Like so many in the past have wondered before me, I'm just wondering. Will we ever get the entirety of the Sol System to check out and explore. Yes, we've had a few missions dealing with Mars for example, but the ability to fly all of thr Sol System, to check out and see things in operation... iconic views like Saturn and seeing the stations and maybe even landing and doing so just because we feel like it. seeing Jupiter station and even Starbase 1! not to mention venus and our own star.
so i guess? im asking for an end to the speculation. will we ever get Sol in its entirety?
Probably not? It would be cool I guess. But the sector travel is unrealisticly fast. Real stars are just way way bigger than you can have in the game. Unless you had instances for each planet, I don’t think the engine could even do it without it being a really poor facsimile. Remember Jupiter is so far away you can only see it as a Star from earth. The solar system has a circumference of two light years. That is a lot of empty space between planets. Now let’s imagine you had an instance for each planet. What if you wanted to see the moon? Do you need an instance for each moon too?
I would love if they added Cardassia, made Andoria useful, added Ferenginar and other planets. But I am not sure what I want to see on Mars—the shadow that people once thought looked like a face? I think STO could use new places and systems—but I am not sure a solar-system simulator is what the game needs.
> @qultuq said: > Probably not? It would be cool I guess. But the sector travel is unrealisticly fast. Real stars are just way way bigger than you can have in the game. Unless you had instances for each planet, I don’t think the engine could even do it without it being a really poor facsimile. Remember Jupiter is so far away you can only see it as a Star from earth. The solar system has a circumference of two light years. That is a lot of empty space between planets. Now let’s imagine you had an instance for each planet. What if you wanted to see the moon? Do you need an instance for each moon too? > > I would love if they added Cardassia, made Andoria useful, added Ferenginar and other planets. But I am not sure what I want to see on Mars—the shadow that people once thought looked like a face? I think STO could use new places and systems—but I am not sure a solar-system simulator is what the game needs.
Separate instances could work. We already have that on Defera: you get to explore different locations of the same planet by pressing a different button when you're in the system.
The fleet bases have something similar. One button press and you can visit whichever other holding you want.
Even if choices would need to be made as to how many instances and locations you'd include, adding a few would be a good start. Jupiter has a huge facility, Mars has cities, as has the moon, Venus is terraformed and inhabited too I think? Those would be logical choices to start with.
If you think about it, we don't get to see a lot of cities and large bases, considering humanity has colonised many worlds and is part of an union that spans hundreds of them. The biggest one is probably Kobali Prime, which has little to do with humanity or the Federation. I therefore support this idea. The Sol system, and other worlds indeed like Andoria, need to feel more like they're part of a family of interstellar civilisations.
I'd like to see this, just galavanting around the galaxy to see places. However I'm certain the answer you get is 'no'.
We only get ship interiors because they are used in missions, and then we do not get to use them as a social map afterwards. A lot of things had to happen for vast social maps with no actual purpose being added to the game - and if so, there are many places still missing from the game that'd make more sense to be explored. Tellar, Andoria, the Orion honeworld, Gornar...
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
...but I am not sure a solar-system simulator is what the game needs.
Now I'm having nostalgic flashbacks to the first days when I messed around with the astronomy sandbox program named "Celestia."
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rattler2Member, Star Trek Online ModeratorPosts: 58,541Community Moderator
I don't know if the game engine can actually do that. Maps can only be a certain size. Something like this would probably require multiple instanced maps. And I hate to say it but... they'd probably end up like Andoria. Big, pretty... with nothing to actually DO, and thus largely forgotten about except under certain conditions.
I've always wished there was a full Sol System map to explore, even though it would need to be scaled down to fit in a STO map. Slightly off-topic, but something funny I noticed the other day is that in sector space Earth is .7 light years from the sun, and Jupiter and Earth are 1.3 light years apart!
I don't know if the game engine can actually do that. Maps can only be a certain size. Something like this would probably require multiple instanced maps. And I hate to say it but... they'd probably end up like Andoria. Big, pretty... with nothing to actually DO, and thus largely forgotten about except under certain conditions.
Yeah most the solar system would probably be just empty space.
I've always wished there was a full Sol System map to explore, even though it would need to be scaled down to fit in a STO map. Slightly off-topic, but something funny I noticed the other day is that in sector space Earth is .7 light years from the sun, and Jupiter and Earth are 1.3 light years apart!
Probably because of case "units not to scale" in astrometics so those would actually be visible.
Also as response to the OP, Sol system is probably the worst system in game to expand into zone that's explorable outside of missions since we know so much about it. Systems like Andoria, Vulcan or Qo'nos have little about them told in canon Trek, while Sol system exist IRL and being our home system we (as in humans) know a lot about it, so there's a lot more to get wrong there too.
Also outside of Earth, the Moon or Mars is there anything interesting in the other stellar bodies in the solar system, in Trek that is, especially since you can't launch probes in game without a specific trigger the obvious joke involving 7th planet of the solar system wouldn't work (unless Cryptic added a probe launching prompt just for that joke).
Random Planetary system could work as base for an exploration feature, however Sol system should have very little to nothing left to explore there seeing as it's a core world of the Federation (a Founding world to be exact) and thus would be very much explored by the 2410s.
If the thought would be to make a to-scale map of the solar system where the planets are at least as big as the model for the Earth in the existing orbital space map for Sol, then I would agree... That's just too big.
But if you make the solar syste map work like a sector block, where the planets are roughly the size of the star objects in sector space, you could easily fit the entire solar system in that star system map. And like I said, the same thing could be done for the planets themselves taking you into the planetary system map, where a larger version of the planet is at the center and the moons are ocated around it.
So don't scale the maps up to orbital space planet scale, scale the planets down to sector block size. Planets and moons can have their own orbital space map. And things could hypothetically be built in orbit...
That still falls under the category of "multiple instanced maps". Doesn't address the issues I brought up.
Also outside of Earth, the Moon or Mars is there anything interesting in the other stellar bodies in the solar system, in Trek that is, especially since you can't launch probes in game without a specific trigger the obvious joke involving 7th planet of the solar system wouldn't work (unless Cryptic added a probe launching prompt just for that joke).
Well... there's Jupiter Station, and I think there's a facility out by Saturn based on the overheard PA call on ESD.
Also outside of Earth, the Moon or Mars is there anything interesting in the other stellar bodies in the solar system, in Trek that is, especially since you can't launch probes in game without a specific trigger the obvious joke involving 7th planet of the solar system wouldn't work (unless Cryptic added a probe launching prompt just for that joke).
Mass Effect 2 did that one already. In that game, you fire probes into planets to mine their resources. EDI, your onboard computer, announces each one - "Firing probe", "Probe launched", that sort of thing.
If you fly to the seventh planet in Sol system and try to fire probes, EDI asks if you're sure. If you insist, she replies, "Really, Shepard?" Command one more time, and she sighs and says in a resigned voice, "Probing Uranus."
(As an aside, that joke is the only reason to do this. The entire system was mined out long before humans learned to use Element Zero to initiate a jump from Charon Station, the relay in the Kuiper Belt.)
Also outside of Earth, the Moon or Mars is there anything interesting in the other stellar bodies in the solar system, in Trek that is, especially since you can't launch probes in game without a specific trigger the obvious joke involving 7th planet of the solar system wouldn't work (unless Cryptic added a probe launching prompt just for that joke).
Mass Effect 2 did that one already. In that game, you fire probes into planets to mine their resources. EDI, your onboard computer, announces each one - "Firing probe", "Probe launched", that sort of thing.
If you fly to the seventh planet in Sol system and try to fire probes, EDI asks if you're sure. If you insist, she replies, "Really, Shepard?" Command one more time, and she sighs and says in a resigned voice, "Probing Uranus."
(As an aside, that joke is the only reason to do this. The entire system was mined out long before humans learned to use Element Zero to initiate a jump from Charon Station, the relay in the Kuiper Belt.)
Yeah I know that however my point was that besides that joke there's not really any real reason to Uranus into the game places you can visit as far as I know there isn't really anything of interest in there.
They could always add things around the other planets.
IIRC, no bases around Saturn were ever mentioned in canon either. But the game mentions there are shuttles going there indeed, as Rattler pointed out.
Unless things like these require CBS approval, I don't see why they couldn't make their own creations - mining bases in the Asteroid Belt, colonies on Titan, Enceladus and Europa, a Dyson swarm builder on Mercury
Keep in mind, the only reason other potentially interesting places in the Sol system are scarcely mentioned in older canon - and humanity's presence limited to Mars, the Moon and Venus - is because science in the real world didn't have the clues we have today about them. Our real world knowledge about the system has advanced considerably since the 60's and 90's.
not to mention the one thing every suggestion for the game needs to consider... the cost needs to be recouped SOMEHOW.
Aside from this, while there are a lot of us that would love to have it, most players want to get in and out of the mission quickly. Look at the now broken/removed docking sequence for ESD. Back on release you have to take the time to fly close, open doors, and fly in. It didn't get fixed because the impatient few were loudest because they skipped off the side coming in at full impulse.
I DO however think Cryptc or who ever owns them now, can build in some of the expanded worlds and cities. By adding them to new episodes or TFOs. The key is us quiet lovers of lore and immersion, get louder than the murder hobos.
Comments
I would love if they added Cardassia, made Andoria useful, added Ferenginar and other planets. But I am not sure what I want to see on Mars—the shadow that people once thought looked like a face? I think STO could use new places and systems—but I am not sure a solar-system simulator is what the game needs.
> Probably not? It would be cool I guess. But the sector travel is unrealisticly fast. Real stars are just way way bigger than you can have in the game. Unless you had instances for each planet, I don’t think the engine could even do it without it being a really poor facsimile. Remember Jupiter is so far away you can only see it as a Star from earth. The solar system has a circumference of two light years. That is a lot of empty space between planets. Now let’s imagine you had an instance for each planet. What if you wanted to see the moon? Do you need an instance for each moon too?
>
> I would love if they added Cardassia, made Andoria useful, added Ferenginar and other planets. But I am not sure what I want to see on Mars—the shadow that people once thought looked like a face? I think STO could use new places and systems—but I am not sure a solar-system simulator is what the game needs.
Separate instances could work. We already have that on Defera: you get to explore different locations of the same planet by pressing a different button when you're in the system.
The fleet bases have something similar. One button press and you can visit whichever other holding you want.
Even if choices would need to be made as to how many instances and locations you'd include, adding a few would be a good start. Jupiter has a huge facility, Mars has cities, as has the moon, Venus is terraformed and inhabited too I think? Those would be logical choices to start with.
If you think about it, we don't get to see a lot of cities and large bases, considering humanity has colonised many worlds and is part of an union that spans hundreds of them. The biggest one is probably Kobali Prime, which has little to do with humanity or the Federation.
I therefore support this idea. The Sol system, and other worlds indeed like Andoria, need to feel more like they're part of a family of interstellar civilisations.
We only get ship interiors because they are used in missions, and then we do not get to use them as a social map afterwards. A lot of things had to happen for vast social maps with no actual purpose being added to the game - and if so, there are many places still missing from the game that'd make more sense to be explored. Tellar, Andoria, the Orion honeworld, Gornar...
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Now I'm having nostalgic flashbacks to the first days when I messed around with the astronomy sandbox program named "Celestia."
Probably because of case "units not to scale" in astrometics so those would actually be visible.
Also outside of Earth, the Moon or Mars is there anything interesting in the other stellar bodies in the solar system, in Trek that is, especially since you can't launch probes in game without a specific trigger the obvious joke involving 7th planet of the solar system wouldn't work (unless Cryptic added a probe launching prompt just for that joke).
I fly a Deimos... so A TARGET! "Ensign Fire the Really Really Big Gun!"
That still falls under the category of "multiple instanced maps". Doesn't address the issues I brought up.
Well... there's Jupiter Station, and I think there's a facility out by Saturn based on the overheard PA call on ESD.
If you fly to the seventh planet in Sol system and try to fire probes, EDI asks if you're sure. If you insist, she replies, "Really, Shepard?" Command one more time, and she sighs and says in a resigned voice, "Probing Uranus."
(As an aside, that joke is the only reason to do this. The entire system was mined out long before humans learned to use Element Zero to initiate a jump from Charon Station, the relay in the Kuiper Belt.)
Yeah I know that however my point was that besides that joke there's not really any real reason to Uranus into the game places you can visit as far as I know there isn't really anything of interest in there.
IIRC, no bases around Saturn were ever mentioned in canon either. But the game mentions there are shuttles going there indeed, as Rattler pointed out.
Unless things like these require CBS approval, I don't see why they couldn't make their own creations - mining bases in the Asteroid Belt, colonies on Titan, Enceladus and Europa, a Dyson swarm builder on Mercury
Keep in mind, the only reason other potentially interesting places in the Sol system are scarcely mentioned in older canon - and humanity's presence limited to Mars, the Moon and Venus - is because science in the real world didn't have the clues we have today about them. Our real world knowledge about the system has advanced considerably since the 60's and 90's.
Aside from this, while there are a lot of us that would love to have it, most players want to get in and out of the mission quickly. Look at the now broken/removed docking sequence for ESD. Back on release you have to take the time to fly close, open doors, and fly in. It didn't get fixed because the impatient few were loudest because they skipped off the side coming in at full impulse.
I DO however think Cryptc or who ever owns them now, can build in some of the expanded worlds and cities. By adding them to new episodes or TFOs. The key is us quiet lovers of lore and immersion, get louder than the murder hobos.
Cryptic is still the Developer. Its just that the people over Cryptic now have people over THEM.