So while playing Defense of Starbase One on my Klingon recruit, the advanced cloaking ability failed like it does for the Romulan Battle cloak. I was cloaked could fire my Torpedoes but could not get out of cloak to fire my main energy weapons. The cloak/de-cloak ability was always active and I could just keep clicking it, but would make the cloaking sound, but would not come out of cloak at all. I spent the entire battle in cloak only able to fire torpedoes every 30 secs.
So far this has happened only twice, and I do not know what triggers it. I doubt it will be fixed, since the Romulan battle cloak has been broken for years and never resolved, but figured I'd mention it anyway.
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If by advanced you mean the new starship trait for ambush, then some clarity in your original post would help pinpoint the proper issue.
To devs, I hear PC has a 'blow my ship up option' or something like that in the menu... Console players would LOVE this option... and in menu cloak override would be awesome if it worked and made a viable solution to not being able to fix cloaks on ships...
Basically what ever the cause is, it is likely the same cause that affects the Battle cloak and has for years, at least with this new cloak we can still carry out some attacks.
I personally haven't touched that ship, I will look at it though to personally clarify on the technical aspects. But it sounds exactly like and 'enhanced battle cloak', which is pretty much fire torps from the veil, so that being said... I think this just falls under the category of standard cloak fails and not much you will be able to do about it...
Dealing with red alert triggers and cloak cooldowns sucks, but finding another ship with a standard cloak on it will fix 99% of these issues..
If you absolutely LOVE that ship or perhaps it is even your only option you could try adding a couple of copies of torp spread boff ability, and get 4x Kelvin timeline torps... if you get stuck in cloak, get out of red alert, switch to kelvin torps... they have a 4 second recharge rate... I am not sure if they changed it, but it used to be if you used projectile doffs too that you had a change to just spam the love out of the trigger for continuous torp shots about once a second.
If you are trying specifically for the ambush kills challenge, look up the guide for ambush farming on 'home'. I was getting about 90 ambush kills every 2-3 minutes just using Beam fire at will.
> OP, have you tried unslotting the Hunter's Instinct trait? That was causing problems on PC until that was fixed but we still in general have cloaking problems just like consoles.
I'm having the same issue and haven't unlocked that trait yet.
As someone who solely plays Romulan Republic, I have all but given up on cloak/decloak/shoot/recloak playstyle because of this issue. I use enhanced battle cloak on my torp build and a few select stealth EPG builds knowing that I will be cloaked 100% of the time and only using weapons/abilities that can be used while under the effect of the EBC. Acticate EBC when I enter a map, and never decloak unless a mission objective/dialog/enemy ability forces me out of cloak.
There may be others which I do not have that will do the same. Timing seems to be a major contributor here, if the above activate as you are going into cloak then that is what seems to bug the cloak and you cannot get out of cloak. If these abilities activate after you have fully cloaked then it seems to function fine 9 times out of 10.
To fix, the cloak bug. There are two options the devs could give us. When the cloak bug happens we can fix it by scanning a material node, magnisite, gas etc that breaks the cloak and things works again normally. Perhaps give us a control ability that acts as if we are scanning a mining node, that will break us out of cloak and away we can go.
Some speech dialogue also breaks the cloak. The other option is to give us a self destruct option, let us blow up the ship (no damage penalty though and no added time penalty either) Add that ability until you find away to fix the cloak bug properly if ever, at least then we can take part in the TFO, Mission or Patrol again normally and not feel useless or have to restart the mission from the beginning for the third time in a row.
Also setting the auto use to 10 or 20 seconds will also not work as this timer is not working. I have the Voth core set to activate 20 seconds after combat, but it activates immediately the moment I fire any weapon, same applies for almost every other ability with a 10 or 20 second time limit activate.
Also avoid going into cloak when under fire, that will almost always break the cloak and you will be stuck cloaked. You need to wait until out of combat, and hope like hell that no voice over happens as you go into cloak either as this will also lock you into cloak.
This is the most frustrating thing about this bug: it basically renders battle cloaks useless. In order to avoid the bug, you have to use your battle cloak as if it were a basic cloak.
I do not use any devices or summon abilities like the ones listed above (except photonic fleet) on my ships for the most part, but every time I go into cloak while in battle, there is at least a 50% chance I will get stuck. I have watched, I have checked, and the only thing I can narrow it down to is being in the heat of battle while cloaking. Could it also be shield healing BOFF abilities?
so basically if you want to be able to uncloak only cloak while not in red alert. i find it very frustraighting that you can not manually turn off red alert as it is sometime triggered just by readying a torpedo, and sometimes it seem to take for ever to turn off on its own even when there is no enemies around.
Yes, the only way to prevent the cloak bug is to treat all battle cloaks like the run-of-the-mill basic cloak. I still can't believe Cryptic decided to showcase such a broken mechanic during the Klingon Recruitment event.
I will never be able to finish the 2500 ambush kills at this rate.