The title is a question that I truly wonder about.
I see fleet members and sadly even leaders flying around in TFO's as if they have no clue as to what they need to be doing in the TFO in order to finish it in a timely manner as well as completing the objectives. Many players seem to think that killing enemies is all they need to do but in fact there are things that have to be done if you want to complete the TFO successfully.
When players appear to not have any idea what they are doing it looks bad on the fleet that they represent, in my opinion.
So I ask again, are you Fleet Admirals and Founding members of fleets actually leading? Or are you just controlling the fleet?
If you are a leader then it's up to you to try to help your members improve their game and knowledge of the game. This is just my opinion but all supposed fleet leaders should know how to correctly complete TFO's as they were designed to be completed.
I have yet to find a TFO that is not easy to complete when the team knows what they are doing, they are all much more fun and easier to do when the team is knowledgeable.
I'm asking ALL Fleet Admirals and leaders to be a true leader and make your fleet stronger by helping your members learn how to not look like a noob in TFO's. Help them with ship builds too, and anything else they need help with.
That's all I have to say for now, not trying to bash anyone or create a huge debate.
Thanks for reading,
FA Tibs ~ StarFleet Omega Force
First off, not all fleets revolve around doing TFO's.
Secondly all this sounds like "You're not playing/doing things the way I think they should be done, so therefor it's wrong" and that's just not an argument that has any weight. Also, its not your place to be telling other fleets how they conduct themselves.
First off, not all fleets revolve around doing TFO's.
Secondly all this sounds like "You're not playing/doing things the way I think they should be done, so therefor it's wrong" and that's just not an argument that has any weight. Also, its not your place to be telling other fleets how they conduct themselves.
Basically, stay in your lane bud.
Wow dude, lay off the caffeine or whatever it is that you're on. I stated many times that it is my opinion, which I have a right to have. I didn't "tell" anyone to do anything.
Stay in your lane pal.
If you have a opinion and do not want it challenged stay off the forums.... That is my opinion
I see another has been triggered, nothing to say about the topic, just want to bash my opinion. Funny.
You are apparently one of the Fleet "Controllers" I refer too. Is it too much of a challenge to be a leader?
TFO's are designed, not by me, by game developers and are designed to be completed in certain ways, not my ways.
All I was asking in my OP is that leaders help their members learn how to do them as they are designed to be done. Too much to ask?
Sorry if I offended anyone with my OP, but I will not be attacked without retaliation.
Stay on the original topic or do not comment.
What if your fleets purpose is to simply annoy people not playing the way you prefer. I don't like TFOs I tell my friends to go mess em up. Its more fun.
What if your fleets purpose is to simply annoy people not playing the way you prefer. I don't like TFOs I tell my friends to go mess em up. Its more fun.
I know some fleets do not care much about TFO's and I'm not trying to make you or anyone else care more than they do. My OP would not apply to you and your fleet, I assumed people would recognize that the OP may not apply to their fleet. My fault.
I guess maybe I have assumed too much, as westmetals points out and maybe I do expect fleet leaders to actively help the members that they recruited into their fleet. I can see how people would view it that way.
But, in actuality for me it's just a matter of talking to fleet members and sharing knowledge. If you're a fleet leader then you've played enough to know what to do in most of the popular TFO's. AS for the new TFO that's only 9 days old, I learned what to do in it the first time I ran it, didn't you? I mean, the NPC's are guiding us through it.......
Leaders don't have to write up guides and such, you're correct about that. But StarFleet Omega Force goes even further. We use Discord voice chat, free for fleet members, and we are currently working on tutorials for many aspects of the game.
There are bad performing players everywhere. People who will fly to a base without carrying a bomb in Tzenkethi front (like, what are you going to do there without a bomb?). Or those wasting everyone's time by engaging the Lukara - instead of beating the timer by destroying the shipyards quickly.
I don't see why fleet leaders should be better than this. They could simply be true leaders of the people, being just as incompetent and not elitist at all.
There are bad performing players everywhere. People who will fly to a base without carrying a bomb in Tzenkethi front (like, what are you going to do there without a bomb?). Or those wasting everyone's time by engaging the Lukara - instead of beating the timer by destroying the shipyards quickly.
I don't see why fleet leaders should be better than this. They could simply be true leaders of the people, being just as incompetent and not elitist at all.
You're right of course. But the fleet leaders that do care and have invested years into the fleet they are in might care, maybe not, but I do care and I want the fleet to be strong in ship and character as well as knowledge. I also realize that not everyone feels the same way.
Just trying to encourage fleet leaders to help their members and themselves by learning the basics at least.
I do agree with your statement.
Ok, I disagree, but I am not going to come at you with a flame thrower. I appreciate that you stated it was your opinion and didn't present it like you know best and everyone has to meet your standards. Kudos for that.
On the actual topic, I have to agree with most that I don't see a correlation between leading a fleet and in game knowledge or skill. I am not sure why leading a fleet would mean you should know every TFO backward and forward and be some type of elite player. The job of Fleet Leaders is pretty much bound to the fleet itself and those roles vary depending on the fleet. The Fleet I am in for example, the leadership makes sure the fleet is welcoming, appoints officers to help others in the fleet and make sure the Fleet Chat is civil, they slot projects for those that need them (the fleet is maxed out, so this is pretty much done just to help people) and make sure that we have the provisions for people to get what they need. I am privledged enough to be an officer in the fleet and it's made very clear by our fleet founder that he wants things to be friendly and accessible. I could not care less how good or bad he is at a TFO, he's a great guy and the fleet is awesome. Yes, we have other fleet leaders like one of the more well known posters here that is hands down one of the games best players, but we have made it clear that is not a requirement for the fleet.. nor should it be.
I understand your opinion, but disagree. While I personally would like to see any player take time to understand TFO objectives and structure, I simply don't equate that with position in a fleet. The two are completely unrelated in my opinion. If I fly in a TFO with our fleet leader and out perform him.. should that make me the fleet leader?
Ok, I disagree, but I am not going to come at you with a flame thrower. I appreciate that you stated it was your opinion and didn't present it like you know best and everyone has to meet your standards. Kudos for that.
On the actual topic, I have to agree with most that I don't see a correlation between leading a fleet and in game knowledge or skill. I am not sure why leading a fleet would mean you should know every TFO backward and forward and be some type of elite player. The job of Fleet Leaders is pretty much bound to the fleet itself and those roles vary depending on the fleet. The Fleet I am in for example, the leadership makes sure the fleet is welcoming, appoints officers to help others in the fleet and make sure the Fleet Chat is civil, they slot projects for those that need them (the fleet is maxed out, so this is pretty much done just to help people) and make sure that we have the provisions for people to get what they need. I am privledged enough to be an officer in the fleet and it's made very clear by our fleet founder that he wants things to be friendly and accessible. I could not care less how good or bad he is at a TFO, he's a great guy and the fleet is awesome. Yes, we have other fleet leaders like one of the more well known posters here that is hands down one of the games best players, but we have made it clear that is not a requirement for the fleet.. nor should it be.
I understand your opinion, but disagree. While I personally would like to see any player take time to understand TFO objectives and structure, I simply don't equate that with position in a fleet. The two are completely unrelated in my opinion. If I fly in a TFO with our fleet leader and out perform him.. should that make me the fleet leader?
I would hope not.
Thank you for your open mindedness and understanding!
But please don't misunderstand this one thing
you should know every TFO backward and forward and be some type of elite player.
I never said that at all. But the popular TFO's should be very well know by anyone that has played enough to have run them at least a few times. Most of them are guided by the mission npc and not hard to learn unless the player can't read or hear. And I don't see why a fleet can't be friendly and welcoming as well as willing to help their members learn and become more knowledgeable, that is the ones that are willing to do so. I have fleet officers and co-leaders as well. There are also a lot of lone wolves in the fleet that just want to do their own thing, and that's all good.
Again, not trying to force anything, just hate to see a huge fleet being represented in a random TFO by a player that clearly has no idea what they are doing.
What if your fleets purpose is to simply annoy people not playing the way you prefer. I don't like TFOs I tell my friends to go mess em up. Its more fun.
I know some fleets do not care much about TFO's and I'm not trying to make you or anyone else care more than they do. My OP would not apply to you and your fleet, I assumed people would recognize that the OP may not apply to their fleet. My fault.
I guess maybe I have assumed too much, as westmetals points out and maybe I do expect fleet leaders to actively help the members that they recruited into their fleet. I can see how people would view it that way.
But, in actuality for me it's just a matter of talking to fleet members and sharing knowledge. If you're a fleet leader then you've played enough to know what to do in most of the popular TFO's. AS for the new TFO that's only 9 days old, I learned what to do in it the first time I ran it, didn't you? I mean, the NPC's are guiding us through it.......
Leaders don't have to write up guides and such, you're correct about that. But StarFleet Omega Force goes even further. We use Discord voice chat, free for fleet members, and we are currently working on tutorials for many aspects of the game.
Again your assuming "fleet leaders" start a fleet for the reasons your suggesting. The game has RP fleets PVP fleets fleets Troll fleets and collections of old friends... there are probably 100s of reasons for fleets to exist. Going forth and besting TFOs may be top of mind for some... but not most.
IF players don't know how to play TFOs... its not up to their fleet leaders to teach them. Man your fleet sounds like a pill.
It might just be me I'm not trying to assume either but if I join a fleet in a video game I don't want to be preached at about how to play right. Man doing TFOs wrong is so much more fun... you can't take that experience from people. lol
I really hope Cryptic keeps it up and starts adding more TFOs that can be messed with some more fail conditions would be icing.
Again, not trying to force anything, just hate to see a huge fleet being represented in a random TFO by a player that clearly has no idea what they are doing.
then why dont you PM them and offer advice?
What makes you think I haven't tried that at times? I've seen people respond in a positive way and that's good.
And I was not only referring to the new TFO, there are TFO's that have been around for as long as I've been playing STO that so many do not seem to know at all even now.
Should I assume that every time I run a TFO I'm teamed with new players or players that never play that tfo until they teamed random with me?
The game at this point socially has never changed so its just evolves from no toilets to lots of toilets. Then over time these toilets get clogged and no one wants to fix them. So then people try to find a working toilet but so hard because they can't find out from other people because they are closed off from one another.
So then you have this guy trying to sell plungers and then selling legendary plungers but you can't have them unless you pay the price of a million plungers for that one plunger and then say you buy this plunger and unclog your toilet no one else will know that you want them to TRIBBLE in it because you can't find anything to talk to.
Then because they don't make anything worth drinking or eating you can't use the toilet so there is no one to lead your toilet of prophecy and the cost of plungers just keeps going up and up and even further up than you ever thought up could ever go.
In all seriousness its been a good decade almost since Fleet system was touched and the chat system along with LFG has never been changed ever! So yeah doing anything to attempt to revive fleets would not only be interesting but kind of the only thing that will really help this game. Plus you know like battlezones for instance in what war movie have you ever watched where all the enemies are just standing around on a console waiting to be killed and then the action scenes never have interaction bars.
Yeah the game has become that boring that I expect to have a full team of people who don't know what they are doing and don't care to know or either just want to afk because they can be beaten by mechanics that are from toddler toys. At this point I think I might just go play some facebook games they don't require me to buy any plungers.
If you have a opinion and do not want it challenged stay off the forums.... That is my opinion
I see another has been triggered, nothing to say about the topic, just want to bash my opinion. Funny.
You are apparently one of the Fleet "Controllers" I refer too. Is it too much of a challenge to be a leader?
TFO's are designed, not by me, by game developers and are designed to be completed in certain ways, not my ways.
All I was asking in my OP is that leaders help their members learn how to do them as they are designed to be done. Too much to ask?
Sorry if I offended anyone with my OP, but I will not be attacked without retaliation.
Stay on the original topic or do not comment.
lol the one triggered is you, you talk about not assuming about what you said, but then you make a personal attack on me because I stated a FACT. You might not like it but if you are going to post something on a public forum you should prepare to have it challenged and not resort to personal insults
I would have to say I am happy I am not in your fleet.
In all seriousness its been a good decade almost since Fleet system was touched and the chat system along with LFG has never been changed ever! So yeah doing anything to attempt to revive fleets would not only be interesting but kind of the only thing that will really help this game. Plus you know like battlezones for instance in what war movie have you ever watched where all the enemies are just standing around on a console waiting to be killed and then the action scenes never have interaction bars.
Yeah the game has become that boring that I expect to have a full team of people who don't know what they are doing and don't care to know or either just want to afk because they can be beaten by mechanics that are from toddler toys. At this point I think I might just go play some facebook games they don't require me to buy any plungers.
Honestly, if that's how players feel about the game and if being afk during tfo's and such is what they do instead of being bored then I have to wonder about the mental capacity and stability of those players. Why even play? Go do something productive or more fun for you, is what I'd say to those players.
This is a perfect opportunity for people of like minds to unite! It is a simple theory, play where you have fun.
I have always tried to improve players as much as they want to improve, but I also know that there are those who wish to not improve. Our armada is dedicated to this method (offering fleets where you play your play style, but still have access to great people. Diversify and conquer!
Original Poster, let’s get together and bash some heads, plays as teams, finish maps fast and make all kind of resources!
Thanks for the opinions, I don't mind having my opinion challenged but it's funny that those who say that I'm "assuming" things are also making an assumption. And some of you really do read more into what is said that what is necessary and make invalid accusations.
Just because I stated that it is my opinion and that I would like to see something happen a particular way does not mean that I am trying to force anyone to do anything. It probably just wishful thinking, not me trying force children to play a certain way.
Ok, I disagree, but I am not going to come at you with a flame thrower. I appreciate that you stated it was your opinion and didn't present it like you know best and everyone has to meet your standards. Kudos for that.
On the actual topic, I have to agree with most that I don't see a correlation between leading a fleet and in game knowledge or skill. I am not sure why leading a fleet would mean you should know every TFO backward and forward and be some type of elite player. The job of Fleet Leaders is pretty much bound to the fleet itself and those roles vary depending on the fleet. The Fleet I am in for example, the leadership makes sure the fleet is welcoming, appoints officers to help others in the fleet and make sure the Fleet Chat is civil, they slot projects for those that need them (the fleet is maxed out, so this is pretty much done just to help people) and make sure that we have the provisions for people to get what they need. I am privledged enough to be an officer in the fleet and it's made very clear by our fleet founder that he wants things to be friendly and accessible. I could not care less how good or bad he is at a TFO, he's a great guy and the fleet is awesome. Yes, we have other fleet leaders like one of the more well known posters here that is hands down one of the games best players, but we have made it clear that is not a requirement for the fleet.. nor should it be.
I understand your opinion, but disagree. While I personally would like to see any player take time to understand TFO objectives and structure, I simply don't equate that with position in a fleet. The two are completely unrelated in my opinion. If I fly in a TFO with our fleet leader and out perform him.. should that make me the fleet leader?
I would hope not.
Yup, this is very recognisable.
I've been an officer and, later, fleet leader for years. My reponsibilities are thus to ensure that the fleet is working - so ensuring that projects are running when necessary, new players are recruited and informed of how things working within the fleet, making sure the chat stays family friendly.
What players are doing in the game itself, is their business. Fleets aren't all that important to play the game, so there's little reason to equate being a fleet leader with being an exemplary player.
With all that being said, I do understand the OP's frustration with players doing random things that don't help finish the mission at all. The examples of Tzenkethi Front and To Hell with Honour are just two things I see very frequently.
This is a perfect opportunity for people of like minds to unite! It is a simple theory, play where you have fun.
I have always tried to improve players as much as they want to improve, but I also know that there are those who wish to not improve. Our armada is dedicated to this method (offering fleets where you play your play style, but still have access to great people. Diversify and conquer!
Original Poster, let’s get together and bash some heads, plays as teams, finish maps fast and make all kind of resources!
rattler2Member, Star Trek Online ModeratorPosts: 58,588Community Moderator
@darpink I think the issue is HOW you started this thread, implying that Fleet Leaders should have done X, Y, and Z on day one or should have been far more prepared...
Its the general tone you took. Don't forget that text doesn't always convey intent. Its words on a screen. No sound to convey that you're not being hostile.
We've got all kinds of fleets, ranging from hardcore to casual (which my fleet falls under) and even just exists for RP.
And the new TFO is just that. New. People are still learning it. I've run it almost every day myself so far, and while I have figured it out, some either haven't, have issues knowing where to go, or something else.
My cohort above did a great job summarizing the key issues with why folks took issue to how you started this thread. Since I am a fleet leader myself, I'm going to chime in here as well. I will be speaking from my experience as a fleet leader and Armada leader of a 13 fleet armada, or 18 if you count our KDF fleets, and also speaking as a guild/fleet leader in other games since 04'. Please understand that I am not bashing you in any way with what I am about to say as this is meant to be 2 adults having an honest and frank discussion.
Your first bit reads to me as someone who is not a fleet leader themselves, or has minimal experience in leading fleets. The first thing you need to understand is that the fleet members and fleet leaders are all human, and none of them perfect. Each person has their own life outside of the game, be it super exciting or dreadfully dull. As a fleet leader I try to stay ahead of things so I can be prepared to help my fleet should they need it. Due to life occurring outside of the game, sometimes I'm not able to stay ahead of things as I would like, and my members have to fill me and help me get caught up. Not because I don't care, but because real life always comes first. If it takes me a bit longer to get acquainted with new content or something I've never done before, then that's just how it is. Not to mention this TFO is only about 9 days old. You can't expect people to be experts over night. For a fleet to be healthy, and a fleet leader to be effective, that's something that members and leadership alike must remember, you're dealing with people. Sometimes it goes smoothly, and sometimes you wish you could shove each other out an airlock.
Another thing you need to understand is that not all fleets have the same goals or operate the same way. Not all fleets are built around TFOs and missions. Some fleets go hardcore, and some fleets are more casual. For my own fleet I would put us in the middle of that spectrum. Sometimes we like to push the boundaries of what we can do, sometimes we just want to blast things and don't care about anything else.
In my fleet, most of the members are either active/retired military, active/retired police or other law enforcement, or civilians like myself that grew up around folks like that. In fact at least one man in every generation of my family going back to the US Civil War has been some form of military or law enforcement. Because most of us have either served in some way, or have always been around those kinds of people in my case, we tend to operate more militaristic than alot of other fleets. We're normally laid back and rarely do I ever pull the fleet admiral card. However when it comes time to get stuff done, we buckle down and get it done. If need be I'm not above pulling fleet rank in those situations. If I'm not the one leading our group for whatever reason, then we will defer to the person in our crew who we chose to lead the mission. If someone wants to learn and improve themselves, we will help them so long as they're willing to learn and showing improvements. If they refuse to learn and get better, then I have no time for that. Which is why to this day there is a member of my armada that I will never take into a Battle of Korfez even though he's begged me for years to do so. Guy has refused to learn and get better and I'm not going to waste my time, my fleet's time, or his, and nevermind the bugs in Korfez on top of all that. I will help folks as long as they're willing to learn and improve, including throwing them into the proverbial water and letting them sink or swim when the time is right. At the same time however, I'm not going to hold someone's hand forever either. I expect that at some point each of my members is able to stand on their own 2 feet and be able to contribute to any team they're part of. They don't have to be top of the charts in the team, but they do have to pull their own weight. If I don't know something, I will either find out for said member, or send them to someone I trust who does know. It's also incumbent on fleet members to do a bit of research on their own from time to time as well as I'm not a human encylopedia.
For some people, my fleet wouldn't be a good fit, just as I wouldn't fit in with some other fleets out there. Some may think my crew and the way we operate is too rigid, and I may think some of them are too lax. Different strokes for different folks. Doesn't automatically make one fleet or the other right or wrong simply for difference in operating standards and procedure. If folks s in my fleet have ideas on how to improve things, they're always welcome to let me know, and if it works out we'll roll with it. Fleets are generally a give and take as well. Once I've done my job, it's on the members to sink or swim.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
I've been playing for a decade on PC and run a casual fleet (since 2013). We play as we want to, with no expectations outside of no trolling and no afk'ing. It's a simple premise that works and the harmony is consistent.
In saying that, I relay information about upcoming content, help out newcomers (even those not in my fleet) and manage the fleet and that is it. I no longer have the time to devote to giving a play-by-play for everything that comes out, although I do give the XB fleet I'm in a head's-up too.
The OP is absolutely an unrealistic expectation, because that's not the intent of the Fleet System. Expecting ALL Fleet Leaders to be informed of absolutely everything, then train EVERYONE is not fun, nor should it be expected. There is no 'job description' ANYWHERE for that.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Comments
Secondly all this sounds like "You're not playing/doing things the way I think they should be done, so therefor it's wrong" and that's just not an argument that has any weight. Also, its not your place to be telling other fleets how they conduct themselves.
Basically, stay in your lane bud.
Wow dude, lay off the caffeine or whatever it is that you're on. I stated many times that it is my opinion, which I have a right to have. I didn't "tell" anyone to do anything.
Stay in your lane pal.
I see another has been triggered, nothing to say about the topic, just want to bash my opinion. Funny.
You are apparently one of the Fleet "Controllers" I refer too. Is it too much of a challenge to be a leader?
TFO's are designed, not by me, by game developers and are designed to be completed in certain ways, not my ways.
All I was asking in my OP is that leaders help their members learn how to do them as they are designed to be done. Too much to ask?
Sorry if I offended anyone with my OP, but I will not be attacked without retaliation.
Stay on the original topic or do not comment.
I know some fleets do not care much about TFO's and I'm not trying to make you or anyone else care more than they do. My OP would not apply to you and your fleet, I assumed people would recognize that the OP may not apply to their fleet. My fault.
I guess maybe I have assumed too much, as westmetals points out and maybe I do expect fleet leaders to actively help the members that they recruited into their fleet. I can see how people would view it that way.
But, in actuality for me it's just a matter of talking to fleet members and sharing knowledge. If you're a fleet leader then you've played enough to know what to do in most of the popular TFO's. AS for the new TFO that's only 9 days old, I learned what to do in it the first time I ran it, didn't you? I mean, the NPC's are guiding us through it.......
Leaders don't have to write up guides and such, you're correct about that. But StarFleet Omega Force goes even further. We use Discord voice chat, free for fleet members, and we are currently working on tutorials for many aspects of the game.
I don't see why fleet leaders should be better than this. They could simply be true leaders of the people, being just as incompetent and not elitist at all.
You're right of course. But the fleet leaders that do care and have invested years into the fleet they are in might care, maybe not, but I do care and I want the fleet to be strong in ship and character as well as knowledge. I also realize that not everyone feels the same way.
Just trying to encourage fleet leaders to help their members and themselves by learning the basics at least.
I do agree with your statement.
On the actual topic, I have to agree with most that I don't see a correlation between leading a fleet and in game knowledge or skill. I am not sure why leading a fleet would mean you should know every TFO backward and forward and be some type of elite player. The job of Fleet Leaders is pretty much bound to the fleet itself and those roles vary depending on the fleet. The Fleet I am in for example, the leadership makes sure the fleet is welcoming, appoints officers to help others in the fleet and make sure the Fleet Chat is civil, they slot projects for those that need them (the fleet is maxed out, so this is pretty much done just to help people) and make sure that we have the provisions for people to get what they need. I am privledged enough to be an officer in the fleet and it's made very clear by our fleet founder that he wants things to be friendly and accessible. I could not care less how good or bad he is at a TFO, he's a great guy and the fleet is awesome. Yes, we have other fleet leaders like one of the more well known posters here that is hands down one of the games best players, but we have made it clear that is not a requirement for the fleet.. nor should it be.
I understand your opinion, but disagree. While I personally would like to see any player take time to understand TFO objectives and structure, I simply don't equate that with position in a fleet. The two are completely unrelated in my opinion. If I fly in a TFO with our fleet leader and out perform him.. should that make me the fleet leader?
I would hope not.
Thank you for your open mindedness and understanding!
But please don't misunderstand this one thing I never said that at all. But the popular TFO's should be very well know by anyone that has played enough to have run them at least a few times. Most of them are guided by the mission npc and not hard to learn unless the player can't read or hear. And I don't see why a fleet can't be friendly and welcoming as well as willing to help their members learn and become more knowledgeable, that is the ones that are willing to do so. I have fleet officers and co-leaders as well. There are also a lot of lone wolves in the fleet that just want to do their own thing, and that's all good.
Again, not trying to force anything, just hate to see a huge fleet being represented in a random TFO by a player that clearly has no idea what they are doing.
I'm in two large, old, causal fleets where no one expects the leaders to do anything besides slot fleet projects and promote people.
Again your assuming "fleet leaders" start a fleet for the reasons your suggesting. The game has RP fleets PVP fleets fleets Troll fleets and collections of old friends... there are probably 100s of reasons for fleets to exist. Going forth and besting TFOs may be top of mind for some... but not most.
IF players don't know how to play TFOs... its not up to their fleet leaders to teach them. Man your fleet sounds like a pill.
It might just be me I'm not trying to assume either but if I join a fleet in a video game I don't want to be preached at about how to play right. Man doing TFOs wrong is so much more fun... you can't take that experience from people. lol
I really hope Cryptic keeps it up and starts adding more TFOs that can be messed with some more fail conditions would be icing.
What makes you think I haven't tried that at times? I've seen people respond in a positive way and that's good.
And I was not only referring to the new TFO, there are TFO's that have been around for as long as I've been playing STO that so many do not seem to know at all even now.
Should I assume that every time I run a TFO I'm teamed with new players or players that never play that tfo until they teamed random with me?
So then you have this guy trying to sell plungers and then selling legendary plungers but you can't have them unless you pay the price of a million plungers for that one plunger and then say you buy this plunger and unclog your toilet no one else will know that you want them to TRIBBLE in it because you can't find anything to talk to.
Then because they don't make anything worth drinking or eating you can't use the toilet so there is no one to lead your toilet of prophecy and the cost of plungers just keeps going up and up and even further up than you ever thought up could ever go.
In all seriousness its been a good decade almost since Fleet system was touched and the chat system along with LFG has never been changed ever! So yeah doing anything to attempt to revive fleets would not only be interesting but kind of the only thing that will really help this game. Plus you know like battlezones for instance in what war movie have you ever watched where all the enemies are just standing around on a console waiting to be killed and then the action scenes never have interaction bars.
Yeah the game has become that boring that I expect to have a full team of people who don't know what they are doing and don't care to know or either just want to afk because they can be beaten by mechanics that are from toddler toys. At this point I think I might just go play some facebook games they don't require me to buy any plungers.
lol the one triggered is you, you talk about not assuming about what you said, but then you make a personal attack on me because I stated a FACT. You might not like it but if you are going to post something on a public forum you should prepare to have it challenged and not resort to personal insults
I would have to say I am happy I am not in your fleet.
Honestly, if that's how players feel about the game and if being afk during tfo's and such is what they do instead of being bored then I have to wonder about the mental capacity and stability of those players. Why even play? Go do something productive or more fun for you, is what I'd say to those players.
I have always tried to improve players as much as they want to improve, but I also know that there are those who wish to not improve. Our armada is dedicated to this method (offering fleets where you play your play style, but still have access to great people. Diversify and conquer!
Original Poster, let’s get together and bash some heads, plays as teams, finish maps fast and make all kind of resources!
Spectre Captain
Just because I stated that it is my opinion and that I would like to see something happen a particular way does not mean that I am trying to force anyone to do anything. It probably just wishful thinking, not me trying force children to play a certain way.
Yup, this is very recognisable.
I've been an officer and, later, fleet leader for years. My reponsibilities are thus to ensure that the fleet is working - so ensuring that projects are running when necessary, new players are recruited and informed of how things working within the fleet, making sure the chat stays family friendly.
What players are doing in the game itself, is their business. Fleets aren't all that important to play the game, so there's little reason to equate being a fleet leader with being an exemplary player.
With all that being said, I do understand the OP's frustration with players doing random things that don't help finish the mission at all. The examples of Tzenkethi Front and To Hell with Honour are just two things I see very frequently.
Absolutely!
Its the general tone you took. Don't forget that text doesn't always convey intent. Its words on a screen. No sound to convey that you're not being hostile.
We've got all kinds of fleets, ranging from hardcore to casual (which my fleet falls under) and even just exists for RP.
And the new TFO is just that. New. People are still learning it. I've run it almost every day myself so far, and while I have figured it out, some either haven't, have issues knowing where to go, or something else.
Your first bit reads to me as someone who is not a fleet leader themselves, or has minimal experience in leading fleets. The first thing you need to understand is that the fleet members and fleet leaders are all human, and none of them perfect. Each person has their own life outside of the game, be it super exciting or dreadfully dull. As a fleet leader I try to stay ahead of things so I can be prepared to help my fleet should they need it. Due to life occurring outside of the game, sometimes I'm not able to stay ahead of things as I would like, and my members have to fill me and help me get caught up. Not because I don't care, but because real life always comes first. If it takes me a bit longer to get acquainted with new content or something I've never done before, then that's just how it is. Not to mention this TFO is only about 9 days old. You can't expect people to be experts over night. For a fleet to be healthy, and a fleet leader to be effective, that's something that members and leadership alike must remember, you're dealing with people. Sometimes it goes smoothly, and sometimes you wish you could shove each other out an airlock.
Another thing you need to understand is that not all fleets have the same goals or operate the same way. Not all fleets are built around TFOs and missions. Some fleets go hardcore, and some fleets are more casual. For my own fleet I would put us in the middle of that spectrum. Sometimes we like to push the boundaries of what we can do, sometimes we just want to blast things and don't care about anything else.
In my fleet, most of the members are either active/retired military, active/retired police or other law enforcement, or civilians like myself that grew up around folks like that. In fact at least one man in every generation of my family going back to the US Civil War has been some form of military or law enforcement. Because most of us have either served in some way, or have always been around those kinds of people in my case, we tend to operate more militaristic than alot of other fleets. We're normally laid back and rarely do I ever pull the fleet admiral card. However when it comes time to get stuff done, we buckle down and get it done. If need be I'm not above pulling fleet rank in those situations. If I'm not the one leading our group for whatever reason, then we will defer to the person in our crew who we chose to lead the mission. If someone wants to learn and improve themselves, we will help them so long as they're willing to learn and showing improvements. If they refuse to learn and get better, then I have no time for that. Which is why to this day there is a member of my armada that I will never take into a Battle of Korfez even though he's begged me for years to do so. Guy has refused to learn and get better and I'm not going to waste my time, my fleet's time, or his, and nevermind the bugs in Korfez on top of all that. I will help folks as long as they're willing to learn and improve, including throwing them into the proverbial water and letting them sink or swim when the time is right. At the same time however, I'm not going to hold someone's hand forever either. I expect that at some point each of my members is able to stand on their own 2 feet and be able to contribute to any team they're part of. They don't have to be top of the charts in the team, but they do have to pull their own weight. If I don't know something, I will either find out for said member, or send them to someone I trust who does know. It's also incumbent on fleet members to do a bit of research on their own from time to time as well as I'm not a human encylopedia.
For some people, my fleet wouldn't be a good fit, just as I wouldn't fit in with some other fleets out there. Some may think my crew and the way we operate is too rigid, and I may think some of them are too lax. Different strokes for different folks. Doesn't automatically make one fleet or the other right or wrong simply for difference in operating standards and procedure. If folks s in my fleet have ideas on how to improve things, they're always welcome to let me know, and if it works out we'll roll with it. Fleets are generally a give and take as well. Once I've done my job, it's on the members to sink or swim.
Star Trek Online volunteer Community Moderator
I've been playing for a decade on PC and run a casual fleet (since 2013). We play as we want to, with no expectations outside of no trolling and no afk'ing. It's a simple premise that works and the harmony is consistent.
In saying that, I relay information about upcoming content, help out newcomers (even those not in my fleet) and manage the fleet and that is it. I no longer have the time to devote to giving a play-by-play for everything that comes out, although I do give the XB fleet I'm in a head's-up too.
The OP is absolutely an unrealistic expectation, because that's not the intent of the Fleet System. Expecting ALL Fleet Leaders to be informed of absolutely everything, then train EVERYONE is not fun, nor should it be expected. There is no 'job description' ANYWHERE for that.