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  • faxmachine#9639 faxmachine Member Posts: 120 Arc User
    Great idea!
  • lianthelialianthelia Member Posts: 7,875 Arc User
    If that's what people want.. I won't try and stop them.

    Personally, I think the game sucked when it first dropped.. I wouldn't want to play that version. Seems like it would be cool for nostalgia and then after about 10 minutes you would be ready to log out and never go back. :lol:

    Personally I think vanilla wow sucked back then but apparently some people love a painful grind/system that is slow for the sake of being slow. :p
    Can't have a honest conversation because of a white knight with power
  • bcstarbcstar Member Posts: 335 Arc User
    If you mean by "Classic" if we all started on the same time line as when Kirk first boards the Enterprise NCC-1701 in 1969? and start from that work our way through the ages to TNG then heck yeah!! but really the entire space time continuum is like a Gong Show I have no clue where it went, bounced out into center court with all the changes to it.
    klingon%2Bbird%2Bof%2Bprey.jpg

    "bortaS bIr jablu'DI' reH QaQqu' nay'"

    Revenge is a Dish, Best Served Cold ~ Khan Noonien Singh
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Bad idea. As those who remember the 'Year of Hell'(An entire 365 days with NO new content released) can attest.

    - Endless loading screens. One after another.
    - Exploration always being, "Go here and scan/shoot 5 things".
    - KDF being a PvP only faction and having to level a fed char to 25 just to unlock the KDF.
    - No Romulans.
    - Borg Invistorps in the STFs. Which killed by inflicting a million damage points per hit.
    - Five players in Infected. Which only dropped ONE Encrypted Data Chip.
    - Crafting Mats which cost Zen.
    - No upgrades or Re Engineering.
    - Dilithium rewards coming from one or two places only.

    Yeah. Thanks but I'll pass on this. Funny thing about nostalgia. It usually revolves solely around the person expressing it. So it might just be the alternate spelling for 'selfish'.
    A six year old boy and his starship. Living the dream.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,531 Community Moderator
    - Borg Invistorps in the STFs. Which killed by inflicting a million damage points per hit.

    Oh the Invisitorp still rears its ugly, invisible head every once in a while.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • thevampinatorthevampinator Member Posts: 637 Arc User
    edited September 2019
    I'd like to see some things come back Memory alpha as a social zone. Old Space Dock interior we can travel to within earth space dock. Old missions I never got to do but seemed interesting. Stuff they could return but a clasic version of the game. I think it wouldn't be the best thing.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    My biggest nostalgia point in the game history was just prior to season 7:
    -Everything wasn't Easy Mode, some things actually took strategy to win
    -No auto-win waiting missions
    -Different content had different rewards, the STF drops in particular were the greatest reason to play the game has ever seen outside events
    -There were at least some good loot drops, everything wasn't pure vendor trash
    -Fleets played fleet content together to get marks for the starbase, instead of everyone having a huge load of excess and competing who gets to dump theirs first (I kinda hoped the colony provisions would be this again, but no)
    -Doff assignments that worked, and were worth finding and doing
    -PvP was exactly in the state it should be, strictly optional but still worth playing for those who wanted to

    I also enjoyed the challenge boost of Delta Rising, until they nerfed it into oblivion.

    While I do still like the modern STO, the increasing reward spoliation and perpetual Easy Mode have diminished my interest over the years.

    On the other hand, I don't miss at all the exploration clusters, who's only point of interest were the bloopers like "3rd dynasty of the Borg."
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    Bad idea. As those who remember the 'Year of Hell'(An entire 365 days with NO new content released) can attest.

    - Endless loading screens. One after another.
    - Exploration always being, "Go here and scan/shoot 5 things".
    - KDF being a PvP only faction and having to level a fed char to 25 just to unlock the KDF.
    - No Romulans.
    - Borg Invistorps in the STFs. Which killed by inflicting a million damage points per hit.
    - Five players in Infected. Which only dropped ONE Encrypted Data Chip.
    - Crafting Mats which cost Zen.
    - No upgrades or Re Engineering.
    - Dilithium rewards coming from one or two places only.

    Yeah. Thanks but I'll pass on this. Funny thing about nostalgia. It usually revolves solely around the person expressing it. So it might just be the alternate spelling for 'selfish'.

    Yeah, the days under ATARI (Well, the french Infogames who bought the ATARI name because it had better name recognition), are best forgotten. -- At least PWE provides cups in the breakroom. ;)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2019
    I'd love to see how the game looked when it all began... but I can't imagine Cryptic has that kind of resources to spare to satisfy my curiosity, so I'm glad if they just keep the game running and not implement too many changes that cut into my fun.

    If you wanted to see what the KDF home city in the game used to mostly look like at launch, you can play the mission "Blood of the Empire."
    There is a part of the mission where you are at "KDF Headquarters" and that was how Qo'nos used to look like. Minus the fire and some damage and now the missing NPCs / Vendors / Bridge Officer Trainers / etc. The massive two flights of stairs to go top side and see the Chancellor's Chambers.
    Anyways, the game, even the mentality in the factions was very different in those days. The game doesn't have all the additions of course. No Roms, no playable Jem'Hadar. You wanted a "Romulan" you played an Alien gen character and easily made one.

    There was also a lot more... angst between KDF & Federation. The Federation-Klingon War was the only real thing going on story-wise. There was FvK (Fed vs KDF) PVP that used to pop a lot. People used to grind from Lieutenant Lv5 to Max Level Cap 50 strictly from PVP. Or was the Level Cap at 40 at launch? Can't remember. There always had been more Feds than KDF. I remember there would be a backlog of Fed players in the PVP queues and if you played KDF, every time you hit the FvK queues, you were going in right away.

    I missed the dynamic between the factions then as things were much more clear, very different from Starfleet and KDF ships, before the Romulans arrived.

    So, we had FvK PVP queues, Arenas, etc. Places like Kerrat were popping in those days as PVE'ers went there to farm. Then some KDF jumps on some Fed PVE farmers. He complains about it somewhere and then some Feds jump in to fight KDF. Then that brought in more KDF. And then more Feds. Kerrat was crazy in those days. I used to call Kerrat the "Serengeti of Star Trek Online."


    Funny faction differences in PVP. The KDF playerbase was smaller but a lot more of them were oriented to PVP, far more than the typical Fed that even makes their way into Kerrat. Even a bunch of the Feds that hit FvK PVP queues weren't as hardcore into PVP as the typical KDF player. In those days, I'd take a randomly put together KDF team over the same generated Fed team in PVP. But that's not to say all the Feds were bad. Far from it, there were some excellent ones out there and they too had some elite PVP Fleets out there even in those days. It's just in the large mass of Feds, very few of them were oriented to PVP like the KDF were.

    All this stuff... Feds and KDF used to be savage to each other. F-the other faction was the mentality in those days, but I played both factions, but honestly, a lot more KDF. With the KDF playerbase being so much smaller, and with us being so oriented to PVP in those days, we had something of an unspoken comraderie. It was us against the Starfleet Hordes.

    Crafting. For Feds you had to travel to Memory Alpha to do it. I didn't get too much into Crafting because it was so limited in those days. I think the only useful thing back then was Aegis Space Set. Yes, Aegis is that old.

    Also, the game was still divided into Sectors, not Quadrants. We didn't have a massive map like the current, separate Alpha, Beta, Gamma, Delta Quadrants. Everything was divided into Sector Blocks. So as you traveled around the area, you had a lot of loading screens as you went from one Sector Block to another. I welcomed the big change when the game went into large Quadrant maps and no longer Sector Block style.

    A major thing was the lower cost of things in the game compared to now, at least in acquiring the free ships and general equipment level of players

    When you got to the endgame ranks / levels, you gained the endgame ships. Assault Cruiser, i.e. the freebie Sovereign... That was endgame back in those days. I also remember that the endgame ships only costed like 40k or 45k CREDITS to buy from the shipyard. My different characters, I used to buy all the ships and played them all to try something different. Now those ships, if you didn't have the 1 free ship token upon promotion, those things cost tons of Dilithiium.

    Another thing was how cheap it was to outfit a ship, even for PVP. Back then:
    1. My character hits the last ranks, eligible to get the endgame ships in the shipyard.
    2. Buy a proper ship.
    3. Outfit the ship with Shipyard equipment or the other drops you've acquired in the game (stuff you throw away, salvage in todays' game).
    4. Setup your Boffs.
    5. Hit the PVP Queues and you were fine.

    The game back then didn't have all the power creep that exists in today's game. Gear wise there wasn't a large difference between players. That became a thing as the years went by and Reputation, Fleet Equipment, increasingly more powerful C-Store / Lockbox Ships arrived into the game. A fresh KDF Brigadier General, Fed Rear Admiral character was not in a big equipment disadvantage as they are today.

    Reputation wasn't really a thing and the Omega Rep stuff was basically it for a long while.

    Anyways, enough of the nostalgia for now...
    Post edited by warmaker001b on
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Yeah, but those Cups they put in the Breakroom are made of China and Cryptic let a Bull in there. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • protoneousprotoneous Member Posts: 3,144 Arc User
    <snip>Anyways, enough of the nostalgia for now...
    Nicely done. Thanks for the trip down memory lane. Interestingly enough, I can recall reading your posts way back during the years I was in 'read only' mode with the forums. There was simply too much game to consume for me at least to bother posting but visiting the forum provided many answers as to how things worked (as did being part of a very active fleet) and you were part of that.
  • superdutyzsuperdutyz Member Posts: 15 Arc User
    The game pve wise as it is now is FAR better than the original. I played back when it was in beta and the game itself was near as nice as it is now.

    That said pvp in beta ROCKED. Its why I bought a lifetime subscription the second it was available. Then a few weeks after launch they nerfed it into crapola. Thats the only thing I miss about this game is beta era pvp. Otherwise its perfection now compared to back then. So no thanks on a classic server since it wouldnt have beta point pvp since it didnt last long enough to make it to the main of the original version.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    I don't mean this as a slight against the game, but I don't think STO has enough players or staff to support 2 versions of the game at once.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • spiritbornspiritborn Member Posts: 4,362 Arc User
    I don't mean this as a slight against the game, but I don't think STO has enough players or staff to support 2 versions of the game at once.

    Few (multiplayer) games do to be honest. MMORPGs like STO take quite a lot of staff to function and I'd argue that STO's Q&A staff is already a bit too low, so splitting that up between 2 100% unique versions of the game seems counter-productive (note that the PC and console clients seem to share quite a lot of underlaying tech dispite being difference clients).
This discussion has been closed.