Each month, we like to spotlight a mission in the Foundry, our tool for players to create their own content in Star Trek Online. This month, it's In the Shadow of MIDAS: Part 1, by Green Dragoon!
https://www.arcgames.com/en/games/star-trek-online/news/detail/10813844
Comments
Which can be listed as:
1. It being nightmarishly difficult to imagine bringing a separate console Foundry to a controller interface.
2. Console and PC versions of the game run different builds (preventing mass porting of PC foundry missions. They simply wouldn't work, even if you tried to load up a Foundry mission in a console environment.)
3. Foundry missions and Cryptic missions are incompatible with each other (such that you can easily copy select Foundry missions over and have them work as, say, their own separate arc in the mission UI. Cryptic would need to rebuild each one from the ground up.)
Now, Cryptic might someday find creative solutions to these problems (you never now, at least not without a big dose of Spice ), but there's currently no prospect of bringing Foundry missions to the Xbox One and PS4.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Just to elaborate a bit on what Duncan said: people like to think of a mission in STO as a set of files in the game folder that the main game references, and as far as I understand, this is mostly true for Cryptic-built missions. Foundry missions on the other hand, exist purely as entries in large database which exists on the servers. That's part of why it takes so long to load a Foundry mission, your computer is literally pulling down all the info it needs to assemble the map on the client.
This is also why porting a Foundry mission is so much harder than porting a Cryptic mission. They would have to copy over an incredibly complex set of entries in a database entries from one database to a completely different database. I've seen it done once or twice in the past between PC servers, but always in minute quantities and always by hand. There's also the fact that authors would be unable to maintain the missions and fix any issues that crop up (and new issues do crop up in missions as the game as a whole gets updated.)
It helps introduce people to the concept of browsing missions in the main foundry UI.
Plus, it gives Cryptic the flexibility to highlight series (which stand as some of the best content the Foundry has to offer, take Midas for example) without having to fill up the spotlight tab with almost nothing but as these things move on. I'm totally okay with it (provided we can finally lock GreenDragoon down on that part 3.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Really looking forward to part 3 and hope it comes soon .
maybe that character just talks funny.
Also I really need to get to playing those missions before part 3 comes out.
No, they're fully welcome to point out all my spelling mistakes. How else will I find them all and fix them?