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The Titan is here!(and its C-store)

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  • speedforce73#7331 speedforce73 Member Posts: 17 Arc User
    Two or three months before the consoles get it, wish it was sooner.
  • leemwatsonleemwatson Member Posts: 4,523 Arc User
    saber1973a wrote: »
    Now, we just need a playable KDF human

    I already do via Alien gen.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • oliverrogerr#5018 oliverrogerr Member Posts: 92 Arc User
    Still cannot find the fleet version of Titan on KDF, anywhere. I checked all the Tier tabs, tried unchecking all the ship types, tried both KDF fleet shipyard and Qonos shipyard. I do own the C-Store variant, so should be seeing one for 1 FSM but it's missing. (yes, KDF can fly this ship too as confirmed by Cryptic on twitter).

    Based on the wording of the tweet it sounds like it wasn't originally intended, they just decided to leave it as is rather than fix it. So the fleet version is probably working as originally intended, though you'd have to ask the devs if it's gonna stay that way.


    -Cartman voice- ( ^_^ )
    SWEEEEEEEEEEEEEEEEEET..............


    I ALWAYS suggested something like this...being able to capture an enemy faction's ship (one per toon or account) and use it for their own. I'd would have done it via an event or something, with a randomly chosen, but good quality ship....but this is just as good.

    Well the feddy bears stole one of our BoP, would not be surprised if they release a legendary fed only HMS Bounty. I wouldn't fly a feddybear garbage scow, but for roleplayers it's got a trojan horse element.


    I would like to use a legendary HMS Bounty in the FED, it is the most beautiful ship.
  • ltminnsltminns Member Posts: 12,462 Arc User
    edited November 2020
    Well, I picked it up last night, finally getting to use one of my two 100% off T6 Event Tokens. Went down to ESD and purchased the Fleet version and upgraded it with a T6X Token. It has one less Universal Console slot than the Legendary Intrepid T6X. While it doesn't have the Pets, it has an additional Weapon Fore and if in Tactical Mode an Experimental Weapon.

    I actually have TS III now and added Kemocite II. There are more Science Stations and added Subspace Vortex, but I did lose EP2Aux. I took the Fleet Version into Patrols and after Argala had a bit left, Rule of Aquisition 9 finished it off.

    When in Science Mode (I don't see much use for the Tac Mode) my EPG numbers are the same as the Legendary Intrepid. CtrlX went up.

    Very good Ship.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • foppotee#4552 foppotee Member Posts: 1,702 Arc User
    ltminns wrote: »
    Well, I picked it up last night, finally getting to use one of my two 100% off T6 Event Tokens. Went down to ESD and purchased the Fleet version and upgraded it with a T6X Token. It has one less Universal Console slot than the Legendary Intrepid T6X. While it doesn't have the Pets, it has an additional Weapon Fore and if in Tactical Mode an Experimental Weapon.

    I actually have TS III now and added Kemocite II. There are more Science Stations and added Subspace Vortex, but I did lose EP2Aux. I took the Fleet Version into Patrols and after Argala had a bit left, Rule of Aquisition 9 finished it off.

    When in Science Mode (I don't see much use for the Tac Mode) my EPG numbers are the same as the Legendary Intrepid. CtrlX went up.

    Very good Ship.

    Good to know thanks for your break-down too comparing your examples.
  • annemarie30annemarie30 Member Posts: 2,153 Arc User
    edited November 2020
    First look at USS Iapetus
    I put an engineer alt into the ship, and it is really squishy. solo at one of the control towers in dyson I died twice, and had a very hard time staying alive solo in the Badlands. I did realise after the fact hat I had set skills and traits but not the reputations. hopefully they will make it less squishy. I tried to run the ship 50/50 tac and sci. in retrospect, I think the Sci/Command slotted straight up Command would be the way to go as a light cruiser. when I respecced Katrina, I tried to make her a generalist, so I will post her skills as well. I have a ways to go as far as traits, since she is a second tier alt.
    Iepetus.jpg
    stations.jpg
    lefler.jpg
    skills1.jpg
    skills2.jpg
    awkward.jpg
    We Want Vic Fontaine
  • avoozuulavoozuul Member Posts: 2,958 Arc User
    edited November 2020
    This ship is a like a jack of two of the three trades, it masters neither of them.
  • jcswwjcsww Member Posts: 6,452 Arc User
    avoozuul wrote: »
    This ship is a like a jack of two of the three trades, it masters neither of them.

    Exactly, which isn't necessarily a bad or good thing. :P
  • szerontzurszerontzur Member Posts: 2,598 Arc User
    szerontzur wrote: »
    -Console is pretty amazing and far surpassed my already lofty expectations. The mass Disable-spam completely shuts down everything in your forward cone for a pretty lengthy amount of time(no shields, no movement, no weapons, no ability-spam; more than enough time to kill them before the systems come back online). You get 3 staggered salvos per activation, and it's completely disgusting what you can do with it on those infinite-spawn/timed combat objectives. The Tactical Mode version of the salvos is.. okay; a bit more flashy than amazing(especially compared to the science/default mode). The passives are also a great addition to any kind of dps build.
    Console: "Why am I hearing progressively more audible nerf hammer boss music?"

    I will say it does kind of slap drain builds in the face.

    It covers a larger area and comepletely bypasses the high drain resist mobs have these days. It doesn't match the exotic damage potential of Tyken's Rift, but on a drain build, you have to stack so much drain just to make a dent that you generally don't have a lot of epg anyways..
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,960 Arc User
    avoozuul wrote: »
    This ship is a like a jack of two of the three trades, it masters neither of them.

    I disagree.

    Looking at its stats, it can easily compete with most other sci ships if you wanted to make a pure EPG ship or a drain build. The only ship I can think of that would easily outperform it in that regard, is the Legendary Intrepid as it can use 6 sci consoles out of the box. But then one could argue that no other ship really masters sci builds anymore.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • reyan01reyan01 Member Posts: 15,349 Arc User
    edited November 2020
    muMy3TI.png
  • foxrockssocksfoxrockssocks Member Posts: 2,461 Arc User
    reyan01 wrote: »
    muMy3TI.png

    I hope you've learned from this. When Klingons get almost no ships all year, what do they do? Steal themselves a new ship!

    Put those silly Federation morals aside and fight for your Nova or die an honorless targ!
  • legendarylycan#5411 legendarylycan Member Posts: 36,847 Arc User
    szerontzur wrote: »
    szerontzur wrote: »
    -Console is pretty amazing and far surpassed my already lofty expectations. The mass Disable-spam completely shuts down everything in your forward cone for a pretty lengthy amount of time(no shields, no movement, no weapons, no ability-spam; more than enough time to kill them before the systems come back online). You get 3 staggered salvos per activation, and it's completely disgusting what you can do with it on those infinite-spawn/timed combat objectives. The Tactical Mode version of the salvos is.. okay; a bit more flashy than amazing(especially compared to the science/default mode). The passives are also a great addition to any kind of dps build.
    Console: "Why am I hearing progressively more audible nerf hammer boss music?"

    I will say it does kind of slap drain builds in the face.

    It covers a larger area and comepletely bypasses the high drain resist mobs have these days. It doesn't match the exotic damage potential of Tyken's Rift, but on a drain build, you have to stack so much drain just to make a dent that you generally don't have a lot of epg anyways..

    at least drain builds still get the benefit of boosting the subsystem offline duration to absurd levels - at 1k drain, you can get 30 seconds of disable on EVERYTHING hit by the volley, including 'boss' entities like tac cubes or other similar dreadnoughts - which is why the console is definitely getting nerfed​​
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    #LegalizeAwoo

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    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."

    "Curiosity is bad! It gets you in trouble, it gets you killed...and more importantly, it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • ishigami2ishigami2 Member Posts: 138 Arc User
    edited November 2020
    avoozuul wrote: »
    This ship is a like a jack of two of the three trades, it masters neither of them.

    Nah the ship is actually very fine.
    I mean I didn’t crunch the numbers but my rather causal observation are these:

    My SCI uses it as Fleet T6X and the only ship truly outperforming it is the Legendary T6X Intrepid as it has one console more, pets and the MW mechanics on top.
    Hard to compete with that.

    I was curios about testing it with my TAC in Tac mode and it compares very well to my Fleet Advanced Escort T6X.
    The advantage of the true escort here boils mostly down to the mastery.

    Honestly this ship fills two roles very well indeed.
  • annemarie30annemarie30 Member Posts: 2,153 Arc User
    you don't find it kinda squishy? like escort squishy?
    awkward.jpg
    We Want Vic Fontaine
  • ishigami2ishigami2 Member Posts: 138 Arc User
    Not really... it is about the same as the T6 Nebula in terms of survivability as a SCI vessel.

    Fleet Titan T6:
    Hull Strength: 1.21
    Shield Modifier: 1.4575

    Fleet Magellan T6:
    Hull Strength:1.155
    Shield modifier:1.43

    On top of that the Titan has the noticeable better turn rate and I think even a bit more HP.

    I compared it to my Fleet Advanced Escort T6X and I found it to perform very similar overall.
    You lose one Tac Lt Station but gain SCI/CMD instead.
    While the Escort can mount a Reverse Shield Polarity II the Titan only can have Reverse Shield Polarity I however you get noticeable more shield instead, it kinda sort of levels out.
    That might not hold up in Elite I concede.

    Fleet Hephaestu T6:
    Hull Strength: 1.136666
    Shield modifier: 0.99

    Like I said I didn't crunch the numbers. I'm not a parser guy.
    I just flew some patrols and looked if I kill as good and survive as good. And I found it roughly comparable.
  • mechaczmechacz Member Posts: 28 Arc User
    I got stuck in Tac mode today on ISA. Couldnt switch it at all. It hapenned just once so far.
  • saurializardsaurializard Member Posts: 4,145 Arc User
    edited November 2020
    szerontzur wrote: »
    szerontzur wrote: »
    -Console is pretty amazing and far surpassed my already lofty expectations. The mass Disable-spam completely shuts down everything in your forward cone for a pretty lengthy amount of time(no shields, no movement, no weapons, no ability-spam; more than enough time to kill them before the systems come back online). You get 3 staggered salvos per activation, and it's completely disgusting what you can do with it on those infinite-spawn/timed combat objectives. The Tactical Mode version of the salvos is.. okay; a bit more flashy than amazing(especially compared to the science/default mode). The passives are also a great addition to any kind of dps build.
    Console: "Why am I hearing progressively more audible nerf hammer boss music?"

    I will say it does kind of slap drain builds in the face.

    It covers a larger area and comepletely bypasses the high drain resist mobs have these days. It doesn't match the exotic damage potential of Tyken's Rift, but on a drain build, you have to stack so much drain just to make a dent that you generally don't have a lot of epg anyways..

    at least drain builds still get the benefit of boosting the subsystem offline duration to absurd levels - at 1k drain, you can get 30 seconds of disable on EVERYTHING hit by the volley, including 'boss' entities like tac cubes or other similar dreadnoughts - which is why the console is definitely getting nerfed​​
    The ship model may have been made with love and patience, but the release itself, oh boy, does it feel rushed, with the saving grace being it mostly gives positive bugs/oversights to players for once:
    -faction-unlocked by accident
    -no new experimental weapon
    -fleet version not in fleet filter
    -aft beams fire from the opposite-side weapon mount
    -ridiculously OP console with its default setting being the OP one while the other isn't special
    -eligible for T6 coupons and discounts despite being released the same week and even pretty much the same day
    Post edited by saurializard on
    #TASforSTO
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  • djf021djf021 Member Posts: 1,361 Arc User
    edited November 2020
    > @ltminns said:
    > Well, I picked it up last night, finally getting to use one of my two 100% off T6 Event Tokens. Went down to ESD and purchased the Fleet version and upgraded it with a T6X Token. It has one less Universal Console slot than the Legendary Intrepid T6X. While it doesn't have the Pets, it has an additional Weapon Fore and if in Tactical Mode an Experimental Weapon.
    >
    > I actually have TS III now and added Kemocite II. There are more Science Stations and added Subspace Vortex, but I did lose EP2Aux. I took the Fleet Version into Patrols and after Argala had a bit left, Rule of Aquisition 9 finished it off.
    >
    > When in Science Mode (I don't see much use for the Tac Mode) my EPG numbers are the same as the Legendary Intrepid. CtrlX went up.
    >
    > Very good Ship.

    I can't seem to find the "Fleet Titan Science Destroyer" at the ship vendor. Was it called something different? Or is there a certain combo of filters I need to find it?
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • legendarylycan#5411 legendarylycan Member Posts: 36,847 Arc User
    it's under regular T6, not fleet...yeah, a fleet ship isn't under the fleet filter​​
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    RIP Breonna Taylor, George Floyd, Rayshard Brooks & Calvin Munerlyn

    blacklivesmatter.png

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."

    "Curiosity is bad! It gets you in trouble, it gets you killed...and more importantly, it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • goldenavarielgoldenavariel Member Posts: 108 Arc User
    edited November 2020
    I found it under "Fleet" Science but it is not in "Fleet T6". At least it looks like it and talks about it being Riker's ship. However, it is telling me I need 4 fleet modules when I do have the C-store Titan fully leveled up. Anyone else having that issue?

    Edit: Never mind, the "Fleet Titan Science Destroyer" under T6, not Fleet, works fine. I guess I was looking at the Fleet Luna.
  • legendarylycan#5411 legendarylycan Member Posts: 36,847 Arc User
    that's because you're looking at the luna, not the titan - AKA the T5 version​​
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    RIP Breonna Taylor, George Floyd, Rayshard Brooks & Calvin Munerlyn

    blacklivesmatter.png

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."

    "Curiosity is bad! It gets you in trouble, it gets you killed...and more importantly, it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • alcyoneserenealcyoneserene Member Posts: 2,404 Arc User
    Gotta comment, for the whole "science doesn't sell" I'm seeing a whole lot of Titans in game, and a lot of reddit all about it. Sure, it also doubles as a destroyer but with 5 sci console slots (and still lacking tac ship mastery in tac mode?) it's main role is still science.

    Maybe, just maybe, a Nova/Rhode Island could do just as well if not more so.
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  • evilmark444evilmark444 Member Posts: 6,538 Arc User
    Gotta comment, for the whole "science doesn't sell" I'm seeing a whole lot of Titans in game

    TBH the only reason I purchased it myself was to test the Klingon bug before Cryptic acknowledged it, I really have no intention of using it.
    Lifetime Subscriber since Beta
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  • avoozuulavoozuul Member Posts: 2,958 Arc User
    edited November 2020
    ishigami2 wrote: »
    avoozuul wrote: »
    This ship is a like a jack of two of the three trades, it masters neither of them.

    Nah the ship is actually very fine.
    No, my point is in terms of stats compared to other tac and sci ships it lacks in both ways (at least a little more in the tac compartment), which is why I say it doesn't master either. I never said it wasn't competent.

  • szerontzurszerontzur Member Posts: 2,598 Arc User
    szerontzur wrote: »
    szerontzur wrote: »
    -Console is pretty amazing and far surpassed my already lofty expectations. The mass Disable-spam completely shuts down everything in your forward cone for a pretty lengthy amount of time(no shields, no movement, no weapons, no ability-spam; more than enough time to kill them before the systems come back online). You get 3 staggered salvos per activation, and it's completely disgusting what you can do with it on those infinite-spawn/timed combat objectives. The Tactical Mode version of the salvos is.. okay; a bit more flashy than amazing(especially compared to the science/default mode). The passives are also a great addition to any kind of dps build.
    Console: "Why am I hearing progressively more audible nerf hammer boss music?"

    I will say it does kind of slap drain builds in the face.

    It covers a larger area and comepletely bypasses the high drain resist mobs have these days. It doesn't match the exotic damage potential of Tyken's Rift, but on a drain build, you have to stack so much drain just to make a dent that you generally don't have a lot of epg anyways..

    at least drain builds still get the benefit of boosting the subsystem offline duration to absurd levels - at 1k drain, you can get 30 seconds of disable on EVERYTHING hit by the volley, including 'boss' entities like tac cubes or other similar dreadnoughts - which is why the console is definitely getting nerfed​​

    For what it's worth, Control builds are able to do similar things with Confusion effects. It may not half the effective health of mobs, but it does remove their ability to deal weapon damage to friendlies while also channeling their damage and targeted abilities to your benefit. Most GWBombers can easily accommodate a 15s+ Scramble Sensors.
  • smokebaileysmokebailey Member Posts: 4,332 Arc User
    Works great for me. :)

    The IKS Cookie Jar of Kahless.
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  • foppotee#4552 foppotee Member Posts: 1,702 Arc User
    So I've confused myself regarding this Titan ship between all these forum posts & the in-game chatter.

    I understand it can be bought from the KDF & I've clicked on it ready to buy & it was ready for me to do so, BUT

    is the Titan fleet version available for KDF too, yes or no?

    Thanks in advance for clarification.
  • legendarylycan#5411 legendarylycan Member Posts: 36,847 Arc User
    no, they didn't make a KDF fleet version because it wasn't supposed to be available for KDF in the first place

    whether they make one now or not, we'll see in the next few weeks​​
    Get the Forums Enhancement Extension!

    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    RIP Breonna Taylor, George Floyd, Rayshard Brooks & Calvin Munerlyn

    blacklivesmatter.png

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."

    "Curiosity is bad! It gets you in trouble, it gets you killed...and more importantly, it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • ltminnsltminns Member Posts: 12,462 Arc User
    Tomorrow's Patch will remove this Ship from being availible with the T6 Free Ship (100% off) Token. If you want it get it now.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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