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Did anyone else find the new episode boring?

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    saurializardsaurializard Member Posts: 4,395 Arc User
    -The Temporal Cold War arcs were, as the name states, a cold war mostly of tactical espionage mission rather then a full blown direct war.
    I'm not sure one side taking over the equivalent of the Temporal UN HQ, killing various operatives, killing historical figures in the past, allying with the nutzis to alter Earth history, allying with a civilization that annihilated many UNIVERSES, etc. would classify the conflict as a Cold War.
    It was at first, but it quickly escalated, and due to how time travel works, it can be argued it both always and never started.

    Heck, in Discovery S3, they even finally call it the Temporal War(s).

    And even in STO, the Battle of Procyon V has some seriously high stakes for the entire galaxy.
    #TASforSTO
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Heck, in Discovery S3, they even finally call it the Temporal War(s).

    There's also an episode of Enterprise, I believe it's even the WW2 time travel episode you referenced, where Daniels states that the Temporal Cold War had finally boiled over into a full scale war.
    Lifetime Subscriber since Beta
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    scorpwanna#3529 scorpwanna Member Posts: 227 Arc User
    Long, boring, with no good reward. Will not be replaying these ever!
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    saurializardsaurializard Member Posts: 4,395 Arc User
    edited May 2021
    The Temporal Cold War was the sending agents into the past to kill various historical figures an in attempt to alter history, and other factions sending agents into the past to stop them. It was war via temporal proxy, much like the real world Cold War was war via proxy pitting nations in a certain region of the world against each other.
    They targeted the Federation members themselves in an attempt to prevent its formation, especially Earth. I'm pretty sure this classifies as a full-scale war, not even a proxy. Unless you consider attacking an organization before it has existed is not technically attacking it, even if the goal is explicitly to wipe it out.
    And the attack on New Khtiomer constituted a single terrorist attack. Its like saying 9/11 was a war by itself.
    ... Errr, I'm not sure how to reply to that but... seriously?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    Maybe we should avoid comparing a storyline in a game with something that killed thousands of people in a single afternoon and then boiled over into a war that costed countless more lives, including those of children, uhm? FFS.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Ok so there are at least 3 possible paths from here:

    1: debate the semantics of what is or is not technically a "war"

    2: debate whether it is appropriate or not to use specific RL incidents/tragedies in comparison to video game stuff

    3: discuss whether the current design of mission combat (waves & timers) is good or not

    I'm up for #3 if anyone is interested. Although I guess I've already said how I feel about it :p

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    I didn't find them boring, per se... more like extremely luckluster, but then again I hate this entire story line. And it's conclusion offers nothing worthwhile.
    The combat sections, while minimally acceptable because it's a supposed "war", were in most cases just filler content of the old and bored "wave after wave after wave on a silent timer" mechanic that I could sincerely do without.

    All in all, I'm glad to be done with it and the only good thing that came out of it is that we're finally rid of J'mpok.
    Everything else was just unnecessary.

    I mean no disrespect at all, but when people complain about 'time-gates', they are utterly wrong. Time-gates are everywhere....wages, journey times etc. Holding out for 20 minutes against wave after wave of enemies because the Enterprise can't get there any faster is 'reality'. Yes, they could program X number of enemies, but in this game, where 1 ship can wipe out an entire armada, whilst everyone else goes for a brew', still does not make a ship arrive faster than it's stated time. You need to understand the actual concept AND context of why they are used.

    Even worse are those who AFK because it's a time-gate....failure conditions should 100% be brought back!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    faelon#8433 faelon Member Posts: 358 Arc User
    There was one thing that "bothered" me at the end in a more funny way, especially considering the context of the scene.
    20210526014653_1.png?raw=1
    All I could think of in this scene where Klingons shout "SoS! SoS!" after they find J'mpok's body at the feet of L'Rell and J'Ula after the two traded their big-TRIBBLE knife was:
    https://www.youtube.com/watch?v=iNApvajlIx8

    Yeah that was the utter low point for me. It had the feel of the "And then everybody clapped" Meme regarding bad self insert fanfic. (Which is almost unintentionally ironic considering the whole "Mary Sue" term was coined from an atrociously bad Self Insert Star Trek Fanfic)
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    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited May 2021
    leemwatson wrote: »
    I didn't find them boring, per se... more like extremely luckluster, but then again I hate this entire story line. And it's conclusion offers nothing worthwhile.
    The combat sections, while minimally acceptable because it's a supposed "war", were in most cases just filler content of the old and bored "wave after wave after wave on a silent timer" mechanic that I could sincerely do without.

    All in all, I'm glad to be done with it and the only good thing that came out of it is that we're finally rid of J'mpok.
    Everything else was just unnecessary.

    I mean no disrespect at all, but when people complain about 'time-gates', they are utterly wrong. Time-gates are everywhere....wages, journey times etc. Holding out for 20 minutes against wave after wave of enemies because the Enterprise can't get there any faster is 'reality'. Yes, they could program X number of enemies, but in this game, where 1 ship can wipe out an entire armada, whilst everyone else goes for a brew', still does not make a ship arrive faster than it's stated time. You need to understand the actual concept AND context of why they are used.

    Even worse are those who AFK because it's a time-gate....failure conditions should 100% be brought back!

    I mean no disrespect either, but I don't see "time-gates" mentioned anywhere in my post, so I'd like to know how "filler content" in your mind translated to that. And I sure as hell didn't mention anything about people going "AFK because it's a time-gate" or how it's good that failure conditions are not in place. So please, kindly refrain from putting words in my mouth and possibly derailing the thread.

    More to the point ahead, I agree with your #3 @thegrandnagus1. Let's see if we can keep this discussion on topic.
    Just as it happens with STFs, this way of story telling - if you can even call it that - is nothing more than a way to make people stay longer in the game to, once again, fluff the metrics up... no matter how some will try and make it a case of "more balanced" for everyone.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
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    tommydog#4752 tommydog Member Posts: 11 Arc User
    yes i found the entire last two arcs except the two mirror Lily ground episodes to be so terribly boring, i am just so happy this is finally over. The entire year of the klingon has been a huge let down. I wasn't expecting much but I was expecting a KDF Legendary Pack equal to the Federation version. So yeah, I agree with OP. Very boring.
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    leemwatson wrote: »
    I didn't find them boring, per se... more like extremely luckluster, but then again I hate this entire story line. And it's conclusion offers nothing worthwhile.
    The combat sections, while minimally acceptable because it's a supposed "war", were in most cases just filler content of the old and bored "wave after wave after wave on a silent timer" mechanic that I could sincerely do without.

    All in all, I'm glad to be done with it and the only good thing that came out of it is that we're finally rid of J'mpok.
    Everything else was just unnecessary.

    I mean no disrespect at all, but when people complain about 'time-gates', they are utterly wrong. Time-gates are everywhere....wages, journey times etc. Holding out for 20 minutes against wave after wave of enemies because the Enterprise can't get there any faster is 'reality'. Yes, they could program X number of enemies, but in this game, where 1 ship can wipe out an entire armada, whilst everyone else goes for a brew', still does not make a ship arrive faster than it's stated time. You need to understand the actual concept AND context of why they are used.

    Even worse are those who AFK because it's a time-gate....failure conditions should 100% be brought back!

    I mean no disrespect either, but I don't see "time-gates" mentioned anywhere in my post, so I'd like to know how "filler content" in your mind translated to that. And I sure as hell didn't mention anything about people going "AFK because it's a time-gate" or how it's good that failure conditions are not in place. So please, kindly refrain from putting words in my mouth and possibly derailing the thread.

    More to the point ahead, I agree with your #3 @thegrandnagus1. Let's see if we can keep this discussion on topic.
    Just as it happens with STFs, this way of story telling - if you can even call it that - is nothing more than a way to make people stay longer in the game to, once again, fluff the metrics up... no matter how some will try and make it a case of "more balanced" for everyone.

    Extremely sorry....I clicked on the wrong post to quote!! :lol:
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    kayajay wrote: »
    I literally just finished playing "Warriors Of The Empire"...and I don't know why. It was space battle, after space battle, after space battle. When I was beaming over boarding parties, I wanted to be one of those parties! It was dull, monotonous and I'm sorry, but I am comparing it to the episodes that came before.

    The reason I started playing STO a decade ago is that I saw the advert for "Boldly They Rode" (and why that's been hidden away is still beyond me). It was terrific, with a fantastic story and balanced game-play. The Solanae episodes were too and Delta Rising.

    I don't want to slag off the people writing these episodes, but the quality isn't matching what came before. I don't want to just pound away at Elachi, not being able to close the rifts when they start hitting me and not feel that I've achieved (or enjoyed) anything after.

    I want a great episode that I want to replay right away and okay, maybe for the next choice of rewards, which is so great that I want all of them! Where's a new four piece set or two different traits, or just something that makes it worthwhile?

    I might seriously be in the minority, but I was expecting more from a Klingon oriented arc.

    Isn't it obvious...they don't really care anymore, or aren't allowed to...since Andre took over the game has been all about maximizing profit and minimizing effort. These missions and tfos are all about being time sinks now, nothing more.
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    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    I didn't find them boring, per se... more like extremely luckluster, but then again I hate this entire story line. And it's conclusion offers nothing worthwhile.
    The combat sections, while minimally acceptable because it's a supposed "war", were in most cases just filler content of the old and bored "wave after wave after wave on a silent timer" mechanic that I could sincerely do without.

    All in all, I'm glad to be done with it and the only good thing that came out of it is that we're finally rid of J'mpok.
    Everything else was just unnecessary.

    I mean no disrespect at all, but when people complain about 'time-gates', they are utterly wrong. Time-gates are everywhere....wages, journey times etc. Holding out for 20 minutes against wave after wave of enemies because the Enterprise can't get there any faster is 'reality'. Yes, they could program X number of enemies, but in this game, where 1 ship can wipe out an entire armada, whilst everyone else goes for a brew', still does not make a ship arrive faster than it's stated time. You need to understand the actual concept AND context of why they are used.

    Even worse are those who AFK because it's a time-gate....failure conditions should 100% be brought back!

    I mean no disrespect either, but I don't see "time-gates" mentioned anywhere in my post, so I'd like to know how "filler content" in your mind translated to that. And I sure as hell didn't mention anything about people going "AFK because it's a time-gate" or how it's good that failure conditions are not in place. So please, kindly refrain from putting words in my mouth and possibly derailing the thread.

    More to the point ahead, I agree with your #3 @thegrandnagus1. Let's see if we can keep this discussion on topic.
    Just as it happens with STFs, this way of story telling - if you can even call it that - is nothing more than a way to make people stay longer in the game to, once again, fluff the metrics up... no matter how some will try and make it a case of "more balanced" for everyone.

    Extremely sorry....I clicked on the wrong post to quote!! :lol:

    Eh, no worries :P
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
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    smokebaileysmokebailey Member Posts: 4,665 Arc User
    I liked that the quests were long.

    Being someone who played rpg's back in the day, and stuff like Runescape, I WELCOME long quests.
    dvZq2Aj.jpg
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    kayajaykayajay Member Posts: 1,990 Arc User
    I liked that the quests were long.

    Being someone who played rpg's back in the day, and stuff like Runescape, I WELCOME long quests.

    Oh, I love a long game...with variety! The retired Dominion episodes, Kobali Harry, etc. If I were to time them, then they'd probably take a while, but you don't notice when you enjoy them. These...they were just so samey.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Long quests are often good if they draw the player in and engage them into the storyline so there's a desire to see what happens next.

    But longwinded ones, that pad the length with various timegates, generally not so much. STO's missions tend to fall into this second category.
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    gonaliusgonalius Member Posts: 893 Arc User
    The first episode I found boring. It was just a string of patrols mashed together. Same thing happened a few episodes back. The second wasn't boring, but it was... Underwhelming. We're storming the Klingon homeworld! And it was less interesting than a scrap on Generic Planet ~2345. It should have had more Oomph! With moments of badassery by supporting Klingon NPC's. Also, more Worf.
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    The second mission, this grand finale, was much better than the first. As much as I did not like this storyline, this mission did wrap it up well. I think the actual combat was more interesting, not just because it didn't seem to have endless wave mechanics, except for the final boss fight.

    That final fight was actually a good use of wave mechanics, where it wasn't really used to waste your time, but to distract you from the boss and doing what you needed to do there. The previous mission tried something similar, but doing what you needed to do there was clearly just based on waiting for a timer.

    I still can't stand J'ula, and I still have no idea why I should care about L'rel.

    Finally, the bomb threat hanging over the planet was ludicrous as described in game. I know it comes from ST:D and I can't say how well it was done there, so this may be somewhat due to how the show did it, but I find the concept of this bomb still being a threat nonsensical at best, while also knowing how long it has supposedly been there. And it is STO's fault for bringing it up into the plot. It would have made more sense if it was a rift weapon of last resort.

    As a side note, I did like the way Martok recalled an encounter with Nog. Definitely one of the best scenes I remember of Nog. It felt appropriate, fitting the scene in game as opposed to some random "hey remember this?"
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    mithrosnomoremithrosnomore Member Posts: 390 Arc User
    edited May 2021
    What I have played of it so far has been, at times, excruciatingly bad.

    Things might get a little spoiler-y, but I think anyone too concerned by that should not be looking here anyway, so here I go...

    I play a Federation character. Okay, sure, I have a Klingon and a Romulan, but they mostly collect dust. They aren't level capped or even close. So as far as I am concerned, I play Fed and that's it.

    So why I am neck-deep in Klingon politics? I get that there is an alliance, and any major developments affecting one member could affect the alliance as a whole, but this is an internal Klingon matter. The alliance would be watching, but to actively involve themselves?

    And I am apparently not alone. After all, the Enterprise shows up during a mission and they seem all cool with the way things are going, so the official Federation position seems to be "Support the Coup" without actually doing too much to support the coup, which only serves to make things worse.
    At the very least I have not yet gotten any calls from Starfleet telling me to cease and desist, so yeah, they are cool with it.

    Also, you remember Day of the Dove? The TOS episode? Where that one Klingon said that only a fool fights in a burning house?

    Apparently that is a thing that every Klingon tries to reference at least once a day since I have heard that and variations o fthat several times through these episodes, and pretty sure multiple times during some of them.

    Also something about remaining Klingon. Personally? Don't care. Not only do I not wish to remain Klingon, but I have never been Klingon. Remember? Federation, and an Andorian. But by gosh, a whole lot of people I have run into here have remained Klingon, because the Klingons have said so. Many times.

    Also, that one thing Klingons say? You know the word... Q'apla?

    Why do I say it? It's like the writers heard some Klingon say it and now they break it out as some nerd-rep badge of honor.

    "Not sure about this chapter, Joe. What do you think I could do to punch it up a little?"
    "Why, that's easy Tom. Have all the characters say 'Q'apla!' more often."

    The ONLY characters that should be saying that are either Klingons (including Fed-aligned Klingons) or Klingon-aligned characters.


    Another thing I really hated was that I have spent a lot of time over the years fine-tuning my gear and my appearance for my captain. A LOT of time. My captain is my character. He is my key to entry into this world.

    So why am I being forced to play this Klingon I have zero love for?
    I wouldn't care for it if it was Captain Kirk I was playing, and I mean William Shatner TOS Kirk. I wouldn't like it if it was Spock. But some random Klingon lady?

    That is fine for some games. Someone wants to make a game where players play as Kirk or Picard or whoever? Fine. But this is not that.
    Do not make me play someone I do not care about. It takes interest away from the story and the game as a whole. And as far as this game goes, it should be assumed that the only characters the players care about are their captains and away team.

    I can handle not having my away team. Not my favorite thing, but okay in small bits.
    I could deal with some inventive story where I had to play as the different members of my away team to each accomplish a task that was part of a larger job, being led remotely by my Captain that is holding everything down at some central location, but that's it.

    Playing as that Klingon lady? I just wanted to get it over with as quickly as possible, and while I can not say exactly how long that was, it felt way too long.

    The Excalbian stuff? When can someone show more imagination that "Holodeck gone bad" story content? And that is all that this was. Somehow the Excalbians make things and those things move beyond the control of their creators (even though the Excalbians have far more control over the existence of those things that they create... A time-travelling Iconian should have not been some great shock because it wasn't a real Iconian any more than it was really Abraham Lincoln.

    Cryptic has fallen too in love with their guest-stars. While yeah, sure, okay, I guess it's neat to get the actual actors to reprise their roles here, the player characters are supposed to be the stars. I have been a lackey here. A complete underling, taking orders from people that are not only not in my chain of command but that do not even outrank me.

    Yes Seven of Nine. Whatever you say ma'am.
    As you command J'ula. Q'apla! (because we can never forget to Q'apla all Klingons).
    Leonard Nimoy was a disembodied voice explaining the state of the galaxy and then had a few lines in a mission. Spock. One of the two most influential characters the franchise ever had.

    Now I have some "not even the real Burnham" telling me what I have to do (instead of doing it herself... An earlier mission with pre-Picard 7 of 9 had the same flaw) but the Excalbians have decided that she gets to continue existing because... Uhmmm, well, because. Guess we get to look forward to her being smarter than everyone else in the future.

    And, last thing for now, I played two Cryptic games this week. In one of them I went to Hell to rescue a lost soul and the other one was Neverwinter.

    Mysticism in Trek needs to remain mysterious and waaaaay over there on the edges of the world.
    Fighting the Klingon Devil for the soul of someone that someone else said was a great choice as a replacement chancellor does nothing to immerse me in the world.

    The entire magic mushroom kingdom stuff that has appeared with Disco content is bad enough. To now be travelling to Klingon Hell to save a lost soul is just not good.


    But I get that Cryptic may be getting pressure from CBS. I mean, Disco ratings were garbage when it aired on commercial television and they can claim that it's because sooo many people had already watched it on all-access, but if that was really the case then why dump all-access and start a new streaming service?
    If the current Trek is so great, why are there few to no toys, games, and models using these new characters, settings, and designs?

    That's probably why I was gone for so long, and while I will probably be checking out again before too long.

    Oh, and yeah, one more thing.... TRIBBLE.*

    If that word was censored on the forums then why was it put into a mission in-game?

    Swearing doesn't make Trek cool or edgy any more than graphic violence does. It drags it down.

    *Funny thing... After initially being replaced with tribble, after editing the word itself is now appearing in my post. Wonder if I will get a warning.

  • Options
    zateron#9297 zateron Member Posts: 92 Arc User
    kayajay wrote: »
    I literally just finished playing "Warriors Of The Empire"...and I don't know why. It was space battle, after space battle, after space battle. When I was beaming over boarding parties, I wanted to be one of those parties! It was dull, monotonous and I'm sorry, but I am comparing it to the episodes that came before.

    The reason I started playing STO a decade ago is that I saw the advert for "Boldly They Rode" (and why that's been hidden away is still beyond me). It was terrific, with a fantastic story and balanced game-play. The Solanae episodes were too and Delta Rising.

    I don't want to slag off the people writing these episodes, but the quality isn't matching what came before. I don't want to just pound away at Elachi, not being able to close the rifts when they start hitting me and not feel that I've achieved (or enjoyed) anything after.

    I want a great episode that I want to replay right away and okay, maybe for the next choice of rewards, which is so great that I want all of them! Where's a new four piece set or two different traits, or just something that makes it worthwhile?

    I might seriously be in the minority, but I was expecting more from a Klingon oriented arc.


    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    I ABSOLUTELY HATED THE NEW EPISODES!!!!!!!!!!!!! I NOW HATE STO FOR BEING VOID OF ANYTHING NEW OF DIFFERENT FROM THE HUGE CALOGUE OF EPISODES AND TFOs THAT ARE ALL THE SAME STUFF OVER AND OVER AND OVER AND OVER!!!!!!!

    I don't care anymore if this looks bad, because they're lacking any ability to create anything that's truly different or inspirational. Constant onslaughts ground & space, and do it over and over, until it is finally DONE.... This is proof of how much of my life I've wasted on a game that can seemingly NEVER get better.
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    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    ... snip...

    I understand your frustration, but the only thing I can say is this: welcome to the experience of *every* person playing the joined storylines as a non Federation character.
    They have the means to tailor the experience depending on your faction/alliegance, if not your race, and they simply refuse because... reasons.

    Maybe one good thing will come out of this TRIBBLE of a storyline, and people will finally understand what many of us means when we say that all non-Federation factions have been ignored since their creation.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • Options
    kayajaykayajay Member Posts: 1,990 Arc User
    ... snip...

    I understand your frustration, but the only thing I can say is this: welcome to the experience of *every* person playing the joined storylines as a non Federation character.
    They have the means to tailor the experience depending on your faction/alliegance, if not your race, and they simply refuse because... reasons.

    Maybe one good thing will come out of this TRIBBLE of a storyline, and people will finally understand what many of us means when we say that all non-Federation factions have been ignored since their creation.

    I can still remember my disappointment at having to choose a faction with my first Rommy Toon. Would it have been so awful for the Romulans to just stay neutral?
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    paradox#7391 paradox Member Posts: 1,780 Arc User
    ... snip...

    I understand your frustration, but the only thing I can say is this: welcome to the experience of *every* person playing the joined storylines as a non Federation character.
    They have the means to tailor the experience depending on your faction/alliegance, if not your race, and they simply refuse because... reasons.

    Maybe one good thing will come out of this TRIBBLE of a storyline, and people will finally understand what many of us means when we say that all non-Federation factions have been ignored since their creation.

    Part of the reason why my Romulan joined the KDF, he didn't like the direction D'Tan was leading their people down, we're not the Federation D'Tan, we're refusing to help your reunification and want our Star Empire back, even if that means raiding ESD with the Klingons.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I played the first one today. It was way too long - over an hour. I do not have that kind of time. There was an obvious point where it should have been split into another episode. Then you can have two 30 minute episodes. Players complain about not enough episodes. Well, they could have doubled their output right there.

    For me the idea and story of the episode was fine. It was simply too long.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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