Seems there is still no thread on these ships:
https://www.arcgames.com/en/games/star-trek-online/news/detail/11262123-new-intel-science-vessels!
I got them and leveled the Summerville already on my main character, a science captain flying science vessels usually.
Space Barbie
The Summerville can use the skin of the Discovery era Hernandez Class as well, and has 3 components - nacelles, inner saucer, outer saucer. If you like the hole in the saucer, you can make it larger with the right combo of saucer parts, if you hate it, you can make it disappear with the right combo of saucer parts.
Both the Summverville and the Batlh can use the Intel the Discovery Materials of their faction in addition to the standard skins.
The Batlh has no alternate costume parts and will always look like the space bus. If this doesn't sell well, I wouldn't blame "Klingons" or "Science", Geko!
Console – Universal – Mycelial Spore Burst:
It's basically Eject Warp Plasma with Mycelium Stuff. Maybe with a better AoE overall than usual.
Starship Trait - Spore-Infused Anomalies
Whenever you activate a Science or Intelligence Bridge Officer ability:
To foes within 5 km of your anomalies:
10,687,4 Electrical Damage
28.4 All Power Levels for 20 sec
That's with EPG 433, Drain Expertise 178, and Control Expertise 260.
EDIT: For comparison, my Gravity Well III with hese stats inflicts 1,870.9 per second.
It triggers really on every science or Intel ability use (so even Tyken's Rift can trigger your Gravity Well to release spores), so that can be a lot.
I wasn't entirely sure what all counts as anomalies, I can confirm so far that Gravity Well, Tyken's Rift and Chronometric Inversion Field qualify.
Speculation is that Timeline Collapse and Ionic Turbulence would also qualify.
What I don't know if a ship can take damage from multiple anomalies near it at the same time, because I don't parse usually. But it could be good, with a build that has enough triggers working for it.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
I'm not so fond of the KDF Space Train version, but the initial bundle price with 5 keys and a fleet module for $40 makes it a very cheap add-on to get the trait for my KDF and -aligned characters.
Even nerfed it sounds like a fun addition to my wells, and fun + Space Barbie is what matters to me.
Also, op what’s the hese mean when describing the gravity well damage? I’m never good at understanding what people are talking about in this game when using acronyms and abbreviations there are just so many when talking about powers and traits.
If you buy the 2-pack for 4,000 zen you get a fleet module and 5 keys, so you're covered either way.
Seems like it can I asked in a custom channel. Which is what determined my decision to buy both ships. IF it wasn't like that I might have saved myself some money and just bough the klingon ship as I kind want that one with my klingon docter character. But since I do like the looks of the Hernadez because it is romulan inspired by its design. Which makes it interesting I wanted to have that version of the ship as well I could care less about the 25th century design for it. As that isn't as good as the discovery comic look for the ship. Seems like the key pack that came with the ship were account bound keys so you can only use those on yourself by the way.
Actually the Summerville look with hull and outer hull version looks very nice paired up with the hernadez nacelles making it look more like a federation ship based off romulan design. Which is nice actually.
Thanks. I expected that, but it's still 20+ lobi and a 5-in-250 chance at a lock box ship so better than nothing.
Here is my screenshot for the fed ship it on my romulan character. It looks pretty sexy indeed. Then I put in a photo of it next to the tliss which isn't my screenshot but well looks kinda like the ship and you can see the inspiration in the design in how it looks a lot like the tliss.
Also just took a screen shot of the Kdf ship which has one of the hull materials and is fitting for my klingon docter. Some might think it doesn't look klingon but then its a different class of vessel that might not be a combat focused but more like a transport cruise liner. But still fits the mold for Klingon design unlike some of the other recent discovery ships. This actually does look Klingon and it also looks like a nice klingon vessel and is fitting for its purpose. Could also think of it like a Klingon Cargo vessel if you wanted too.
So I thought I would share my thoughts you guys feel free to share your thoughts on the new ships. Both were well worth the 4000 zen. In my opinion.
I like the Klingon one. My KDF can be bus drivers now
Choo choo! All aboard the space magic train!
https://www.youtube.com/watch?v=D53M1vVF2N4
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
That made me laugh.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Only if the people who have made Cryptic versions of Klingon ships were put in charge of making the ones for the show they would look much better looking. I assume these klingon ships were one of the issues that caused singer to leave where moonves wanted them to look "sexier" and so these are probably the skeletons of what those ships look like. Although the way some of the hull healing traits work combined with all the pieces of the discovery rep the qoj dreadnought makes a great ship I use for my main science character combined with all the high hull rep traits too. I laugh so hard every time using power of math in the briar patch patrol using feedback pulse and mo'kai raiders non stop explosions and the ship barely gets damaged lol.
Pros:
- The lightning does a lot of damage for a single trait slot.
Cons:
- The lightning hits shields, not hull, so your DPS will definitely increase, but your actual killing efficiency may not if you're running a heavy sci build.
- The lightning cannot crit. (It hits really hard anyway, but it's a bummer knowing things like Particle Manipulator aren't doing anything for it.)
Some hard numbers under standard buffs:
EPG: 412 (more exotic damage on top of it: Delphic Tear/Improved Photonic Officer/Temporal Support Mode/4 Exotic Particle Synergy consoles)
CtrlX: 392
GWIII: DPS 11,530, Crit 85%,
Spore-Infused Anomalies: DPS 3,713, Crit 0%
Anyway, just wanted to keep everyone informed about what this is like.
So if you have a Gravity Well (an anomaly), and then activate Science Team, Hazard Emitters and Intelligence Team, the trait causes the damage 3 times to targets within 5km of the Gravity Well. If you also had a Tyken's Rift running at the same time, it wuld trigger 6 times (3 times for the Gravity Well, 3 times for the Tyken's Rift).
So it can stack up to a lot, depending on how much anomalies you can create ,and how many intel and science abilities you can use to trigger it.
I was describing how much damage per second my gravity well does, to get a perspective on the numbers for the damage of the trait. That's just the damage of the gravity well by tooltip, which is just the damage per target.
@ensignthrowaway also seems to have parsed a combat run with it, so that might give an even better perspective.
For that DPS number, how many triggers did you have for your spore-infused anomalies, or how frequently could you trigger it?
Sure sure, rub it in that Roms were once again left out in the cold for their first full spec science warbird :P. Thank you for the pic, that combination is seriously awesome looking. I'm also a fan of broken up saucer designs, and this ship is pretty much a repackaged Scryer (epic Cryptic design) with LtC Tac instead of LtC Sci, uni shifted to Lt seat but fixed ens sci, more shield less hull, more turn less impulse, and more science less tac power levels. It better be able to mount dual cannons/DHC like the Scryer. I only wish it had a more obvious secondary deflector.
What's with KDF getting one ugly ship after another?
Also does the initial gravity well/whatever trigger the trait or does it only happen on successive uses of intel/sci powers once the well is up?
Only subsequently activated abilities trigger the trait.
I can try unequipping my consoles to see how the value changes. Later, if I don't forget it till then.
Don't know about gravimetrics or isolytic tear (don't have the latter to try in the first place.)
I like it. Very CUTE design. And those are the cutest engine pods I seen in some time.
Has an anime feel to it.
You have conquered the dreaded internet for today, Sir. Made my morning
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 65, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 65, Rom Eng
T'Lyra, LvL 65, Fed, Vul Sci
Ta'el, Lvl 63, Rom Tac
Sukima, Lvl 65, Fed Vul Sci
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anointed Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 65, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 65, Rom Eng
T'Lyra, LvL 65, Fed, Vul Sci
Ta'el, Lvl 63, Rom Tac
Sukima, Lvl 65, Fed Vul Sci
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anointed Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator