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Foundry Spotlight: In the Shadow of MIDAS: Part 1

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Community Manager
Each month, we like to spotlight a mission in the Foundry, our tool for players to create their own content in Star Trek Online. This month, it's In the Shadow of MIDAS: Part 1, by Green Dragoon!

https://www.arcgames.com/en/games/star-trek-online/news/detail/10813844

Comments

  • awesomeweaselawesomeweasel Member Posts: 265 Arc User
    are console players ever going to be able to play the foundry missions?
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited February 2018
    are console players ever going to be able to play the foundry missions?
    They already said no, due to technical reasons.

    Which can be listed as:
    1. It being nightmarishly difficult to imagine bringing a separate console Foundry to a controller interface.
    2. Console and PC versions of the game run different builds (preventing mass porting of PC foundry missions. They simply wouldn't work, even if you tried to load up a Foundry mission in a console environment.)
    3. Foundry missions and Cryptic missions are incompatible with each other (such that you can easily copy select Foundry missions over and have them work as, say, their own separate arc in the mission UI. Cryptic would need to rebuild each one from the ground up.)

    Now, Cryptic might someday find creative solutions to these problems (you never now, at least not without a big dose of Spice :tongue: ), but there's currently no prospect of bringing Foundry missions to the Xbox One and PS4.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    For multipart missions that they spotlight they should spot light all the parts of the missions, not just part 1.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    are console players ever going to be able to play the foundry missions?
    They already said no, due to technical reasons.

    Which can be listed as:
    1. It being nightmarishly difficult to imagine bringing a separate console Foundry to a controller interface.
    2. Console and PC versions of the game run different builds (preventing mass porting of PC foundry missions. They simply wouldn't work, even if you tried to load up a Foundry mission in a console environment.)
    3. Foundry missions and Cryptic missions are incompatible with each other (such that you can easily copy select Foundry missions over and have them work as, say, their own separate arc in the mission UI. Cryptic would need to rebuild each one from the ground up.)

    Now, Cryptic might someday find creative solutions to these problems (you never now, at least not without a big dose of Spice :tongue: ), but there's currently no prospect of bringing Foundry missions to the Xbox One and PS4.

    Just to elaborate a bit on what Duncan said: people like to think of a mission in STO as a set of files in the game folder that the main game references, and as far as I understand, this is mostly true for Cryptic-built missions. Foundry missions on the other hand, exist purely as entries in large database which exists on the servers. That's part of why it takes so long to load a Foundry mission, your computer is literally pulling down all the info it needs to assemble the map on the client.

    This is also why porting a Foundry mission is so much harder than porting a Cryptic mission. They would have to copy over an incredibly complex set of entries in a database entries from one database to a completely different database. I've seen it done once or twice in the past between PC servers, but always in minute quantities and always by hand. There's also the fact that authors would be unable to maintain the missions and fix any issues that crop up (and new issues do crop up in missions as the game as a whole gets updated.)
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited February 2018
    lordgyor wrote: »
    For multipart missions that they spotlight they should spot light all the parts of the missions, not just part 1.

    It helps introduce people to the concept of browsing missions in the main foundry UI. ;)

    Plus, it gives Cryptic the flexibility to highlight series (which stand as some of the best content the Foundry has to offer, take Midas for example) without having to fill up the spotlight tab with almost nothing but as these things move on. I'm totally okay with it (provided we can finally lock GreenDragoon down on that part 3.) :tongue:
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • wired2thenetwired2thenet Member Posts: 74 Arc User
    edited February 2018
    Really love the 2 episodes! While I fast-forwarded through some of the dialogue (I'm going to go back and redo the missions this weekend for the story), I noticed one minor typo in Part 2 with the Agamemnon crew: Kremin Nal, in the convo where you lower the force-field to save his remaining crew, says, "I should have 'know'" instead of 'should have known.'"

    Really looking forward to part 3 and hope it comes soon :).
  • spiritbornspiritborn Member Posts: 4,397 Arc User
    Really love the 2 episodes! While I fast-forwarded through some of the dialogue (I'm going to go back and redo the missions this weekend for the story), I noticed one minor typo in Part 2 with the Agamemnon crew: Kremin Nal, in the convo where you lower the force-field to save his remaining crew, says, "I should have 'know'" instead of 'should have known.'"

    Really looking forward to part 3 and hope it comes soon :).

    maybe that character just talks funny. ;)

    Also I really need to get to playing those missions before part 3 comes out.
  • r0m#7631 r0m Member Posts: 134 Arc User
    Awesome quest, great flow, not too short nor too long. Deserves Rrum's Seal of Approval!
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    spiritborn wrote: »
    Really love the 2 episodes! While I fast-forwarded through some of the dialogue (I'm going to go back and redo the missions this weekend for the story), I noticed one minor typo in Part 2 with the Agamemnon crew: Kremin Nal, in the convo where you lower the force-field to save his remaining crew, says, "I should have 'know'" instead of 'should have known.'"

    Really looking forward to part 3 and hope it comes soon :).

    maybe that character just talks funny. ;)

    Also I really need to get to playing those missions before part 3 comes out.

    No, they're fully welcome to point out all my spelling mistakes. How else will I find them all and fix them? ;)
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