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Stuck on “Enemies In All The Usual Places,” Trakia system

captainkccaptainkc Member Posts: 112 Arc User
I am stuck on this PvE story mission, Enemies In All The Usual Places. Specifically the two Hirogen Ajax battleships by the Trakia system communications array. They are really hard to defeat, and I only know that keeping a distance of 8 to 9 km from them helps a bit. Any closer and their tractor beam turrets snare my ship and cut through my shields. Any tips to defeat them quickly without destroying myself?

Though the bigger issue is most likely my bad ship loadout configuation. The gameplay at https://youtu.be/I2XD1AE7xjk makes it look easy. My character is a level 59 Fed science captain, ship is a Solanae Science Destroyer. If you want me to post my weapons, deflector, shields, etc. too let me know.
Sci consoles: Universal - Photonic Displacer, Shield Refrequencer Mk XII [ShHeal], Emitter Array Mk XI, Shield Emitter Amplifier Mk X
Eng consoles: SIF Generator Mk XII, RCS Accelerator Mk XI, Energy Signature Dampener Mk XII [SSRep]
Tac consoles: Vulnerability Locator Mk XII [Beams], Tetryon Pulse Generator Mk XII, Variable Geometry Detonators Mk XI
People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
Post edited by baddmoonrizin on
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  • captainkccaptainkc Member Posts: 112 Arc User
    I think I want a science-style build with as hard shields as possible, while dealing sufficient damage. I'd also like an all purpose loadout for this ship without having to switch into a different one for different NPC enemies (IE. one loadout for Vaadwaur, one for Hirogen, one for Krenim, one for Romulans, etc) as that can be really time consuming to make.

    https://skillplanner.stoacademy.com/2cfee2dec586b1b9554a9e758f0d951f
    This is only for my ship loadout mind you; the DOFFs and BOFFs and all skills are not included and will take me another hour minimum.

    People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
  • captainkccaptainkc Member Posts: 112 Arc User
    edited September 2018
    https://drive.google.com/open?id=1wLLgia5iHkAS5YFfp5q5EDm91GHOpu-b

    Actual loadout differs as there seems to be two versions of the Solanae Science Destroyer and I picked the wrong one (less one Eng console and plus a Tac one).
    People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    Polarize Hull also helps against Tractors.

    And be aware that Tetryon chews through shields too. Standard Tet proc is extra Shield Damage.
    STO wiki wrote:
    Proc: 2.5% chance: additional damage to all shield facings

    Hirogen, however, use Destabilizing Tetryon, which leaves a DoT shield drain.
    STO wiki wrote:
    Destabilizing Tetryon weapons have a 2.5% chance to apply a stacking shield drain over time effect on the target's shields for 15 sec.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • nixie50nixie50 Member Posts: 1,342 Arc User
    first, put all energy consoles in tac to boost your beam weapons. second put flow caps in the sci slots. you have 5 sci powers. energy siphon III Tykens rift II hazard emitters I, then on the other science, ST1 and either tachyon beam II or energy siphon I. the idea is to drain them of power, max YOUR power. if you want to go exotic damage, replace flow caps with part gens, Grav well III, TBR II wiht the doff that reverses, HE1, STI and maybe feedback pulse I if you are using cannons, SVIII, TS III if you want to have a torpedo upgrade, or CRF II, APB I and TT1 the other tac ens BFAW 1 or TS 1 or HYT1. of you run beams, replace APB1 with BOL II TS III and APB III
    I like 2 shield heals and 2 hull heals if i can slot the, , EPTS1 and HE 1, ST 2 ET 2 if i can slot them.
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    We Need BERETS in the tailor
  • questeriusquesterius Member Posts: 8,485 Arc User
    I made a quick edit with mission reward items.
    https://skillplanner.stoacademy.com/c084316428d1336e643a30f407ee09a6

    Some items can be acquired from level 60 missions, but the gap is small.
    I have focused on beam arrays since they are easier to master and added a bit of bulk with engineering/science consoles.

    This should keep you alive while getting used to the build and allow you time to experiment with builds and equipment.
    The set from melting pot comes to mind.
    https://sto.gamepedia.com/Mission:_Melting_Pot

    Missions to play for equipment:
    https://sto.gamepedia.com/Mission:_The_New_Link
    https://sto.gamepedia.com/Resonating_Tetryon_Beam_Array

    https://sto.gamepedia.com/Mission:_Ragnarok
    https://sto.gamepedia.com/Console_-_Engineering_-_Trellium-D_Plating

    https://sto.gamepedia.com/Mission:_Temporal_Reckoning
    https://sto.gamepedia.com/Console_-_Science_-_Temporally_Shielded_Datacore

    https://sto.gamepedia.com/Mission:_Butterfly
    https://sto.gamepedia.com/Krenim_Temporal_Manipulation#Console_-_Science_-_Temporal_Disentanglement_Suite

    This is something quick thrown together so perhaps others will have additional suggestions.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • captainkccaptainkc Member Posts: 112 Arc User
    I made some changes to my ship consoles. And nixie50's suggestions for those 5 BOFF powers. I am way behind in my episodes and The New Link is the closest one I can attain. The other missions, Melting Pot, Ragnarok, Temporal Reckoning, and Butterfly, will take me the rest of the year -- and perhaps part of 2019 -- to complete.

    Thanks for your post questerius but doing all the stuff in that post won't be fast with my work schedule. I can check back in several months...
    People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
  • questeriusquesterius Member Posts: 8,485 Arc User
    Was about to suggest that. Also, rare (blue) tetryon beam arrays tend to be cheap so instead of replaying "The new Link" you can also pick them up from the exchange for a relatively small amount of EC.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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