missing from STO that many players have asked for over the years. I have a way to achieve that goal while using the existing in games systems, Reputation, Crafting, Duty Officers, Admiralty, etc. as supplements to that goal. Indeed, I have a way to introduce another thing about which the players have asked that can be incorporated as a second goal. Furthermore, this content should be expandable at very little cost, once implemented, on a regular basis. And it can be done without Stunt Casting! I genuinely believe that this idea could breathe a few more blasts of air into STO's lungs. I just won't discuss it with anyone less than a Developer.
Frequent Disconnects.
You know, those things that are always a problem on my end regardless of the heaps of evidence to the contrary.
Edited for spelling. I'm sure it will happen again.
Mine is mainly in tailor. Aliens can't use a lot of the hair options, and that's not good. Wanna use long blunt, and the new long parted hairs and all that. And a lot of NPC's have hairs I wanna use, such as Killy's long mane, or Burnam's braids, or Langrey's ponytail.
Starship trait getting dropped from a saved loadout and even if you re-load it the trait is just gone and you need to add it manually and re-save your loadout to get it work correctly again.
Sometimes when you change starships and then try to use a saved loadout you can't click on it until you map transfer.
When you activate an ability and the ability goes into cooldown, but doesn't actually activate. Seems to happen to me a lot with weapon enhancements like scatter volley.
How the game has turned into an event circus. There's not much rewarding content added to the game just a constant succession of recycled events.
How they revamped the Phoenix boxes, but there's still not much in there of worth for vet players (this could have been an epic dilithium sink if they tossed some cool stuff in the boxes, maybe during phoenix box events)
How the majority of new ships added to the game are lockbox or pack event ships.
How Legendary ships are generally part of super expensive packs and you can't just buy the one ship you want.
" despite the tfo being in the past 3 events, not having a CLUE as to how to do it"
OMG THIS!! I ended up backing out of Operation Wolf earlier today, because despite that this TFO is approximately two YEARS old now, people STILL don't have a damn clue what they're supposed to be doing.
my top 3
players that zip around kiling every peer pressure group and not talking to the deferi to reset it
trex campers
and one I realized today, and it's really 2 in 1, players that afk in the last week of a event grind (twice today) and getting a group, despite the tfo being in the past 3 events, not having a CLUE as to how to do it.
one player and I babysat 2 projectors, the other 3 just went warp 100 trying to hit things and doing a very poor job of it. you can see i blacked out the name (wish I COULD name and shame) 2 could not get the projector under control and the other failing at protecting the station
with a team of 5 how hard is it to figure out one person per station/projector and the 5th to chase rifts and help out where needed? I had all three at my projector, where the help was not necessary. the rifts at my station get closed withing 60 seconds if there are 2 20 seconds if one
My least favorite thing in this game is cryptic selling things, taking peoples money than making the items useless by nerfing them into the ground. "Here is a Ferrari" But a year or two later they come to your house (Game) and tow your Ferrari away and insist it was supposed to be a Prius. Not very honest practice IMO.
Looks like this thing got necroed awhile ago and was missed. /Thread
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Comments
Peace...
There are several deal-breaking problems with trying to hardball it like that.
First off, it is impossible for the game to tell if someone is AFK or just have a bad build (or one that got so badly scrambled in the map change that they cannot generate much DPS compared to usual).
Second, a lot of people get dumped to the login screen when changing maps and have get back in the game, select the character, specify "normal login" and hopefully make it in before they get the current AFK penalty. They would not appreciate getting docked for a day they already did in addition to the current penalty, and if you think the current situation is annoying players will go absolutely ape-TRIBBLE if they lose a day like you suggest.
Third, even measures that draconian would do little to deter trolls who either bought out the event or don't care about the prize from getting their jollies sabotaging other players who actually want those prizes. And the more severe the penalties they can inflict on the victims the more likely they are to do it.
This 3000
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Think this is the winner
All of these plus extremely annoying VFX, and no easy way to selectively turn them off.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
The apparent contempt the DEVs have for TOS. Which is ironic, since without TOS, their wouldn't BE a franchise, nor a STO. Cases in point:
1. TOS Connie interior (a PURCHASED interior, BTW, not a default one):
..A. BOFFs are at wrong bridge stations for class
..B. Non-23c.- "fill in characters" show up
..C. PURCHASED TOS Hologram crew won't show up on the PURCHASED TOS bridge!
..D. Crew in other rooms sit on floor, not in their chairs. (My "head canon" for this is that the NPCs are holding a sit-in,
protesting the other bugs the Devs have let slide on this paid-for interior).
2. 23c. Gorn uniform only shows 25c. Gorn chest. It cannot be selected for 23c. Gorn torso. Really? Still?! Devs announced
this was going to be fixed when AoY first ran. We're still waiting.
3. The PURCHASED TOS Mirror uniform pack still doesn't include the captain's uniform.
4. All the removed TOS missions that used to be in the game (Mine Trap, Saturday's Child, The Tribble With Klingons, and the 23c. chunk of the B'Vat storyline.
5. While AoY had TOS settings for the tutorial missions, the story is actually Enterprise's Temporal Cold War with bloody Daniels. AoY was made (ostensibly) to celebrate the 50th anniversary of TOS, but they had to make it all about Daniels temporal war with the Nakuhl (Not Cool).
***
And a non-TOS related pet peeve: as a Romulan: after 9 years you still can't airlock Tovan Khev, or even get him off your bridge interior.
2- The tailor is a nightmare to use with it taking a long time for your clothing choices to process.
The game does seem to respond a little better to the hard buttons so using powers bound to them are slightly more reliable, but still not great.
1. DSC Klingons not using DSC style warp animations.
2. Missing the other versions of the TOS Command Tunic. At least let me remove the shoulder stripes.
3. Not enough content while in ship interiors.
4. No AoY Romulan or Klingon options.
5. The lack of TMP era content.
6. I wish AoY was expanded to include TMP era Fed. So basically the player chooses AoY, then faction, then DSC, TOS or TMP eras.
Join Date: Aug 14th 2008
1. Having to look up solutions online because the quest didn't tell how to do something or where to go
2. Nothing seems to explained properly... Fleet, an in game method of finding where to get items, dillithium exchange to name a few.
3. Can't find an active fleet on console.
4. Character not sitting in chairs properly.
5. So many ships I'd like but lock up in boxes, why can't I just buy it with Zen.
6. Not having an auto activation option on all abilities it's just painful trying to activate anything that's not one button press
I can definitely second the 1st one here: traits unslotting.
I also noticed that there are specific missions that will unslot your traits, and it's usually missions where you're captaining a different ship from the one you've selected at the Ship Selections that one hasn't completed yet (the biggest culprits are A Step Between Stars and either Revolution or The Dragon's Deceit). Those missions need warnings that your traits will be unslotted upon completion.
Stunt Casting.
When creating a story around an actor that is to reprise their character from a series in some form becomes the focus rather than good game play. This practice can result in transforming your product from a game into bad fan fiction that happens to be somewhat interactive.
Ground Weapon Misalignment.
This is a side effect of the concept of Quality Control. Quality Control ensures that a MINIMUM standard is met and in this area the minimum standard is certainly achieved. This is not exclusive to STO. Almost any game in which the characters wield a sword they are holding it wrong.
Forced Out of My Character.
I've spent years building and upgrading my main character. I enjoy playing my main character. Indeed, my main character is the only one of my characters that I actually PLAY with. The rest are just drones I use for additional resource gathering to shorten the grind. Speaking of Grind...
Poorly Disguised Grind and Time Gates.
Grind is necessary in an MMO. I won't dispute that because it would be stupid and unrealistic to do so. It is still a game, however, and the first rule of being a game is to be entertaining/fun. Time Gates are another matter entirely. They are there just to artificially increase play time metric for stock holders, investors, or potential buyers. Most of the players recognize these issues and that is why the disguise is so important. Let's be honest, though. An artificially inflated Time Gate is always a bad idea.
Underutilized In-Game Systems.
There is a thing missing from STO that many players have asked for over the years. I have a way to achieve that goal while using the existing in games systems, Reputation, Crafting, Duty Officers, Admiralty, etc. as supplements to that goal. Indeed, I have a way to introduce another thing about which the players have asked that can be incorporated as a second goal. Furthermore, this content should be expandable at very little cost, once implemented, on a regular basis. And it can be done without Stunt Casting! I genuinely believe that this idea could breathe a few more blasts of air into STO's lungs. I just won't discuss it with anyone less than a Developer.
Frequent Disconnects.
You know, those things that are always a problem on my end regardless of the heaps of evidence to the contrary.
Edited for spelling. I'm sure it will happen again.
Sometimes when you change starships and then try to use a saved loadout you can't click on it until you map transfer.
When you activate an ability and the ability goes into cooldown, but doesn't actually activate. Seems to happen to me a lot with weapon enhancements like scatter volley.
How the game has turned into an event circus. There's not much rewarding content added to the game just a constant succession of recycled events.
How they revamped the Phoenix boxes, but there's still not much in there of worth for vet players (this could have been an epic dilithium sink if they tossed some cool stuff in the boxes, maybe during phoenix box events)
How the majority of new ships added to the game are lockbox or pack event ships.
How Legendary ships are generally part of super expensive packs and you can't just buy the one ship you want.
OMG THIS!! I ended up backing out of Operation Wolf earlier today, because despite that this TFO is approximately two YEARS old now, people STILL don't have a damn clue what they're supposed to be doing.
My least favorite thing in this game is cryptic selling things, taking peoples money than making the items useless by nerfing them into the ground. "Here is a Ferrari" But a year or two later they come to your house (Game) and tow your Ferrari away and insist it was supposed to be a Prius. Not very honest practice IMO.
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