Feeling a bit ripped off was looking foward to those new starships to check the bridges out but nothing. 900 lobi crystals for the walker class just for the ship exterior. im hoping this will be rectified or i will be looking for a refund.
It wasn't stated in the blog that the ships would have a special interior. Others on this forum have mentioned this as well.
It didn't but interiors have been a staple and defining quality of lockbox ships since their inception. It's not at all surprising that he feels ripped off.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
The others are sadly right. Unique and customizable bridges are for the most part a thing of the past. Sadly nobody will give you a refund though. Every purchase is final and "as is".
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
rattler2Member, Star Trek Online ModeratorPosts: 58,564Community Moderator
I'm pretty sure the answer is "we didn't have the time". They're working on a full on expansion, and didn't have the time or the references to get accurate Walker/Crossfield/Sarco bridges.
The only other time I can think of was with the Undiscovered Lockbox. They didn't make a bridge for the NX Refit or the lockbox Dreads. We MIGHT see an NX interior in the future if we have an episode aboard one though. Same with the Crossfield.
> @rattler2 said: > I'm pretty sure the answer is "we didn't have the time". They're working on a full on expansion, and didn't have the time or the references to get accurate Walker/Crossfield/Sarco bridges. > The only other time I can think of was with the Undiscovered Lockbox. They didn't make a bridge for the NX Refit or the lockbox Dreads. We MIGHT see an NX interior in the future if we have an episode aboard one though. Same with the Crossfield.
Allied cruisers and escorts didn't get bridges either, as well as the anniversary ship. I think at this point we might have to accept that bridges are not included any more.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Some bean counter at Cryptic/PW determined that the bridges are not worth the development.
To put it another way, they determined that NOT having a unique bridge would not significantly effect the desire for the ships.
At the end of the day, this game is about making money. So if they decide something isn't needed to make money, they aren't going to do it.
^^ 100% This!
When the NX was introduced, without bridge, they claimed time constraints (pretty lame to begin with really, as they didn't offer a discount, or said they'd make one later). Then Bort wrote a wee blurp about the Bajoran ani ship bridge being generic** because all factions needed to be able to use it. Which was even more lame -- downright pathetic, really -- as lock box ships, before the advent of the NX, had unique bridges that could be flown by everyone (like the Tholian bridge, to name just one). At that point I realized, they really don't care any more. Not even enough to make up a good fib.
** Oh, and the Bajoran brige wasn't even 'generic': it was just the Miradorn bridge.
It's just another aspect of the game that Cryptic can't be bothered with anymore. Add it to the long list of things they've cut out all in the name of streamlining it, or aiding a console port, or because "people don't use X, Y, Z....
There's always some excuse from them, even when a lot of players on here at least seem to be requesting the opposite quite often.
Never seen anyone say we DON'T want an NX, or Walker, Crossfield, Sarcophagus bridge etc, complete opposite is nearly always the case.
But they never listen....and we still feed their coffers regardless.
The others are sadly right. Unique and customizable bridges are for the most part a thing of the past. Sadly nobody will give you a refund though. Every purchase is final and "as is".
Unless Cryptic can find a use for them to help justify their production cost (see. TNG interior...) It simply doesn't make a whole lot of sense for Cryptic to spend a mission map's worth of resources (source: Ten Forward) on something a select few will only spend a little personal RP time with unless circumstance can help tip the argument.
(PS, you can also build custom bridges in the Foundry or hop onto the "RP" maps people have already made. The energy spent over the years complaining about the lack of custom bridges could have, in fact, been applied to making custom bridges. )
It's just another aspect of the game that Cryptic can't be bothered with anymore.
Except when they do; see. Kelvin, Galaxy, 26th century, smuggler escort, Tzenkethi, and Vorgon interiors. It's just not something that's customary. We get new bridges when Cryptic can either spare the time or make use of the map for other, more critical, content (ie. missions.)
When the NX was introduced, without bridge, they claimed time constraints (pretty lame to begin with really, as they didn't offer a discount, or said they'd make one later). Then Bort wrote a wee blurp about the Bajoran ani ship bridge being generic** because all factions needed to be able to use it. Which was even more lame -- downright pathetic, really -- as lock box ships, before the advent of the NX, had unique bridges that could be flown by everyone (like the Tholian bridge, to name just one). At that point I realized, they really don't care any more. Not even enough to make up a good fib.
Calling the devs pathetic for lying (because you don't know the circumstances of development, Ex. who on the team is free to make what) is not a course of action that is at all likely to produce constructive change or even lead to a conversation worth having in the community.
Take a breather and refocus.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
The others are sadly right. Unique and customizable bridges are for the most part a thing of the past. Sadly nobody will give you a refund though. Every purchase is final and "as is".
Unless Cryptic can find a use for them to help justify their production cost (see. TNG interior...) It simply doesn't make a whole lot of sense for Cryptic to spend a mission map's worth of resources (source: Ten Forward) on something a select few will only spend a little personal RP time with.
People keep mentioning role-play. Well, it's not just a matter of role-play, but a simple matter of immersion. Aka, a matter of Suspension of Disbelief. We might as well just make totally black space maps, with no stars in them (because, hey, who uses stars anyway?!), or no vegitation on a planet; but at the end of the day, you want to soak up the atmosphere of your sweet Discovery bridge, or the vintage feel of the NX bridge. Take all that away, and the game diminishes.
The others are sadly right. Unique and customizable bridges are for the most part a thing of the past. Sadly nobody will give you a refund though. Every purchase is final and "as is".
Unless Cryptic can find a use for them to help justify their production cost (see. TNG interior...) It simply doesn't make a whole lot of sense for Cryptic to spend a mission map's worth of resources (source: Ten Forward) on something a select few will only spend a little personal RP time with.
People keep mentioning role-play. Well, it's not just a matter of role-play, but a simple matter of immersion. Aka, a matter of Suspension of Disbelief. We might as well just make totally black space maps, with no stars in them (because, hey, who uses stars anyway?!), or no vegitation on a planet; but at the end of the day, you want to soak up the atmosphere of your sweet Discovery bridge, or the vintage feel of the NX bridge. Take all that away, and the game diminishes.
Immersion = a form of Role Play. You're immersing yourself in the setting and role of your character in universe. To me RP is simply more descriptive and carries no negative connotation. That said, immersion/RP is insufficient to justify all bridges at any time of development. The studio can be, for example, busy with a higher priority build that will add not only immersion/RP in another setting but new story, gameplay, and potentially features as well (see. fleet holdings, missions, and expansion hubs.)
It's a constant stream of cost-benefit decisions and they won't always accommodate your personal priorities, however they may impact your impression of the game. There's necessarily a concomitant trade off which is [arguably] worse (ex. hobbling colony fleet map development or the [likely] upcoming revamp of DS9. Environment artists are a finite resource.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
When the NX was introduced, without bridge, they claimed time constraints (pretty lame to begin with really, as they didn't offer a discount, or said they'd make one later). Then Bort wrote a wee blurp about the Bajoran ani ship bridge being generic** because all factions needed to be able to use it. Which was even more lame -- downright pathetic, really -- as lock box ships, before the advent of the NX, had unique bridges that could be flown by everyone (like the Tholian bridge, to name just one). At that point I realized, they really don't care any more. Not even enough to make up a good fib.
Calling the devs pathetic for lying (because you don't know the circumstances of development, Ex. who on the team is free to make what) is not a course of action that is at all likely to produce constructive change or even lead to a conversation worth having in the community.
Take a breather and refocus.
Why, let's simply look at what Bort said, shall we?!
"In order to facilitate use by all Factions, this starship uses an existing generic bridge that can be used by players of any allegiance."
(emphasis mine)
That statement was disingenuous, at best, as 'in order to facilitate use by all Factions' has never been used as a faux argument in the creation of sometimes very beautiful other lock box/Lobi ship bridges, also usably by all Factions. Obfuscation attempts, by you, like "you don't know the circumstances of development" don't detract anything from that.
And if you're going to quote me, do it properly, please. I didn't call the Devs pathetic: I said this particular rationale, used by Bort, to try and justify why the Bajoran ship didn't have its own, unique bridge, was pathetic. And I stand by that.
As much as the team can't be bothered because it doesn't affect their profits that much. I wish they would still make them and sell them in the C-Store. As much as I would have liked to have seen at least the Walker Class bridge come with the ship. I'd throw down $5 in the C-Store for it if they added it. If they did the interior right as well, I'd put down $15 for it.
Obfuscation attempts, by you, like "you don't know the circumstances of development" don't detract anything from that.
No, they do. Cryptic makes new ship bridges (not just for lock box and lobi, mind you) when they are able to. They don't make them for all ships given the circumstances of development (ie. finite time to work on finite projects. Some things simply don't make it, at least immediately.) And this is citing basic principles in game development or, more broadly, project management in a professional setting. It's not "obfuscation," unless you define that as presenting points which detract from your desired point of view (in which case, I'm obfuscating your preferred reality, which is by no means a bad thing. )
Anyway, holding anything else as an expectation is unrealistic and, therefore, liable to frustrate you if you try to maintain it. Ergo, take a breather and refocus. There is zero prospect of unchecked emotional venting having any constructive impact on the game since it in no way influences the mechanics of how those bridges get made. It's just feedback, in the light of all factors Cryptic can reject it as unworkable. So, back off from the anger and focus on the core motivation: you want this bridge. It might not be coming soon, but if you just give them the objective data point and leave it at that (ie. be pragmatic about this) you can let the factors work themselves out (if it's important, it'll probably happen at some point) and avoid the perpetual escalation an emotional argument that fails to gain traction.
Ie. you can relax.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
how often does folks use ship interiors? not like you can fly your ship from inside it.
I visit them for doffing since many of the better missions are only available through contacting your duty officers there. Other than than, almost never. I do like having the different interiors though.
It would be nice if Cryptic decided to set some new story episodes in the missing interiors, so they could justify making them. For example, add an interior mission to the Breen arc so our 4 event ships get more than just the bridge.
But it's a game that's becoming less and less appealing. Love to details related to Star Trek lore is basically all that the game still has to attract customers. Now they throw that out of the window, too.
Two points I'll highlight here are "now" and "that" since expanding on vague language can provide clarification. Has Cryptic abandoned Star Trek lore (that) in any immediate way (now)? No, they simply have not. Even if you use the exclusive definition used in this thread (having select bridges), late last year we saw a full galaxy interior added to the game in addition to a new Tzenkethi bridge. There's just been exceptions and those are owing to the practical constraints of development. They didn't have personnel available to make bridges in time for the lock box release (but that doesn't rule out a Crossfield or even NX bridge eventually, that was specifically stated on Ten Forward.)
Unfortunate, but that's reality. Willpower alone isn't sufficient to make content, it needs to be scheduled and assigned to real people in real time frames. If that's not possible, it doesn't happen. That doesn't represent abandoning a principle, especially in light of continued dedication to canon in other areas of the game (lore, characters, ships, ect.) or even to the area of the game in question (more bridges will happen, though they won't accompany every ship release...as has been the case for the life of STO.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
But it's a game that's becoming less and less appealing. Love to details related to Star Trek lore is basically all that the game still has to attract customers. Now they throw that out of the window, too.
Two points I'll highlight here are "now" and "that" since expanding on vague language can provide clarification. Has Cryptic abandoned Star Trek lore (that) in any immediate way (now)? No, they simply have not. Even if you use the exclusive definition used in this thread (having select bridges), late last year we saw a full galaxy interior added to the game in addition to a new Tzenkethi bridge. There's just been exceptions and those are owing to the practical constraints of development. They didn't have personnel available to make bridges in time for the lock box release (but that doesn't rule out a Crossfield or even NX bridge eventually, that was specifically stated on Ten Forward.)
Unfortunate, but that's reality. Willpower alone isn't sufficient to make content, it needs to be scheduled and assigned to real people in real time frames. If that's not possible, it doesn't happen. That doesn't represent abandoning a principle, especially in light of continued dedication to canon in other areas of the game (lore, characters, ships, ect.) or even to the area of the game in question (more bridges will happen, though they won't accompany every ship release...as has been the case for the life of STO.)
If they didn't have personnel to make bridges in time for a lock box release, perhaps the lock box shouldn't have been released.
In most cases it's more a case in there's no point from their prospective. In the case of the Bajoran ship, although it's bridge is the Miradorn bridge, at least from KDF prospective, it's not the fail Kirom default I get on the Risian Luxury Cruiser. For all the detail that went into the exterior, having a rust bucket interior is rather disappointing.
On the other hand, even the 3 bridge packs are minimum effort as they are all the same, just recolored and different lighting. So from Cryptics perspective, it's obvious that bridges are a after thought.
Bridges/Interiors take far longer to make than ships. As such, if there is sufficient reason to make a full ship interior (such as the newish Romulan Ship interior, being used all over LoR) we'll make one. If there isn't, we won't. Making a custom bridge, let alone a full interior for the Corvette (while cool) would be a significant investment of time/resources. So, we could have skimped on Risa more, and built an interior, or done what was done, and skipped the interior which would have served little purpose anyway, and went with beefing up Risa.
Building custom bridges takes longer than a couple of days. Something like the Suliban/Andorian/Tholian Bridges, were each 5 days of Environment work from me. Then it needs design time to hook up any interactables, doors, etc.
Doing a full interior is significantly longer (i.e. 3 weeks to a month)
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Answers
It didn't but interiors have been a staple and defining quality of lockbox ships since their inception. It's not at all surprising that he feels ripped off.
Some bean counter at Cryptic/PW determined that the bridges are not worth the development.
To put it another way, they determined that NOT having a unique bridge would not significantly effect the desire for the ships.
At the end of the day, this game is about making money. So if they decide something isn't needed to make money, they aren't going to do it.
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The only other time I can think of was with the Undiscovered Lockbox. They didn't make a bridge for the NX Refit or the lockbox Dreads. We MIGHT see an NX interior in the future if we have an episode aboard one though. Same with the Crossfield.
> I'm pretty sure the answer is "we didn't have the time". They're working on a full on expansion, and didn't have the time or the references to get accurate Walker/Crossfield/Sarco bridges.
> The only other time I can think of was with the Undiscovered Lockbox. They didn't make a bridge for the NX Refit or the lockbox Dreads. We MIGHT see an NX interior in the future if we have an episode aboard one though. Same with the Crossfield.
Allied cruisers and escorts didn't get bridges either, as well as the anniversary ship. I think at this point we might have to accept that bridges are not included any more.
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^^ 100% This!
When the NX was introduced, without bridge, they claimed time constraints (pretty lame to begin with really, as they didn't offer a discount, or said they'd make one later). Then Bort wrote a wee blurp about the Bajoran ani ship bridge being generic** because all factions needed to be able to use it. Which was even more lame -- downright pathetic, really -- as lock box ships, before the advent of the NX, had unique bridges that could be flown by everyone (like the Tholian bridge, to name just one). At that point I realized, they really don't care any more. Not even enough to make up a good fib.
** Oh, and the Bajoran brige wasn't even 'generic': it was just the Miradorn bridge.
There's always some excuse from them, even when a lot of players on here at least seem to be requesting the opposite quite often.
Never seen anyone say we DON'T want an NX, or Walker, Crossfield, Sarcophagus bridge etc, complete opposite is nearly always the case.
But they never listen....and we still feed their coffers regardless.
Unless Cryptic can find a use for them to help justify their production cost (see. TNG interior...) It simply doesn't make a whole lot of sense for Cryptic to spend a mission map's worth of resources (source: Ten Forward) on something a select few will only spend a little personal RP time with unless circumstance can help tip the argument.
(PS, you can also build custom bridges in the Foundry or hop onto the "RP" maps people have already made. The energy spent over the years complaining about the lack of custom bridges could have, in fact, been applied to making custom bridges. )
Except when they do; see. Kelvin, Galaxy, 26th century, smuggler escort, Tzenkethi, and Vorgon interiors. It's just not something that's customary. We get new bridges when Cryptic can either spare the time or make use of the map for other, more critical, content (ie. missions.)
Calling the devs pathetic for lying (because you don't know the circumstances of development, Ex. who on the team is free to make what) is not a course of action that is at all likely to produce constructive change or even lead to a conversation worth having in the community.
Take a breather and refocus.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
People keep mentioning role-play. Well, it's not just a matter of role-play, but a simple matter of immersion. Aka, a matter of Suspension of Disbelief. We might as well just make totally black space maps, with no stars in them (because, hey, who uses stars anyway?!), or no vegitation on a planet; but at the end of the day, you want to soak up the atmosphere of your sweet Discovery bridge, or the vintage feel of the NX bridge. Take all that away, and the game diminishes.
Immersion = a form of Role Play. You're immersing yourself in the setting and role of your character in universe. To me RP is simply more descriptive and carries no negative connotation. That said, immersion/RP is insufficient to justify all bridges at any time of development. The studio can be, for example, busy with a higher priority build that will add not only immersion/RP in another setting but new story, gameplay, and potentially features as well (see. fleet holdings, missions, and expansion hubs.)
It's a constant stream of cost-benefit decisions and they won't always accommodate your personal priorities, however they may impact your impression of the game. There's necessarily a concomitant trade off which is [arguably] worse (ex. hobbling colony fleet map development or the [likely] upcoming revamp of DS9. Environment artists are a finite resource.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Why, let's simply look at what Bort said, shall we?!
"In order to facilitate use by all Factions, this starship uses an existing generic bridge that can be used by players of any allegiance."
(emphasis mine)
That statement was disingenuous, at best, as 'in order to facilitate use by all Factions' has never been used as a faux argument in the creation of sometimes very beautiful other lock box/Lobi ship bridges, also usably by all Factions. Obfuscation attempts, by you, like "you don't know the circumstances of development" don't detract anything from that.
And if you're going to quote me, do it properly, please. I didn't call the Devs pathetic: I said this particular rationale, used by Bort, to try and justify why the Bajoran ship didn't have its own, unique bridge, was pathetic. And I stand by that.
No, they do. Cryptic makes new ship bridges (not just for lock box and lobi, mind you) when they are able to. They don't make them for all ships given the circumstances of development (ie. finite time to work on finite projects. Some things simply don't make it, at least immediately.) And this is citing basic principles in game development or, more broadly, project management in a professional setting. It's not "obfuscation," unless you define that as presenting points which detract from your desired point of view (in which case, I'm obfuscating your preferred reality, which is by no means a bad thing. )
Anyway, holding anything else as an expectation is unrealistic and, therefore, liable to frustrate you if you try to maintain it. Ergo, take a breather and refocus. There is zero prospect of unchecked emotional venting having any constructive impact on the game since it in no way influences the mechanics of how those bridges get made. It's just feedback, in the light of all factors Cryptic can reject it as unworkable. So, back off from the anger and focus on the core motivation: you want this bridge. It might not be coming soon, but if you just give them the objective data point and leave it at that (ie. be pragmatic about this) you can let the factors work themselves out (if it's important, it'll probably happen at some point) and avoid the perpetual escalation an emotional argument that fails to gain traction.
Ie. you can relax.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
They are not new to the game. Stop it with the snarkiness, it is not needed.
I visit them for doffing since many of the better missions are only available through contacting your duty officers there. Other than than, almost never. I do like having the different interiors though.
It would be nice if Cryptic decided to set some new story episodes in the missing interiors, so they could justify making them. For example, add an interior mission to the Breen arc so our 4 event ships get more than just the bridge.
Two points I'll highlight here are "now" and "that" since expanding on vague language can provide clarification. Has Cryptic abandoned Star Trek lore (that) in any immediate way (now)? No, they simply have not. Even if you use the exclusive definition used in this thread (having select bridges), late last year we saw a full galaxy interior added to the game in addition to a new Tzenkethi bridge. There's just been exceptions and those are owing to the practical constraints of development. They didn't have personnel available to make bridges in time for the lock box release (but that doesn't rule out a Crossfield or even NX bridge eventually, that was specifically stated on Ten Forward.)
Unfortunate, but that's reality. Willpower alone isn't sufficient to make content, it needs to be scheduled and assigned to real people in real time frames. If that's not possible, it doesn't happen. That doesn't represent abandoning a principle, especially in light of continued dedication to canon in other areas of the game (lore, characters, ships, ect.) or even to the area of the game in question (more bridges will happen, though they won't accompany every ship release...as has been the case for the life of STO.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
If they didn't have personnel to make bridges in time for a lock box release, perhaps the lock box shouldn't have been released.
In most cases it's more a case in there's no point from their prospective. In the case of the Bajoran ship, although it's bridge is the Miradorn bridge, at least from KDF prospective, it's not the fail Kirom default I get on the Risian Luxury Cruiser. For all the detail that went into the exterior, having a rust bucket interior is rather disappointing.
On the other hand, even the 3 bridge packs are minimum effort as they are all the same, just recolored and different lighting. So from Cryptics perspective, it's obvious that bridges are a after thought.
— Sabaton, "Great War"
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