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Why are universal event kits not bound to account?

daedalusp1daedalusp1 Member Posts: 21 Arc User
See title: any reason other than yet another oversight/seemingly irrelevant inconvenience or just to keep the end-user on the pointless event grind treadmill as the sole content of STO once you did the story arcs once?

Universal kits from lootboxes are bound to account.
Post edited by baddmoonrizin on

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    nccmarknccmark Member Posts: 1,083 Arc User
    Reason? Doesn't matter why.

    Conditions for all items are shown before you buy them in the event store.
    The conditions do not change because you wish they were different.
    We are not owed an explanation why those conditions exist. They simply do, and are posted.
    Buy under those conditions, or, don't buy at all.

    And any event items that are completely free (after earning them) are account wide reclaims.
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    inferiorityinferiority Member Posts: 4,038 Arc User
    Event currencies are not bound and are easily transferred to other characters to purchase items from the Event Store for that specific character.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,809 Arc User
    edited July 2022
    Most equipable gear bought from the event stores bind to the character that purchases it. See for example the kit modules and special weapons or floaters.

    Personally I think character-binding should be a thing of the past.


    It's not like it's convenient for players to keep trading their gear between characters (so abuse of making everything account-bound or the reduction of spending on new items will likely be minimal), but if you have a piece of gear that you'll no longer use on one toon, at least you can make it useful then on another one.
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    kiralynkiralyn Member Posts: 1,576 Arc User
    Event currencies are not bound and are easily transferred to other characters to purchase items from the Event Store for that specific character.

    I think that's kind of the point -- the currency isn't bound in any capacity, allowing any captain -- not just your own -- easy access to them to buy any event item they want, so what exactly is accomplished by making the event items bound?

    To put the absurdity of it in perspective -- what is the point of a locking a door that isn't even installed?

    Being able to say more characters have 'participated' in the event, because they had to go there to do the intro/unlock-the-store quest.

    Just a guess
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    daedalusp1daedalusp1 Member Posts: 21 Arc User
    Event currencies are not bound and are easily transferred to other characters to purchase items from the Event Store for that specific character.

    So?

    If I have 5 characters, that want a specific universal kit module, I just need to purchase it once on the exchange, as it's bound to account and can be swapped via account bank, but for the ones from events I need to purchase it separately for each character as they're bound to character because reasons?

    I had planned to grind a bit for a selection of kit modules, but seeing as they're all bound to character I won't bother with any of them.
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    leemwatsonleemwatson Member Posts: 5,349 Arc User
    daedalusp1 wrote: »
    Event currencies are not bound and are easily transferred to other characters to purchase items from the Event Store for that specific character.

    So?

    If I have 5 characters, that want a specific universal kit module, I just need to purchase it once on the exchange, as it's bound to account and can be swapped via account bank, but for the ones from events I need to purchase it separately for each character as they're bound to character because reasons?

    I had planned to grind a bit for a selection of kit modules, but seeing as they're all bound to character I won't bother with any of them.

    You can transfer that currency to the other character. You don't need to buy the item on one character then transfer, so there's no need for the Dev's to waste their time to change anything.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    daedalusp1daedalusp1 Member Posts: 21 Arc User
    edited July 2022
    leemwatson wrote: »
    daedalusp1 wrote: »
    Event currencies are not bound and are easily transferred to other characters to purchase items from the Event Store for that specific character.

    So?

    If I have 5 characters, that want a specific universal kit module, I just need to purchase it once on the exchange, as it's bound to account and can be swapped via account bank, but for the ones from events I need to purchase it separately for each character as they're bound to character because reasons?

    I had planned to grind a bit for a selection of kit modules, but seeing as they're all bound to character I won't bother with any of them.

    You can transfer that currency to the other character. You don't need to buy the item on one character then transfer, so there's no need for the Dev's to waste their time to change anything.

    (Trolling comments moderated out. - BMR)

    According to you having to grind currency times the characters you want a particular event universal kit on, as they're all bound to character, is supposed to be equal to purchasing 1 universal kit from the exchange, that's bound to account?

    Get real.
    Post edited by baddmoonrizin on
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    protoneousprotoneous Member Posts: 2,997 Arc User
    I'd have to agree that character bound items should be a thing of the past.

    When it comes to summer event store items grinding more for the currency isn't always an option at a time of year when the weather can be at it's best and daylight is at it's longest.

    In an age where players can also have a lot of recruits (Gamma, Delta, Temporal, Klingon) in addition to their regular characters account bound items make more sense than ever.

    https://massivelyop.com/2019/06/13/star-trek-online-considers-the-account-as-the-player/
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    angrytargangrytarg Member Posts: 11,001 Arc User
    protoneous wrote: »
    I'd have to agree that character bound items should be a thing of the past.

    When it comes to summer event store items grinding more for the currency isn't always an option at a time of year when the weather can be at it's best and daylight is at it's longest.

    In an age where players can also have a lot of recruits (Gamma, Delta, Temporal, Klingon) in addition to their regular characters account bound items make more sense than ever.

    https://massivelyop.com/2019/06/13/star-trek-online-considers-the-account-as-the-player/

    Oh. "The Account is the player" - I remember that little prank pig-2.gif

    In all seriousness, though: +1 for getting rid of character bound items, no matter what they are. Make it account bound. The additional hoops to purchase stuff on more characters seem redundant, especially when the currency is account bound anyway.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    phoenixc#0738 phoenixc Member Posts: 5,533 Arc User
    I am more concerned by the fact that the modules are all XII. The event is great for lower-level characters too, but they cannot use a lot of the stuff because it does not come in their level the way most boxed kits and modules usually do. Both the summer and winter events have that problem.

    That said, it still would be great to shift at least some of the character-bound stuff to account-bound.
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    davefenestratordavefenestrator Member Posts: 10,524 Arc User
    edited July 2022
    My guess is the original idea was to keep you playing longer to earn gear for each alt, instead of buying it once and shifting it from character to character.

    Making it account bound would be nice, especially the floaters so if you want to send a new captain to Risa this year they don't need to re-earn a decent floater.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited July 2022
    Plus the 'outdated' ones aren't just trash but could be sent to alts.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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