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Maquis Playable Faction

I'm glad we are getting the Jem'Hadar playable faction, but how about a Maquis faction?

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    jade1280jade1280 Member Posts: 868 Arc User
    How about you and your Cardassian buddies take a number and stand in line with the rest of the slubs who dident get picked for the next 3 year project.
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    alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    I'd have liked a Vorta playable faction that's not alien, and one that would unlock whatever rewards the Jem'hadar will.

    I really do not want to make a Jem'Hadar genetic weapon slave ketracel addict who can only be male or perhaps has no real gender. Haven't finished the AoY recruit and never will since I'm done replaying the same content a millionth time over, so already have near zero motivation to begin with.
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    duncanidaho11duncanidaho11 Member Posts: 7,871 Arc User
    edited March 2018
    The Maquis no longer exists in the STO era, during the Dominion war their strongholds were wiped out leaving the only surviving members in FED hands. The underlying issues (the inequities they saw in the Cardassian-Federation peace agreement) are no longer relevant (the Cardassian government has changed) and its more likely now that any story about Cardassian-FED settlements will be one of joint cooperation as opposed to militant action (that's now being taken up by the True Way, a force the FED has no qualms fighting. See. what we did in-game.)
    I'd have liked a Vorta playable faction that's not alien, and one that would unlock whatever rewards the Jem'hadar will.
    Ray of hope: Cryptic has stated that the availability of other playable species hasn't been announced yet. Others may be available, though it may not be something they've yet finalized. :)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    joe3871 wrote: »
    I'm glad we are getting the Jem'Hadar playable faction, but how about a Maquis faction?

    If you really want a 'Maquis' faction just create an Alien as a human in the KDF and roleplay it. It's not that hard.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    storulesstorules Member Posts: 3,253 Arc User
    The Maquis no longer exists in the STO era, during the Dominion war their strongholds were wiped out leaving the only surviving members in FED hands. The underlying issues (the inequities they saw in the Cardassian-Federation peace agreement) are no longer relevant (the Cardassian government has changed) and its more likely now that any story about Cardassian-FED settlements will be one of joint cooperation as opposed to militant action (that's now being taken up by the True Way, a force the FED has no qualms fighting. See. what we did in-game.)
    I'd have liked a Vorta playable faction that's not alien, and one that would unlock whatever rewards the Jem'hadar will.
    Ray of hope: Cryptic has stated that the availability of other playable species hasn't been announced yet. Others may be available, though it may not be something they've yet finalized. :)

    If they want MONEY...they indeed have a vast market of people who want other species. Heck if you already can play as a Borg or semi Borg how hard could it be to add others in the C-Store for money.​​
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    tyler002tyler002 Member Posts: 1,586 Arc User
    A Maquis faction? Playing as zombies is fun is short bursts, but not as a full faction.
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    storules wrote: »
    The Maquis no longer exists in the STO era, during the Dominion war their strongholds were wiped out leaving the only surviving members in FED hands. The underlying issues (the inequities they saw in the Cardassian-Federation peace agreement) are no longer relevant (the Cardassian government has changed) and its more likely now that any story about Cardassian-FED settlements will be one of joint cooperation as opposed to militant action (that's now being taken up by the True Way, a force the FED has no qualms fighting. See. what we did in-game.)
    I'd have liked a Vorta playable faction that's not alien, and one that would unlock whatever rewards the Jem'hadar will.
    Ray of hope: Cryptic has stated that the availability of other playable species hasn't been announced yet. Others may be available, though it may not be something they've yet finalized. :)

    If they want MONEY...they indeed have a vast market of people who want other species. Heck if you already can play as a Borg or semi Borg how hard could it be to add others in the C-Store for money.​​

    It's not just about money, it about what CBS will ALLOW them to do.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    byozuma#0956 byozuma Member Posts: 502 Arc User
    And before anyone says, "Well what about CBS, they don't make or maintain the game." why not look to see how well EA is doing with Star Wars. Just saying.
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    duncanidaho11duncanidaho11 Member Posts: 7,871 Arc User
    edited March 2018
    And before anyone says, "Well what about CBS, they don't make or maintain the game." why not look to see how well EA is doing with Star Wars. Just saying.

    How did the availability of playable species turn into a publisher/IP thing? There is no indication that CBS is dictating the limits of the Jem'Hadar faction. Rather, we know that adding more species is a huge investment for Cryptic. There's a lot in the back end that goes into make one, regardless of whether or not it has any new assets associated with it (it just doesn't seem like something STO was designed to easily accommodate.) Both the Romulan Republic and TOS faction were limited for this reason in large part, even beyond what you could justify from Cryptic's creative standpoint. They've freely talked about that too (notably, in the absence of Caitians from AOY) without invoking IP management from on high.

    What we'll ultimately see from the Jem'Hadar faction will reflect the time Cryptic had and the creative decisions they made. If a CBS conflict arose somewhere in development, I will be very surprised.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    corelogikcorelogik Member Posts: 1,039 Arc User
    The Maquis is a political faction, not a race. No need to add a special thing for them. Roll a toon of your liking, and in your history page, state that they are one of the surviving Maquis. That's what my Bajoran does.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
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    spiritbornspiritborn Member Posts: 4,266 Arc User
    corelogik wrote: »
    The Maquis is a political faction, not a race. No need to add a special thing for them. Roll a toon of your liking, and in your history page, state that they are one of the surviving Maquis. That's what my Bajoran does.
    also they really don't have anything unique to offer technology wise they'd literally be a reskin of the federation faction, since that's what the Marquis was splinter faction of UFP with limited (and often out-of-date) federation tech.

    Also the Marquis never really had anything more powerful then an out-of-date BoP equilevant (aka the ship Chakotay commanded in the Voyager pilot) and most of their ships were shuttle sized.

    And IIRC it's strongly implied if not outright stated that surviving marquis rejoined the federation (and in some cases starfleet) after the end of Voyager in STO.
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    tyler002tyler002 Member Posts: 1,586 Arc User
    The Obsidian Order died out before the Domion War even started.
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    tyler002tyler002 Member Posts: 1,586 Arc User
    tyler002 wrote: »
    The Obsidian Order died out before the Domion War even started.

    At this point, who cares.. lol. Also, the obisidian order didnt die. Just its members. It can be reborn.

    It's legitimately dead and gone in canon, only the Tal Shiar were able to recover from Tain's TRIBBLE up in the Omarion Nebula. The Order was replaced by the Cardassian Intelligence Bureau.

    The new guys are probably just as bad as the Order, though.
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    spiritbornspiritborn Member Posts: 4,266 Arc User
    azrael605 wrote: »
    > @spiritborn said:
    > corelogik wrote: »
    >
    > The Maquis is a political faction, not a race. No need to add a special thing for them. Roll a toon of your liking, and in your history page, state that they are one of the surviving Maquis. That's what my Bajoran does.
    >
    >
    >
    > also they really don't have anything unique to offer technology wise they'd literally be a reskin of the federation faction, since that's what the Marquis was splinter faction of UFP with limited (and often out-of-date) federation tech.
    >
    > Also the Marquis never really had anything more powerful then an out-of-date BoP equilevant (aka the ship Chakotay commanded in the Voyager pilot) and most of their ships were shuttle sized.
    >
    > And IIRC it's strongly implied if not outright stated that surviving marquis rejoined the federation (and in some cases starfleet) after the end of Voyager in STO.

    There is a Voyager episode, where they recieve the first messages from Earth. Chakotay got a letter from a friend who informed him that nearly all remaining Maquis had been wiped out by the Jem Hadar. This actually touched off an arc for B'elanna which lead to her undertaking extremely hazardous holodeck programs with the safties off (survivor's guilt).
    I know that by 2373 maquis were for all intents and purposes gone (only cell that was even semi-active was the one that was part of Voyager's crew) and that was 36 years before STO even began.

    What I meant is that the members of the Maquis who survived the slaughter didn't go about rebuilding the the organization but rather they rejoined the United Federation of Planets (aka the nation the split from to begin with) and the organization became essentially a historical footnote to the much larger and prominent conflict of the Dominion war.

    So not only would there need to in-story reason for the rebirth of the Maquis even though they were essentially wiped out and the reason for their existance is more or less moot, but there's also the fact that as far as species and technology goes they're even less different from the standard Starfleet faction then the 23c Starfleet is, with the only real difference being the lack of heavy hardware aka no cruisers or science ships what so ever and only a handful of light and out-of-date escorts as far capital ships go.
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    I am actually disappointed with the next faction being Jem'Hadar based, I would've preferred a Cardassian faction with Jem'Hadar joining it.
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    spiritbornspiritborn Member Posts: 4,266 Arc User
    avoozuul wrote: »
    I am actually disappointed with the next faction being Jem'Hadar based, I would've preferred a Cardassian faction with Jem'Hadar joining it.
    actually we don't know the details yet, for all we know it's a "dominion" faction and they've just calling it Jem'Hadar for convience sake.

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    duncanidaho11duncanidaho11 Member Posts: 7,871 Arc User
    spiritborn wrote: »
    avoozuul wrote: »
    I am actually disappointed with the next faction being Jem'Hadar based, I would've preferred a Cardassian faction with Jem'Hadar joining it.
    actually we don't know the details yet, for all we know it's a "dominion" faction and they've just calling it Jem'Hadar for convience sake.

    We also don't know what other additions may accompany Victory is Life. The Cardassians in STO have much closer ties with the Alliance than the Dominion. It's within the realm of possibility that they could be codified as a new playable species for one or more. (a handy way of capitalizing on new Cardassian ships)

    In short though: we don't know anything about the playable options coming up besides the obvious one. So, caution and reservation is strongly advised.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    duncanidaho11duncanidaho11 Member Posts: 7,871 Arc User
    avoozuul wrote: »
    I am actually disappointed with the next faction being Jem'Hadar based, I would've preferred a Cardassian faction with Jem'Hadar joining it.

    A jem hadar mini "faction" has completely zero sense. A cardassian mini faction would have probably even more sense, but still it will be idiotic. Now, a Dominion mini faction that will be completely logical and will make all the sense in the world (but we are talking about cryptic.. so). But keeping in mind they are not factions, but just small addons to the game, it really should not matter at all. You guys just overthink too much things that are completely not important.

    Cryptic confirmed on Ten Forward that the Jem'Hadar faction starts as Dominion.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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