Sometimes I wonder why some of you people even continue playing this game. Your distain for it, through your writing here in the forum, is obvious.
You completely misunderstand. It isn't disdain for the game, it is disdain for having to share it. Do you see us complaining about the single-player side of this game? I mean beyond getting stuck inside objects...
It's not a single-player game, and it never was. There's single-player content available, but even the vast majority of it can be played with others. There are probably maybe 20 episodes or so that are 1-player locked? The game's wiki probably has the exact number somewhere.
Either way, it's an MMO from the ground up. If you don't want to play with others, there's a renewed push of new Trek content out there since the Kelvin movies came out, and moreso with DSC and the other new Trek shows in the works.
And yeah, as a mod I'm sure they're very aware of the whine-fest that follows every time a new episode mission comes out.
So I tend to agree with baddmoon here - over my years in the game, I've just had to smh over some "players" who seem to spend more time ranting on the forum than actually playing the game.
rattler2Member, Star Trek Online ModeratorPosts: 58,580Community Moderator
I would classify Team Fortress 2 as an "online multiplayer game". STO still falls unde the MMO classification. Specifically MMORPG. Number of players per instance doesn't factor in really as Zone chat allows for communication across all instances of a map, which can connect to more than 30 players, and the fact that we're all logging into basically one server. Its not like TF2 where you choose a server running a particular map.
It's not a single-player game, and it never was. There's single-player content available, but even the vast majority of it can be played with others. There are probably maybe 20 episodes or so that are 1-player locked? The game's wiki probably has the exact number somewhere.
Either way, it's an MMO from the ground up. If you don't want to play with others, there's a renewed push of new Trek content out there since the Kelvin movies came out, and moreso with DSC and the other new Trek shows in the works.
And yeah, as a mod I'm sure they're very aware of the whine-fest that follows every time a new episode mission comes out.
So I tend to agree with baddmoon here - over my years in the game, I've just had to smh over some "players" who seem to spend more time ranting on the forum than actually playing the game.
It isn't actually an MMO, you know. It is an "OMG"...Online Multiplayer Game. That's why you're limited to 30 people in an instance. I can't remember if it was Cryptic or Atari who came up with that term.
Oh no, argument for the sake of argument...color me surprised that you just can't accept a differing opinion. At least you ain't attempting argue your own facts in this one...but seriously, you are gonna argue that the guy's OPINION is wrong because of what the game style is called?!? SERIOUSLY.
Especially when it didn't matter anyways. Both terms have the world multiplayer in them
Well, the Wee Folk have to play up as everyone is taller than they are.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
With the unpleasentness out of the way, some folks just want to the quick and easy path is why they play up. They figure they can get carried and the group will be none the wiser. That was my experience as a tank at least in my WoW days. That's of course assuming we're talking about folks who clearly are not ready for the content and know they're not ready, yet queue for higher difficulty anyways.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
That's of course assuming we're talking about folks who clearly are not ready for the content and know they're not ready, yet queue for higher difficulty anyways.
I actually wonder how the percentages of different types of players playing beyond their abilities are. There are the ones who'll try whether they're ready, the ones that play because they cannot (or think they cannot) get a normal one to run, the ones who just want the rewards and be carried, well aware, but I am certain that there is also a certain percentage of players completely unaware that they're being carried by others.
My mother was an epohh and my father smelled of tulaberries
> @baddmoonrizin said: > Sometimes I wonder why some of you people even continue playing this game. Your distain for it, through your writing here in the forum, is obvious.
Which I would counter with a quotation of uncertain origin: "Dissent is the highest form of patriotism." People who didn't care about the game wouldn't bother to criticize it, they'd just leave (or possibly just post a rant and then never be seen again).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Although I might have missed it in there, I didn't see the answer to the OPs question that first popped into my mind, that the OP himself brought up. " Nothing popped, so I added Adv as well,"...
Although I think I manage to avoid having to be carried on most maps on advanced, I generally do not que for advanced unless I get tired of waiting (or don't have time for waiting) for Normal to pop. Whether a specific TFO or just random, Normal takes a while, sometimes a long while, to pop, whereas Advanced pops almost instantly.
I can't speak for anyone but myself of course, but I am quire sure there are a number of players who really shouldn't be playing Advanced that only do so because they would rather be actually playing than sitting around waiting
Potential response to reaction to post self-moderated ahead of time. - LtM
Post edited by ltminns on
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
In particular, a distressingly large number of players queuing for material they're not prepared for. And the answer is both simple and complex because the demographic we're talking about is both large, and inclusive.
The simple statement "Because they CAN" is universally applicable but it's NOT the reason they're unprepared.
Except, it kinda is. Because they can go in unprepared, expect to win, and actually be right most of the time.
Not even because there would be some better player(s) to carry them, but because the majority of the game content is literally impossible to not win.
Why should anyone bother learning to play, when it's plenty good enough to just be there when the timer hits 0?
I'd like to think the forum community has more respect for other users. after the last 8 years i've been around there have been a lot of helpful people making their mark, and i'd like to think that this hasn't changed.
Has this community gotten so jaded that all we ever do is bicker over each other and leaving no room to do some good? (i mean that earnestly.)
I'd hate to see this comunity fracture like that over little things on STO. Sure it can be annoying but i'd never expect such a lack of disrespect after all this time.
I hope y'all can take a step back and consider each other and other users for a moment, because the way this is going, it isn't helping anything or anyone.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Players trying to get the highest reward for the lowest amount of effort isn't anything new, in any multiplayer game.
It's just kinda something you have to accept. And there's no system that can ever be put into place to fully stop them from doing it, because (hilariously) those same players will spend ungodly amounts of effort trying to circumvent the system. The will literally spend endless effort on figuring out ways to spend the minimum effort in-game
Yeah STO makes it a little too easy for people to do that, and it's annoying. But that's multiplayer games for ya. Take it or leave it.
Every queue that presents a significant challenge, or requires careful preparation, is unpopular. often with players who will ditch if it drops, or won't queue for it at all, (and do so loudly on the forum and on reddit).
Yes, and that's because of no unique rewards. Again, players CAN just not queue for it at all, and be no worse off for doing it.
This is like balance-everyone will claim they want the game balanced, until the devs actually try to do it, and then, the demands for unbalance to be restored flood all lines of communication. Same for challenge, difficulty or meaningful progression mechanisms. It's been going on like this for nine years, be glad they didn't just give up entirely and give you a queue that is literally sitting in spacedock for fifteen minutes to click a button that says "Win".
They've given us that. It runs every year on First Contact Day. And several other queues get pretty close, too.
I mean, it HAS to be frustrating over there, they take a risk like the Competitive missions, or pre-nerf Hive Onslaught, or Korfez, and people either ignore it loudly, or throw it in their faces with demands for it to be made easier.
The competitive missions were very successful until Cryptic threw it all away by putting the marks in the spoilboxes. Korfez and Hive, of course, never had unique rewards to begin with.
Reason to play. Not enough of it.
They can't win. so, you get the compromise package, like Pahvo, or Dranuur, and so on, and you get systems and mechanics and mission layouts that are designed for the lowest common denominator, because anything else, is a TRIBBLE storm in the social media and feedback.
it's a self-reinforcing loop. They try to make the most people happy and the most vocal people complain, they try to deal with those complaints and MORE people complain. Gotta wonder how many drinking problems and antidepressant habits have formed from trying to build this game, with this audience.
Only a bad artist blames his audience.
If Cryptic would stop futilely trying to appease the "players" who don't want to play, they could make the game awesome for those that do. And make a fair bit of $$$ selling rewards, resouces and skip-aheads to those who can't or won't earn things themselves.
"This audience" is like this because they consistently get away with it.
Players trying to get the highest reward for the lowest amount of effort isn't anything new, in any multiplayer game.
It's just kinda something you have to accept. And there's no system that can ever be put into place to fully stop them from doing it, because (hilariously) those same players will spend ungodly amounts of effort trying to circumvent the system. The will literally spend endless effort on figuring out ways to spend the minimum effort in-game
Yeah STO makes it a little too easy for people to do that, and it's annoying. But that's multiplayer games for ya. Take it or leave it.
It's pretty much a thing in all multiplayer games though
Comments
It's not a single-player game, and it never was. There's single-player content available, but even the vast majority of it can be played with others. There are probably maybe 20 episodes or so that are 1-player locked? The game's wiki probably has the exact number somewhere.
Either way, it's an MMO from the ground up. If you don't want to play with others, there's a renewed push of new Trek content out there since the Kelvin movies came out, and moreso with DSC and the other new Trek shows in the works.
And yeah, as a mod I'm sure they're very aware of the whine-fest that follows every time a new episode mission comes out.
So I tend to agree with baddmoon here - over my years in the game, I've just had to smh over some "players" who seem to spend more time ranting on the forum than actually playing the game.
My point still stands.
Especially when it didn't matter anyways. Both terms have the world multiplayer in them
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
With the unpleasentness out of the way, some folks just want to the quick and easy path is why they play up. They figure they can get carried and the group will be none the wiser. That was my experience as a tank at least in my WoW days. That's of course assuming we're talking about folks who clearly are not ready for the content and know they're not ready, yet queue for higher difficulty anyways.
Star Trek Online volunteer Community Moderator
I actually wonder how the percentages of different types of players playing beyond their abilities are. There are the ones who'll try whether they're ready, the ones that play because they cannot (or think they cannot) get a normal one to run, the ones who just want the rewards and be carried, well aware, but I am certain that there is also a certain percentage of players completely unaware that they're being carried by others.
> Sometimes I wonder why some of you people even continue playing this game. Your distain for it, through your writing here in the forum, is obvious.
Which I would counter with a quotation of uncertain origin: "Dissent is the highest form of patriotism." People who didn't care about the game wouldn't bother to criticize it, they'd just leave (or possibly just post a rant and then never be seen again).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Although I think I manage to avoid having to be carried on most maps on advanced, I generally do not que for advanced unless I get tired of waiting (or don't have time for waiting) for Normal to pop. Whether a specific TFO or just random, Normal takes a while, sometimes a long while, to pop, whereas Advanced pops almost instantly.
I can't speak for anyone but myself of course, but I am quire sure there are a number of players who really shouldn't be playing Advanced that only do so because they would rather be actually playing than sitting around waiting
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Not even because there would be some better player(s) to carry them, but because the majority of the game content is literally impossible to not win.
Why should anyone bother learning to play, when it's plenty good enough to just be there when the timer hits 0?
I'd like to think the forum community has more respect for other users. after the last 8 years i've been around there have been a lot of helpful people making their mark, and i'd like to think that this hasn't changed.
Has this community gotten so jaded that all we ever do is bicker over each other and leaving no room to do some good? (i mean that earnestly.)
I'd hate to see this comunity fracture like that over little things on STO. Sure it can be annoying but i'd never expect such a lack of disrespect after all this time.
I hope y'all can take a step back and consider each other and other users for a moment, because the way this is going, it isn't helping anything or anyone.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
It's just kinda something you have to accept. And there's no system that can ever be put into place to fully stop them from doing it, because (hilariously) those same players will spend ungodly amounts of effort trying to circumvent the system. The will literally spend endless effort on figuring out ways to spend the minimum effort in-game
Yeah STO makes it a little too easy for people to do that, and it's annoying. But that's multiplayer games for ya. Take it or leave it.
They've given us that. It runs every year on First Contact Day. And several other queues get pretty close, too.
The competitive missions were very successful until Cryptic threw it all away by putting the marks in the spoilboxes. Korfez and Hive, of course, never had unique rewards to begin with.
Reason to play. Not enough of it.
Only a bad artist blames his audience.
If Cryptic would stop futilely trying to appease the "players" who don't want to play, they could make the game awesome for those that do. And make a fair bit of $$$ selling rewards, resouces and skip-aheads to those who can't or won't earn things themselves.
"This audience" is like this because they consistently get away with it.
My character Tsin'xing