test content
What is the Arc Client?
Install Arc

exit interviews...

keepcalmchiveonkeepcalmchiveon Member Posts: 4,292 Arc User
this closure got me to thinking about how different people see things:
Sorry, but this does amount to an "I quit" thread. Doesn't matter if there is a claim of "being forced", the result is still the same, complete with what appears to be a rant about it.

You're more than welcome to hang out with us here on the forums until you can upgrade, but you don't need to announce to the universe that you're upset about it. Ultimately it doesn't help anyone.

**via rattler in a closed thread

now, lets get the elephant moved out first...yes, he mentioned win7 vs win10 and that he was being pushed out. ok...now that that is out of the way...

he also mentioned several other things that people overlooked. now, i get it, he started with the OS req's and that set the tone, but he made valid arguments reasons in other aspects that others have expressed about.

no, this is not to beat the dead horse about the OS change, but more so about what determines an "i quit" thread vs an "exit interview" (my use of terminology) thread?

doesnt cryptic want to know why people are choosing to step away? yeah yeah, millions of players and losing one is no big deal...i get it. but one turns into two, and so on.

i for one find threads that offer insight as to why a person has decided to call it done, informative. i like being able to know what reasons they give, and yes, many are just rants, but even in those rants, are reasons.

is cyrptic so above itself, that people cant express why anymore?

curious.
Post edited by baddmoonrizin on
«1

Comments

  • shrimphead2015shrimphead2015 Member Posts: 536 Arc User
    I think maybe one of the reasons the moderators get very cautious about what could be a "I quit" thread is maybe they are worried that it could turn into a pile on where anyone with a minor or major gripe about the game will start ranting and then it turns into a "STO IS TRASH" thread. That's just my theory anyway.
    "There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    In my experience here and on other game forums, "I quit" threads often erupt into flame wars with a sprinkling of "I can haz ur stuffs?" type remarks thrown in, and I imagine that's why most official forums don't allow them.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    Someone who cares enough to start an "I quit" thread really isn't a representative sample of players, most of whom just walk away because it is no longer fun for them.

    The reasons given are valid for that person, but it doesn't say anything about the 99% who just walk away. If I change the bread or pickles I buy at the store I don't write a letter to let the other brand know that Dillies have a crisper crunch and a little less garlic :)

    That, and the ensuing flamewars between people who agree and disagree about those person-specific reasons to leave.
  • This content has been removed.
  • faelon#8433 faelon Member Posts: 358 Arc User
    There are times when an Exit Interview is informative and may highlight a subtle problem that the game runners missed. This isn't really one of them. They know exactly who is playing on what OS/Hardware. These tools lie in their databases. They can see which accounts that were playing on now obscoleted hardware/OS have failed to return or reactivate after 30, 60. 90 days. This is easy data for them to see. And yes they know they will likely lose a small handful of players to this. But they really don't have much choice. This is the nature of running a Live Game over many years vs a standalone single player game. Once the OS and Hardware Manufacturers stop providing support for the sunset Operating Systems and Hardware they don't have much choice. Their tools are locked into the current environments. To do otherwise would essentially require them to develop program maintain and fully support in house a custom legacy build of DirectX 9 and 10. Which is not something they have the resources or desire to get involved in.
  • This content has been removed.
  • This content has been removed.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    It really was an 'I quit' thread: a sheer endless summation of what the poster thought had gone wrong with the game over the years, culminating in a sad bidding us adieu (with a bit of an odd twist of saying it was 'forced' nonetheless).

    Here's where I had to chuckle,

    "... they'll lose perhaps a third, maybe even half of their population to this Windows 10 requirement."

    Likely only a handful of people. Twenty, tops. And even then, they likely figure "People who haven't upgraded their systems in like 10 years, are likely not going to be the big ingame spenders anyway."

    I kinda like the guy who wrote his story. Always been decent on the forum; but yeah, it was an 'I quit' thread.

    /inb4 the lock.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    reyan01 wrote: »
    meimeitoo wrote: »
    It really was an 'I quit' thread: a sheer endless summation of what the poster thought had gone wrong with the game over the years, culminating in a sad bidding us adieu (with a bit of an odd twist of saying it was 'forced' nonetheless).

    Here's where I had to chuckle,

    "... they'll lose perhaps a third, maybe even half of their population to this Windows 10 requirement."

    Likely only a handful of people. Twenty, tops. And even then, they likely figure "People who haven't upgraded their systems in like 10 years, are likely not going to be the big ingame spenders anyway."

    I kinda like the guy who wrote his story. Always been decent on the forum; but yeah, it was an 'I quit' thread.

    /inb4 the lock.

    Its a pity really; whilst I have nothing to say with regard to the Windows 7 matter (and feel everything that needed to be said regarding that matter has been said) I did agree with the comments that were made regarding the direction the game has taken in recent years.


    For me it's been more about the excessive greed, and not making bridges any more and such things. And it really is sad that, even when these matters are not closed down, they rarely ever listen (except to the sound of our wallets opening). Not so much on my end any more, these days.
    3lsZz0w.jpg
  • angrytargangrytarg Member Posts: 11,008 Arc User
    Maybe discussions like this can take place on reddit. On the official forums sich topics tend to get closed. Nobody likes negative feedback, it's the reason STOs community manager doesn't frequent the forums any more. But on a third party platform the topics remain and a debate can take place.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    reyan01 wrote: »
    angrytarg wrote: »
    Maybe discussions like this can take place on reddit. On the official forums sich topics tend to get closed. Nobody likes negative feedback, it's the reason STOs community manager doesn't frequent the forums any more. But on a third party platform the topics remain and a debate can take place.

    Yeah... so rather than seek feedback (and you have to take the positive AND the negative) he/they would rather just avoid the truth. Sorry, but that's pretty pathetic.


    Yeah, that's silly. It's a CM's job to relay sentiments/issues/whatnot from the community back to the Devs (and, conversely, to inform us about things we need to know). I can only hope this is done objectively, and not with the intent of disregarding alleged 'negative feedback.'

    Also, 'negative' has a very judgemental connotation. In general, a seller likes to hear from a customer who is not satisfied even, for whatever reason: it allows them to make a better product, and helps the customer have a better product experience.
    3lsZz0w.jpg
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited February 2022
    reyan01 wrote: »
    angrytarg wrote: »
    Maybe discussions like this can take place on reddit. On the official forums sich topics tend to get closed. Nobody likes negative feedback, it's the reason STOs community manager doesn't frequent the forums any more. But on a third party platform the topics remain and a debate can take place.

    Yeah... so rather than seek feedback (and you have to take the positive AND the negative) he/they would rather just avoid the truth. Sorry, but that's pretty pathetic.

    If it was constructive negative feedback then I'd agree, but people here and on Reddit often take things WAY too far so I honestly don't blame Kael for being less active. I mean seriously, when the endeavor reroll change happened someone on here actually said they wanted someone to cut the brake line on someone's car! No one should have to deal with comments like that over changes made to a video game.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • xarynn2058xarynn2058 Member Posts: 158 Arc User
    edited February 2022
    I think the problem is that while feedback may form part of an "I quit" (call it what it is) post. It's a bit late, and rather moot given the poster's expressed intend to no longer make use of the game. Any feedback should really have been provided long before it reaches an "I quit" stage.

    Frankly citing grievances under the pretence of feedback at that point is little more than grandstanding.
    S1J6m8B.jpg
  • edited February 2022
    This content has been removed.
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    edited February 2022
    The mods do allow criticism, and many (most?) of the threads are full of it. I do it myself often enough, though I also try to say when Cryptic gets things right or be understanding when the thing I don't like has a reason.

    A person is allowed to raise as many different issues as they'd like, as long as it's done at least semi-politely.

    The line is crossed when you tack on the "I quit because:" to those issues. The closed thread (or better, a set of threads to discuss points separately) would have remained open without that.
  • edited February 2022
    This content has been removed.
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    The line is crossed when you tack on the "I quit because:" to those issues. The closed thread (or better, a set of threads to discuss points separately) would have remained open without that.

    how is a line crossed by being honest admitting ones removal from the game?

    Already mentioned:
    - Forum rules violation
    - Flamebait / flamewars

    Just my opinion:

    It turns a discussion about an issue into a demand or blaming. "You made me quit because X" is a different discussion from "Please change X"
  • edited February 2022
    This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I'll just be the jerk to say it because someone has to..

    If you are quitting anyway.. no one cares what you think. I have quit many games because I was unhappy with the direction they were taking, I just uninstalled the game, cancelled my sub (if applicable) and played something else.

    Cryptic wants feedback in the form of suggestions from active players, that's why you never see suggestion threads locked (unless they devolve into flame wars) but shots on the way out the door always get locked.

    Frankly, I'm cool with this policy. If you're going to quit.. quit and shut up about it. No one cares why you're leaving.
    Insert witty signature line here.
  • This content has been removed.
  • This content has been removed.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    I'll just be the jerk to say it because someone has to..

    If you are quitting anyway.. no one cares what you think. I have quit many games because I was unhappy with the direction they were taking, I just uninstalled the game, cancelled my sub (if applicable) and played something else.

    Cryptic wants feedback in the form of suggestions from active players, that's why you never see suggestion threads locked (unless they devolve into flame wars) but shots on the way out the door always get locked.

    Frankly, I'm cool with this policy. If you're going to quit.. quit and shut up about it. No one cares why you're leaving.
    to the bold italics above...i have to also admit it appears as if cryptic doesnt either, about a lot of things.

    Is not that they don't care, they simply can only do so much with the resources and budget they have.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Just to be clear, I have no issue with active players giving critical feedback. In fact, one thing that I find most lacking in this game is a dialogue between players and developers. Players feel ignored, they turn hostile, and developers ignore because people are 'too mean.' We're in a vicious circle that's not very easy to break and that's a shame.
    Insert witty signature line here.
  • This content has been removed.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    may i ask why at times people defend this company with such vigor but not those that have legit bugs that need/should be fixed?

    I complain just as often as I defend. Should those bugs be fixed? Yes. Is it ridiculous that some bugs have existed for years without being addressed? Absolutely. But at the end of the day despite record profits the dev team itself is small and can only accomplish so much in a given timeframe, so they need to prioritize things based on how game breaking something is, how many players it affects, how long it will take to fix, etc, and fit what they can into their schedule while they're also developing new stuff at the same time.

    If the devs had the time and manpower to fix everything I'm certain they would, the people who don't care are those at PWE who set the budget for the team. Now that Cryptic is part of Gearbox I HOPE the budget will increase so that they can hire more devs and get this stuff taken care of, but there's no guarantee that that will happen.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • This content has been removed.
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    edited February 2022
    On fixing bugs:

    I'm an application software developer (not at Cryptic). We have a bug and feature tracking system, and each developer has a long list of work items ordered by priority. We work on the top ones first, and the lower-priority ones once the more important bug and feature tickets are resolved.

    It is by priority though, not by the age of the issue. New features are added and new bugs are found, and if they are a higher priority then old bugs and features get pushed down. For a low priority bug or feature that can mean it stays unhandled in the work queue for years.

    So Cryptic is not the only company with unfixed bugs going back years. It's us, and EA's SWTOR team, and WoW's devs, and Microsoft, and pretty much everybody.

    I'm not posting this to excuse Cryptic, just to explain why it happens. We fix and add what we must, then fix and add what else we can in the time we have, all based on priorities set by management.

    It is true that adding more developers means more work gets done, both new features and bug fixes. But even then if the new person is a server database person that won't help fix art bugs, and an artist won't help clear out the PC client work queue.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    And that's why everyone should have at least basic familiarity with their work environment codebase - specialization is for insects and orcs.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    And that's why everyone should have at least basic familiarity with their work environment codebase - specialization is for insects and orcs.​​

    It would be unreasonable to expect an environment artist to fix a programming issue, or a systems dev to fix a uniform clipping issue.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    On fixing bugs:

    I'm an application software developer (not at Cryptic). We have a bug and feature tracking system, and each developer has a long list of work items ordered by priority. We work on the top ones first, and the lower-priority ones once the more important bug and feature tickets are resolved.

    It is by priority though, not by the age of the issue. New features are added and new bugs are found, and if they are a higher priority then old bugs and features get pushed down. For a low priority bug or feature that can mean it stays unhandled in the work queue for years.

    So Cryptic is not the only company with unfixed bugs going back years. It's us, and EA's SWTOR team, and WoW's devs, and Microsoft, and pretty much everybody.

    I'm not posting this to excuse Cryptic, just to explain why it happens. We fix and add what we must, then fix and add what else we can in the time we have, all based on priorities set by management.

    It is true that adding more developers means more work gets done, both new features and bug fixes. But even then if the new person is a server database person that won't help fix art bugs, and an artist won't help clear out the PC client work queue.

    That is all very understandable.

    But at the same time, if bugs get pushed down the list for years, you either need to hire more people or stop/slow down releasing new things so you can at least stop the bug list from growing.

    Letting (serious) issues persist for years just isn't acceptable in my opinion. If that happens because there is such a large imbalance in the game's labour division that bug fixing cannot possibly keep up with releasing things, then that needs to be addressed.
This discussion has been closed.