The Tholians are probably going to be in the new version, so some control might help. Gravity Well still might be a good idea to suck in the Tholians, and then hopefully cause damage when their cores go off. Though, having a group where the high damage players are single-target focused (not a horrible strategy), it just means you've grouped up all the Tholians into a ball of firepower.
Might be nice if people swap control for debuffs of damage resistance and damage output.
That's a good idea, but the only free way to do that from Science BOffs is DRB. Not a popular ability with it's flashy-flash visuals. There's a few lockbox Sci abilities that do debuffs, but people are already planning to bring their alts through to grind out the Dilithium rewards, so I can't see many running those on their Sci ships on their alts.
Well, GW is still among the top sci damage powers so we'll see that reagrdless. Photon & quantum torp spreads are probably gonna the the most useful things since they also deal with the shards.
Been preparing my scryer with that. OSS3, GW3, DRB2, spamming neutronic torp TS2 and maybe even going with the delta 3pc for the Isokinetic Cannon.
I don't know if damage debuffing has a limit, things like subnuc, aceton beam and that temporal abilitity all have 75% reduction.
That might not matter much, as according to the blog you can't damage the Crystalline Entity during the lead up to the burst wave, so it'd be easier to just get out of range of the burst. That'd make the Tholians and the Shards the main damage dealers, and probably the main killer of players too. Unless they buffed the main Anti-Proton weapon, I wouldn't bother bringing any more damage de-buffing than the usual version. More hull-resist debuffs might be handier, given that more less-well-geared alts are going through, pending you want to get through it faster.
Also, IIRC, you can apply multiple damage debuffs, but each applies after the other, so you can never completely negate the damage the enemy deals that way.
I'll still slot a GW3 if i'm flying my science ships, because pulling all those Tholians in and popping them will still be a viable means of killing the CE fast. Plus TS3 will still shine and be able to murder the shards nicely i hope.
I see no reason to really be alarmed and tbh if it changes the mission from a 30sec snooze-fest into something at least part way towards a challenge then i'm all for it.
Plus things like Tachyon Beam, Tyken's Rift will still debuff the entity i assume, and cause drains now if the fix in this patch works as well as we all hope.
The Tholians are probably going to be in the new version, so some control might help. Gravity Well still might be a good idea to suck in the Tholians, and then hopefully cause damage when their cores go off. Though, having a group where the high damage players are single-target focused (not a horrible strategy), it just means you've grouped up all the Tholians into a ball of firepower.
Might be nice if people swap control for debuffs of damage resistance and damage output.
That's a good idea, but the only free way to do that from Science BOffs is DRB. Not a popular ability with it's flashy-flash visuals. There's a few lockbox Sci abilities that do debuffs, but people are already planning to bring their alts through to grind out the Dilithium rewards, so I can't see many running those on their Sci ships on their alts.
Comments
Kinda makes everything besides direct damage pointless now.
That's a good idea, but the only free way to do that from Science BOffs is DRB. Not a popular ability with it's flashy-flash visuals. There's a few lockbox Sci abilities that do debuffs, but people are already planning to bring their alts through to grind out the Dilithium rewards, so I can't see many running those on their Sci ships on their alts.
Been preparing my scryer with that. OSS3, GW3, DRB2, spamming neutronic torp TS2 and maybe even going with the delta 3pc for the Isokinetic Cannon.
That might not matter much, as according to the blog you can't damage the Crystalline Entity during the lead up to the burst wave, so it'd be easier to just get out of range of the burst. That'd make the Tholians and the Shards the main damage dealers, and probably the main killer of players too. Unless they buffed the main Anti-Proton weapon, I wouldn't bother bringing any more damage de-buffing than the usual version. More hull-resist debuffs might be handier, given that more less-well-geared alts are going through, pending you want to get through it faster.
Also, IIRC, you can apply multiple damage debuffs, but each applies after the other, so you can never completely negate the damage the enemy deals that way.
I see no reason to really be alarmed and tbh if it changes the mission from a 30sec snooze-fest into something at least part way towards a challenge then i'm all for it.
Plus things like Tachyon Beam, Tyken's Rift will still debuff the entity i assume, and cause drains now if the fix in this patch works as well as we all hope.
i do
Rouge Sto Wiki Editor.