Had an Endeavour quest to do 3x Iconian TFOs so queued for Basic - I wanted a quick match, and the toon I was using probably needs some upgrades. Nothing popped, so I added Adv as well, and that popped shortly after.
Those I matched with should have stuck with Basic!!! The initial section is timed and has 2 parts. They failed to even complete the first part in the time limit. Come to the final boss battle - yes they eventually got there, and again failed the time limit. I would have preferred to play Basic but people didn't queue for that. Because the match took so long it became unviable to complete the Endeavour quest.
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In any case I noticed slow popping maps even in a day and age of the rtfo mechanic too. The bulk of players who cared are likely T6 in all reps already and the rest does likely … well not care.
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I do play normal, mostly when I just want a mission to have some fun in (slaughtering everything quickly), or when I want to run a mission that I don't know well, so I don't antagonize players who are used to Advanced queues. I will then start doing advanced queues on that type of mission cause I know I can handle it.
The problem I perceive in this thread is one that doesn't get a lot of thought, and that's that a lot of people choose advanced random, and you might end up with people who feel they can handle advanced but have no idea what every mission is. I did that a few times where I was with a group choosing advanced random, and I'd get into a mission, thinking, wow, I have no idea what's going on here, but I was able to handle it because I can pew pew with the best of them.
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
Not really any different from the muppets in wow who would queue randoms as tank or healer then insist they DPS'd due to lack of gear or other excuse.
It's an issue that will always be in the game and certainly won't be helped by having personal endeavours pushing the TFO's where they should be pushing PERSONAL endeavours that can be done personally not as part of a group. The endeavour rewards also encourage to aim high because why waste ages doing basic TFO's for a pitiful 5 green R&D trashboxes or scraps of ec when you could at least do an advanced with the dil conversion potential from elite marks.
The endeavour system is another of the things put into the game that is an ok idea on paper but the implementation is just lacking, from what people are being asked to do to what rewards people might find to be actually rewarding instead of flooding the exchange with more R&D mats than will ever get used in the lifetime of the game (and shooting yourself in the foot for the R&D ship gambling)
Because simply buffing the enemy stats a bit doesn't change much of anything challenge-wise when you have unlimited respawns and missions that are impossible to lose. The inevitable victory might just take a bit longer, in those cases where there isn't an auto-win timer.
My character Tsin'xing
ummm you get the elite mark... and it's not that much harder. even if you fail the options, the mission doesnt fail (for the most part).
You literally answered your own question. Also, if you admit your ship is under-geared, which you do, you were part of the reason the session took so long.
"I hate people who are unprepared for the advanced content they try to play"
"I need to get through this advanced content quickly on this unprepared character"
My character Tsin'xing
As they say on Wikipedia: "citation needed". My experience is that this is not entirely true.
As was emphasized nicely with Pahvo dissension, Even on the last days some players still didn't realize that they not only have to get rid of the terran thingamajigs but also to place crystals. Probably always somebody ran over to their place to do so and they never noticed, nor the popup asking them to do so. I had one run where a team of 3 didn't advance on their line until somebody asked in team chat why they're not progressing ...
I agree in principle, however in the forums in other games with similar systems you will find heaps of complaints (translated to STO-ish) how they're only wanting to level up a toon and have to go through all the qualification again. Okay, make it an account unlock, then you get multi account players complaining. Devs cannot win this one.
As for the OP and some comments: I quite often play on normal. I tend to be in the wrong ship all the time to get masteries (space magic Sci with no weapon skills whatsoever in an escort as an example), I also don't like to do an hour of setting up a loadout on such a throwaway build, so I just slap decent gear on and refrain from doing stuff out of my league.
Not sure why this is so hard for some to understand. I had to play Iconian TFOs, I tried to play Normal, but was forced to play Adv instead. Yes my toon was a carry, but so were theirs. We should have been playing Normal instead but because I was the only one in that queue I never had that option hence my grizzle.
Cryptic though doesn't have the mentality for this. They don't like the "climb to glory," where people earn their way through the harder difficulties by progressing and learning through them. That's also why they removed almost all fail conditions(only a few TFOs have them), and gave everyone pretty much the same rewards across the board for completion.
Something that I enjoy about DDO, is that unless you're VIP or grouped w/ someone who has it unlocked, you have to progress through the difficulties on dungeons(Normal, Hard, Elite, Reaper 1-10, on top of Heroic vs Epic) to gain favor and better loot, or "flag" yourself for raids by doing the appropriate quest/dungeon chains.
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
RTFO - Advanced is the slower way to get more marks.
RTFO - Elite with the actual PUG chance... I've never tried.
I mostly play BHE, MINE, DRSE, DRSA, ISA, TCA and occassionally red alerts. But I won't say no to certain random maps.
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Ah, sorry, within the context I totally misunderstood what you were saying, my bad. I totally agree with that statement now. I understood "ready to play Bug Hunt" as "able to play Bug Hunt efficiently without running in random directions not doing anything"