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Existence is Futile! - Things that could be removed from the game

locutusofcactuslocutusofcactus Member Posts: 651 Arc User
These are my top things that would improve the gameplay experience if they were removed:

• Fx visuals (getting this one out of the way as it's been addressed before)
MINE EYES!
We want to see our ships and weapons fire not a blob of flashing colors.

• Injuries - space & ground (also getting this one out of the way as it's been addressed before)
Ouchie!
Components, regenerators - none of it would be missed. We know this because playing on a lower difficulty already removes this and it’s not missed there.

• Expertise points
Who's counting?
This is just an extraneous resource. Replace fleet and reputation projects that call for it with EC, GPL, or R&D mats.

• Reputation Elite marks
something tagline something
Replace cost/rewards with regular marks. There’s president/blueprint for this with both the Nukara and Romulan reputations. This just clutters inventory with redundant items.

• Salvage/salvaging items
Junk... IN SPAACE!
Replace reengineering costs with EC. There are more than enough ways of getting R&D mats which is the only use this system has that could be missed.

Honorable/Dishonorable mentions

• Items for ship visual unlocks
Better UI, better inventory management.
Replace item equip with dropdown menu which could then show locked/unlocked visuals like the emotes menu. Add the vanity visuals to the tailor like this as well. Vanity shields would be character unlock boxes like starship traits.

• BOff training manual item system
Better UI, better inventory management.
Buy directly with EC for regular traits and Dil for the specialization traits directly on the BOff traits screen. Lock box ones may have to remain as is. Haven’t thought this one out but is a chore unlocking everything on BOFFs

• The project timer for converting a duty officer to get three of a lower rank.
DOff donation: the Lower decks of fleet project donations
People who donate DOffs to fleet projects would truly appreciate it.

What are some other things in STO that no one would miss if they were removed?
Post edited by baddmoonrizin on

Comments

  • phoenixc#0738 phoenixc Member Posts: 5,887 Arc User
    edited September 2022
    The over-the-top VFX and injuries definitely need to go, but some of the other things have too many effects on other things to be done without major work being done in other areas of the game, such as the expertise points and salvage systems.

    Expertise allows one to spend a form of experience on various things (mainly having to do with skills) without slowing down or reversing level progression in an easily codable and less computation-intensive way, and while it could be done without visibly breaking it out into a separate "currency" it would still have to be in more or less that form anyway behind the scenes and/or would probably be more complicated (which raises the potential for bugs). What would be the advantage of calling them something like "XP" and "Spendable XP Balance" instead of XP and Expertise the way the game currently does?

    The salvage system (it does seriously need some UI and automation tweaks btw) is essential at lower levels before the character gets over the hump and the mats and EC start rolling in from admiralty and endeavors. The one-character players often forget details like that because they usually passed that point years ago, but altaholics like me are all too familiar with it.

    Reputation elite marks are a pain in the aft quarters and at the very least should be converted into a number instead of stacking "physical" objects in inventory/bank. I have never bothered to do the math so I don't know if they reduce the regular marks cost (or improve the value of the stuff in the reps that have them without raising the cost) or not, if not then just dumping them entirely would be the best bet since they appear to be little more than an annoyance without benefit at the moment.

    I suspect that if they did change the visual unlocks for ships it would not be an improvement, more likely just substituting one kludgy, complicated system for another (and possibly slower performance wise) just as bad. And at least currently most people know where a lot of the popular visuals come from to point others to them, which is less likely if it just automatically appeared on a dropdown list.
  • sthe91sthe91 Member Posts: 6,021 Arc User
    edited September 2022
    Existence is not futile! Neither is resistance contrary to the Borg.

    With that said, there is already a thread about visual effects especially in space but also on ground and they are having conversations about it. I support a toggle and/or a reduction in the intensity of certain visuals in space and on ground.

    They are also saying at some point injuries for space and ground as well as the components will go though what to do with the accolades associated with those injuries is another question. If it was not going to be removed, then I would support a toggle option and/or removal of those components and healing one's characters at their medical officer only.

    I do not agree with removing expertise from being used in fleet and reputation projects. If GPL is to be used that would be great for a future Ferengi fleet holding.

    I am not in favor of removing them as a currency instead I am in favor of changing them from a physical item to how reputation marks are tracked in the inventory UI.

    I do not agree with replacing re-engineering costs with EC. The point of that besides changing modifiers is to be a dilithium sink.

    I do not agree with replacing item equip with a drop down menu. If anything that should be optional and/or a toggle. I like the other suggestions though.

    They are already doing a BOFF revamp of sorts so these ideas might or might not be part of it especially with the Elite BOFF upgrade token coming up.

    I would support adjusting the timer to be every 20 hours instead of how the current one is with a timer that you cannot see and have to wait several days for it to be completed. This one involves tactical, engineering, and science cadres as well as the other assignments.
    Post edited by sthe91 on
    Where there is a Will, there is a Way.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,675 Community Moderator
    Reputation elite marks are a pain in the aft quarters and at the very least should be converted into a number instead of stacking "physical" objects in inventory/bank. I have never bothered to do the math so I don't know if they reduce the regular marks cost (or improve the value of the stuff in the reps that have them without raising the cost) or not, if not then just dumping them entirely would be the best bet since they appear to be little more than an annoyance without benefit at the moment.

    I think Nukara and Romulan items are a bit more expensive on the marks by comparison. The Elite Mark items encourage playing at least Advanced level TFOs if you want the rep sets, and encourage playing associated TFOs. They replaced the old random drop item pre-Rep that you not only had to run SPECIFIC missions for (They had a unique piece for each of the old Borg STFs to get the top end gear back then), you had to essentially compete luck wise with 4 other players to GET the random drop. It wouldn't be all that uncommon for players to have to run Infected Ground over a hundred times and STILL not get that one item they need to trade for the Mk XII MACO piece.

    When they switched to the Rep System, they made it easier to access that gear by replacing the random drop item with the Borg Neural Processors used as a currency. Collect X amount, trade with other currencies, get gear.

    Without that... might as well just spam the easiest thing for everything. Want to get your Terran Taskforce gear? Lets go fight Borg!

    In a way its the same argument as with standard rep marks, with the same answer really. Its to try and get players doing more things rather than just the easiest thing. If they outright remove Elite Marks, players would only touch choice mark TFOs, and the easiest. If they made the regular marks universal... the ONLY thing that would pop outside of events is Infected because it can literally be done in your sleep at this point.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • dewolf13dewolf13 Member Posts: 67 Arc User
    I agree with most of that, however I am very much in disagreement about injuries. For me they add an extra level of immersive realism -- in fact, I used to play only on 'normal' difficulty because I found enemies on higher difficulties were just annoying damage sinks, but made the switch as I wanted to have a reason to fix the ship and visit sickbay.

    Actually, I would want the injuries system to be a bit more ever-present. For example, when your ship is sufficiently damaged (e.g. 60% HP, or whenever you start to see significant visual damage on the model), every hit you take has a certain chance to result in a minor injury, which increases the lower your HP goes. Then, as with the current system, if you already have a minor injury, there is an increased chance of picking up a major injury. And then, critical injuries would be reserved for when your ship is destroyed, but it would be a 100% chance.

    For me, this would make the game feel much more immersive.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited September 2022
    The things I think can be removed without anyone missing them:

    - Most consumables. Specifically the drinks, foodstuffs etc.
    They're only active for 3.5 seconds and can only be activated outside of combat, which means that you shouldn't ever be able to even use those extra hitpoints (unless you like to enter a fight without shields for some odd reason). They're useless.

    If not removing them, they should at least be removed as random drops and be restricted to the replicator. Or make them more effective somehow.

    - Multiple kinds of items: small, medium and large -- minor and critical etc.
    We don't really need

    three kinds of

    - shield charges
    - hypo's
    - power cells

    and

    two kinds of

    - engine batteries
    - shield batteries
    - weapon batteries
    - auxiliary batteries
    - regenerators
    - components

    etc. And yes, these things are listed the way they are - instead of in a more concise manner - to show how much space it all unnecessarily takes up. Just make one of each.


    White quality gear

    It serves no purpose, I doubt anyone uses it. Perhaps green quality should be removed too, as well as some MK's (just let everyone start with MK V gear for example). Most of these things simply seem to exist because they're remnants of an early game where UR and Epic were still much rarer or non-existent. Now that they do, those white and green levels are even more worthless than they already were.

    Removing it would also mean getting rid of the useless gear you get with every ship you claim. Add green or blue quality ones to either the dilithium store or some other store for people to reclaim in case they would have gotten some special type of weapon with their ship.

    Subcommander Kaol

    He's annoying. Like all pop-ups.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,675 Community Moderator
    White quality gear

    It serves no purpose, I doubt anyone uses it. Perhaps green quality should be removed too, as well as some MK's (just let everyone start with MK V gear for example). Most of these things simply seem to exist because they're remnants of an early game where UR and Epic were still much rarer or non-existent. Now that they do, those white and green levels are even more worthless than they already were.

    Removing it would also mean getting rid of the useless gear you get with every ship you claim. Add green or blue quality ones to either the dilithium store or some other store for people to reclaim in case they would have gotten some special type of weapon with their ship.

    Subcommander Kaol

    He's annoying. Like all pop-ups.

    Well... white quality gear is literally base level gear, equivelent to Standard Issue. Every game has common quality gear.

    Subcommander Kaol is a mission giver, so he's not going anywhere. Especially since he's kinda integrated into both the Dyson Sphere arc AND Dyson Rep.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    rattler2 wrote: »
    White quality gear

    It serves no purpose, I doubt anyone uses it. Perhaps green quality should be removed too, as well as some MK's (just let everyone start with MK V gear for example). Most of these things simply seem to exist because they're remnants of an early game where UR and Epic were still much rarer or non-existent. Now that they do, those white and green levels are even more worthless than they already were.

    Removing it would also mean getting rid of the useless gear you get with every ship you claim. Add green or blue quality ones to either the dilithium store or some other store for people to reclaim in case they would have gotten some special type of weapon with their ship.

    Subcommander Kaol

    He's annoying. Like all pop-ups.

    Well... white quality gear is literally base level gear, equivelent to Standard Issue. Every game has common quality gear.

    Subcommander Kaol is a mission giver, so he's not going anywhere. Especially since he's kinda integrated into both the Dyson Sphere arc AND Dyson Rep.

    Removing white quality would just make green the new base level. It wouldn't matter, except that it would increase the value of other items and remove a lot of stuff that's just not useful.

    I'd be fine with Kaol staying if he has to, I just don't want him to pop up when I didn't ask for him though. Nor should he be anywhere near my 'take items' interaction buttons. ;)
  • edited September 2022
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    To add to my previous post: Boff upgrade tokens, since they are much less useful than the release blog suggested.
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  • krisxr400krisxr400 Member Posts: 154 Arc User
    @valoreah
    Wow lol :smiley:
    Wesley is my favorite charter that i love to hate. So that makes him awesome. lol
  • jozen#9312 jozen Member Posts: 102 Arc User
    The endless repetition to claim starship traits. 1 and done. There's a Dil sink. 100k to never have to fly a ship just for its trait again

    Also consoles and special weapons. Put 'em all in the reclaim UI

    Reputation levelling. I've done this so any times now. let me do another upgrade to 10k a day

    Put all the reclaims in one UI!

    no more unskippable movies
  • phoenixc#0738 phoenixc Member Posts: 5,887 Arc User
    edited September 2022
    They could do away with having to join player fleets to get fleet benefits.

    Fleets are too often full of drama and BS, and not at all dependable (especially for altaholics who are in many fleets) since they often get torn apart by internal friction or dump players they think (often mistakenly) are not active anymore (doing away with roster limits would help reduce the error-prone housecleaning though), or dump people without warning for other, often arbitrary, reasons.

    Even if the fleet officers do send out warnings of some sort, the lack of fleet names on the emails makes the emails useless (which is something that could be fixed by revamping how fleet email is done in order to automatically include the name of the fleet). It also makes contacting fleet officers quietly difficult, and many people are not comfortable broadcasting inquiries about why they got dumped in the custom fleet chat (if they have one, not all do, and some that do don't seem to use them).

    A lot of people would probably join a pseudo fleet 'hosted' by NPCs, like some other games have as an alternative to the player-created ones, if they were available. And the contribution structure for one of those non-player-run fleets would serve as a good example for the player-run fleets to copy.

    Currently, if you join another fleet it is usually a very long slog because they tend to be either brand new and do not have much in the way of facilities yet, or they are old ones that are static unless you have tons of dil to dump into it because the few projects they slot at that point are mostly the dil type since they already have all the practical facilities and just have the decorations and a few ongoing maintenance things left to do.

    The game is missing out on a dil sink by not having those pseudo-fleets as backup because people no longer in a fleet and not interested in starting over are not buying fleet gear or contributing to fleet projects anymore.

  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    The things I think can be removed without anyone missing them:

    - Most consumables. Specifically the drinks, foodstuffs etc.
    They're only active for 3.5 seconds and can only be activated outside of combat, which means that you shouldn't ever be able to even use those extra hitpoints (unless you like to enter a fight without shields for some odd reason). They're useless.

    If not removing them, they should at least be removed as random drops and be restricted to the replicator. Or make them more effective somehow.

    - Multiple kinds of items: small, medium and large -- minor and critical etc.
    We don't really need

    three kinds of

    - shield charges
    - hypo's
    - power cells

    and

    two kinds of

    - engine batteries
    - shield batteries
    - weapon batteries
    - auxiliary batteries
    - regenerators
    - components

    etc. And yes, these things are listed the way they are - instead of in a more concise manner - to show how much space it all unnecessarily takes up. Just make one of each.


    White quality gear

    It serves no purpose, I doubt anyone uses it. Perhaps green quality should be removed too, as well as some MK's (just let everyone start with MK V gear for example). Most of these things simply seem to exist because they're remnants of an early game where UR and Epic were still much rarer or non-existent. Now that they do, those white and green levels are even more worthless than they already were.

    Removing it would also mean getting rid of the useless gear you get with every ship you claim. Add green or blue quality ones to either the dilithium store or some other store for people to reclaim in case they would have gotten some special type of weapon with their ship.

    Subcommander Kaol

    He's annoying. Like all pop-ups.

    you do realise everything that you are whining about does have a purpose, just not for how YOU play, right?
    there are players out there who try to play with no boff heals, hence they NEED batteries. Ditto white quality weapons, "Can I do Brushfire with common weapons?"

    the way you sound the game should be "I'm Mary-Sue, just give be the best of the best of the best.. with honors" because I'm too special to WORK for anything in this game
    We Want Vic Fontaine
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  • jozen#9312 jozen Member Posts: 102 Arc User

    you do realise everything that you are whining about does have a purpose, just not for how YOU play, right?
    there are players out there who try to play with no boff heals, hence they NEED batteries. Ditto white quality weapons, "Can I do Brushfire with common weapons?"

    the way you sound the game should be "I'm Mary-Sue, just give be the best of the best of the best.. with honors" because I'm too special to WORK for anything in this game

    If you read the comment rather than just being awkward, you would see that this person calls for the reduction of the number of types, not the abolition of batteries. You aren't likely running multiple batteries because they all have a long shared cooldown. We don't nee 300 single-use food items in the drop tables. leave it in the replicator.

    I can reclaim VR gear from the Cstore and event store. purchase VR and UR gear anywhere at endgame. There is no valid use for common items beyond itemization bloat, and as one of the mods said "default". We don;t need both common and default
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    The things I think can be removed without anyone missing them:

    - Most consumables. Specifically the drinks, foodstuffs etc.
    They're only active for 3.5 seconds and can only be activated outside of combat, which means that you shouldn't ever be able to even use those extra hitpoints (unless you like to enter a fight without shields for some odd reason). They're useless.

    If not removing them, they should at least be removed as random drops and be restricted to the replicator. Or make them more effective somehow.

    - Multiple kinds of items: small, medium and large -- minor and critical etc.
    We don't really need

    three kinds of

    - shield charges
    - hypo's
    - power cells

    and

    two kinds of

    - engine batteries
    - shield batteries
    - weapon batteries
    - auxiliary batteries
    - regenerators
    - components

    etc. And yes, these things are listed the way they are - instead of in a more concise manner - to show how much space it all unnecessarily takes up. Just make one of each.


    White quality gear

    It serves no purpose, I doubt anyone uses it. Perhaps green quality should be removed too, as well as some MK's (just let everyone start with MK V gear for example). Most of these things simply seem to exist because they're remnants of an early game where UR and Epic were still much rarer or non-existent. Now that they do, those white and green levels are even more worthless than they already were.

    Removing it would also mean getting rid of the useless gear you get with every ship you claim. Add green or blue quality ones to either the dilithium store or some other store for people to reclaim in case they would have gotten some special type of weapon with their ship.

    Subcommander Kaol

    He's annoying. Like all pop-ups.

    you do realise everything that you are whining about does have a purpose, just not for how YOU play, right?
    there are players out there who try to play with no boff heals, hence they NEED batteries. Ditto white quality weapons, "Can I do Brushfire with common weapons?"

    the way you sound the game should be "I'm Mary-Sue, just give be the best of the best of the best.. with honors" because I'm too special to WORK for anything in this game

    You do realise that I didn't ask for the complete removal of batteries and similar consumables, right?

    If I sound like the way you described, that's just because you're misunderstanding my post. In fact, I'm not arguing for 'giving me the best' at all. I'm arguing for players receiving fewer different kinds of items. Even then, if players want to be able to replicate three different types of shield charges (i.e., small, medium and large) that's fine with me - but why should they all appear as random drops?

    For the overall majority who probably stick to one type (if they use them at all), having so many different 'levels' of items doesn't do anything but clogging up their inventories.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    jozen#9312 wrote: »
    The endless repetition to claim starship traits. 1 and done. There's a Dil sink. 100k to never have to fly a ship just for its trait again

    Also consoles and special weapons. Put 'em all in the reclaim UI

    Reputation levelling. I've done this so any times now. let me do another upgrade to 10k a day

    Put all the reclaims in one UI!

    no more unskippable movies

    From the reputations, I'd especially like to see those pointless 5-mark projects go, the ones you need to complete to get from one tier to the next.

    They're quite annoying - while not really adding anything - if you're levelling a (or several) new toon(s) and are working on like 10 reputations at the same time.
  • protoneousprotoneous Member Posts: 3,173 Arc User
    Currently, if you join another fleet it is usually a very long slog because they tend to be either brand new and do not have much in the way of facilities yet, or they are old ones that are static unless you have tons of dil to dump into it because the few projects they slot at that point are mostly the dil type since they already have all the practical facilities and just have the decorations and a few ongoing maintenance things left to do.

    All fleet holdings have provisioning projects available that take more than just straight dil. Slotting dil only provisioning projects is often not the best choice.

    Unlocks that are all dil are one time only items and usually optional.

    A good option for fleets with mature (completed) holdings is the Starbase 30 minute projects. Flipping these throughout the day can be the equivalent of having multiple larger projects up with the added benefit that they are dilithium free.

    We sometimes go through about six of them per day in a fleet at less than half it's player cap of 500. That's the equivalent of three full size higher tier starbase or colony projects with respect to fleet marks.

    They're even labelled "This project is useful to ensure a large fleet's ability to generate Fleet Credits" in game so they gotta be hard to miss.

    I see mature fleets advertising instant access every day. Could it be time to shop around for an experience in a well run fleet that better suits your needs?
    A lot of people would probably join a pseudo fleet 'hosted' by NPCs
    The game is missing out on a dil sink by not having those pseudo-fleets as backup because people no longer in a fleet and not interested in starting over are not buying fleet gear or contributing to fleet projects anymore.

    If players don't have much of anything but fleet marks to contribute to a player run fleet how would it being run by NPCs change that? It might take fleet leadership out of the equation but it still leaves member behavior intact (as well as EC, dil, doffs, and provisions).

    It would be interesting to see player reactions if they were faced with footing the full and actual cost of infrastructure, provisioning, and the fleet items they're purchasing if the pseudo fleets were to offer pseudo or blended (combined) projects for level less instant access. They'd be paying multiple times what they are now for each fleet item.

    Fleets aren't much of a dil sink these days anyways with the KDF Admiralty Fleet Dilithium vouchers giving 40,000 dil at a time. Just two vouchers pretty well flips a standard high tier full size project.

    It seems as if it's been signaled that major changes and additions to fleet holdings are a thing of the past at this point anyways.
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