Resolved an issue that would sometimes cause the transports to get stuck during the, “Synth Wave” TFO, preventing progression.
After patching, a fleetmate ended up having to abort because a ship get stuck on the starbase. (The patch specifies transports, but I've seen other ships get hung up. Not sure that it matters.)
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I would REALLY, SUPER LOVE IT if you would test this TRIBBLE before you release it.
Sincerely,
A monthly subscriber since 2010.
que up another leaver penalty...cause its BUGGGED!
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
First time Battlecruiser got stuck inside station and had to quit when couldn't blow it up.
Second time last transport didn't move. Had to blow it up.
Fixing the TFO did not fix it.