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Building Stealth Science Ship / Torpedo Boat

pryor#5476 pryor Member Posts: 567 Arc User
I recently purchased https://sto.gamepedia.com/Qul'poH_Temporal_Science_Vessel
It's nimble and has an exceptional turn rate, It doesn't have a Cloak so I will be concentrating on Stealth and Placates and Speed to keep it fighting.
Of course I will need maxed out Tactical & Science Readiness to keep the Placates & Torpedo Spread rolling.
As of now I am thinking Klingon Honor Guard / MACO 3 Piece set for Torpedo power and Stealth clicky alongside
https://sto.gamepedia.com/Obfuscated_Strategist_Set 2 piece for added Stealth
Crafted RCS/stealth Engineering console
But what to put in the 5 open Science Consoles?
The only thing I can think of is Crafted Epic Steath Modules, if there is other gear that is better please let me know ..... and where to get it.
Weapons forward:
Crafted Transphasic Torpedo [Pen] ( spread when shields are UP )
Breen Transphasic Cluster Torp
Particle Emissions Plasma Torp [Pen] ( spread when shields are DOWN )
Weapons aft:
Omni Directional Tetryon Support Beam (part of 2 piece Obfuscated set) ( USED WITH SUBSYSTEM TARGETING 20% chance will knock system offline )
#5 open
#6 open

Basically my goal is in PvP to quickly fly in, hit them as they are unable to target me, exit range then reenter without being targeted to hit them with another spread.

Any suggestions & changes please post below....
«1

Comments

  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    Not sure this is a good idea as you are focusing on two of the weakest aspects out of the many options.
    While I am a fan of clusters the rest of the Transphasic weapons are pretty much a waste. Since the new level cap they scale really bad and massively underperform compared to everything else.

    Same for stealth is doesn’t really do anything, it won’t really help you survive or do anything useful in my experience. So you are focusing on two of the weakest aspects of the game. You should be able to get the idea up to a useable level. I just wanted you to be aware it will underperform compared to average setups.

    The Placates part should work, it’s the stealth and Transphasic part I am not so sure about.
  • jordan3550jordan3550 Member Posts: 328 Arc User
    edited September 2018
    If your looking for a torp that has chance to bypass shields I think having the full chronometric weapon set with the krenim torp increases it to 50%. If that’s any help


    Sorry. Just checked the torp has. 100% chance to by pass shields. The set powers only increase the proc to 50%
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    1.) Why would you put anything other than Sci consoles focusing on Drain or EPG in you sci console slots..

    2.) Intel has some of the Evilist untargatable things...

    3.) The Krenim Torp is a Transphasic torp..

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    Rouge Sto Wiki Editor.


  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    edited September 2018
    pryor#5476 wrote: »
    A few days ago we got our assess handed to us, a small ship just like the one I now have remained untargetable for an Extended period of time repetitively hitting us with Transphasic Spreads and killed all 3 of us numerous times......... I want that build or come close to it.
    What I found is with a bit of shield pen (trait like self modulating fire, Intense Focus, Kinetic Precision) and the Omega Kinetic Shearing trait that Photon and Quantum will take down shields faster and even when shields are up do more damage to hull then Transphasic. That is past 70% shield pen for Photon and Quantum.

    I think last time I looked it was something like Photon and Quantum did around x3 more damage per hit so even with less shield pen then Transphasic you get more damage bleed though. You can also look up Reverberation trait which makes all torpedoes and mines disable shields.

    For your placates look at Pseudo-submission trait.

    Also on an EPG build that Particle Emissions Plasma Torp will do more damage to hull when shields are up then Transphasic. That should be the main spread choice if shields are up or down over Transphasic. Given its a sci ship I would try a Grav torpedo along the Particle Emissions Plasma Torpedo. It should do the same job as the Transphasic but Synergise better with the rest of your ship. As you buff your sci power you also buff the grav and Emissions torp.

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited September 2018
    Reverberation trait is very good but can’t really be planned around, plus it costs a shed load to acquire. That said if you are constantly spitting out torps like any good torp boat should then it’s got a fairly high chance to prix a full stack and drop all their shields. Especially good in a team run against a boss ship like that ISA Tac cube or the Undine Dreadnought in UAA because the whole team benefits from an enemy with no shields.
    SulMatuul.png
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  • questeriusquesterius Member Posts: 8,582 Arc User
    edited September 2018
    1.) Why would you put anything other than Sci consoles focusing on Drain or EPG in you sci console slots..

    2.) Intel has some of the Evilist untargatable things...

    3.) The Krenim Torp is a Transphasic torp..

    Chroniton in name, but transphasic in performance.

    @pryor#5476
    I'm not sure if it is possible at this time to build a viable build around stealth, transphasic and placeate.
    You may pawn some newbies, but anyone with a little experience in PVP knows how to get rid of those debuffs in no time at all.

    I fly a counter cloak Nebula with MES and Transphasics in Kerrat from time to time and it is VERY rare for me NOT to detect a cloaked vessel within 20Km. Most cloaked vessels i spot between 30-40Km away.

    Since cloaked vessels tend to have little investment in detection i can usually drop some surprises on them and force them out of cloak.
    That said, my Nebby is usually not the one who makes the kill but merely the one who creates the circumstances for the kill.

    As others have mentioned, there are other torpedoes which hit through shields harder. Your best bet is probably going for small stuns and disables through photonic, scramble, jam, charged and viral but with the immunity against stun/placate/disable it is not a reliable method.

    Again, it may work against newbies but once you're in the sights of anyone experienced then you're toast.
    Post edited by questerius on
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    edited September 2018
    lordsteve1 wrote: »
    Reverberation trait is very good but can’t really be planned around, plus it costs a shed load to acquire. That said if you are constantly spitting out torps like any good torp boat should then it’s got a fairly high chance to prix a full stack and drop all their shields. Especially good in a team run against a boss ship like that ISA Tac cube or the Undine Dreadnought in UAA because the whole team benefits from an enemy with no shields.
    Perhaps I got my maths wrong but I thought it was very reliable. Isn’t it 50% chance that shields are knocked offline after 3 torpedoes and 70% after 4 torpedoes. Just from torpedoes you can knock shields offline every 6 to 10 seconds. Add mines into the mix and its pretty much a knock offline every other volley when its not in lockout. I agree it is costly to buy.

    In my current build I use Reverberation only and none of the other shield pen bits. But then again I mix mines with torpedoes so it triggers constantly.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,833 Community Moderator
    pryor#5476 wrote: »
    Reveration,I'll look into that for sure, can I buy it on the Exchange?

    Yea... kinda.
    https://sto.gamepedia.com/Amarie-class_Smuggler's_Heavy_Escort
    Comes off that ship.
    questerius wrote: »
    I fly a counter cloak Nebula with MES and Transphasics in Kerrat from time to time and it is VERY rare for me NOT to detect a cloaked vessel within 20Km. Most cloaked vessels i spot between 30-40Km away.

    Hehe... gotta love being a Snooper. If I could get my fleetmate to comment, he'd probably be able to tell how to make a real nice Scryer Snooper.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • protoneousprotoneous Member Posts: 3,230 Arc User
    questerius wrote: »
    I fly a counter cloak Nebula with MES and Transphasics in Kerrat from time to time and it is VERY rare for me NOT to detect a cloaked vessel within 20Km. Most cloaked vessels i spot between 30-40Km away.

    Since cloaked vessels tend to have little investment in detection i can usually drop some surprises on them and force them out of cloak.
    That said, my Nebby is usually not the one who makes the kill but merely the one who creates the circumstances for the kill.[...]
    Am amazed by the distance. That is way cool. Assume part of your setup involves the nebula specific consoles?

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    pottsey5g wrote: »
    lordsteve1 wrote: »
    Reverberation trait is very good but can’t really be planned around, plus it costs a shed load to acquire. That said if you are constantly spitting out torps like any good torp boat should then it’s got a fairly high chance to prix a full stack and drop all their shields. Especially good in a team run against a boss ship like that ISA Tac cube or the Undine Dreadnought in UAA because the whole team benefits from an enemy with no shields.
    Perhaps I got my maths wrong but I thought it was very reliable. Isn’t it 50% chance that shields are knocked offline after 3 torpedoes and 70% after 4 torpedoes. Just from torpedoes you can knock shields offline every 6 to 10 seconds. Add mines into the mix and its pretty much a knock offline every other volley when its not in lockout. I agree it is costly to buy.

    In my current build I use Reverberation only and none of the other shield pen bits. But then again I mix mines with torpedoes so it triggers constantly.

    Yeah that sounds about in line with what I've seen in game too. What I meant to say was that it proc'ing relies on you actually shooting torps that hit a target, so unless you are doing that a lot it could seem unreliable.

    The tooltip says a 10% chance to apply per stack (max 10 stacks) so i'd assume that means after 3 torps hit you have 3x10% chances and so on. After 10 hits you have 10x10% chances. Now i'm not sure quite how Cryptic maths works in this instance. Does that mean you get a 100% proc chance at 10 hits (because they stack up to 100%)? Or do you just get 10 x 10% chances at the proc, because there is a chance it won't activate all the time.
    Honestly it's out of my league trying to work this stuff out, so i always assume that anything proc or % based is not guaranteed in this game.

    I'd say the most important way to get the best from the trait is to ensure you are constantly spitting out torps, and that means that torp cooldowns is a big part of maximizing its use. It's great having shield pen or shield bypassing goodies on a build, but you've gotta shoot enough projectiles to take advantage of those mechanics.
    SulMatuul.png
  • questeriusquesterius Member Posts: 8,582 Arc User
    protoneous wrote: »
    questerius wrote: »
    I fly a counter cloak Nebula with MES and Transphasics in Kerrat from time to time and it is VERY rare for me NOT to detect a cloaked vessel within 20Km. Most cloaked vessels i spot between 30-40Km away.

    Since cloaked vessels tend to have little investment in detection i can usually drop some surprises on them and force them out of cloak.
    That said, my Nebby is usually not the one who makes the kill but merely the one who creates the circumstances for the kill.[...]
    Am amazed by the distance. That is way cool. Assume part of your setup involves the nebula specific consoles?

    Among others. I should test the snooper build with the scryer cause intel shenanigans and build in cloak, but i haven't gotten around to it.

    T5U Nebby is pretty good though.. T6 Nebby with temporal shenanigans could also work.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    lordsteve1 wrote: »
    pottsey5g wrote: »
    lordsteve1 wrote: »
    Reverberation trait is very good but can’t really be planned around, plus it costs a shed load to acquire. That said if you are constantly spitting out torps like any good torp boat should then it’s got a fairly high chance to prix a full stack and drop all their shields. Especially good in a team run against a boss ship like that ISA Tac cube or the Undine Dreadnought in UAA because the whole team benefits from an enemy with no shields.
    Perhaps I got my maths wrong but I thought it was very reliable. Isn’t it 50% chance that shields are knocked offline after 3 torpedoes and 70% after 4 torpedoes. Just from torpedoes you can knock shields offline every 6 to 10 seconds. Add mines into the mix and its pretty much a knock offline every other volley when its not in lockout. I agree it is costly to buy.

    In my current build I use Reverberation only and none of the other shield pen bits. But then again I mix mines with torpedoes so it triggers constantly.

    Yeah that sounds about in line with what I've seen in game too. What I meant to say was that it proc'ing relies on you actually shooting torps that hit a target, so unless you are doing that a lot it could seem unreliable.

    The tooltip says a 10% chance to apply per stack (max 10 stacks) so i'd assume that means after 3 torps hit you have 3x10% chances and so on. After 10 hits you have 10x10% chances. Now i'm not sure quite how Cryptic maths works in this instance. Does that mean you get a 100% proc chance at 10 hits (because they stack up to 100%)? Or do you just get 10 x 10% chances at the proc, because there is a chance it won't activate all the time.
    Honestly it's out of my league trying to work this stuff out, so i always assume that anything proc or % based is not guaranteed in this game.

    I'd say the most important way to get the best from the trait is to ensure you are constantly spitting out torps, and that means that torp cooldowns is a big part of maximizing its use. It's great having shield pen or shield bypassing goodies on a build, but you've gotta shoot enough projectiles to take advantage of those mechanics.
    That makes a lot of sense, I understand you now. The only thing I want to add and this needs confirming so please do not take it as a fact. I am reasonable sure then on the trigger that knocks shields offline anything in the AoE range of the weapon that caused the trigger will get its shields knocked. I am pretty sure I have at times spotted 2 or 3 shields getting knock offline at the same time from 1 shot from some of the bigger blast range weapons. Not had chance to do real testing into this.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Reman Deflector deflector increases Stealth values.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • questeriusquesterius Member Posts: 8,582 Arc User
    pryor#5476 wrote: »
    Reverberation may be out of reach but I must get it, thanks y'all on The torpedo help........ as Torpedos are much more fun, this will also help my Cloaked BoP build.
    So basically I'll need an Intel Ship of sorts https://sto.gamepedia.com/Na'kuhl_Daemosh_Science_Vessel
    On Exchange 250 mil EC = $80...... A little high but at least obtainable unlike others i see for 1.5 Billion
    Now on the 5 Sci consoles, I'm thinking EPG/CtrlX........For the Grav torp, or should I go EPG/Drain...... to help keep my own shields from getting drained.
    If y'all know of any other sets to boost stealth?

    Remember that stealth is relative. The Daemosh is loud enough to receive warning without snooper setup.
    Heck, your ears are probably the best defense against successful alpha strikes against you.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    pryor#5476 wrote: »
    Reverberation may be out of reach but I must get it, thanks y'all on The torpedo help........ as Torpedos are much more fun, this will also help my Cloaked BoP build.
    So basically I'll need an Intel Ship of sorts https://sto.gamepedia.com/Na'kuhl_Daemosh_Science_Vessel
    On Exchange 250 mil EC = $80...... A little high but at least obtainable unlike others i see for 1.5 Billion
    Now on the 5 Sci consoles, I'm thinking EPG/CtrlX........For the Grav torp, or should I go EPG/Drain...... to help keep my own shields from getting drained.
    If y'all know of any other sets to boost stealth?
    If you do get Reverberation then drain extends how long the shields are knocked offline. If you go heavy into EPG it’s the two torpedo mentioned before. If you go heavy into drain I would consider swapping to Quantum Phase and Neutronic for the shield and power drain.

    The mine set I use with a modulating competition mine gives 4700 stealth outside combat and auto cloaks when not moving.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Another thing i just noticed about Reverberation last night, the stacks you build up are tied to YOUR ship not the enemy. So that means that you can actually carry over those stacks to a new target if the first one dies before you knock it's shields all offline.
    Last night doing Romulan patrols i noticed i had stacks of it saved up and so when i went after a DD in one patrol a single torp put its shields off so i could effectively insta-vape it with a HY torp seconds later.

    I always figured it stacked on the enemy ship and so was lost once the ship went boom. Always helps to read the small print!
    SulMatuul.png
  • questeriusquesterius Member Posts: 8,582 Arc User
    edited September 2018
    coldnapalm wrote: »
    pryor#5476 wrote: »
    I didn't notice it was a loud ship........... well what would you recommend for a Torpedo Science vessel?

    Galas. But really any stealth can be negated by good ears. One of the main reasons why serious PvP players remove all none fx sounds.

    True, but the Daemosh is particularly infamous because of it.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    pottsey5g wrote: »
    pryor#5476 wrote: »
    Reverberation may be out of reach but I must get it, thanks y'all on The torpedo help........ as Torpedos are much more fun, this will also help my Cloaked BoP build.
    So basically I'll need an Intel Ship of sorts https://sto.gamepedia.com/Na'kuhl_Daemosh_Science_Vessel
    On Exchange 250 mil EC = $80...... A little high but at least obtainable unlike others i see for 1.5 Billion
    Now on the 5 Sci consoles, I'm thinking EPG/CtrlX........For the Grav torp, or should I go EPG/Drain...... to help keep my own shields from getting drained.
    If y'all know of any other sets to boost stealth?
    If you do get Reverberation then drain extends how long the shields are knocked offline. If you go heavy into EPG it’s the two torpedo mentioned before. If you go heavy into drain I would consider swapping to Quantum Phase and Neutronic for the shield and power drain.

    The mine set I use with a modulating competition mine gives 4700 stealth outside combat and auto cloaks when not moving.

    Excellent suggestion

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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  • questeriusquesterius Member Posts: 8,582 Arc User
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    pryor#5476 wrote: »
    Plasma Emmisions Torpedo [Pen]

    On my Sci Ship got about 300ish EPG along with M.A.C.O set and 2 Spire Torp Consoles that along with skill tree ALL Shield & Hull Pen, ALL 3 Projectile Training.

    When I hit someone with a spread it will sometimes bring their ship health down to about 76%....... 5 sec later they die.
    I'm figuring with all the enhancements on a CRIT will cause that 5 sec delay then death.

    Now are the Spire Torpedo Tac Consoles also boosting the Radiation damage along with the EPG?
    Is the Shield and Armor Penetration boosting Radiation damage?

    This is what I have as stats so far
    Shield Penetration = 10
    Armor Penetration = 27ish
    EPG = 300ish
    Torpedo Enhancement = 102% + skill tree x3
    Auxiliary Power 125%
    Crit Chance = 11.5
    Crit Severity = 50%

    I'm thinking to possibly retrain my skill tree to at least 26 Sci options so I can get the 50% Crit Chance, then buy Plasma Projectile Crit Severity Tac Consoles.

    Any other suggestions?
    Can you reengineer the emissions? I am not sure PEN is the best option as PEN only lasts 1 second as you hit. While DMG will boost both DoTs for the entire DoT timeframe.
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