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Did anyone else find the new episode boring?

kayajaykayajay Member Posts: 1,990 Arc User
I literally just finished playing "Warriors Of The Empire"...and I don't know why. It was space battle, after space battle, after space battle. When I was beaming over boarding parties, I wanted to be one of those parties! It was dull, monotonous and I'm sorry, but I am comparing it to the episodes that came before.

The reason I started playing STO a decade ago is that I saw the advert for "Boldly They Rode" (and why that's been hidden away is still beyond me). It was terrific, with a fantastic story and balanced game-play. The Solanae episodes were too and Delta Rising.

I don't want to slag off the people writing these episodes, but the quality isn't matching what came before. I don't want to just pound away at Elachi, not being able to close the rifts when they start hitting me and not feel that I've achieved (or enjoyed) anything after.

I want a great episode that I want to replay right away and okay, maybe for the next choice of rewards, which is so great that I want all of them! Where's a new four piece set or two different traits, or just something that makes it worthwhile?

I might seriously be in the minority, but I was expecting more from a Klingon oriented arc.
Post edited by baddmoonrizin on
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Comments

  • questeriusquesterius Member Posts: 8,505 Arc User
    Only had to restart the episode in the first city because the Akaar bit did not launch correctly (where you have to scan his transporter signal). Other than that it was not too difficult.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • discojer2#5455 discojer2 Member Posts: 40 Arc User
    The problem is that J'ula is basically the hero of the recent arc. It's her story. We're just spectators.

    It's like an episode that is a back door pilot for something else, like that Gary 7 episode of TOS
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  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    Essentially Cryptic is tied into CBS, the CBS content is locked behind a stream wall, there has been little engagement by customers, CBS & Paramount and a few others are locked over future content. There is no future content for the foreseeable future.

    Basically enough people are not buying what CBS chose to sell the way they chose to sell it. Cryptic went into a defensive mode just as they realized the most revenue.

    Cryptic can't fully control those factors. Cryptic has decided to go with a blame the customers mentality where we expect content. No real content is forthcoming. They had a record year but have no plans to build content.

    This is not my opinion. It's fact based on their own announcements.

    Like Star Trek Online? Buy tourist collectibles. That's the game.
  • xarynn2058xarynn2058 Member Posts: 158 Arc User
    Both of the episodes went ok, Martok playing Space Marine was amusing.
    As was Madran proving some people are too unlucky to die!

    The rest played out roughly how I expected though probably the harshest fight was the Disciples, they hit like a truck.

    The Great Hall fight was an improvement over past "boss fights" being more than just a slog through one spawn trigger after another (I'm looking at you Gaul!).

    If I have one gripe it's that the Mycelial Realm bit could have been written better to have the player character be more informative, rather than have J'ula provide all the exposition. Especially considering much of it was based on what the character had already done and relatively recently at that.
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  • fred26291#2759 fred26291 Member Posts: 1,333 Arc User
    I found both episodes irritatingly LOOOOOOOOOOOOOOOOOOOOOOOOOOOONG.
    Otherwise I didnt find them that bad.
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  • kiralynkiralyn Member Posts: 1,576 Arc User
    I found both episodes irritatingly LOOOOOOOOOOOOOOOOOOOOOOOOOOOONG.
    Otherwise I didnt find them that bad.

    This. Bloody hell are they long. The first one, skipping through as fast as I could, still clocked in at something like forty minutes.

    ...seriously??!? O_o




    I have definitely noticed that the more recent years have had very padded out episodes (I remember fighting endless waves of enemies in the Jemhadar missions, as well. Both ground and space).

    Is this the tradeoff for the switch from "have to run the mission three times to get the whole set"?
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited May 2021
    kayajay wrote: »
    I literally just finished playing "Warriors Of The Empire"...and I don't know why. It was space battle, after space battle, after space battle. When I was beaming over boarding parties, I wanted to be one of those parties! It was dull, monotonous and I'm sorry, but I am comparing it to the episodes that came before.

    The reason I started playing STO a decade ago is that I saw the advert for "Boldly They Rode" (and why that's been hidden away is still beyond me). It was terrific, with a fantastic story and balanced game-play. The Solanae episodes were too and Delta Rising.

    I don't want to slag off the people writing these episodes, but the quality isn't matching what came before. I don't want to just pound away at Elachi, not being able to close the rifts when they start hitting me and not feel that I've achieved (or enjoyed) anything after.

    I want a great episode that I want to replay right away and okay, maybe for the next choice of rewards, which is so great that I want all of them! Where's a new four piece set or two different traits, or just something that makes it worthwhile?

    I might seriously be in the minority, but I was expecting more from a Klingon oriented arc.

    Oh... it's just space combat, ok I might have to skip it then, hopefully the next Mirror Universe arc will have plenty of glorious ground combat, plenty of dialogue and cutscenes.
  • thay8472thay8472 Member Posts: 6,165 Arc User
    Boring is one word for it.
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    Thank you for the Typhoon!
  • saurializardsaurializard Member Posts: 4,404 Arc User
    Got bored by the first because it was really just 3 patrols combined together+a story part, like some recent arc missions have worked.

    The second one was much better, even if still plagued by the "endless waves of enemies until a hidden timer is over" and "kill everything that moves and wait for the red alert to go away in order to talk to the contact".

    The conclusion was satisfactory, even if
    I had hoped Aakar's death would have been longer and more painful. At least we get to see his smug talk disappear as his plan collapses, even if it's short.
    I both liked how they brought back the hydro bomb, but also got bothered that nobody cared to get rid of it after the end of the 2256 war, or when the original L'Rell died.
    At least, J'mpok's death was most gratifying, especially when L'Rell intervened and probably almost raised the rating of the game. XD
    Also, called it that L'Rell would be the new Chancellor and that she'd get the Sword of Kahless due to Martok being incapacited in some way.
    I still think J'Ula is too easily forgiven, but at least it was softened a bit by her refusing the Chancellorship and helping repair the Mycelial network.

    And once again, praise to the cutscene team, always doing some awesome work and I never tire of seeing their efforts on the monitor!

    That said, don't scare us again like that with
    Martok getting shot in the back. While I expected it'd take more than that to kill him, it was still a little scare.
    And good to see the fat Caitian survived.
    And the horror of seeing Madran again...
    #TASforSTO
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    Hairs for custom NPCs like Worf are not individual character parts they can just make available.

    They just (this year) made the NPC Worf hair available for players. Literally the very specific example you are using of the thing they can't do, they did.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2021
    (redacted material quote removed) - darkbladejk

    And he was asking for Worf's other hair style, not the Worf hair we have now.

    I'm not talking about what he said, I'm talking about what you said. You specifically cited NPC Worf's hair as an example of something they couldn't make available:

    Hairs for custom NPCs like Worf are not individual character parts they can just make available.

    The hair he is requesting (Worf from DS9) is not in game at all, and certainly not on NPC Worf.

    But you said they can't make custom NPC hairs like Worf available. It's literally your own words you're disagreeing with.

    Post edited by darkbladejk on

    The-Grand-Nagus
    Join Date: Sep 2008

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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2021
    Nope, what I said was what I quoted.

    You said a lot of stuff, and not all of it was wrong. But this specific statement was:

    Hairs for custom NPCs like Worf are not individual character parts they can just make available.

    They did in fact make NPC Worf's hair available recently. They also recently made both the Voyager version and Picard version of Seven's hairs available for players.




    The-Grand-Nagus
    Join Date: Sep 2008

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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    Asking for the DS9 braid.
    And the TNG and DS9 baldrics for Fed klingons.

    Yeah, unfortunately there are no NPCs in game with the DS9 Worf style hair. If there were we would actually have a better chance of getting a player version, as was proven by the recent examples of players getting the NPC Worf hair and the NPC Seven hair. But hey, maybe one day :)

    The-Grand-Nagus
    Join Date: Sep 2008

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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    Following up on NPC hairs that were made available to players, these are just the ones I can think of at the moment:

    Tom Paris
    Harry Kim
    Seven (both VOY and Picard)
    Burnham
    Worf

    Some of the demo-record guros have also stuck some NPC hairs on their characters over the years.

    And sometimes they show up on random NPCs we run into in missions that aren't anybody special, but happen to have a custom hair that was designed for a specific NPC. Here is Landry's hair for example:

    https://www.reddit.com/r/sto/comments/hkej8b/can_we_have_the_landry_hair_style_please/

    In fact, I actually requested an NPC hair about a year ago that was added as a player option shortly after. Here was the request I posted:

    https://www.reddit.com/r/sto/comments/eyf2np/dear_dev_who_is_adding_the_new_hairstyles/

    So yeah, requesting a hairstyle that's on an NPC definitely has precedent and is a completely valid request.

    Unfortunately, as mentioned earlier, the DS9 Worf style hair isn't in game at all, which probably makes it a less likely possibility. But hey, no harm in asking.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • faelon#8433 faelon Member Posts: 358 Arc User
    There is no future content for the foreseeable future.
    Do you mean by CBS or Cryptic? CBS has Lower Decks S2, Picard S2, DSC S4, Section 31, Strange New Worlds, and Prodigy either come out this year, or in development to come out next year,

    Cryptic has already said that they had a story arc involving Mirror Leeta planned for after ViL, and while that got delayed so they could do the DSC content, they are going to get back it it once the J'ula story is over, and now its over. So they have content planned as well.

    We have already seen the artists posting images of the revamped 2409 Federation interior kit they are making for the next arc.

    CBSViacom is also facing a huge cash crunch and debt spiral, at the same time they seem to be facing off against a hostile takeover play from NBCUniversal/Comcast.
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