Instead of 50k you get 25k for completion of the Event and then you 8000 with a 1000 increase per day after completion insead of 2.5k with a 2.5k increase. So somebody thought it was necessary to point out that if you do that 42 times you get rewarded 50k dillithium however I have never seen an event what went longer then 21 days + 1 or 2 TRIBBLE up days.
Is that trying to fix the dillithium exchange?
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But hey, we get can get lobi this time.
That sure is a plus for somebody like me who has all the Zen Store ships.
Probably. It's way too easy to get 3+ days of 20,000 dil per day during the 21-day events.
25.000 from the event + 7 days with this new rewards amount to a hefty 102.000 dilithium ore - of course, you have to go for the full 21 days.
Compared to the 50.000 from the event + 17.500 dilithium from the 7 bonus day, that's an increase not a decrease.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Although I sure that particular change will upset those who routinely put Lobi ships on the Exchange for high EC prices. May cause the Exchange EC prices for some of the more popular Lobi ships to drop a bit in the long run.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Usually more options is good for players though imo so a Lobi alternative could be a real boon for players, but then I remember most Lobi items are restricted to character bound so poo on that.
--Days___________ 1 ______ 2 ______ 3 ________ 4 _______ 5 ________ 6 ________ 7 _______ 8 _________ total
--Dili [OLD] ___ 2,500 __ 5,000 __ 7,500 __ 10,000 __ 12,500 __ 15,000 __ 17,500 __ 20,000 ____ 90,000
--Dili [NEW] ___ 8,000 __ 9,000 __10,000__ 11,000 __ 12,000 __ 13,000 __ 14,000 __ 15,000 ____ 92,000
--Days___________ 9 _______ 10 ______ 12 _______ 13 ______ 14 ________ total
--Dili [OLD] ___ 22,500 __ 25,000 __ 27,500 __ 30,000 __ 32,500 ____ 227,500
--Dili [NEW] ___ 16,000 __ 17,000 __ 18,000 __ 19,000 __ 20,000 ____ 182,000
P.s.:
If I made some mistakes please correct me ..!
If the above is accurate, it appears they're trying to even out and 'normalize' the rewards front to back. In the previous system, you didn't start seeing the HUGE rewards until the end. They seem (in addition to lowering the overall rewards by 50K Dil, give or take) to want to get rid of having the big rewards just given at the tail end.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I have to wonder if this isn't a continuous bonus that carries over through an event campaign if not all events? Play our events, always, every day and eventually rack up massive dilithium bonuses! It need clarification.
^This!, also, from the few last events, has been changed to 25.000 so its not a nerf, they increased the daily, as the first day was 2500!
Yes!, thats true, the good thing is that you get more dill the first days, thats quite pratical for me
With the old tokens, it's a huge decrease, about 13-15% in fact (depending on day 1 buyout).
With day-1 buyout, and playing for 21 days: The first two columns are for day one buyout, but not playing again for the bonus that day (why?). The second two columns are for a day-1 buyout, plus earning the extra dil that day.
This is still for 21 days, you lose even more dil if you manage to squeeze in an extra day using the 20h cooldown.
Buyout's aren't just for legacy tokens though, you could still spend Zen to buyout. Either way, you lose.
It would take 29 days to actually cross the threshold where you actually get more.
At 29 days, the sums of the 4 columns are: Too bad that's not possible.
I was really hoping Cryptic would skip an event this month, I have a final project to do for school and I really need the time. Thankfully I have the legacy tokens, and this is the perfect event to use these on. No sense in wasting my time for less rewards. I'll just do day-1 buyout, then run it once to get the 8k bonus. Then that's it.
I think its an ok change. It'll mean more when its an event where you have more than an extra week.
Maybe a small nerf, or may not really be a nerf for most people. It boils down to practicality of running a large number of repeat runs when your already exhausted of running the event every single day.
Thinking of ideas from lots of games for, dunno how long now.
This seems to be correct. Between the reduced lump sum for completing the Event and the slower rate of increase, the new setup seems to decrease to total Dilithium payout until well after the offer is over.
Fairly consistent with the way they've been trying to wring more monetization from the game, but no less disappointing.
-R
140,000 - 462,500.
That assumes 21 days. The first figure is if you had to run all 14 days of the 21 for the Event leaving 7 Bonus days. The second figure is if you used 14 Featured Commendation Tokens up front and had all 21 days of Bonus. The Event Payout of 50,000 Dilitium is included in the figures.
With the system being implementeded tomorrow, using those same calculations, the amounts are
117,000 - 403,900
This uses the 25,000 Event payout figure. I have not factored in people staying up to all hours of the night to get an extra day or so in.
What puzzles me is the new scale tapping out at 42+ days. That makes absolutely no sense unless the Summer and Winter Events will be included in this new system and go back to their old extended schedules.
EDIT: Corrected the figures upwards for the low end by 20,000 for the old low end and 15,000 for the new low end. There is an overlap day when you complete the Main Project as you can run the Bonus that day as well.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Setting a really high cap that you won't be able to get to in this event means one less change to make if at some point they do a longer event. (Whether they will do a long event or not, they may not even know yet.) For people not using a buyout, I consider this an overall benefit since it now starts at 8k per day, which of course is the normal refine limit.
next event will start at 8k for 1st day and add an additional 1k there after... cap is at 50k now but you need to run it 42 days to hit cap... events run only 21 days or so... that's not counting the days you need to event for the regular normal prize.
/merged darkbladejk
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The event amount has changed, so if you don't include it, the data is wrong. This is about a comparison of the entire dilithium payout.
While math isn't an opinion, it can be wrong if you use the wrong numbers. Condensing what others pointed out already.
25,000 for the event + 7 bonus days under the new system does give you 102,000 total.
50,000 for the event +7 bonus days under the old system gave you 120,000 total.
Old bonus started at 2,500 and added 2,500 per day to that 2,500 until you got to 25,000, it wasn't just 2,500 per day flat rate, which is probably how you got a total of 17,500 for 7 bonus days.
For the majority of math enthusiasts out there crunching the numbers & showing their work, first: thank you & second: yes, it does seem we players will be earning less dilithium from now on in events if we continue to perform the events after completion of an event's main goal & altogether.
At least we can still earn some dilthium from Admiralty, oh wait, too soon?
I dunno, am I the only one who sees the contradiction here? I mean, this isn't even "glass half empty" ruminations, this is "the glass isn't brim-full, with glazed cherries floating in it... I am disappoint." range.
Personally I've never experienced another game that gives away as much free stuff and game currency as Cryptic, doesn't limit your account based on F2P status, and allows you to exchange the game currency for the cash store currency. Maybe it's time to count your blessing and not bean-count small changes in participation rewards.
While I agree STO can be a generous game. I'm calling you out on, "doesn't limit your account based on F2P status". Try to be truthful because your opinion does have some merit without false statements. Whether or not I, you, or any player decides to participate is probably based-on a self-calculation about is the effort worth the reward so I'll bean-count my own thank you very much just as I'm sure you do as well.
Um the upcoming event with the bot reward gives out 25k dil... Think folks are confusing the max payout possible on bonus days...
Repeat: the upcoming Bot event payout is 25K with a bonus of 50K if you run it 42 days (impossible for this event).
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25,000 Dilithium Ore (once only)
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If you've got a limitation in mind, feel free to toss it out here. I've got a free account and a life sub. There's nothing I can do on my life sub that I can't do on my free account.
Unless you're somehow describing "everything in the game isn't free" as "limiting your account". Even then, there is nothing I've seen in-game that I can't grind some Dil for, exchange for Zen, and obtain for my free account.
There is a difference between "you're a free account so you cannot do X" (a limitation) and "there are things in the game that need to be purchased if you want access to them" (an optional purchase).