More and more recently i get in randoms where people have quiet a few injuries, this one guy though triumphed them all so far. I know putting a mechanic in where people have to repair them self does not fix the bad player however a side effect of that is people see these guys and just warp out or change characters and the group will get smaller.
Every day when i play random tfo's alone or with fleet mates i encounter several of these players not quiet as high as this one but yeah. Any suggestions on how to fix the issue.
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Lets get rid of the whole injury system. That solves the problem. The whole system feels "dated".
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ingame: @Felisean
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
They are there to try and encourage you to play smarter and try not to die, and I think they work well for that in general. Getting an injury is a mark of a failure, so you have to learn to do better next time.
How dare you request a minimum level of excellence of fellow players in a mmorpg? I’m shocked.
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I disagree, the fact we get threads like this shows at least some players doesn't care or even possibly know they exist.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Yeah, what is this, an early 2000's MMO?
And they don't even work well for that, because getting an injury is so insignificant they are easily ignored until you're next on ESD or whatever to remove them for free.
Apparently, you haven't priced Critical Regenerators lately because they're insanely expensive. You can't get them any way other then Random Drop or off the Exchange so they cost a fortune. Yes, you can heal them for peanuts using a medical officer, but that usually means finishing the queue with the injury. If you only need the standard vendor bought variety, then yes.. they're little more then a petty annoyance.
You don't have to keep regenerators in your inventory by the way. They'll work if they're in your bank, even if you're not near a bank. It has nothing to do with selling inventory slots, you shouldn't need more then 1 stack of each and just replenish them when they get low. Not like you have to fill your inventory with them.
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But really my point is, all the injuries are petty annoyances. Those little red icons in the bufflist are more noticeable than whatever gameplay effect they are supposed to have (which is to say I occasionally notice I have an injury in my bufflist, but never in gameplay).
I suppose collecting 99 of them would probably stack up to something, but really, the only plausible way to get that many is to keep them on purpose.
Meh, a slot is a slot is a slot.
I have never once received any response other than "I know."
I don't think people know how much injuries or ship damage impact performance, or they simply don't care.
No... seriously... WTF! How can people NOT notice that many injuries? How is that character even ALIVE?!
Maybe have an invalid mode specifically for the malingerers who refuse to visit sickbay where they're forced to limp slowly, cant run or roll and will randomly drop their weapons.
The system is dated and a bit nonsensical for not allowing a Major to count for (multiple?) Minor heals.
However, I'm all for the injury system on ground, but space needs to be more dynamic; rather than getting an injury for blowing up, we should get damage-on-the-fly and fix as such.
One thing that could improve it would be to allow the fixes to be craftable, give those worthless R&D mats and neglected crafting system some use.
Not really. I don't notice much difference between PC and Xbox players when it comes to injuries. The Consoles do highlight more prominently that you have injuries on the status screen tabs than PC does though, and you can see how many debuffs another player has, but it's just a number not detailed like PC.
Now for those players who start off a TFO withe 30+ Blue or Yellow icons, all I can say is:
https://youtu.be/c3sOuEv0E2I
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Agreed.
What is more funny is during the last Live stream Kael said the game doesnt tell you when you get an injury.
Uh, Kael, read your BUFF bar dude seriously
I can understand missing it in the heat of battle since there is no pop-up or massive message. But pop-ups wouldnt work as some players disable those. If you tried to have a big message people would start complaining about it
Does anyone think some MMO players these days seem to be lacking or not developing situational awareness?
I think the very easy to miss part is a slight problem. I always notice (on the very rare occassion) when i get an injury. However depending on how players have their UI setup it might be hidden underneath something else.
Though the icon on the BUFF bar is hard to miss. Since unlike space, you dont have to try and mouse over 30 different icons all showing at once. Ground is alot kinder on that regard
Personally, I don't look at the buff bar all that often. In fact, if it wasn't attached to the HP indicator I'd probably turn it off to clear clutter off my screen.
And as already mentioned, the injuries are just petty annoyances with no noticeable effect so I'm likely to have better things to do than remove them even when I do notice.
The most logical place to say "You got Injury" would be the respawn timer window. But really, I still wouldn't waste my time on them anyway.