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spidey51363spidey51363 Member Posts: 33 Arc User
When you achieve a new rank, Spock says you are deserving of a new ship. However, I have achieved Fleet Admiral status now and when I go to Acquire Ships, I don't get a new ship. It says I have to pay. I have a T5 Escort now, and it is maxed out but I have to face a Malon Battleship and no matter what I do, I get blown up. Why am I not getting my new ship if Spock says I deserve one now that I have achieved that rank. And how do I get a tractor beam and those little devices that act like tractor beams????

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    uiabuiab Member Posts: 23 Arc User
    You've made a mistake choosing the escort. Escorts, science ships, raiders are the playthings of the 1%-ers. Us peasants need to choose cruisers so we can live to see another day.
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    Tractor beam is a Science skill, so your science bridge officer needs to be trained to learn it. You can buy the skill from the bridge officer trainer in the area below Admiral Quinn.

    Tractor beam mines are a mission reward, I forget from what mission.

    It sounds like you need more defensive skills.

    Tactical Team (re-balance shield levels)

    Engineering team (hull), Emergency Power to Shields, Aux to Structural Integrity

    Science team (shields), Hazard Emitters (damage over time - plasma burn, etc.), Polarize Hull (escape from tractor beams)

    Evasive Maneuvers can also help you escape from tractor beams

    Neutronium console for damage resistance -- craft Mark II VR or buy them (at Mark II) from the Exchange, level them up with Phoenix, Omega, or Superior Engineering Tech Upgrades.
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    nccmarknccmark Member Posts: 1,083 Arc User
    You get free ships at levels 10, 20, 30 and 40. You do not get a free ship at level 50 and 60. I don't think Spock insists you get free ships forever, so don't get stuck on that mechanic. Free players have never gotten free ships for hitting levels 50 or 60, subscribers get OK veteran status ships at these levels.

    In 2018, when the Jem'Hadar became playable, it became possible to unlock an additional free ship at level 61 (because Jems start at level 60). That free ship choice for Feds is limited to only the C-store version of the T5 USS Enterprise/Defiant/Voyager ships...nothing else. If you are having survivability issues, I recommend grabbing the Enterprise choice for more durability...anyone dying all the time in escort won't find the Defiant any more hulky.

    We *just* had giveaways of some other older T5 ships in the past week as part of the ramp-up to the game anniversary events. I guess you missed out on those.

    TBH, no matter which of these T5 hero ships you pick, the choices are a bit outdated now in-game. With three free T6 ships given to players per year (including the chance to earn one RIGHT NOW for the game anniversary), you might want to focus on getting those if you are oppose to paying. Keep in mind, this game runs on players who spend money, so anyone who is free to play can't really expect to get "best" stuff for free or easily. Pay or grind out dilithium to convert to zen.

    If you want some value ship purchases from the exchange, you can get some older T5 ships that get free upgrades to T5U like the Ferengu D'Kora or Undine Nicor. They sell for the bargain prices of around 5 million on the exchange as I type this.

    Skills for tractoring are part of what your bridge officers (BOffs) do...they are not ship specific. Train your boffs in how to use more skills like tractor beam, etc. if you want more flexibility.

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    where2r1where2r1 Member Posts: 6,054 Arc User
    You should get a Ship Token at Level 61, now, also.

    https://sto.gamepedia.com/Vice_Admiral_Ship_Token
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    uiab wrote: »
    You've made a mistake choosing the escort. Escorts, science ships, raiders are the playthings of the 1%-ers. Us peasants need to choose cruisers so we can live to see another day.

    I use a BoP...and have fun with it. I am Casual...and most of my gear is Mark 12. LOL!
    But I play on "normal" not advanced. If you are having problems check your difficulty settings.

    Or start working on Upgrading your Gear.... Use this chart as a guide to what Mark Level Gear (that is the number level) you should upgrade to for your RANK and Faction.

    https://sto.gamepedia.com/Mark#Mark_Tiers

    BTW on Upgrading: the Mark levels easy to gain. On some mission and event gear it is FREE to Mark 12 and is already Very Rare (Purple).
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    spidey51363spidey51363 Member Posts: 33 Arc User
    Thanks for all the help. I tried to find what mission Tractor Beam Mines are given but I will look in the Exchange for them. I was wondering if there was a way for my bridge crew to improve on their skills as they are all Commander level now.
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    tm706tm706 Member Posts: 334 Arc User
    Thanks for all the help. I tried to find what mission Tractor Beam Mines are given but I will look in the Exchange for them. I was wondering if there was a way for my bridge crew to improve on their skills as they are all Commander level now.
    New skills are purchasable from the skill trainer on ESD and other locations. He's down the stairs from Quinn's office. As far as upgrading skills goes, you are limited by the seating on your ship. You can slot powers that you have seating for and some of those are MUCH better than others. Some general ship building advice:
    1) Pick a single energy type and stick with it (Phaser, Disruptor etc) This will allow you to maximise consoles to support that energy type.

    2) Load your Tac slots with consoles that buff the energy type you have picked. The end-game goal should be to load these slots with fleet spire locator consoles.

    3) Pick a weapon type. Cannons/turrets or beams. Picking and sticking with one will allow you to use your BOFF powers to buff something like BFAW or CSV instead of a mishmash of both those plus torpedo skills.

    4) Head on over to Reddit's STO Builds or any of the other excellent ship building resources. A T5 ship is more than enough for the story and even advanced difficulty missions.


    Hopefully some of this helps. These are just general tips and there are exceptions to everything I've said.
    Coffee is life.

    Message me in-game (@tm706) for help

    1st Alpha Quadrant Fleet
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    duasynduasyn Member Posts: 492 Arc User
    If you need a new ship, there are many old T5 Mirror Universe and old T5 Lockbox ships on the Exchange for 3-5M EC. Very good bargains. Good way to try a few ship types w/o spending lots of Dil on a T5 ship from the ship vendor.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    Tractor beam mines are a mission reward, I forget from what mission.

    Cutting the Cord (the finale of the Hakeev storyline)
    My mother was an epohh and my father smelled of tulaberries
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    jslynjslyn Member Posts: 1,784 Arc User
    Thanks for all the help. I tried to find what mission Tractor Beam Mines are given but I will look in the Exchange for them. I was wondering if there was a way for my bridge crew to improve on their skills as they are all Commander level now.


    Some skills can be upgraded, in a way. Gravity Well 2 and 3 use the same slot, for example. Check your Bridge Officers' Skills tab to find a list of what is currently in the game. They are not hidden for regular role skills. Specialist Skills I think, are only listed if you have that Bridge Officer with that Specialization.

    tm706 wrote: »
    1) Pick a single energy type and stick with it (Phaser, Disruptor etc) This will allow you to maximise consoles to support that energy type.


    This is the easiest way to go.

    For Torpedo Boats, it usually helps to have the torpedoes be different types instead of the all of the same variety.

    There are also Sci Magic builds, like All Radiation, that do not require weapons.

    All Torps and All Sci are more advanced builds and not exactly suited for beginners. It is best to use Energy Weapons first, then try out the other types if it sounds interesting to you. Cannons are good for this as the piloting type used by them translates well to other fore-focused builds.


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    arionisaarionisa Member Posts: 1,421 Arc User
    Since you are flying an Escort, the number one key is do not, do not, do not try to go toe to toe and have a slug fest with a battleship. Use your maneuverability to hit and run. Since almost all NPCs have less firepower in the rear, come at them from behind, pew away at em and when your front shield gets too low, veer away so they are hitting a fresh shield facing, send power to your front shield, turn back at em and pew some more.
    Using Tac team to help keep your shields reinforced is pretty much a necessity, although you can manually send power to specific shields. On almost all of my escort ships, I slot Tachyon beam. As long as you spent some points on drain expertise and have your Aux power up (semi) high, between the Tachyon beam shield drain and sheer firepower that Malon battleship should be toasted quite quickly.

    The biggest key however is my first sentence.
    LTS and loving it.
    Ariotex.png
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