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star trek online star map - alpha centauri and sirius

schlesier#8918 schlesier Member Posts: 34 Arc User
where in star trek online are the most important star systems near earth?
the alpha centauri system
the star closest to our sun and orbited by proxima centauri.
the Sirius system?
Sirius-A a white main sequence star and Sirius-B a white dwarf star?
Post edited by baddmoonrizin on

Comments

  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    edited March 2022
    The star map only shows stars that have meaning in the game, not the 100 billion stars in the galaxy.
  • spiritbornspiritborn Member Posts: 4,369 Arc User
    Yeah as far as I know the Centauri triple star system isn't (there's 3 stars in the system Alpha, Beta and Proxima) really important in Trek sure it's 4.3 Lightyears from Earth IRL but in Trek there's nothing important that would warrant its inclusion there.

    The Map is shrunk as it is to make so that you get from one edge of the Federation space to the other in minutes at Warp 9 instead of the hours or days it's said to take in canon
  • dragon#2626 dragon Member Posts: 275 Arc User
    The star map only shows stars that have meaning in the game, not the 100 billion stars in the galaxy.

    And at least some of those stars are very badly placed. To give two egregious examples, Nimbus should be where Federation, Klingon, and Romulan spheres of influence converge, and Galorndon Core is supposed to be in Federation space near the Romulan border, not on the far edge of Romulan territory.
    I swim through a sea of stars. . . .
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    The problem with the alpha centauri system is that at the scale of the map it would be right on top of Sol.
  • schlesier#8918 schlesier Member Posts: 34 Arc User
    edited March 2022
    the map of the sector space is generally a bit too small. Even if you don't need 3 minutes through the entire federation area with a larger map, 30 minutes would still be on an acceptable scale.

    if you're in a hurry, bring a little time with you. you can't expect to have everything in one place. unless you are looking for a game that somehow has everything in one place.

    in principle, i would have made the map in such a way that you actually have to travel longer if you fly hundreds of light years through space

    I think the map was made in such a way that you also need 8 hours for 800 light-years with an average of Warp 7, which in addition to the cooling time for the warb coils also includes the flight with Warp 9 or simply a maximum continuous speed of Warp 7 and for a limited time Warp 9 .

    how often do we hear in the series that a ship, whether tng enterprise or voyager or something else, can hold warp 9 for a period x before it has to go back under warp. the best example is in the fog where picard hides the enterprise from the borg.

    PS: I'm opening up a whole new thread with this topic. there is a lot to say about that
  • angrytargangrytarg Member Posts: 11,005 Arc User
    It's simply a different kind of game. When you come into STO and expect something like Elite Dangerous, as in you can freely explore space and visit planets with nothing going on, maybe even map things you'll be disappointed. STO is a very linear action RPG, exploration has no meaning here (the bit the game had in the form of the exploration clusters was removed from the game years ago). You can only visit systems that have some relevance in the game's course. And that means you go there and shoot enemies.

    The game was changed to explicitly allow you to access everything you need from one location or even via in-game menus.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited March 2022
    This is not a star simulation game, i agree is not realistic, but its made for convinience and utility to players and also the limits of the software. It is not Star CItizen, or others like it.
    The forces of darkness are upon us!
  • schlesier#8918 schlesier Member Posts: 34 Arc User
    Convenience isn't always good and doesn't always make sense. things in sto may be simple and deliberate, but quality is still lacking
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    the map of the sector space is generally a bit too small. Even if you don't need 3 minutes through the entire federation area with a larger map, 30 minutes would still be on an acceptable scale.

    if you're in a hurry, bring a little time with you. you can't expect to have everything in one place. unless you are looking for a game that somehow has everything in one place.

    in principle, i would have made the map in such a way that you actually have to travel longer if you fly hundreds of light years through space

    I think the map was made in such a way that you also need 8 hours for 800 light-years with an average of Warp 7, which in addition to the cooling time for the warb coils also includes the flight with Warp 9 or simply a maximum continuous speed of Warp 7 and for a limited time Warp 9 .

    how often do we hear in the series that a ship, whether tng enterprise or voyager or something else, can hold warp 9 for a period x before it has to go back under warp. the best example is in the fog where picard hides the enterprise from the borg.

    PS: I'm opening up a whole new thread with this topic. there is a lot to say about that

    Seriously, don't bother. Folk complain that STO Warp 5 is too slow, forgetting the fact the warp scale in-game isn't what's used in canon. I like to point out, if they want realistic Star Trek warp, then take out their core and fly with just the impulse engine to get that ST feeling :lol:

    The game is an arcade representation, not a canon representation. The Galaxy Map is also only a representation, simply because canon ST Starmaps are inconsistent too. They revamped the Sector Maps using canon and real star maps, and it is not meant to be 100% accurate.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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