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Section 31 ships confirmed coming May 14

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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    nebulae are also not physical objects such that running into one can jolt a starship...which, amazingly, is the only instance in star trek where shatner DIDN'T ham - kirk was the only one who didn't so much as twitch when the big E entered the mutara nebula​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    baxslash001baxslash001 Member Posts: 16 Arc User
    edited May 2019
    (Flaming, trolling comments moderated out. - BMR)
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    jonsillsjonsills Member Posts: 10,365 Arc User
    edited May 2019
    azrael605 wrote: »
    Nebulas don't block light or radio waves, a planet's magnetic pole can't hide a man sized object from 20th century radar, yet we are told in Trek that both can hide a starship.
    That's actually not a fair example of the implausibilities of Trek; the part of the Mutara Nebula that Enterprise and Reliant were in was apparently still under heavy radioactive bombardment from the supernova which spawned it, hence the "energy discharges" noted by Spock that interfered with both sensors and shields. If you were to venture into, say, the still-glowing part of the Crab Nebula today, you might well find all your electronics, no matter how well-shielded, negatively impacted by the electromagnetic radiation being emitted by the rapidly-spinning neutron star in its gaseous envelope.

    As for the man-sized object, he was already noted as being partially invisible to standard sensors. The EM chaos surrounding a polar aurora might well have rendered their target effectively invisible. Yes, they could have seen him - but only if they knew exactly where to look, and only if his capsule were lighted.
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    jonsillsjonsills Member Posts: 10,365 Arc User
    I was referring to the move in TNG:"The Hunted", when this was exactly the maneuver used by Roga Danar after escaping the wreckage of his ship in the Angosian system.
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    majorcharvenakmajorcharvenak Member Posts: 227 Arc User
    azrael605 wrote: »
    > @majorcharvenak said:
    > azrael605 wrote: »
    >
    > > @majorcharvenak said:
    > > Which kinda flies in the face of how an intel org would want to operate. You really don't want to "announce" your operational collection assets to a potential adversary. Still...I'm excited to see what they come up with.
    >
    > What's that? You say there is something unrealistic in a franchise built around faster than light ships with artificial gravity? Imagine that.
    >
    >
    >
    >
    > They could at least make it SLIGHTLY more plausible, but yeah...Space wizards and for kids.

    You seem to be laboring under the false impression that Trek has ever been plausible. Nebulas don't block light or radio waves, a planet's magnetic pole can't hide a man sized object from 20th century radar, yet we are told in Trek that both can hide a starship.

    I was just trying to further suspend my disbelief but thank you for the science lesson.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2019
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.
    XzRTofz.gif
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.

    Good sum up. I feel the same way about the release. Even if one focusses on one of the modes there are too many ships out there who will do stuff better and/or get a hanger on top. :)
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    angarus1angarus1 Member Posts: 684 Arc User
    I'm just happy to get a ship that resembles the Winged Defender a bit. ;)
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    'a bit' is right...and even that much is pushing it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.

    All standard Klingon ships should come with the battle cloak as default. Special Klingon ships like the Intel or future ones as well as all Romulan ships should come with the enhanced battle cloak.
    Normal cloaks can then be more widely available to Federation ships.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

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    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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    warpangelwarpangel Member Posts: 9,427 Arc User
    artan42 wrote: »
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.

    All standard Klingon ships should come with the battle cloak as default. Special Klingon ships like the Intel or future ones as well as all Romulan ships should come with the enhanced battle cloak.
    Normal cloaks can then be more widely available to Federation ships.​​
    "Normal" cloaks are complete nonsense. "No, captain, the cloak button is still greyed out after the last attack. We have to wait a bit longer and hope the enemy doesn't shoot at us again before we can do it." All cloaks should be "battle" cloaks.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    warpangel wrote: »
    artan42 wrote: »
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.

    All standard Klingon ships should come with the battle cloak as default. Special Klingon ships like the Intel or future ones as well as all Romulan ships should come with the enhanced battle cloak.
    Normal cloaks can then be more widely available to Federation ships.​​
    "Normal" cloaks are complete nonsense. "No, captain, the cloak button is still greyed out after the last attack. We have to wait a bit longer and hope the enemy doesn't shoot at us again before we can do it." All cloaks should be "battle" cloaks.
    It's get even more non-sense when you remember that the distinction between "normal" and "battle" cloak does not exist in canon, it is 100% a gameplay convention.

    What I'd do is make all cloaks capable to be used all the time with battle cloaks having a shorter fade time. Also I'd rewire the buttons on my bridge so that "decloak" button isn't used when someone blinks on the bridge. ;)
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    zedbrightlander1zedbrightlander1 Member Posts: 14,764 Arc User
    showing-the-enterprise.jpg

    enterprise-nx-01-extinction-1.jpg

    I wonder if that blue, glowy engine panel from the NX will become a visual option on the TOS or Future Connie or even other ships both pre and post Disco era?
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    spiritborn wrote: »
    warpangel wrote: »
    artan42 wrote: »
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.

    All standard Klingon ships should come with the battle cloak as default. Special Klingon ships like the Intel or future ones as well as all Romulan ships should come with the enhanced battle cloak.
    Normal cloaks can then be more widely available to Federation ships.
    "Normal" cloaks are complete nonsense. "No, captain, the cloak button is still greyed out after the last attack. We have to wait a bit longer and hope the enemy doesn't shoot at us again before we can do it." All cloaks should be "battle" cloaks.
    It's get even more non-sense when you remember that the distinction between "normal" and "battle" cloak does not exist in canon, it is 100% a gameplay convention.

    What I'd do is make all cloaks capable to be used all the time with battle cloaks having a shorter fade time. Also I'd rewire the buttons on my bridge so that "decloak" button isn't used when someone blinks on the bridge. ;)

    Some sort of distinction would still need to exist, but sure, remove standard cloaks and make battle cloaks the default.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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    spiritbornspiritborn Member Posts: 4,263 Arc User
    artan42 wrote: »
    spiritborn wrote: »
    warpangel wrote: »
    artan42 wrote: »
    Having looked at the news, stats for the S31 Lockbox Ship stats, it's an interesting thing Cryptic is doing.

    The Fed S31 ship is basically Tier 6 version of the DSD. I still remember years ago with the initial DSD releases being excited about the idea of going back and forth between SCI Vessel and Escort mode in a single ship. The reality is if doesn't really work out if you care about performance.

    1. If you actually want even a half serious SCI or Escort Build, you have to devote a significant portion of the build to make it worthwhile. You will be able to make a strong SCI or Escort build on this thing, but it won't be strong in both.
    2. The cooldown in mode switching kills fluidity of combat.

    It was a nice idea on paper years ago with the first DSDs but it doesn't really work out as well as one hopes for.

    The KDF part of the release is unusual in that it isn't a mere mirroring of these simultaneous faction releases. The Klingon Battle Cruiser in this release is fairly typical in general, as with prior non-Disco Klingon Battle Cruisers. The typical KDF characteristics are there: Good maneuverability, DHC capable, Cloaks, leaning towards Tactical, even down to Command Array preferences. But this thing is Battle Cloak capable. The older KDF Battle Cruisers are Standard Cloak except for the old T6 Qib Intel BC. Vor'Cha, Negh'Var, Mogh / Kurak, etc. are Standard cloaks. I like Battle Cloaks because using it at the right times is basically an Attack Pattern buff in damage briefly when you decloak. The Roms however will still be best at it due to their awesome BOFF traits.

    All standard Klingon ships should come with the battle cloak as default. Special Klingon ships like the Intel or future ones as well as all Romulan ships should come with the enhanced battle cloak.
    Normal cloaks can then be more widely available to Federation ships.
    "Normal" cloaks are complete nonsense. "No, captain, the cloak button is still greyed out after the last attack. We have to wait a bit longer and hope the enemy doesn't shoot at us again before we can do it." All cloaks should be "battle" cloaks.
    It's get even more non-sense when you remember that the distinction between "normal" and "battle" cloak does not exist in canon, it is 100% a gameplay convention.

    What I'd do is make all cloaks capable to be used all the time with battle cloaks having a shorter fade time. Also I'd rewire the buttons on my bridge so that "decloak" button isn't used when someone blinks on the bridge. ;)

    Some sort of distinction would still need to exist, but sure, remove standard cloaks and make battle cloaks the default.​​

    Well with my suggestion there would be a distinction, normal cloaks would fade slow thus leaving you open to attacks for a longer, since by fade I mean the time when your cloaks is engaged (and thus your shields drop) and the actual cloaking effect starts. For example it takes 1 sec for a "normal" cloak to fully take effect, it would take only 0.5 sec for a "battle" cloak to fully take effect.

    Even though both cloaks can be engaged at anytime you'd still want a use a battle cloak if you cloak often during battle.

    Another possibility is that battle cloaks would have shorter cooldowns allowing them to be used in "hit and run" attacks during combat.
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    7ade07246a60321abee8a780dcd2fd741557270918.png

    I want THIS ship from the lockbox news post for my Klinks.
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    coldnapalm wrote: »
    7ade07246a60321abee8a780dcd2fd741557270918.png

    I want THIS ship from the lockbox news post for my Klinks.

    Oh...that one looks nice. So they can make nice looking ships...so why do they insist on selling us the trash instead of nice things like this one.

    Apparently I've been corrected in my other post, and this is supposedly just a generic NPC cruiser. So it's actually and old model which is why it looks good? Supposedly. But I would be OK with something like that for a T6 Vo'Quv.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    edited May 2019
    That's just a really good angle it doesn't look as good from other angles and the recent models are much high quality then that model, trust me I've seen/used that model many in Foundry when it was still avaible.

    EDIT:You might disagree with the design choices CBS made with Discovery ships but in-game models for them are much higher quality then that ancient NPC model.
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    spiritborn wrote: »
    That's just a really good angle it doesn't look as good from other angles and the recent models are much high quality then that model, trust me I've seen/used that model many in Foundry when it was still avaible.

    EDIT:You might disagree with the design choices CBS made with Discovery ships but in-game models for them are much higher quality then that ancient NPC model.

    I TOTALLY love the higher res quality, and am a huge supporter of updating older "original" models, many of which aren't in game anymore at all. The Orion's had a Battleship used for many episodes as a NPC boss that is simply gone now, and a few other NPC ships that have been pulled. For player ships, the Luna, Oberth, Nova, and the Vo'Quv come to mind as original models (from release) that need a refresh.

    And yes, my comment about "looking good" is relating to the Cryptic designs coming out of late. I love the game versions of the TRIBBLE ships even, just not a fan of the Cryptic made stuff. The Fed intel ship in this pack isn't to my taste, as most of the Cryptic ships recently haven't been. I appreciate the higher detail, but would love to see that go back to refresh the remaining handful of vessels already in game still using old graphics rendering is all.

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    mightybjorn1984#3519 mightybjorn1984 Member Posts: 12 Arc User
    Section 31 ships could be interesting to play with.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    spiritborn wrote: »
    That's just a really good angle it doesn't look as good from other angles and the recent models are much high quality then that model, trust me I've seen/used that model many in Foundry when it was still avaible.

    EDIT:You might disagree with the design choices CBS made with Discovery ships but in-game models for them are much higher quality then that ancient NPC model.

    I TOTALLY love the higher res quality, and am a huge supporter of updating older "original" models, many of which aren't in game anymore at all. The Orion's had a Battleship used for many episodes as a NPC boss that is simply gone now, and a few other NPC ships that have been pulled. For player ships, the Luna, Oberth, Nova, and the Vo'Quv come to mind as original models (from release) that need a refresh.

    And yes, my comment about "looking good" is relating to the Cryptic designs coming out of late. I love the game versions of the TRIBBLE ships even, just not a fan of the Cryptic made stuff. The Fed intel ship in this pack isn't to my taste, as most of the Cryptic ships recently haven't been. I appreciate the higher detail, but would love to see that go back to refresh the remaining handful of vessels already in game still using old graphics rendering is all.

    The section 31 ship isn't a cryptic design though, It's from Discovery, season 2 to be exact. As for updating older ships with higher res textures or models most, absolutely that would be nice.
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    spiritborn wrote: »
    spiritborn wrote: »
    That's just a really good angle it doesn't look as good from other angles and the recent models are much high quality then that model, trust me I've seen/used that model many in Foundry when it was still avaible.

    EDIT:You might disagree with the design choices CBS made with Discovery ships but in-game models for them are much higher quality then that ancient NPC model.

    I TOTALLY love the higher res quality, and am a huge supporter of updating older "original" models, many of which aren't in game anymore at all. The Orion's had a Battleship used for many episodes as a NPC boss that is simply gone now, and a few other NPC ships that have been pulled. For player ships, the Luna, Oberth, Nova, and the Vo'Quv come to mind as original models (from release) that need a refresh.

    And yes, my comment about "looking good" is relating to the Cryptic designs coming out of late. I love the game versions of the TRIBBLE ships even, just not a fan of the Cryptic made stuff. The Fed intel ship in this pack isn't to my taste, as most of the Cryptic ships recently haven't been. I appreciate the higher detail, but would love to see that go back to refresh the remaining handful of vessels already in game still using old graphics rendering is all.

    The section 31 ship isn't a cryptic design though, It's from Discovery, season 2 to be exact. As for updating older ships with higher res textures or models most, absolutely that would be nice.

    High res textures can only get you so far. The Promobox D7 has the same launch era model as the free version but with the AoY TOS era material on it, it now looks more detailed but still as poorly proportioned and built as it always did.

    Older STO exclusive ships like the Vo'Quv or K'Tanco look fine with the Type 3 material because they're not based on a canon ship so simply slapping high res textures on them does improve them.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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    spiritbornspiritborn Member Posts: 4,263 Arc User
    artan42 wrote: »
    spiritborn wrote: »
    spiritborn wrote: »
    That's just a really good angle it doesn't look as good from other angles and the recent models are much high quality then that model, trust me I've seen/used that model many in Foundry when it was still avaible.

    EDIT:You might disagree with the design choices CBS made with Discovery ships but in-game models for them are much higher quality then that ancient NPC model.

    I TOTALLY love the higher res quality, and am a huge supporter of updating older "original" models, many of which aren't in game anymore at all. The Orion's had a Battleship used for many episodes as a NPC boss that is simply gone now, and a few other NPC ships that have been pulled. For player ships, the Luna, Oberth, Nova, and the Vo'Quv come to mind as original models (from release) that need a refresh.

    And yes, my comment about "looking good" is relating to the Cryptic designs coming out of late. I love the game versions of the TRIBBLE ships even, just not a fan of the Cryptic made stuff. The Fed intel ship in this pack isn't to my taste, as most of the Cryptic ships recently haven't been. I appreciate the higher detail, but would love to see that go back to refresh the remaining handful of vessels already in game still using old graphics rendering is all.

    The section 31 ship isn't a cryptic design though, It's from Discovery, season 2 to be exact. As for updating older ships with higher res textures or models most, absolutely that would be nice.

    High res textures can only get you so far. The Promobox D7 has the same launch era model as the free version but with the AoY TOS era material on it, it now looks more detailed but still as poorly proportioned and built as it always did.

    Older STO exclusive ships like the Vo'Quv or K'Tanco look fine with the Type 3 material because they're not based on a canon ship so simply slapping high res textures on them does improve them.​​

    I'm pretty sure the in-game D7 is quite accurate to the model, though obviously you'd need to update the models on ships like the generic NPC cruiser.
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    spiritborn wrote: »
    artan42 wrote: »
    spiritborn wrote: »
    spiritborn wrote: »
    That's just a really good angle it doesn't look as good from other angles and the recent models are much high quality then that model, trust me I've seen/used that model many in Foundry when it was still avaible.

    EDIT:You might disagree with the design choices CBS made with Discovery ships but in-game models for them are much higher quality then that ancient NPC model.

    I TOTALLY love the higher res quality, and am a huge supporter of updating older "original" models, many of which aren't in game anymore at all. The Orion's had a Battleship used for many episodes as a NPC boss that is simply gone now, and a few other NPC ships that have been pulled. For player ships, the Luna, Oberth, Nova, and the Vo'Quv come to mind as original models (from release) that need a refresh.

    And yes, my comment about "looking good" is relating to the Cryptic designs coming out of late. I love the game versions of the TRIBBLE ships even, just not a fan of the Cryptic made stuff. The Fed intel ship in this pack isn't to my taste, as most of the Cryptic ships recently haven't been. I appreciate the higher detail, but would love to see that go back to refresh the remaining handful of vessels already in game still using old graphics rendering is all.

    The section 31 ship isn't a cryptic design though, It's from Discovery, season 2 to be exact. As for updating older ships with higher res textures or models most, absolutely that would be nice.

    High res textures can only get you so far. The Promobox D7 has the same launch era model as the free version but with the AoY TOS era material on it, it now looks more detailed but still as poorly proportioned and built as it always did.

    Older STO exclusive ships like the Vo'Quv or K'Tanco look fine with the Type 3 material because they're not based on a canon ship so simply slapping high res textures on them does improve them.

    I'm pretty sure the in-game D7 is quite accurate to the model, though obviously you'd need to update the models on ships like the generic NPC cruiser.

    It's accurate in the same way the old Galaxy or Miranda were, it shares the general silhouette but none of the details are even close. The proportions of the nacelles to the pylons or the length and thickness of the neck are all off. All the little greebles and so on are off. The so called 'K't'inga' hull option simply puts some stenciling on the top of the wings like the Gr’oth (the actual K’t’inga is about a third bigger than the D7 and differently proportioned and has completely different details).
    The angle of the wings is too shallow, the warp grills are to far forward, the bridge dome is to short, the neck doesn't have the correct fins and add ons:
    47847529131_9a9b9aed5a_o.png

    It's only quite accurate by the launch standards. By the standards of the quality of the DSC Klingon ships it's basically bad. Though, as they couldn't be bothered to even update it for the expensive promobox it'll never be updated. No Klingon ships will be. The Negh'Var got some additional options to stick on the inaccurate model but that's where the care ends. Every canon Klingon ship currently ingame (except the Somraw) that has a T6 wasn't touched when the T6 was released even the D7 and B'rel, the most iconic Klingon ships. Hell, after nearly a decade they don't even have any canonical materials for the Klingon ships (except the D7).​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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    crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited May 2019
    (Trolling comments moderated out. - BMR)
    Post edited by baddmoonrizin on
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