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Many of the queues don't make sense.

What I mean buy this is that, in terms of suspension of disbelief, many of the queues don't make sense in-game. Take Hive Onslaught for example. I have completed this queue many many times. That said, in-game, it doesn't really make sense that the USS Houston is destroyed over and over hundreds of times. It's the same idea with the Battle of Procyon V, it doesn't make sense for this to be repeated over and over lore-wise. "Battle" is singular. I could go on and on but one probably gets the idea.

Other Queues such as Undine Assault make perfect sense being repeated over and over again. I feel like I am the only one who has ever brought this up before. I know, "it's just a game" but games can follow some rules of logic I would think.
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    nightkennightken Member Posts: 2,824 Arc User
    dtrekkie wrote: »
    What I mean buy this is that, in terms of suspension of disbelief, many of the queues don't make sense in-game. Take Hive Onslaught for example. I have completed this queue many many times. That said, in-game, it doesn't really make sense that the USS Houston is destroyed over and over hundreds of times. It's the same idea with the Battle of Procyon V, it doesn't make sense for this to be repeated over and over lore-wise. "Battle" is singular. I could go on and on but one probably gets the idea.

    Other Queues such as Undine Assault make perfect sense being repeated over and over again. I feel like I am the only one who has ever brought this up before. I know, "it's just a game" but games can follow some rules of logic I would think.


    in this case it's part of the gerne, any mmo needs repeatable content for drops/gameplay filler. lore wise it happened once . if you ned a story excuse the Battle of Procyon V is a crazy temporal thing so it repeatable makes some sense. for anything else holodeck sims.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited March 2018
    What doesn't make sense is some of the optional objectives (which will fail a mission were you playing on elite).

    Take ISA for example, the optional is to not allow any of the nanite train to heal the transformers; but why does this mater if 30 seconds later we nuke the whole freaking system into dust with a bazillion DPS?
    It's slightly different for KSA where you need to avoid letting probes escape into the vortex, that at least makes some sense as a probe going back in time would be bad.
    Post edited by lordsteve1 on
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    warpangelwarpangel Member Posts: 9,427 Arc User
    No mission in the game is repeated in-universe.
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    leemwatsonleemwatson Member Posts: 5,349 Arc User
    dtrekkie wrote: »
    What I mean buy this is that, in terms of suspension of disbelief, many of the queues don't make sense in-game. Take Hive Onslaught for example. I have completed this queue many many times. That said, in-game, it doesn't really make sense that the USS Houston is destroyed over and over hundreds of times. It's the same idea with the Battle of Procyon V, it doesn't make sense for this to be repeated over and over lore-wise. "Battle" is singular. I could go on and on but one probably gets the idea.

    Other Queues such as Undine Assault make perfect sense being repeated over and over again. I feel like I am the only one who has ever brought this up before. I know, "it's just a game" but games can follow some rules of logic I would think.

    Ever heard of a Holodeck or a Simulator??
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    thomaselkinsthomaselkins Member Posts: 575 Arc User
    dtrekkie wrote: »
    What I mean buy this is that, in terms of suspension of disbelief, many of the queues don't make sense in-game. Take Hive Onslaught for example. I have completed this queue many many times. That said, in-game, it doesn't really make sense that the USS Houston is destroyed over and over hundreds of times.

    That's like popping in the DVDs and saying "Why is Picard being turned into Locutus for the 700th time?" or "Why are they constantly retaking DS9 back from the Dominion?" You're replaying an episode, not participating in a new one every single time.

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    davefenestratordavefenestrator Member Posts: 10,524 Arc User
    Only ever play a queue once then.

    PROBLEM SOLVED!

    Also be sure to delete your character if you're ever defeated ;)
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    arionisaarionisa Member Posts: 1,421 Arc User
    And don't make any more than one toon of a given faction, and quit playing the second and third toons as you as you get the Nimbus mission.....
    LTS and loving it.
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    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    lordsteve1 wrote: »
    It's slightly different for KSA where you need to avoid letting probes escape into the vortex, that at least makes some sense as a probe going back in time would be bad.

    They need to re-add this fail condition. Too many times i've been in KSA pugs where they let probes through. However what always tickles me is once the optional fails its like a wave of enlightenment suddenly hits them and pugs then concentrate on the probes when it no longer matters ??? as with the current map once 1 goes through 1 billion might as well go through.


    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited March 2018
    And while we are at it the concept of many Fed/KDF/Rom captains doing the exact same story missions and roles as each other doesn't make any sense. ;)
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    leemwatsonleemwatson Member Posts: 5,349 Arc User
    avoozuul wrote: »
    And while we are at it the concept of many Fed/KDF/Rom captains doing the exact same story missions and roles as each other doesn't make any sense. ;)

    Beyond their Faction unique Arcs, it does.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    dtrekkie wrote: »
    What I mean buy this is that, in terms of suspension of disbelief, many of the queues don't make sense in-game. Take Hive Onslaught for example. I have completed this queue many many times. That said, in-game, it doesn't really make sense that the USS Houston is destroyed over and over hundreds of times.

    That's like popping in the DVDs and saying "Why is Picard being turned into Locutus for the 700th time?" or "Why are they constantly retaking DS9 back from the Dominion?" You're replaying an episode, not participating in a new one every single time.
    /Thread

    Mods, please lock.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited March 2018
    leemwatson wrote: »
    avoozuul wrote: »
    And while we are at it the concept of many Fed/KDF/Rom captains doing the exact same story missions and roles as each other doesn't make any sense. ;)

    Beyond their Faction unique Arcs, it does.
    My point is it's a game and it doesn't have to make sense. We can have many toons and we can play the same story missions with each one for the same reasons and choices. The missions are centered around the player and the particular toon who plays it.

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    hdoggyhdoggy Member Posts: 27 Arc User
    Welcome to the heinous, yet """""""""""""""""""""needed""""""""""""""""""""" art of gameplay-story segregation. Take a seat and equip it.
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    captainwellscaptainwells Member Posts: 718 Arc User
    edited March 2018
    For myself, I could not care less about the logic of the queues as the whole point of doing them is to earn marks. Now, if Cryptic would just implement some function or tactic to get more of us interested in playing them again ...... that would be appreciated. Some of them, or some missions within several of them NEVER get any love. You will die awaiting the slow lingering emotional gap for the other four people necessary to engage in some of them!
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    well remember in "Of Bajor" when you have to go into the holodeck and do the space battles? There you go. It's a holodeck for training....something.....or other?
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    baddmoonrizinbaddmoonrizin Member Posts: 10,346 Community Moderator
    well remember in "Of Bajor" when you have to go into the holodeck and do the space battles? There you go. It's a holodeck for training....something.....or other?

    Everything makes sense when you realize that you never left that holodeck.
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    coldfire473coldfire473 Member Posts: 4 Arc User
    You say repeating missions doesn't make any sense in-universe, but every graduate of Starfleet Academy goes through the Kobayashi Maru...
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    nixie50nixie50 Member Posts: 1,270 Arc User
    edited March 2018
    Cough Kobiashi Maru anyone? cough.. it's a simulator. when they finally close the servers we will all wake up as 4th years in the academies, cause you gotta be dreaming if you think you can make admiral in 3 years
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    We Need BERETS in the tailor
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    deadshotraptordeadshotraptor Member Posts: 6 Arc User
    > @nixie50 said:
    > Cough Kobiashi Maru anyone? cough.. it's a simulator. when they finally close the servers we will all wake up as 4th years in the academies, cause you gotta be dreaming if you think you can make admiral in 3 years

    Admittedly, as a Klingon or Romulan, totally logical. Klingons value strength and battle prowess VERY highly, and you prove yourself a dangerous warrior a million times over. Romulans need flag officers, and, as such, quickly promote you as you prove your aptitude as a leader and fighter.
    Even Starfleet can be rationalized as, quite frankly, impressing the TRIBBLE out of the right people, demonstrating incredible tactical and operational aptitude, and proving yourself through innumerable situations.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Interesting coincidence... I also have a purple alien Rom character :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2018
    sophlogimo wrote: »
    No, it does not. Large organizations don't work that way, not even with the Klingons.
    There is actually a relatively good explanation, but it requires the war between the Federation and Klingons to have been considerably more destructive to both sides than is evidenced. What we're shown is a relatively low-level border conflict, whereas the promotion rates we get is more suited to something that would make the Dominion War look restrained.

    All of these problems could have been avoided by simply divorcing story rank from character level: story-wise we start as mid-ranked officers, then advance to captain (the canonical "hero rank", barring Sisko beginning his series as an O-5 commander) and stay there.
    sophlogimo wrote: »
    The Romulans, why the F take a former security guard from a vineyard colony over a few of the thousands of Romulan military officers that joined the Republic? Because he blew up a few Elachi? Many Romulans do that.

    That assumes there are thousands of Romulan military officers that joined the Republic, at least initially (getting political recognition from the Federation and Klingons probably changed things). Start with the fact that a considerable portion of the prewar Romulan Imperial Fleet is dead: quite apart from Hobus killing fourteen billion people, Nero's rampage shortly afterwards, and getting invaded by ol' Jimmy Pok and his supporters (f**k that guy), the game picks up after close to three decades of civil war among the Romulans following Shinzon's coup. Romulan space is in ruins and their species is devastated. Then continue to the fact that D'Tan and the Unificationists that are his core supporters are a distinct political minority and most of the rest, as presented, really are just farmers and other colonials that grabbed whatever guns they could find and banded together to save their own skins.

    Finally, factor in basic psychology and sociology. In the American Revolution, it's estimated that only a third of the population in the colonies were in favor of independence, the other two thirds being about evenly split between Tories and undecided. And of that number, only a relative handful ever actually picked up a gun (Washington had about 28,000 men under his command in 1776, out of an estimated 2.5 million people living in the colonies).

    Most beings, most of the time, are going to pick what they think fits their own self-interest, which is even more true with Romulans given mnhei'sahe: individual Romulans are going to look to their own self-interest first and foremost (though ideally their actions benefit all concerned and not just themselves). The fact is, most rebellions fail, and setting up a country is damn difficult. Up until the Republic gets recognized, the overwhelming majority of currently commissioned RIF personnel are going to stick either with Sela's Rator III government or the Tal'Shiar junta, rather than defecting. By which point, the Romulan/Reman PC has already demonstrated considerable competence completing a wide array of objectives under terrible conditions, so I can totally see D'Tan keeping them on the fast track.

    So no, I don't find rapid promotions at all unrealistic for the Republic.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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    Check out https://unitedfederationofpla.net/s/
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Fun fact: one of the Romulan worlds near Federation space actually petitioned for membership in the Federation! Why? Because they didn't like the idea of being on either side in the Romulan civil war and didn't have their own ships..
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    arionisa wrote: »
    And don't make any more than one toon of a given faction, and quit playing the second and third toons as you as you get the Nimbus mission.....

    The part on Nimbus is actually my favourite part of the entire game, I love the map.. The setting, the missions, the sounds and feel of the entire place.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    arionisa wrote: »
    And don't make any more than one toon of a given faction, and quit playing the second and third toons as you as you get the Nimbus mission.....
    The part on Nimbus is actually my favourite part of the entire game, I love the map.. The setting, the missions, the sounds and feel of the entire place.
    the only part of nimbus I DON'T love is getting Mk6 loot.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    dtrekkie wrote: »
    What I mean buy this is that, in terms of suspension of disbelief, many of the queues don't make sense in-game. Take Hive Onslaught for example. I have completed this queue many many times. That said, in-game, it doesn't really make sense that the USS Houston is destroyed over and over hundreds of times. It's the same idea with the Battle of Procyon V, it doesn't make sense for this to be repeated over and over lore-wise. "Battle" is singular. I could go on and on but one probably gets the idea.

    Other Queues such as Undine Assault make perfect sense being repeated over and over again. I feel like I am the only one who has ever brought this up before. I know, "it's just a game" but games can follow some rules of logic I would think.

    Well, then the solution is simple.

    Make all PvE queue missions playable only once. When completed the missions will be removed list of available PvE queue missions. Problem solved....

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    warpangelwarpangel Member Posts: 9,427 Arc User
    starswordc wrote: »
    All of these problems could have been avoided by simply divorcing story rank from character level: story-wise we start as mid-ranked officers, then advance to captain (the canonical "hero rank", barring Sisko beginning his series as an O-5 commander) and stay there.
    There is very little "story rank" in the game at all. The 25c Starfleet tutorial has the character as an Academy cadet and then there's the Delta Recruit future-you Admiral. That's about it. Every other mention of the player's rank is just text injection and depends entirely on what level the player is at the moment.
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