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Eye of the Storm

vetteguy904vetteguy904 Member Posts: 3,903 Arc User
Wow, very well done. the VA has stepped up considerably.
I went in as a tac with a GW intrepid. definitely the right ship, not going into details. I can't remember what the special abilities of the sci and eng Inquisitor are, but i definitely would not have made it through without the dark matter and drones the tac gets.

please don't post spoilers
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Post edited by baddmoonrizin on
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Comments

  • leemwatsonleemwatson Member Posts: 5,430 Arc User
    Hit all the right spots did this episode. Played right through without an issue too.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • szimszim Member Posts: 2,503 Arc User
    I did the mission on a sci char and it was... tedious. I didn't much care for the episode, too many time gates, too repetitive. I also think that lately, they force us to play as someone else a little too often.
  • nixie50nixie50 Member Posts: 1,317 Arc User
    well, it sucked on a sci toon. without details, the sci inquisitor powers don't have the reach.. and not sure they worked well
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    We Need BERETS in the tailor
  • deadlock8118deadlock8118 Member Posts: 37 Arc User
    szim wrote: »
    I did the mission on a sci char and it was... tedious. I didn't much care for the episode, too many time gates, too repetitive. I also think that lately, they force us to play as someone else a little too often.

    Agreed. Ground missions for me are like pulling teeth at the best of times. Trying to play this episode as a sci char while the server was borderline overloaded, rubber-banding all over the place (100m into the air at one point), invisible stumbling blocks, without any of my hard-earned equipment or abilities was the absolute worst. Shoot things, operate a console, shoot things, operate a console, listen to Tilly's vocal fry, operate a console, shoot things, operate a console, shoot the same thing a thousand times for about 10 minutes, it's over thank god. The space part was marginally better, I would class it as about 30% as fun as one of the better space TFOs.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited September 2022
    Well, got quite the beautiful bug where I finished the mission (which is, as usual, visually beautiful, and as usual, plagued with a lot of things the game has wrong (different much weaker character, timegates, 2/3rd of the mission being mostly a tutorial for the TFO, lots of enemies and a sci inquisitor still weaker than the other classes, and seeing the main plot twist miles ahead))...

    ... And not only did I not get it considered completed but the objectives got right back to the very first set (gather the fleet).
    #TASforSTO
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  • nixie50nixie50 Member Posts: 1,317 Arc User
    Folks.. watch the spoilers huh?
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    We Need BERETS in the tailor
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited September 2022
    nixie50 wrote: »
    Folks.. watch the spoilers huh?

    What spoilers? That Tilly is in here still throwing jabs at you? She's literally mentioned in the loading screen and all ads for the patch, and that's almost only what her character does.
    Post edited by saurializard on
    #TASforSTO
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  • tom61stotom61sto Member Posts: 3,669 Arc User
    Between the lag and the geometry issues (seriously, how does a game engine from 2009, designed for a ground based game, NOT handle slightly varied terrain?!) I gave up on the first ground room. I might wait and see if the emergency patch is coming tomorrow before running it again.
    Wow, very well done. the VA has stepped up considerably.
    I went in as a tac with a GW intrepid. definitely the right ship, not going into details. I can't remember what the special abilities of the sci and eng Inquisitor are, but i definitely would not have made it through without the dark matter and drones the tac gets.

    please don't post spoilers

    Engs get Ambush Turrets on fairly quick cooldown, which should be OK dealing with the stuff. I forget what Sci gets, I remember not being impressed by what they got last Terran episode.
  • tom61stotom61sto Member Posts: 3,669 Arc User
    Looking like the mission isn't getting fully fixed in tomorrow's patch. :/ At least it's supposed to grant progress in minor campaign now:

    https://playstartrekonline.com/en/news/article/11526293 (not yet on dark mode site)

    Resolved an issue that was preventing the Emperor’s Will event from granting the Terran Somerville Scout Ship [T6] reward.
    This will fix the issue with the event buyout.
    Resolved an issue that was preventing some characters from logging in.
  • arabaturarabatur Member Posts: 410 Arc User
    It made me hate ground combat even more than I used to - meh in all aspects from the layout, forced in playing a useless character(SCI) and NPC support that at best was lacklustre.
    Definitely not an Arc User.
  • theboxisredtheboxisred Member Posts: 473 Arc User
    edited September 2022
    I'd mentioned in another thread about what bugs us as players (I don't remember the thread title), and I do believe that at that time the decisions for this episode were already underway, but I'm happy to reiterate:

    I hate having a character I've spent years building and maintaining getting sidelined while I get stuck playing some NPC!

    Hey, at least I got to fly my starship for a little while. MY starship, the one I spent plenty of time and effort upgrading and outfitting.

    I know the Developers in general are not responsible for such decisions and I don't hold them responsible. No, this kind of decision has the stink of middle management, someone in a decision making role, a Project Lead or some such.

    Aside from being stuck with One-Gun Quackenbush the episode was pretty good, looked great, and even Wheaton wasn't all that bad in the role. Plus I was quite happy to see |REDACTED| get thoroughly |REDACTED|! That glob of Tribble Spit always got on my nerves!

    (Edited for a spelling and context fiasco)
    Post edited by theboxisred on
  • inseekerinseeker Member Posts: 2 Arc User
    I think it is bugged, running around for ages drawin power and not able to finhish ...
  • happymarvinhappymarvin Member Posts: 89 Arc User
    I couldn't get past the first part of the ground portion, it was like it was filled with invisible walls everywhere.
  • sthe91sthe91 Member Posts: 5,861 Arc User
    edited September 2022
    > @inseeker said:
    > I think it is bugged, running around for ages drawin power and not able to finhish ...

    I had the same experience but somehow after a certain amount of time passed I was able to get past the drawing power portion and not deal with a swarm of drones. Remember target the Repair Drones, I was having problems targeting them and kept on attacking the others. It was a slog though on my main tactical character.

    At one point in the space part I was stuck in the Other's wall and could not move until a dialog finally played. This was not the scripted getting stuck.

    Thankfully, I did not experience the invisible walls issue.

    Overall, I liked the new episode, bugs aside and they did a great face sculpt of Wil Wheaton unlike what I saw in the teaser and trailer.
    Post edited by sthe91 on
    Where there is a Will, there is a Way.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,746 Community Moderator
    I didn't experience any issue with playing this mission. Hopefully, whatever technical issues others are having with it get sorted soon.
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  • inseekerinseeker Member Posts: 2 Arc User
    With missions like this they are begging to quit playing STO. Can not go futher, tired of killing repair drones and they keep appearing and repairing. Frustating :(
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    inseeker wrote: »
    I think it is bugged, running around for ages drawin power and not able to finhish ...

    It is definitely bugged. tldr that power drain section was generating significantly more drones than I could destroy and use the consoles. It took me well over an hour just to get through that part and even then it was just barely and only because lag kicked in and the drones bugged out for a short time and didn't reset all the pylons instantly for the 100th time in a row

    tldr: the spawning of those drones absolutely needs to be rebalanced and lowered. As it is now its almost unplayable

    That said, yeah they definitely picked the wrong person for emperor. Its bizarre and not particularly believable. Came off as wesley crusher cosplaying an evil guy for halloween or something. Saw the leeta 'twist' coming a mile away as well. Got kind of tacky and made that whole plotline really go nowhere though. I'm not entirely sure what she was trying to do or what the point of it was. I mean assuming she actually killed the emperor....then what? The pah wraiths have no more interest in the empire than the emperor does and essentially would have done the same thing as him
  • captainbrian11captainbrian11 Member Posts: 733 Arc User
    to me this is very much a "do it once never do it again" mission. Session play as a terran is much more entertaining in red shift. and once you get the costume unlock, the rewards are a MK XI set of armor, purple quality sure but underwhelming.
    Honestly the rewards across the terran arc need to be tweeked a bit, they're not terriably good at enchouraging replayability.
  • bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
    I just finished the mission, and so without any real spoilers (if any are left that is lol), here is my take on it...

    Overall, I did enjoy the mission, though out on a 1-10 scale, I'd give it a 4.2. Why? Because yet again, I/we are FORCED to not only play as someone else in a GROUND mission no less (which I was sad to see it being so extensive compared to the space battle), but a significantly weaker character than my own no less. I ran threw it on my original first character, a Science one, and while I didn't encounter any real bugs that stopped me playing period, just being forced to play a weaker version of her in a ground mission made it far less enjoyable then it could have been. So Dev's, please, PLEASE stop doing this, ok?

    And as far as "Shut up Wesley" goes, while I think the Dev's nailed it on this one, he just did not make me feel like he was either a super powerful being, or super evil one or heck, even a really threatening one. It was just good ol' "Shut up Wesley" in a nice suit, trying to act "big and bad" is all, and while this is nowhere near a knock on Wil Wheaton (as I think he nailed the part perfectly), there is only so much that can be done with the character to portray him as a "Evil Emperor". It was a good opportunity for Will to get into the game, but when it is all said and done, they should have chosen a different person to play the part of the Emperor.

    Peace...
  • cyberoiduscyberoidus Member Posts: 15 Arc User
    MY QUESTION IS WHY...WHY...WHY , do you (devs) keep on doing missions that takes our gears out and its replaced with junk , been trying the dam storm chaser for 2 days , (4 times i tried) , keep getting mob by dam drone and i cant heal enough to stay alive.......no fun......at all....i hate this kind of mission where OUR gears is a lot better , why cant we use the away team either.......are you to the point of throwing the captain in a mission no gear no away team no pet , well nothing in fact , just to try to make it look chalenging !!!!! not of that there , i am telling you.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,461 Community Moderator
    nixie50 wrote: »
    well, it sucked on a sci toon. without details, the sci inquisitor powers don't have the reach.. and not sure they worked well

    Science actually works VERY well.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • saurializardsaurializard Member Posts: 4,404 Arc User
    > @rattler2 said:
    > Science actually works VERY well.

    It does... one enemy at the time (the elite ones and the boss) , in a mission where enemies keep spawning everywhere.
    Most of the time, the chain ability in particular is useless except during the couple of times drones spawn close to each other (which is usually on the bridges where beam-summoning drones are about to melt your HP bar because you don't have much room to stand clear from the AOE).
    #TASforSTO
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  • leemwatsonleemwatson Member Posts: 5,430 Arc User
    I absolutely have enjoyed playing a 'baddie' version of myself, and folk have been asking for this 'creature-play' for YEARS guys, come on! It does not do anything permanent to your own character.....unless Cryptic is winding up to kill the original toon your playing permanently :lol:

    So what if it's 'harder' because you don't have that outrageously over-powered gear on to one shot things. I enjoyed it more that I wasn't blasting through it, and as for the 'time-gate' complaints....if the train is going to be here in 5 minutes, it's going to take 5 minutes. Time-gates are a part of life, and in-game they 100% should exist.

    And Sci's are wickedly effective in this with the chain lighting.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • foxfire2000foxfire2000 Member Posts: 160 Arc User
    Loved the look, loved the story, hated the clunky ground combat from 2010. lol
  • krisxr400krisxr400 Member Posts: 130 Arc User
    Won't someone please mention the sound bites. Ok I will. lol

    I loved the sound effects, especially from the red probes. Lots of V'ger sound bites from the movie. Needs more of the menacing keyboard sounds, the one that sounds like a guitar out of tune. And maybe some cow bell.
  • psymantispsymantis Member Posts: 329 Arc User
    Repetitive boss fight made even worse by a gimped character. At least the voice acting wasn't annoying this time. A couple of surprises but not many because the TFO is set after it and tells you the end in its description. The Emperor might have been a wow moment before if they'd revealed him at the end the previous episode. But you see him as you load up the game. I would have had Picard as the emperor. Although Data/Lore would have been cool with this storyline.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    > @leemwatson said:
    > I absolutely have enjoyed playing a 'baddie' version of myself, and folk have been asking for this 'creature-play' for YEARS guys, come on! It does not do anything permanent to your own character....
    >
    > Time-gates are a part of life, and in-game they 100% should exist.
    >
    > And Sci's are wickedly effective in this with the chain lighting.

    Here's the thing about "creature/different character play": People do indeed ask for these when the previously NPC is interesting, but they expect a different and interesting gameplay, which STO doesn't provide, since it's the same gameplay, except even clunkier (with Neth Parr) or literally the same but weaker. And even, when you do something different, it doesn't mean it's gonna be good.
    I come from Warframe, where we have various types of gameplay and they're all considered inferior to the main one, with the "jetpack" being the worst. The playable co-op ships got some well-deserved flak at first but they got rapidly optimized and this is where the ultimate showdown with your nemesis happens, while also having unique resources and rewards, and recently, we got a typical TPS protagonist, but that's because he was very well-liked and his first appearance was during an system-wide invasion to precisely show how utterly OP the warframes are compared to everyone else. Plus his HUD is completely different and he now has his own unique mode with his own abilities. Same with the other main mode that is weaker but is made to work in tandem with the main one, while also having their own story that is taking an incredibly horrifying turn.

    So what is the inquisitor? You but with a weaker build with the exact same gameplay and abilities as yours.

    Timegates are indeed part of life... hence why you should have much fewer in a game, especially when said game asks you to play it at least 14 times with another daily timegate.

    And again, compared to the turrets,dark matter and especially the exocomp squad of the other classes, sci inqui pales.
    #TASforSTO
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  • annemarie30annemarie30 Member Posts: 2,670 Arc User
    it would be nice to have a real team partner in the mission, at the parts where having cover fire would be nice, but having 2 inquisitors would be weird
    We Want Vic Fontaine
  • nrobbiecnrobbiec Member Posts: 959 Arc User
    The only bug I got was when prime me beamed down with all the terrans instead of mirror me. Was a bit strange until I remembered mirror char is just a wrapping.

    Science inq powers were well, I didn't notice them do anything so just shot me phaser rifle at the drones.

    Overall, very satisfying mission but I'm disappointed we only got the one. STO needs to put more resources into single player story. The game is kind of dead in between the three content drops we get a year and one mission just isn't enough for a 4 month wait.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited September 2022
    Another thing bothering me is how
    Killy went from "I'll be Empress and no-one will stop me" to "Yes, Master Emperor, how may this servant assist you in your clearly insane goals?" OFF-SCREEN.
    It could have been interesting to have a mission or two where we're shown how she got broken and lost her ambitions, which could have also allowed us to see what the Emperor is capable of, instead of just seeing him being able to cast an (admittedly OHK) AoE that apparently sapped enough of his powers to tick him off and having a big bad ship that goes down way too easily.

    All the way through this arc, I was hoping for
    her to have some character development, but instead, all that happened was that it's implied she stole Leeta's Lukari girlfriend/pet, almost killed the inquisitor... and that's it. Why bring an underdeveloped character back if it's not to give her some development other than "she was an evil ambitious schemer, then she was an evil fanatically blind lackey, and now she's an evil dead?
    Also, Pahvo got dropped so unceremoniously as well. For a canon planet that was featured several times, with implications that what the Terrans did may have affected it and even got its Mirror counterpart featured, just getting an ambiguous cutscene followed by a simple "Pahvo was lost, sad" mention is underwhelming as best.
    #TASforSTO
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