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Endeavour - fewer things count as dreadnoughts?

fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
It appears that fewer ships, structures etc. count as dreadnoughts nowadays than just a couple of weeks ago.

The gateway and tac cube in ISA didn't add progress to my 'kill 5 dreadnoughts' endeavour. The Crystalline entity didn't count. Last time I checked, the gateways in Khitomer advanced didn't add progress anymore either. They did before.

[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Post edited by baddmoonrizin on

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    edited April 2020
    If this was changed for some reason, it should be changed back to how it was before. Because it almost seems that only things explicitly referred to as dreadnoughts (like the capital ships in Dranuur assault or Citadel dreads) still count.

    That makes little sense. A tac cube or gateway has a similar or even larger amount of hitpoints and abilities as, say, a Tarantula or Citadel. The Crystalline entity dominates an entire mission, continuously spawns smaller 'vessels' that aid it and should therefore surely count as a dreadnought.

    Besides, I'm sure a tac cube would count in Dranuur assault. A dreadnought can be considered a dreadnought if the vessel is somewhere described as such. Even if it's not explicitly referred to as a dreadnought in every mission where it appears, the class of the vessel remains the same, doesn't it?
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I had a kill dreadnought endeavor the other day and hive onslaught worked fine. I would imagine gates don't count because they don't move, don't have shields, and probably aren't as dangerous as real dreadnoughts. The CE probably should count though.
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    If this was changed for some reason, it should be changed back to how it was before. Because it almost seems that only things explicitly referred to as dreadnoughts (like the capital ships in Dranuur assault or Citadel dreads) still count.

    That makes little sense. A tac cube or gateway has a similar or even larger amount of hitpoints and abilities as, say, a Tarantula or Citadel. The Crystalline entity dominates an entire mission, continuously spawns smaller 'vessels' that aid it and should therefore surely count as a dreadnought.

    Besides, I'm sure a tac cube would count in Dranuur assault. A dreadnought can be considered a dreadnought if the vessel is somewhere described as such. Even if it's not explicitly referred to as a dreadnought in every mission where it appears, the class of the vessel remains the same, doesn't it?

    It's not changed at all. If you don't do sufficient damage, you won't get the count. It is as simple as that.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    leemwatson wrote: »
    If this was changed for some reason, it should be changed back to how it was before. Because it almost seems that only things explicitly referred to as dreadnoughts (like the capital ships in Dranuur assault or Citadel dreads) still count.

    That makes little sense. A tac cube or gateway has a similar or even larger amount of hitpoints and abilities as, say, a Tarantula or Citadel. The Crystalline entity dominates an entire mission, continuously spawns smaller 'vessels' that aid it and should therefore surely count as a dreadnought.

    Besides, I'm sure a tac cube would count in Dranuur assault. A dreadnought can be considered a dreadnought if the vessel is somewhere described as such. Even if it's not explicitly referred to as a dreadnought in every mission where it appears, the class of the vessel remains the same, doesn't it?

    It's not changed at all. If you don't do sufficient damage, you won't get the count. It is as simple as that.

    I placed third in the Crystalline mission...

    And I'm pretty sure that I deal enough damage in the Borg pugs.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    I had a kill dreadnought endeavor the other day and hive onslaught worked fine. I would imagine gates don't count because they don't move, don't have shields, and probably aren't as dangerous as real dreadnoughts. The CE probably should count though.

    The gates are still classified as Dreadnought level enemies, which is the equivelent of Captain on the Ground. So a Gate in space is equivelent to an Elite Tactical Drone in terms of game mob rank.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    leemwatson wrote: »
    If this was changed for some reason, it should be changed back to how it was before. Because it almost seems that only things explicitly referred to as dreadnoughts (like the capital ships in Dranuur assault or Citadel dreads) still count.

    That makes little sense. A tac cube or gateway has a similar or even larger amount of hitpoints and abilities as, say, a Tarantula or Citadel. The Crystalline entity dominates an entire mission, continuously spawns smaller 'vessels' that aid it and should therefore surely count as a dreadnought.

    Besides, I'm sure a tac cube would count in Dranuur assault. A dreadnought can be considered a dreadnought if the vessel is somewhere described as such. Even if it's not explicitly referred to as a dreadnought in every mission where it appears, the class of the vessel remains the same, doesn't it?

    It's not changed at all. If you don't do sufficient damage, you won't get the count. It is as simple as that.

    this. I get that endeavour, I swap out as many tac powers as I can to keep TS3 and FAW up as much as possible, then I camp the sphere for the voth push. 2-3 citadels will appear, but you gotta get your licks in, it goes down real fast.
    Spock.jpg

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    questeriusquesterius Member Posts: 8,320 Arc User
    AoE damage is your friend against Voth dreadnoughts and otherwise do the Hive TFO.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    leemwatson wrote: »
    If you don't do sufficient damage, you won't get the count. It is as simple as that.

    I placed third in the Crystalline mission...

    Crystalline Catastrophe bases the score off damage and healing. It's possible to get 1st place while dealing very little damage if you pull out all the stops on AoE heals.

    I think you have to do a stupid amount of damage for it to count it for you.

    No DEVs, dealing at least 30% of total damage is not realistic. When you're dread hunting in the sphere, it's common for at least 10 players to gang on a dread at once.

    I just re-roll those stupid endeavors.

    It's not even 30% that is needed.

    If it is true that it's related to the amount of damage you deal - as some are claiming here - then you'll likely have to deal even more damage than that.

    When I actually was in Khitomer space, there was just one other player and myself at one of the gateways.

    I almost never parse anymore, but I know that the amount of damage I deal, should be sufficient. It was sufficient before and unless other players have suddenly become twice as powerful in pugs in a matter of weeks, it should still be sufficient.


    When I'm joining a mission to complete an andeavour, I usually just join a normal one just to be easily done with it. No one is going to convince me that I don't do enough damage for normal difficulty missions. That simply makes no sense when the characters I'm on during such missions, are usually killing as many enemies as the other four players combined in those instances.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Not to mention that there are plenty of other ways to determine who's dealing most of the damage.

    Unless someone else is artificially keeping his threat generation down (as I'm not enhancing mine), the fact that I'm drawing aggro most of the time while fighting these gateways or the Crystalline entity also clearly indicates that it's not simply a matter of 'you don't do enough damage'.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Besides, there were instances where a Voth dread did actually count, despite the fact that there were indeed many players fighting it.

    Now, assuming that it is indeed related to the share of the damage you deal - that would imply that I'm dealing a higher % of the damage when 4 or 5 other players are fighting a single Voth dread, compared to when it's just me and 1 other player fighting a gateway.


    It's easy to just proclaim that it is, as always, related to the amount or share of damage you deal. But this doesn't match the inconsistencies, facts and situations just described. A better explanation is thus needed.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Surface tension remains a safe route to get your dreadnought endeavors done reliably with no worries about other players. If you don't want to run the full mission, just run the ESD space portion a couple times and you should get your dreadnought kills.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Not sure if they count on normal. I always do advanced and it still works. Even just a few days ago.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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