As we all are now painfully aware, the Hur'q are very annoying. I was just wondering what everyone else is using the counter them, specifically the swarmers. Personally I thought a "cannon" Undine Dromias would be useful. I can slot gravity well, the weapons have a (small) chance to knockback, the Fluidic Rift Generator is a second Gravity Well (but better) and the Fluidic Space Decoupler is useful for getting away from swarms, or moving in and slowing them when you engage.
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Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
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"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
Rouge Sto Wiki Editor.
FAW doesnt work THAT well for me, maybe I just need to upgrade to MKXV?
I always forget about Photonic Shockwave.
You did? I tried the Jem tutorial and the bug ship didnt seem to do that well against them.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Avoid using TBR (with or without Graga Mal/Falla Okev). Crowding them together is the best strategy without bringing them near enemy ships or in strange crossfire angles. This type of opponent will be best handled with Tyken rifts, gravity wells and timeline collapse skills being spammed.
I absolutely use TBR with Graga. To pull them into my Tykens and to keep them in range for my Photonic and Plasma Shockwaves...With a side order of Gravometric and Neutronic Torpedos.
The Multimission Sci ships have some very effective AOE/Hord destroying toos at their disposal.
Rouge Sto Wiki Editor.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
.... I dont know why I always forget about Eject Warp Plasma. I usually pop half the swarm with FAW but then the other half just stick behind and those are the ones that kill me after prickling me to death.
TBR worked really well for me (on normal at least) they kept trying to fly at me but kept getting hurt from the TBs. They were basically killing themselves trying to fly at me.
I noticed that too but how do you not die from a few dozen of them blowing up around you?
For some reason it doesn't work that well for me. Maybe when I upgrade to Mk XV.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Flack Cannon and Elite Fighter Pets.
I don't seem to have much trouble with the Swarms.
Miracle worker + strategist (torpedo immunity/more def when switching between threatening and non-threatening etc), 2 points in hull regen + energized hull plating (skilltree) should be enough, however i do suspect that it might not work with everyone. While my main is sitting on fully gold mk 15 (including expensive lobi stuff and min/maxed boff/doffs etc) and my jem'hadar and some others close behind it, i do think that non-dedicated builds will struggle with that strategy a tad bit if not using something a bit more in the defensive department.
Grav well 3, Subspace vortex, tractor repulsers, torpedo spread three. Then again, my science ship is a torpedo boat. And it seems to work well.
I kinda guessed that, but makes me sad to hear someone else say it
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
GW sucks most of em in and by moving in at a slower pace they generally die before getting outside the firing arc of the cannons. Flying in fast, a lot of em end up behind me, which is not good. As someone already mentioned, fly straight and true and blast away, it works.
The Hur'q like to group up into tight little groups and sit right on your aft harassing you the entire time. I started to ask myself 'how can I exploit this and really make them pay?'
After playing around in the BZ for a bit, I have the answer. The ultimate Hur'q busting ship.. I give to you..
The Hur'q Buster 5000.. an all Turret Eclipse.
I know what you're saying.. 'all turrets? Is this guy f#$%ing kidding?'
No.. I am not. The Hur'q like to stay in a tight group in large numbers. 8 Turrets with the Withering Barrage trait from the T6 defiant keeps Scatter Volley at near 100% uptime leaving you to spit a steady stream of non stop scatter volleys into the bands of Hur'q.
I had this ship laying around, I would just play it sometimes for fun. Obviously an all Turret Build was more about having fun and just seeing if I could pull it off and not about screaming up the DPS charts. I have to say however, the way this ship is built, I am confident it would pull a minimum of 40k in ISA but probalby more in th 50-60k range. With the right set up and Traits, Turrets can be quite potent.
I did upgrade all the Turrets to Mark XV which can be costly. It also uses a trait from a couple C-store ships (Arbiter and Valiant) as well as a trait from a lock box ship (Vengeance.) Honestly though, you can pull it off even without those traits.. it won't be as much of a slaughter, but it would still work pretty well. Cold Hearted from the Breen Ship is pretty much a must.. this is an Aux2Bat build and that trait really makes it shine.
Another helpful tip, the 'Controlled Countermeasures' trait from the Temporal Defense reputation works nicely too since as it currently sits, the effect of Cold Hearted is considered a control effect. This trait gives you a flat +7.5% damage boost.
Against the Hur'q it's downright unfair. An all turret boat is pretty much invincible against Hur'q, they play right into the ships strengths. Taking this thing into the Gamma BZ is just good fun. Hit all your buffs, decloak and just unleash a non stop stream of pure hell. It's a blast..
But not for the Hur'q!
If you find that easier, then by all means go with it.
The turret boat does more then just deal with them getting behind you though, it rips them apart anywhere on the map. Yes, you could do something similar with front facing cannons and rear turrets or mines, there are multiple ways to approach it.. but if you're looking for the easiest way to just hopelessly massacre Hur'q.. I don't think anything is going to do it faster then the turret boat. It clears the map in seconds, it's just silly.
It's not for everyone though, do what you like!
Haha, that sounds awesome. Sadly a build like that would bother me for the dumbest reason: All 8 turrets would be firing out of the same point
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
While I don't have an Armitage myself I know NPC Torp Point Defense hurts even a cruiser. *mutters about Terrans*