Easy way to reproduce:
1. Open Replicator
2. Ctrl-Doubleclick on any commodity to replicate a single copy of it.
3. Watch loot tooltip in the bottom left above your chat window showing a single copy received.
4. Now repeat Ctrl-Doubleclicking on the same commodity to replicate more copies while the loot tooltip is still there.
5. Watch the loot tooltip showing exponential bogus numbers of the replicated commodity received.
It seems to go as follows: 1 -> 3 -> 6 -> 10 -> 15 (actually received: 1 -> 2 -> 3 -> 4 -> 5)
So, apparently, previous number shown in loot tooltip plus new actual total of item received.
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Comments
Strange numbers
Dyson Ground Combat Credits displaying wrong amount
It is definitely reporting Inventory numbers and not the pick up numbers. The correct amount is being awarded or looted or purchased but the report on that is not that number but the Inventory number after the addition.
This is probably related to the UI Performance Changes they made in Thursdays Patch.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Hence you see exponential numbers even if you started at zero:
1 -> 3 -> 6 -> 10 -> 15 -> 21 -> 28 -> 36 -> 45 -> 55 -> 66 -> 78 -> 91 -> 105 -> 120 -> ...
If you -- say -- have a stack of 68 credits already in your inventory then with every new pickup:
69 -> 139 -> 210 -> 282 -> 355 -> 429 -> 504 -> 580 -> 657 -> ...
where
M -> initial stack size in inventory
N -> previous shown number in lingering loot tooltip
D -> added amount of stackable item (D = 1 for one-by-one)
N* -> new shown number in loot tooltip
or simplified:
N* = M* + N
where
M* -> new stack size in inventory (equals M + D from above)
N -> previous shown number in lingering loot tooltip
N* -> new shown number in loot tooltip
correct would be:
N* = N + D
where
N -> previous shown number in lingering loot tooltip
D -> added amount of stackable item (D = 1 for one-by-one)
N* -> new shown number in loot tooltip
Oh, that explains it. They behave differently than the R&D Materials. I don't really notice it because it all happens so quickly now, but it would make sense with how it used to work when you had to pick them all up individually.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'