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Son'a Dreadnought: The ship that wants to be everything

mcscarypantsmcscarypants Member Posts: 70 Arc User
After having played through "Brushfire" a number of times now, I have come to a conclusion.

And that is that the Son'a Dreadnought is the silliest ship design (performance wise) to come along in a long while. It's got the firepower and hull points of a dreadnought, the speed and turning radius of a heavy escort, and throws exotic abilities about like it's a full blown sci vessel. And don't even get me started on those PoS's that are Son'a fighters. Those things pack a punch like they're full sized destroyers, and so naturally getting beamed by six of the little pips while being dragged around by the nigh unresistable tow power of the dreadnought is aggravating as all hell. If not for the final Charlie Foxtrot of a space battle, I'd say this new story mission was almost perfect in it's pacing and balance. But it is in there, so, it's just more of the same as far as that goes.

And may RNGeezus have mercy on STO's game balance, if/when Cryptic starts handing these things out unchanged.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Well... I can see the Son'a Dread being more science oriented. I mean it was originally used as a sciencey thing in Insurrection. However I do agree the turn rate is kinda ridiculous. My first playthrough that thing was turning like crazy and I chased that thing all the way to the edge of the map with my T6 Sovy.

    As for the "Tow Power"... I think its supposed to be similar to what the Son'a Collector was SUPPOSED to do in Insurrection. The sails would collect Metaphasic Radiation after releasing something into the Ba'ku planet's rings to cause some kind of reaction.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    It's worth noting that the dread will open and close it's wings periodically. this is probably it using a special power of some sort.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2017
    I’m curious how its stats will look like when they release this dread as next promo ship.

    I could imagine we get the first pilot-science dreadnought for real.

    Sadly it will still be butt ugly so I doubt I’ll get one.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    It has some pretty interesting AI as well.

    It will single out the player and always follow them, no matter what. Cloaking, decoys, nothing breaks its aggro towards the player(s). It will also come to a complete halt and stop moving if there is no player currently alive on the map. Amusingly, you can also exploit that overly zealous behavior by looping around asteroids and laugh as it flies straight into and gets stuck on them.

    The collector/regeneration mode only seems to deploy if something is actually within range. I'm not sure what the exact range is, but the cooldown seems pretty short.

    What I really find amusing, however, is that the Dread can launch full sized attack cruisers in addition to fighters. (And why can the NPC Son'a Battlecruisers launcher fighters, but the Lobi version cannot?)
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    fovrelfovrel Member Posts: 1,448 Arc User
    I did the mission with a fast flying raider, a kind of speed-tanking build. It turned out I was the chased and the Son'a and her adds were the chasers. It is also a disadvantage that it spawns right after the cutscene and you have full aggro right away.

    One time I flew off to a lower level of the map. Some distance under the Tzenkethi ship, which doesn't seem to move at all. It seems. however that this map is a sphere and not a cube. Constantly I got a message that I was on the border of the map and could not manoeuvre well. According to the mini map there ought to be plenty of space.

    Another frustrating thing was not so much getting killed, which happens sometimes to me, but the fact that after respawning, the fight is over or almost over. The Npc's suddenly seems to be able to get the Tzenkethi and the Son'a killed in a fast way.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I was getting hammered by it last time i ran the mission, flew off to repair and i look behind to see this thing chasing me down like some sort of monstrous fighter escort! It's a little crazy looking seeing it flying round like that, and boy does it REALLY hate the player toon.
    As for those Son'a fighters....... :| yeah they were a real pain in the backside, more so than the dreadnought itself. They are practically invisible in the murky Briar Patch map too.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I found AoE spam to be more than adequate at removing the fighters from the battle.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    ltminnsltminns Member Posts: 12,569 Arc User
    A bit weird when I was fighting the Dreadnought. I kept getting those everything off sensors do you want to warp out while messages while I was fighting it.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    I thought the fighters packed a decent punch - but so do mine after the recent changes, so fair's fair.

    I haven't had exceptional difficulty with the Son'a dread, however, but I tend to favor science-heavy large cruisers myself, so I may just be hoisting it by its own petard.
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    questeriusquesterius Member Posts: 8,320 Arc User
    coldnapalm wrote: »
    Yeah it does everything...too bad it still melts under a barrag of plasma fire.

    I find usage of a T'varo bomber/torpedo build is quite effective.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User

    And that is that the Son'a Dreadnought is the silliest ship design (performance wise) to come along in a long while. It's got the firepower and hull points of a dreadnought, the speed and turning radius of a heavy escort, and throws exotic abilities about like it's a full blown sci vessel..

    Sounds like my Vonph.

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    theraven2378theraven2378 Member Posts: 5,986 Arc User
    I did it in a T6 Vesta, that proved effective at dealing with the crowd control issues
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      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
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      taylor1701dtaylor1701d Member Posts: 3,099 Arc User
      I just FAW'd the living *&^% out of it tbh. With a couple naussican torp spreads thrown in for good measure. Really didn't take that much punishment all things considered. Sorta just melted like the rest of the stuff I encounter in this game.


      Didn't notice it being any "harder" then recent opponents.. however I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:
      [img][/img]OD5urLn.jpg
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      dragnridrdragnridr Member Posts: 671 Arc User
      It doesn't matter what you fly, The TRIBBLE powered Son'a "Dreadnought" has the speed and maneuverability of a pilot escort with all the full science suites and 3-4 hangers capable of pumping out cruisers AND escorts.

      I think I would feel better if the "dreadnought"'s speed was reduced to a normal dreadnought speed. But right now, no matter what you do besides jam sensors, it will be right up your tailpipe sniffing your face.

      If we get the Son'a "dreadnought" in a lockbox, it had better have the stats that are equal to the one in the episode, otherwise there will be lots of angry players.
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      nikeixnikeix Member Posts: 3,972 Arc User
      ...I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:

      So really, we're talking about some of the most STO player-like AI seen in the game to date: see goal, rush goal, fire everything.

      ;)

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      taylor1701dtaylor1701d Member Posts: 3,099 Arc User
      nikeix wrote: »
      ...I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:

      So really, we're talking about some of the most STO player-like AI seen in the game to date: see goal, rush goal, fire everything.

      ;)

      Blast Em' !
      (insert sw meme)

      Yup just like it. :tongue:
      [img][/img]OD5urLn.jpg
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      taylor1701dtaylor1701d Member Posts: 3,099 Arc User
      nikeix wrote: »
      ...I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:

      So really, we're talking about some of the most STO player-like AI seen in the game to date: see goal, rush goal, fire everything.

      ;)

      Blast Em' !
      (insert sw meme)

      Yup just like it. :tongue:

      Edit: But I suppose it wasn't a complete cakewalk. I "almost" blew myself up a few times carelessly fAW'ing metreon clouds.

      So indeed it was very STO player like (AI).
      Maybe one day we'll be punished for going full FAW..


      "You went full FAW ?!... Never Go Full FAW !!"
      I'm a dreamer.

      [img][/img]OD5urLn.jpg
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      szerontzurszerontzur Member Posts: 2,723 Arc User
      nikeix wrote: »
      ...I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:

      So really, we're talking about some of the most STO player-like AI seen in the game to date: see goal, rush goal, fire everything.

      ;)

      Blast Em' !
      (insert sw meme)

      Yup just like it. :tongue:

      Edit: But I suppose it wasn't a complete cakewalk. I "almost" blew myself up a few times carelessly fAW'ing metreon clouds.

      So indeed it was very STO player like (AI).
      Maybe one day we'll be punished for going full FAW..


      "You went full FAW ?!... Never Go Full FAW !!"
      I'm a dreamer.

      I think the Voth were the closest we got to that. Back when they first came out, I remember seeing more than a few BFAW boats tear themselves apart because they didn't know any better when the Reactive Immunity Matrix barriers and Aceton Mode/Drones came online. Aceton Assimilators tend to have that effect as well, but Gorn don't show up very often in endgame content.
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      antonine3258antonine3258 Member Posts: 2,391 Arc User
      szerontzur wrote: »
      nikeix wrote: »
      ...I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:

      So really, we're talking about some of the most STO player-like AI seen in the game to date: see goal, rush goal, fire everything.

      ;)

      Blast Em' !
      (insert sw meme)

      Yup just like it. :tongue:

      Edit: But I suppose it wasn't a complete cakewalk. I "almost" blew myself up a few times carelessly fAW'ing metreon clouds.

      So indeed it was very STO player like (AI).
      Maybe one day we'll be punished for going full FAW..


      "You went full FAW ?!... Never Go Full FAW !!"
      I'm a dreamer.

      I think the Voth were the closest we got to that. Back when they first came out, I remember seeing more than a few BFAW boats tear themselves apart because they didn't know any better when the Reactive Immunity Matrix barriers and Aceton Mode/Drones came online. Aceton Assimilators tend to have that effect as well, but Gorn don't show up very often in endgame content.

      I have seen rapid-fire cannon escorts make poor life decisions in the Voth zones.

      I don't think the dread has that many hangers; but if it's running a lot of auxiliary power, it could be able to churn them out quickly.
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      postagepaidpostagepaid Member Posts: 2,899 Arc User
      Beam overloads could lead to a quick death vs the voth but are much easier to react to and prevent over the IMFIRINGMALASERS approach so loved by a lot of folk in STO.

      Overloads from ship and frigates with the ship trait backed up with a torp spread can tear most of the son'a zippy ships health down to leave the rest ripe for something like the 3pc abilities from sets like the sunrise or iconian rep weapons.

      Biggest thing to watch for is the tzenkethi dread that can bombard you from 15km away because it loves to ingore the klinks shooting at it.
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      warpangelwarpangel Member Posts: 9,427 Arc User
      The ship that wants to be Everything, yet remains just as Nothing as all the other storymode enemies in the game.
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      taylor1701dtaylor1701d Member Posts: 3,099 Arc User
      szerontzur wrote: »
      nikeix wrote: »
      ...I did notice it following me like it had a death wish (as people in the thread have already mentioned).
      It's like it didn't even have a second thought for its hull being obliterated by my Coalition FAW spam.

      Just kept coming head long into battle.. Brave, if not a little stupid. :tongue:

      So really, we're talking about some of the most STO player-like AI seen in the game to date: see goal, rush goal, fire everything.

      ;)

      Blast Em' !
      (insert sw meme)

      Yup just like it. :tongue:

      Edit: But I suppose it wasn't a complete cakewalk. I "almost" blew myself up a few times carelessly fAW'ing metreon clouds.

      So indeed it was very STO player like (AI).
      Maybe one day we'll be punished for going full FAW..


      "You went full FAW ?!... Never Go Full FAW !!"
      I'm a dreamer.

      I think the Voth were the closest we got to that. Back when they first came out, I remember seeing more than a few BFAW boats tear themselves apart because they didn't know any better when the Reactive Immunity Matrix barriers and Aceton Mode/Drones came online. Aceton Assimilators tend to have that effect as well, but Gorn don't show up very often in endgame content.

      The mirror Science ships (Vesta Class) have FBP and Kinetic reflect as well. They can also be a real pain for spacebar mashers like myself. :tongue:
      [img][/img]OD5urLn.jpg
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      varethaelvarethael Member Posts: 79 Arc User
      edited May 2020
      After having played through "Brushfire" a number of times now, I have come to a conclusion.

      And that is that the Son'a Dreadnought is the silliest ship design (performance wise) to come along in a long while. It's got the firepower and hull points of a dreadnought, the speed and turning radius of a heavy escort, and throws exotic abilities about like it's a full blown sci vessel. And don't even get me started on those PoS's that are Son'a fighters. Those things pack a punch like they're full sized destroyers, and so naturally getting beamed by six of the little pips while being dragged around by the nigh unresistable tow power of the dreadnought is aggravating as all hell. If not for the final Charlie Foxtrot of a space battle, I'd say this new story mission was almost perfect in it's pacing and balance. But it is in there, so, it's just more of the same as far as that goes.

      And may RNGeezus have mercy on STO's game balance, if/when Cryptic starts handing these things out unchanged.



      Yes Son'a Dreadnought is horribly overpowered, especially if your playing it for set on new characters in downscaled version, because it has all lv 60-65 abilities. So in the end this ship is not downscaled at all.

      1. Its ignore your stealth following you like a homing missile, and if in range it will use its abilities (while you are in cloak) and occasionally fire at you from its hangar pets (so your cloak is useless against it).

      2. Its constantly spamming hangar pets (there is almost no delay between pet waves).

      3. It's hangar pets can fire tricobalt high yields, so horrible amount of damage while you are immobilized.

      4. Son'a Dreadnought is much faster and nimbler that you.

      5. Its magnetize ability, will draw anything near it, and immobilize this victims for short while.

      6. While its solar sails are open, any energy damage will heal it instead of damaging. So all energy dmg is wasted.

      7. Your NPC will obstruct your maneuverability (so dont fight close to them if you know that son'a will activate this magnetize ability), and in this state you will be singled out by hangar pets.

      8. This ship is uber maneuverable and fast, but from time to time it will get speed boost (evasive maneuvers ?) and catch to you in no time.

      9. From time to time it will use scramble sensors to force your NPC (and you to) to target one another.

      10. Son'a tricobalt high yields not only deal massive dmg, push you around, but also delays your cool-downs, and clear some buffs from time to time.


      Considering all this above, Son'a Dreadnought (NPC version) is the most overpowered ship in entire game.



      But after such pain, getting Martok console is a worthwhile, still this battle is horribly stressful, especially for a cannon user.

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      echattyechatty Member Posts: 5,914 Arc User
      edited May 2020
      @darkbladejk

      *Sprays the odor neutralizer*

      Necro!

      Just FYI @varethael , Posting in threads with a last post-by date of more than thirty days is frowned upon. You should have started a new thread.
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      peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
      edited May 2020
      Oh man, I miss you @taylor1701d

      I hope you return some day. :)
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      gaevsmangaevsman Member Posts: 3,190 Arc User
      Quick, shoot the zombies to the head!!... or in the limbs if they are Necromorphs!!
      The forces of darkness are upon us!
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      rattler2rattler2 Member Posts: 58,020 Community Moderator
      gaevsman wrote: »
      Quick, shoot the zombies to the head!!... or in the limbs if they are Necromorphs!!

      Phasers can vaporise things. ;)
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      gaevsmangaevsman Member Posts: 3,190 Arc User
      rattler2 wrote: »
      gaevsman wrote: »
      Quick, shoot the zombies to the head!!... or in the limbs if they are Necromorphs!!

      Phasers can vaporise things. ;)

      Ok, kill it with phasers!! :lol:
      The forces of darkness are upon us!
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      markhawkmanmarkhawkman Member Posts: 35,231 Arc User
      rattler2 wrote: »
      gaevsman wrote: »
      Quick, shoot the zombies to the head!!... or in the limbs if they are Necromorphs!!
      Phasers can vaporise things. ;)
      If it's like Marvel comics vampires the LAST thing you want is for it to splatter blood on you... 'cause vampire blood will soak into your skills and do vampire stuff to your internal organs.
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