Somethings I've been thinking on and wondering if its possible Instead of loading in to queues why not just get rid of them and have them be scaling battle zones based on who's currently in zone. You can keep the objectives you have for each queue just after its complete reinforcements for the enemy faction show up and you can choose to warp out or keep fighting at which point its just an endless battle you can choose to end when you like.
The way Ive been thinking about it instead of queuing just assign them to individual planets or regions of space like the Azura red alert and Azura nebula rescue would be attached to the Azura Nebula itself in the same way the badlands hosts the mirror invasion zone. I know in some instances this is already the case. Im talking on a complete scale to completely get rid of queuing. This would actually make all the planets on the star map useful.
This has been on my mind for a while as if you arent grinding there isnt much to do for fun really in sto outside of content drops.
Somtimes you just want to have a massive battle with no restrictions.
The way the STFs are set up... no. I don't see how converting them into open battlezones will actually work. Could they make a corresponding Battlezone for each Rep track? Possibly. We've got one for Dyson, Undine, Terran/Temporal, and Lukari. Technically we could consider Delta, New Romulus, Nukara, and Omega to have one as well, but they're set up differently, and don't actually have capture zones like the other battlezones.
Oh im not talking capture zones etc. Im talking you go in you do the queue objectives with whoever is in the zone in the same way you go in to any of the battlezones with whoever is there it scales to that number. Then after its complete if you stay that enemy faction spawns in and you fight for however long you like and leave when you like.
Oh im not talking capture zones etc. Im talking you go in you do the queue objectives with whoever is in the zone in the same way you go in to any of the battlezones with whoever is there it scales to that number. Then after its complete if you stay that enemy faction spawns in and you fight for however long you like and leave when you like.
One problem is that you will eventually leave in the middle of a TFO, abandoning your team.
Queues are too empty to guarantee someone will replace you quickly enough so that the TFO sequence isn't ruined for those other players.
They actually DID work like that way back when. Then they invented queues and everything was converted over. Red Alerts were the last.
Some of the content (like the Alerts) did indeed work better with the original free-to-enter format. Though it obviously wouldn't work with these newfangled timed queues where the whole point is for the players to be there for X minutes.
Oh im not talking capture zones etc. Im talking you go in you do the queue objectives with whoever is in the zone in the same way you go in to any of the battlezones with whoever is there it scales to that number. Then after its complete if you stay that enemy faction spawns in and you fight for however long you like and leave when you like.
One problem is that you will eventually leave in the middle of a TFO, abandoning your team.
Queues are too empty to guarantee someone will replace you quickly enough so that the TFO sequence isn't ruined for those other players.
Im thinking if someone leaves the zone re-scales for the people in zone
They actually DID work like that way back when. Then they invented queues and everything was converted over. Red Alerts were the last.
Some of the content (like the Alerts) did indeed work better with the original free-to-enter format. Though it obviously wouldn't work with these newfangled timed queues where the whole point is for the players to be there for X minutes.
Did they? Im curious why it failed queue's died a painful death randoms brought it back but a battlezone would have been far more active
The ques never died, they just had everyone clumped up into a small fraction of them (like the Tholian and Borg RAs) which were pure combat instead of silly tug of war and other "American ninja warrior"-like games translated to space combat and other scenarios where the irritation outweighed the reward.
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The way the STFs are set up... no. I don't see how converting them into open battlezones will actually work. Could they make a corresponding Battlezone for each Rep track? Possibly. We've got one for Dyson, Undine, Terran/Temporal, and Lukari. Technically we could consider Delta, New Romulus, Nukara, and Omega to have one as well, but they're set up differently, and don't actually have capture zones like the other battlezones.
If we're talking open-world-anyone-can-join-in-at-anytime combat, then we also have: Delta has Kobali Prime, Romulan has New Romulus, Nukara has Nukara Prime, Omega has Defera (which admittedly needs work, but it's there).
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The way the STFs are set up... no. I don't see how converting them into open battlezones will actually work. Could they make a corresponding Battlezone for each Rep track? Possibly. We've got one for Dyson, Undine, Terran/Temporal, and Lukari. Technically we could consider Delta, New Romulus, Nukara, and Omega to have one as well, but they're set up differently, and don't actually have capture zones like the other battlezones.
If we're talking open-world-anyone-can-join-in-at-anytime combat, then we also have: Delta has Kobali Prime, Romulan has New Romulus, Nukara has Nukara Prime, Omega has Defera (which admittedly needs work, but it's there).
Im talking space queues the ground open queues arent so bad actally they need major improvments but they work
The gamma waiting zone was bad enough without wanting to expand that system to cover others. Battlezones should be something you can drop into and participate in without having to wait for other people to join and accept.
Only tweak I can think of would be to maybe add a daily quest/objective/thing to each one similar to how kobalistan has the mission arc that gives (albeit minimal) rewards or the kill quests for the dyson ground zone. Or maybe add in random patrolling minibosses that require a lot more effort than hitting the space bar once to take out.
The gamma waiting zone was bad enough without wanting to expand that system to cover others. Battlezones should be something you can drop into and participate in without having to wait for other people to join and accept.
Only tweak I can think of would be to maybe add a daily quest/objective/thing to each one similar to how kobalistan has the mission arc that gives (albeit minimal) rewards or the kill quests for the dyson ground zone. Or maybe add in random patrolling minibosses that require a lot more effort than hitting the space bar once to take out.
Oh ABSOLUTELY AGREE no waiting though this would be an open zone you warp in to and out of at will similar to the badlands terran zone
Only tweak I can think of would be to maybe add a daily quest/objective/thing to each one similar to how kobalistan has the mission arc that gives (albeit minimal) rewards or the kill quests for the dyson ground zone. Or maybe add in random patrolling minibosses that require a lot more effort than hitting the space bar once to take out.
Well first idea is somewhat covered by personal endeavors, only with a random rotation on what you need to kill (covering the whole game). 2 might be fun as a sector block update, include more spontaneous events and missions to help build out a sense of exploration (which we had under the Foundry top 3 system) as the next evolution of the sector battlezone.
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Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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One problem is that you will eventually leave in the middle of a TFO, abandoning your team.
Queues are too empty to guarantee someone will replace you quickly enough so that the TFO sequence isn't ruined for those other players.
Some of the content (like the Alerts) did indeed work better with the original free-to-enter format. Though it obviously wouldn't work with these newfangled timed queues where the whole point is for the players to be there for X minutes.
Im thinking if someone leaves the zone re-scales for the people in zone
Did they? Im curious why it failed queue's died a painful death randoms brought it back but a battlezone would have been far more active
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If we're talking open-world-anyone-can-join-in-at-anytime combat, then we also have: Delta has Kobali Prime, Romulan has New Romulus, Nukara has Nukara Prime, Omega has Defera (which admittedly needs work, but it's there).
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Im talking space queues the ground open queues arent so bad actally they need major improvments but they work
Oh dear god no!
The gamma waiting zone was bad enough without wanting to expand that system to cover others. Battlezones should be something you can drop into and participate in without having to wait for other people to join and accept.
Only tweak I can think of would be to maybe add a daily quest/objective/thing to each one similar to how kobalistan has the mission arc that gives (albeit minimal) rewards or the kill quests for the dyson ground zone. Or maybe add in random patrolling minibosses that require a lot more effort than hitting the space bar once to take out.
Oh ABSOLUTELY AGREE no waiting though this would be an open zone you warp in to and out of at will similar to the badlands terran zone
Well first idea is somewhat covered by personal endeavors, only with a random rotation on what you need to kill (covering the whole game). 2 might be fun as a sector block update, include more spontaneous events and missions to help build out a sense of exploration (which we had under the Foundry top 3 system) as the next evolution of the sector battlezone.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!