Currently for the KDF faction the only zen store T6 carriers are the Flight Deck carriers which have an engineering focus. If you want a science carrier there is only the Vo'Quv and Kar'Fi (and fleet versions).
The Federation has the Jupiter carrier, a T6 science carrier, for 3000 zen. But I would like to see a KDF version of this (maybe an advanced Vo'Quv or Kar'fi, or some kind of hybrid of the two), and maybe a Romulan one too. Perhaps you could wrap up all three into a cross-faction ship bundle. I would totally buy that.
The funny thing is, the Kar-Fi is still better than the Jupiter, which has now been consigned to the scrap-heap. The Jupiter just is not worth flying anymore after the changes they made last year. They need to make it a 4/3 or give is a Sec Def to make it viable again.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
There are still klingon disco ships that havent found their way into being player ships and could be carriers?
UFP got a carrier out of disco so KDF should too
There was talk from the Devs about working on a T6 Kar-Fi a little while ago, I am hoping that they bring it out during YotK. And it actually IS a Klingon ship design despite the fact that it is from Klingon mythology rather than solid scientific history. And it is not the first time metaphysical things have shown up as "real" in the Star Trek universe.
The Vo'Quv would be a prime candidate for three launch bays considering it is so huge and ungainly that it works best with all turrets as a sort of fixed fortification to launch fighters from. A good candidate for its T6 trait would be either expanding its science functions to 360 degrees (which might be a balance problem because as a trait it would be available when using other ships) or some other extra functionality when "staked down".
Another good possibility for a T6 KDF carrier would be an updated Orion Maurader.
One unusual possibility for a Federation light strike carrier (like the WWII "jeep" carriers") would be the Yeager class from the kitbash fleet. That large Ju'Day freighter hull's original holds (or at least the parts not taken over by the cruiser engineering equipment as its role as secondary hull) could house a flight of Peregrines without stretching believability too far (though just barely). And since they (probably inadvertently) show at least two of the things around DS9 (unless it teleports around at random) the class probably worked out better than most of the other kitbashes, the same way the Centaur class did.
And just to head off the inevitable "but it is just a tiny raider" arguments, that same hull shape was used for a number of different sized vehicles, from a large shuttle, the slightly larger than runabout sized ones that seemed to be the most common in the Maquis fleet, and the bigger ones like the one Chakotay had. It is not like they don't have any other ships with almost identical hull configurations at wildly different scales in Star Trek, the Klingon BoP is the poster child for that in fact.
There are things that support that size difference besides just the visuals too. For instance if you take Chakotay's statement literally that they had about the same percentage of casualties as Voyager did from the array trip and the 37 survivors who were actually seen in the show over they years, that puts the minimum crew they had before the grab at about 43, which is not a "tiny ship" by Star Trek crewing standards (in fact it is close to the official crew strength (fifty) of a Defiance-class escort).
The Jupiter design would not be too bad for a cruiser, but the idea of possibly damaged fighters having to thread the narrow passage between the ship's hull and the scoop fields from the bussards just does not seem like a good idea.
The funny thing is, the Kar-Fi is still better than the Jupiter, which has now been consigned to the scrap-heap. The Jupiter just is not worth flying anymore after the changes they made last year. They need to make it a 4/3 or give is a Sec Def to make it viable again.
I don't actually have the Jupiter... what is wrong with it?
Do the Feds have a science carrier that fills the role better?
The Vo'Quv would be a prime candidate for three launch bays considering it is so huge and ungainly that it works best with all turrets as a sort of fixed fortification to launch fighters from. A good candidate for its T6 trait would be either expanding its science functions to 360 degrees (which might be a balance problem because as a trait it would be available when using other ships) or some other extra functionality when "staked down".
I tried to play the Vo'Quv on a couple of toons but I found it was painfully unwieldy. So I get what you mean about needing 360-degree support somehow. Maybe a universal console would be the way to go? When you activate it your science abilities "aim" at the selected target instead of forward?
Another good possibility for a T6 KDF carrier would be an updated Orion Maurader.
Isn't the Blackguard Flight Deck Carrier exactly that? I'd like to try that one out too but what I am talking about here are carriers with a science focus.
i would like to see the legendary ships available for single purchase. i dont need or want bundles.
You can always purchase them separately.
oh? cant with the legendary bundle. its all ships as one or none.
Most ships within bundles can be bought separately; the bundle gives you a discount for buying the group.
AFAIK the Legendary bundle is a special event thing, and eventually PW may release the ships separately once they have milked the market of those who are willing to fork out $300 for the bundle.
Interesting... I hadn't really looked at the Legendary bundle that closely since I mostly play KDF, but looking at it now it seems that the ships of the bundle are based on already existing tier 6 ships, only they get more consoles, an extra power, two bridge seats with specializations instead of one, and six levels of starship mastery instead of five.
For example, the Legendary Defiant seems to be based on the Valiant, while the Legendary Intrepid seems to be based on the Pathfinder.
Frankly with all the boosts they get over the regular T6 ships, you could really make a case for calling them "Tier 7."
so no, you cant buy them as a single purchase unfortunately. for this set at least.
My point is that I think this is the only bundle that works that way. The other ones allow you to buy single ships or get a discount on a group on ships with a similar theme.
I think the Legendary ships will eventually be available separately... just wait.
I was looking at the Jem'Hadar Carrier and it is a science carrier. It has 6 weapon slots and no secondary deflector, but it does have some extra powers. Is that a viable one? Once you get your mastery up to level 6 you can use it on all characters on your account.
Yeah..... so everyone can complain about having to pay 4k Zen for a ship?
I can grind that out. Problem is I don't see them releasing the NX, Connies, and Crossfield that way, and that's half the bundle. And also the half I'd be more likely to experiment with more.
I was looking at the Jem'Hadar Carrier and it is a science carrier. It has 6 weapon slots and no secondary deflector, but it does have some extra powers. Is that a viable one? Once you get your mastery up to level 6 you can use it on all characters on your account.
Has pretty much the same weaknesses as the Jupiter, except that it qualifies for the Vanguard wingmen mechanic, is factionless, and also its console is a pretty useful combat pet. So it has three favorable points compared to the Jupiter.
It also shares the problem that all Dominion ships except the one temporal paperclip have in that it is toadlocked, which for the people who like the ships and want to use them with (faux) Vorta characters often means buying another character slot to make a Jem'Hadar for nothing but grinding the locks off so the characters they want the ships for can use them.
And yes, I and most of the people I have talked to who run Vorta characters (and there are quite a few of us who do) have no interest at all in a Jem'Hadar captain for normal play so that slot is essentially wasted as nothing but a way to deal with an exceptionally odious game mechanic (without a viable roleplay aspect that grind is nastier than usual).
there is no reason to fly a carrier since the FDCs got 2 hangars, unless you think 4 frigates are superior to the 2 hangars of tactical flyers that the Discoprise gets.
The funny thing is, the Kar-Fi is still better than the Jupiter, which has now been consigned to the scrap-heap. The Jupiter just is not worth flying anymore after the changes they made last year. They need to make it a 4/3 or give is a Sec Def to make it viable again.
I don't actually have the Jupiter... what is wrong with it?
Do the Feds have a science carrier that fills the role better?
It's a sad hybrid of a science ship and a carrier. Has the same weapons slotting as a non-carrier science ship, and no secondary deflector. So it's actually worse than, say, an Intrepid, as a sci ship.
Meanwhile, many of the engineering carriers had a second hangar added (sometime last year), so the Jupiter is no longer the only Federation two-hangar ship. And the engineering carriers have two extra weapons slots. So it's worse than the engineering carriers (having lost its advantage when those were upgraded).
It also moves like a whale (horrid turning radius AND slow acceleration).
But no, there's no other Fed two-hangar science carriers. The T6 Intrepids have one hangar (and a secdef), I can't think of any others right now.
jupiter was never the only 2 hangar carrier. Atrox was the first
Intrepid MW has the hangar and extra universal slot, Discoprise has 2 hangars, MW connie has the console slot, only played the crossfield long enough to get the trait.
I was looking at the Jem'Hadar Carrier and it is a science carrier. It has 6 weapon slots and no secondary deflector, but it does have some extra powers. Is that a viable one? Once you get your mastery up to level 6 you can use it on all characters on your account.
Has pretty much the same weaknesses as the Jupiter, except that it qualifies for the Vanguard wingmen mechanic, is factionless, and also its console is a pretty useful combat pet. So it has three favorable points compared to the Jupiter.
It also shares the problem that all Dominion ships except the one temporal paperclip have in that it is toadlocked, which for the people who like the ships and want to use them with (faux) Vorta characters often means buying another character slot to make a Jem'Hadar for nothing but grinding the locks off so the characters they want the ships for can use them.
And yes, I and most of the people I have talked to who run Vorta characters (and there are quite a few of us who do) have no interest at all in a Jem'Hadar captain for normal play so that slot is essentially wasted as nothing but a way to deal with an exceptionally odious game mechanic (without a viable roleplay aspect that grind is nastier than usual).
A fair point, but I do have Jem'Hadar characters so that's not a problem for me. Also FWIW the Jem'Hadar star with so much cool stuff since they start at level 60 with all purple Mk XIIs and three crafting fields at level 15, that it's easy to get into them. I'm willing to put in the time.
It's interesting that the J'H faction can't have Vorta characters, but it seems to tie in with how the Gamma Quadrant story is written.
there is no reason to fly a carrier since the FDCs got 2 hangars, unless you think 4 frigates are superior to the 2 hangars of tactical flyers that the Discoprise gets.
All the FDCs are engineering-based though, and the point of this thread is the lack of science-based carriers. Also, I mainly play KDF and the original thought I had was a KDF carrier like the Jupiter.
It's interesting that the J'H faction can't have Vorta characters, but it seems to tie in with how the Gamma Quadrant story is written.
Exactly. In fact, if you listen to the streams where they are asked about Vorta and the Dominion in general it is fairly obvious that they never wanted to actually do the Dominion as a faction (not surprising since factions are more of a problem than a feature nowadays), it is just a stub to support their entry into the endgame-starting-character fad that was popular at the time.
Still, it is very annoying, and they are losing at least some ship sale revenue because the Vorta players tend not to buy anything but the non-locked temporal paperclip (if they buy any Dominion ships at all) because of that lock. I would have picked up the carrier too for instance but as it is I will be sticking with just the paperclip.
Anyway, back on subject, you might want to take a look at the Eternal Temporal Multi-Mission Science Vessel, it is cross-faction so it works for KDF captains:
It's interesting that the J'H faction can't have Vorta characters, but it seems to tie in with how the Gamma Quadrant story is written.
Exactly. In fact, if you listen to the streams where they are asked about Vorta and the Dominion in general it is fairly obvious that they never wanted to actually do the Dominion as a faction (not surprising since factions are more of a problem than a feature nowadays), it is just a stub to support their entry into the endgame-starting-character fad that was popular at the time.
Still, it is very annoying, and they are losing at least some ship sale revenue because the Vorta players tend not to buy anything but the non-locked temporal paperclip (if they buy any Dominion ships at all) because of that lock. I would have picked up the carrier too for instance but as it is I will be sticking with just the paperclip.
Anyway, back on subject, you might want to take a look at the Eternal Temporal Multi-Mission Science Vessel, it is cross-faction so it works for KDF captains:
Both of those ships have secondary deflectors and the rest of the science stuff.
Thanks. I'll look those over... though I note they only have 1 hangar bay each instead of 2. I wonder if the devs think that to get that second hangar bay you need to trade away the secondary deflector dish?
Since we're on the subject of carriers, are there any particular boff abilities that work well with fighters? I am not sure how to make my fighters more effective aside from buying better fighters.
Comments
The Kar'Fi is a fun ship, but it isn't Klingon.
UFP got a carrier out of disco so KDF should too
Bring the Enterprise XCV-330 to STO
Yes, I pondered using my free T6 coupon on it for about 3 seconds, but I dislike it too much to even want it for free
The Vo'Quv would be a prime candidate for three launch bays considering it is so huge and ungainly that it works best with all turrets as a sort of fixed fortification to launch fighters from. A good candidate for its T6 trait would be either expanding its science functions to 360 degrees (which might be a balance problem because as a trait it would be available when using other ships) or some other extra functionality when "staked down".
Another good possibility for a T6 KDF carrier would be an updated Orion Maurader.
One unusual possibility for a Federation light strike carrier (like the WWII "jeep" carriers") would be the Yeager class from the kitbash fleet. That large Ju'Day freighter hull's original holds (or at least the parts not taken over by the cruiser engineering equipment as its role as secondary hull) could house a flight of Peregrines without stretching believability too far (though just barely). And since they (probably inadvertently) show at least two of the things around DS9 (unless it teleports around at random) the class probably worked out better than most of the other kitbashes, the same way the Centaur class did.
And just to head off the inevitable "but it is just a tiny raider" arguments, that same hull shape was used for a number of different sized vehicles, from a large shuttle, the slightly larger than runabout sized ones that seemed to be the most common in the Maquis fleet, and the bigger ones like the one Chakotay had. It is not like they don't have any other ships with almost identical hull configurations at wildly different scales in Star Trek, the Klingon BoP is the poster child for that in fact.
There are things that support that size difference besides just the visuals too. For instance if you take Chakotay's statement literally that they had about the same percentage of casualties as Voyager did from the array trip and the 37 survivors who were actually seen in the show over they years, that puts the minimum crew they had before the grab at about 43, which is not a "tiny ship" by Star Trek crewing standards (in fact it is close to the official crew strength (fifty) of a Defiance-class escort).
The Jupiter design would not be too bad for a cruiser, but the idea of possibly damaged fighters having to thread the narrow passage between the ship's hull and the scoop fields from the bussards just does not seem like a good idea.
Pretty much this.
And knowing is half the battle!
21 'til I die!
I don't actually have the Jupiter... what is wrong with it?
Do the Feds have a science carrier that fills the role better?
I tried to play the Vo'Quv on a couple of toons but I found it was painfully unwieldy. So I get what you mean about needing 360-degree support somehow. Maybe a universal console would be the way to go? When you activate it your science abilities "aim" at the selected target instead of forward?
Isn't the Blackguard Flight Deck Carrier exactly that? I'd like to try that one out too but what I am talking about here are carriers with a science focus.
You can always purchase them separately.
Most ships within bundles can be bought separately; the bundle gives you a discount for buying the group.
AFAIK the Legendary bundle is a special event thing, and eventually PW may release the ships separately once they have milked the market of those who are willing to fork out $300 for the bundle.
Interesting... I hadn't really looked at the Legendary bundle that closely since I mostly play KDF, but looking at it now it seems that the ships of the bundle are based on already existing tier 6 ships, only they get more consoles, an extra power, two bridge seats with specializations instead of one, and six levels of starship mastery instead of five.
For example, the Legendary Defiant seems to be based on the Valiant, while the Legendary Intrepid seems to be based on the Pathfinder.
Frankly with all the boosts they get over the regular T6 ships, you could really make a case for calling them "Tier 7."
My point is that I think this is the only bundle that works that way. The other ones allow you to buy single ships or get a discount on a group on ships with a similar theme.
I think the Legendary ships will eventually be available separately... just wait.
I can grind that out. Problem is I don't see them releasing the NX, Connies, and Crossfield that way, and that's half the bundle. And also the half I'd be more likely to experiment with more.
It also shares the problem that all Dominion ships except the one temporal paperclip have in that it is toadlocked, which for the people who like the ships and want to use them with (faux) Vorta characters often means buying another character slot to make a Jem'Hadar for nothing but grinding the locks off so the characters they want the ships for can use them.
And yes, I and most of the people I have talked to who run Vorta characters (and there are quite a few of us who do) have no interest at all in a Jem'Hadar captain for normal play so that slot is essentially wasted as nothing but a way to deal with an exceptionally odious game mechanic (without a viable roleplay aspect that grind is nastier than usual).
jupiter was never the only 2 hangar carrier. Atrox was the first
A fair point, but I do have Jem'Hadar characters so that's not a problem for me. Also FWIW the Jem'Hadar star with so much cool stuff since they start at level 60 with all purple Mk XIIs and three crafting fields at level 15, that it's easy to get into them. I'm willing to put in the time.
It's interesting that the J'H faction can't have Vorta characters, but it seems to tie in with how the Gamma Quadrant story is written.
All the FDCs are engineering-based though, and the point of this thread is the lack of science-based carriers. Also, I mainly play KDF and the original thought I had was a KDF carrier like the Jupiter.
Exactly. In fact, if you listen to the streams where they are asked about Vorta and the Dominion in general it is fairly obvious that they never wanted to actually do the Dominion as a faction (not surprising since factions are more of a problem than a feature nowadays), it is just a stub to support their entry into the endgame-starting-character fad that was popular at the time.
Still, it is very annoying, and they are losing at least some ship sale revenue because the Vorta players tend not to buy anything but the non-locked temporal paperclip (if they buy any Dominion ships at all) because of that lock. I would have picked up the carrier too for instance but as it is I will be sticking with just the paperclip.
Anyway, back on subject, you might want to take a look at the Eternal Temporal Multi-Mission Science Vessel, it is cross-faction so it works for KDF captains:
https://sto.gamepedia.com/Eternal_Temporal_Multi-Mission_Science_Vessel
The baseline Epoch fighters are rather lackluster but more advanced ones are decent.
The Gorn have one too if you are specifically looking for KDF:
https://sto.gamepedia.com/Gorn_Ahgamas_Multi-Mission_Surveillance_Vessel
Both of those ships have secondary deflectors and the rest of the science stuff.
Thanks. I'll look those over... though I note they only have 1 hangar bay each instead of 2. I wonder if the devs think that to get that second hangar bay you need to trade away the secondary deflector dish?
Since we're on the subject of carriers, are there any particular boff abilities that work well with fighters? I am not sure how to make my fighters more effective aside from buying better fighters.