Once again, Temporal Ambassador mission is glitching with Map Transfer Failures upon deactivating the three force fields on the gangway when attempting to board the Enterprise-C. I’ve aborted mission, dropped and retried, restarted my XBox... nothing works. This is a new character so my entire gameplay is now stuck until I can complete this mission.
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XBOX Consol
Star Trek Online
Gamertag: fantasydiv3r
Episode: Yesterday's War
Mission: Temporal Ambassador
Action: "Board USS Enterprise-C"
System fault: "Map transfer failed"
See last reply....
> See last reply....
I don’t suppose spamming this forum will get STO / ArcGames attention, will it? Lol
Maybe console players "whine' because they are tired of feeling they get the short end of the stick all the time...Its a known fact PC players get preferential treatment over the rest of us and thats just a tad discriminatory and could, if console players chose to, open PWE to a class action lawsuit, and im not advocating they do...Just more of an fyi thing....
The point being, they knew about issues BEFORE the pandemic and let them sit and did NOTHING....saying they have limited resources et al, and taking longer is a COP OUT and shows you are just another sad little troll/fan boy for a company that is run poorly and treats 50% of its player base like TRIBBLE....
Till you really know whats going on...please dont bag on console players...and its crass of you to say they need to pull the plug on us...If theyd do QC on the updates, there would be far less problems...it aint rocket science....
> They have already recognised this bug, but sadly they have confirmed they can not replicate the same issue their end, so will have to strip the entire mission right back this will obviously take time. Also with them all working from home, resources that are usually readily available are not currently accessible. It will be fixed but under current conditions things will be a lot longer than usual. @wheelz23 as for spamming the forum that is a great way to get yourself banned as for spamming Arc good luck there as Arc is just a name for the launcher. Arc games doesn't exist. STO is owned by PWE developed by Cryptic. Also getting onto the server to implement a patch, for console it is a whole lot different for console. Cryptic need to get time allotted to them by Microsoft (Xbox) Sony (PS) if they no then no patch will be implement. Personally speaking STO on console was a back move and wish Cryptic would pull the plug as it's created way too many problems, and show the worst in people (the players) with their constant whining.
@eazzie Well I appreciate being given some specifics as to what’s going on. Guess I forgot even the games industry is having to deal with COVID. I certainly don’t plan on spamming this forum, and don’t consider myself a whiner... but it does feel as if PC players get all the benefits and us console players are just an afterthought. In any case, if any STO / Cryptic / PWE folks read this, much obliged for the work you put in, and hope you can remedy this annoying problem soon.
Contrary to you, PC players are not given preferential treatment. It has to do with the certification that they have to do for Sony and Microsoft in order to be on their consoles. If that were not a thing, it would probably be smoother. With that said, it would be nice if Sony and Microsoft allowed Cryptic to give lifetime players a monthly stipend of zen.
Also, they do have limited resources. They are not Blizzard, EA, etc. and they have to do with what Perfect World Entertainment allocates to them as well. It also takes longer because they are a smaller team than they were in the past and in fact are looking for new members for their core engineering team across their games that include an audio software engineer, lead software engineer, and senior live game software engineer. As well as they need a core QA lead (Game Engine/Console) and a Technical Producer across their games. Finally, an environment artist and senior systems designer. That is a lot of job openings right now. So no it is not a copout. Eazzie is not a troll or a fanboy for Cryptic and neither am I.
As for customer service it also is a problem for PC as well so not a unique problem and I definitely do not agree with closing tickets that have not been resolved. As for his statement about consoles, yeah I disagree with that and it was uncalled for. I also agree that they do need to do better quality control for the console brethren as well as for PC both in-house and at-home. At the same time, it seems a lot of these problems also happen due to how they ported STO to the consoles in the first place. That should have been smoother. It seems like it was rushed and they should really wait before they patch console since you tend to get the bugs (that PC had until they got fixed), on console after we get them. That is so not right!
It is quite important if you are playing an account without buying anything as you need that ship to help with admiralty missions. So any free ship you can get is needed.
Thats all fine well an good but I will continue to speak my mind and speak out to the lunacy of the decisions being made till things change for the better for EVERYONE....
Heh, with all the complaints about PC favoritism over consoles, I gotta laugh. Remember Star Trek Legacy (2006)? It was nearly unusable on the PC but worked fine on consoles. I remember playing it on Windows and some of the help screens even showed Xbox-style control instructions, indicating that it was ported from console to PC and failed miserably. Total half-assed job back then. There were similar allegations in reverse at the time of console favoritism over PC’s (after going through the 90’s which arguably favored PC gaming over consoles) as developers supposedly preferred to deliver a game across one or two standard sandboxes platforms, as opposed to constantly banging their heads against struggling to get their software to work with seemingly infinite combinations of custom PC configurations, most of which were clearly beneath minimum operating requirements. Didn’t stop the “whining” back then either.
PC’s do seem to be enjoying a resurgence of gaming these days, due to larger availability of DLC in many titles, as well as higher levels of customization and total conversion modpacks that aren’t allowed on consoles [grumble]. PC gamers who are deep into that world don’t seem to have as much of a problem maxing out RAM, video cards, monitors and multi-core CPU capacity to maximize their experience that the used to a decade ago, as opposed to just barely meeting minimum requirements compliance. Prices have dropped relative to hardware performance, so it’s more cost-effective, particularly with storage capacity. Pendulum has simply just swung in the other direction, for the most part, is all. And perception is everything, so... ¯\_(ツ)_/¯