Simply cause you can still at least see the Starbase in Quonos orbit, even if you can no longer see the Ship Yards near Praxis.
I mean everyone
the revisions to the Interior of the Ship Yards they made.
The Ship Yards that used to be near Praxis are now completely
invisible.
╘ So makes it hard for some to know where to go to see the beam in point.
╘ Because sometimes if you don't warp in close to Praxis, but closer to the Starbase, or the opposite end it's trickier.
Comments
Still it's funny I saw your post, cause just before I noticed a thread you commented on in Console. Though on going back I see you were commenting on the Luxury Cruiser on both PC & Console.
Still always nice to see a new or interesting avatar, with a name you've not recognized before.
Perhaps you can help explain it a bit more detail about the Starbase!
╘ or the Fleet Klingon Starbase.
@chrian
Perhaps I should clarify, the beam to is still present, the problem is Ship Yard's aren't shown there since House United on 5/25. So if they moved it to where Starbase had been, which is the beam out point now, I'm surprised they didn't move the Beam in Location as well.
My guess about the Fleet Starbase is however, that if you stand in the Center of the Transporter at the Klingon Starbase you have to almost stand beside the Transport Operation to get the beam out button. The Federation Starbase you can speak to Transporter Operator while on the Padd, you can't do that at the Klingon Starbase.
Still I hope that was what he refers to...
Still it was very nice to see a DEV reply. So Thank You!
Like this
there's a station like this at exit point that looks like it could be the shipyard that's missing but it's not intractable.
Hopefully that's helps QA confirm, and DEVs to find a fix for two seperate issues!
This PS4 crash/bug has been happening since the new "remodeled" Qo'noS was released during the Klingon Recruitment Event. I really hope they fix it. It's a coin flip whenever you enter Qo'noS First City whether you get a blue screen or not. It's especially egregious when you have missions in Qo'noS First City, such as the first few tutorial/beginner missions. I've reported it over and over, and I hope others have as well, but who knows if they look at the PlayStation "report problem" reports. I'd post videos of it happening, but the Share function/recording is reset when the game gets a blue screen.
As for the Klingon Fleet Starbase transporter, I'll work on getting a video uploaded, as I don't have access to the YouTube account tied to the PlayStation account I'm playing on (it's my husband's).
Here is a video I made on the KDF Fleet Starbase Transporter issue. The transporter prompt doesn't show when we stand on the transporter pad. We have to stand off to the side.
https://www.youtube.com/watch?v=3v7T4IZflIY
From what I can tell, and am trying to show in the video, the "plexiglass" screen on the transporter computer seems to be blocking "line of effect/sight" to talk to the transporter officer. I move slowly along the side to show that the ability to transport out of the starbase disappears once the plexiglass gets in the way. The transporter computers in front of the transporter officers on Qo'noS, Qo'noS Shipyard, Earth Spacedock, and Federation Fleet Starbases don't have the plexiglass. So maybe that's the reason it's not working properly on the KDF Fleet Starbase?
https://youtu.be/2ExaB5j3jbE
In the video, I show that once the wall gets in between the player and transporter officer, the option to transport is gone. I even turn around and pull up the "action menu" to show that it's not line of sight, since the ability to choose to transport out still pops up when not facing the transporter officer. But once there's an obstacle between the player and transporter officer, no more ability to transport out. I tested the other transporter pad in the same pad areas against the walls, but since there is still an unbroken line of effect between the two characters, the option to transport out is still available.
So please, remove the plexiglass from the KDF Starbase Transporter Officer's console/terminal? And there will be one less quality of life issue to deal with. ^_^
Also, here's the video I made of the thread title's problem with the Qo'noS Shipyard location. I reported it back in May in the PlayStation Bug Forum, but since the issue has gotten attention here, I'll link the video here in case it helps the Developers see in motion what's going on.
https://youtu.be/S_pt6zx2jV0