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Loot Item Aggregation Numbers Bugged

cklibcklib Member Posts: 188 Arc User
Easy way to reproduce:

1. Open Replicator
2. Ctrl-Doubleclick on any commodity to replicate a single copy of it.
3. Watch loot tooltip in the bottom left above your chat window showing a single copy received.
4. Now repeat Ctrl-Doubleclicking on the same commodity to replicate more copies while the loot tooltip is still there.
5. Watch the loot tooltip showing exponential bogus numbers of the replicated commodity received.

It seems to go as follows: 1 -> 3 -> 6 -> 10 -> 15 (actually received: 1 -> 2 -> 3 -> 4 -> 5)

So, apparently, previous number shown in loot tooltip plus new actual total of item received.

Comments

  • chuudechuude Member Posts: 5 Arc User
    *Confirmed..
  • cklibcklib Member Posts: 188 Arc User
    edited March 2020
    Also see reports of the same issue in these threads:

    Strange numbers
    Dyson Ground Combat Credits displaying wrong amount
    Post edited by cklib on
  • redwatchmanredwatchman Member Posts: 142 Arc User
    Same problem here.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited March 2020
    Yes, the other night while in the Undine BZ I picked up the 3 Isomorphic Injections and the flyup said 121 Injections. Then when I picked up the 1 from the Voth Counterattack Stage it said 122.

    It is definitely reporting Inventory numbers and not the pick up numbers. The correct amount is being awarded or looted or purchased but the report on that is not that number but the Inventory number after the addition.

    This is probably related to the UI Performance Changes they made in Thursdays Patch.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • cklibcklib Member Posts: 188 Arc User
    After more testing, the amount added to the previously shown number of an item in the loot tooltip seems to be the size of the stack (if any) to which the item is added in your inventory.
  • cklibcklib Member Posts: 188 Arc User
    Still needs fixing.
  • ltminnsltminns Member Posts: 12,572 Arc User
    I noticed tonight when I was salvaging some items it was reporting thousands of each Particles. We still don't know if this was their intention with the UI performance changes, or during the changes the wrong variable was coded for display.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • anodynesanodynes Member Posts: 1,999 Arc User
    The one that doesn't fit this is the Dyson Command Credits. You can't keep a stack of these as they "evaporate" after a time. I wonder if there's something else going on there, or if the game still does keep a running total of what you've earned for a while. It can't be that it keeps a permanent record, since the one that I get this on is the one that I pretty much always use for Endeavors, and I go to Dyson Battlezone for a lot of those, and have to have picked more than 400-odd Command credits in total in the past year with her.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • This content has been removed.
  • cklibcklib Member Posts: 188 Arc User
    edited March 2020
    The Dyson Command Credits are a stackable inventory item that is picked up one by one from the map after you completed an objective in the zone. And since they are added one by one, it follows the pattern described above: Previous number shown for item in still present loot tooltip plus size of stack in inventory it is added to plus 1 with every single pickup.

    Hence you see exponential numbers even if you started at zero:
    1 -> 3 -> 6 -> 10 -> 15 -> 21 -> 28 -> 36 -> 45 -> 55 -> 66 -> 78 -> 91 -> 105 -> 120 -> ...

    If you -- say -- have a stack of 68 credits already in your inventory then with every new pickup:
    69 -> 139 -> 210 -> 282 -> 355 -> 429 -> 504 -> 580 -> 657 -> ...
    Post edited by cklib on
  • cklibcklib Member Posts: 188 Arc User
    edited March 2020
    N* = M + D + N
    where
    M -> initial stack size in inventory
    N -> previous shown number in lingering loot tooltip
    D -> added amount of stackable item (D = 1 for one-by-one)
    N* -> new shown number in loot tooltip

    or simplified:

    N* = M* + N
    where
    M* -> new stack size in inventory (equals M + D from above)
    N -> previous shown number in lingering loot tooltip
    N* -> new shown number in loot tooltip

    correct would be:

    N* = N + D
    where
    N -> previous shown number in lingering loot tooltip
    D -> added amount of stackable item (D = 1 for one-by-one)
    N* -> new shown number in loot tooltip
    Post edited by cklib on
  • anodynesanodynes Member Posts: 1,999 Arc User
    cklib wrote: »
    The Dyson Command Credits are a stackable inventory item that is picked up one by one from the map after you completed an objective in the zone. And since they are added one by one, it follows the pattern described above: Previous number shown for item in still present loot tooltip plus size of stack in inventory it is added to plus 1 with every single pickup.

    Hence you see exponential numbers even if you started at zero:
    1 -> 3 -> 6 -> 10 -> 15 -> 21 -> 28 -> 36 -> 45 -> 55 -> 66 -> 78 -> 91 -> 105 -> 120 -> ...

    If you -- say -- have a stack of 68 credits already in your inventory then with every new pickup:
    69 -> 139 -> 210 -> 282 -> 355 -> 429 -> 504 -> 580 -> 657 -> ...

    Oh, that explains it. They behave differently than the R&D Materials. I don't really notice it because it all happens so quickly now, but it would make sense with how it used to work when you had to pick them all up individually.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yeah, today I went to the Dyson BZ for Endeavors. Captured two points, the display said I had 120 Command Credits. I had 20.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • cklibcklib Member Posts: 188 Arc User
    Today's small patch maintenance seems to have fixed this issue despite there being no patch notes.
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