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Cold fusion flash OR Endothermic induction field?

hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
Hi Science captains,

Would you recommend Cold fusion flash from the Kelvin timeline lockbox OR Endothermic induction field from the winter event store, assuming both are MK14?

I had the impression that total damage is potentially higher for Cold fusion flash, if it hits over the whole time, but does it really happen or is the instant damage dealt by Endothermic induction field preferable?

Thanks for your feedback,
hamtidamti

Comments

  • postinggumpostinggum Member Posts: 1,117 Arc User
    CFF is easier to get on target - it hits flying targets and sometimes those ground aimed abilities fire at your own feet. Though for a direct damage sci build you'd use both.
  • arionisaarionisa Member Posts: 1,421 Arc User
    Use both. Cold Fusion to freeze them in place followed by Endothermic (or Exothermic) Induction. Endo or Exo used alone an the mobs just run out of it. Freeze them with Cold Fusion and they are held in place when you hit them with Endo/Exo. It's quite fun watching a large group accomplish nothing other than to stand there and die.
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  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    Thanks for your advise! Makes me rethink my whole setup. After your suggestion I would be running:

    - Fleet Medical Tricorder
    - Triage OR Biofilter sweep (not sure yet)
    - Seismic agitation field
    - Cold fusion flash and
    - Endothermic induction field

    on a Herald Science Kit [KPerf] [WpnDmg] [+Pol] with a Wide beam Polaron pistol as my main gun, the Na'kuhl Temporal Operative set and Temoral Operative as my main specialization.

    Do you have any further advise for optimizing Kit modules or the Kit frame itself? I was thinking about getting a Spire prototype science kit [KPerf]x2 [PSG] [WpnDmg] and exchanging Triage/Biofilter sweep for a more offensive module. Which must-have modules am I missing for a damage-dealing sci build?
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Depends..I like to run in to mobs..or they Run into me..So Hyperonic Radiation or Cryonic Pulse are what I use..Heals I use Vascular Regenerator and/or Phaseic Shroud..Regenerator because Its up every 10 seconds (also the duration of the ability :p)

    I went with a Delta Kit frame for the Crit D..mostly for my Sompak Pulsewave to be a bit more effective at 18% crit Chance and 126 Crit sev..I would love a KPerfx3 mod but x2 works ..Epic mod gives another Kperf

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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    The juxtaposition of "Cold Fusion" and "Flash" had me confused for a second.

    https://en.wikipedia.org/wiki/Adobe_ColdFusion
    https://en.wikipedia.org/wiki/Adobe_Flash
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  • postinggumpostinggum Member Posts: 1,117 Arc User
    I wouldn't run with two heals unless playing healer, if you want more group durability try abilities that add damage and/or damage resistance, things like command spec hammer and anvil or strategic analysis. If you're running mk 14 everything and have set bonuses and hypos etc, it just shouldn't be necessary against most content to need kit heals.
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    Does endothermic get the speed boost to recharge from the hyperonic radiation module?
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Use Cold Flash Fusion to root your enemies. Then use Endothermic Induction Field to do massive damage. If your enemies are not rooted, then they will simply run out of AoE.

    My science characters typically use the following kit, but there could be variations with one of kits.

    - Medical Tricoder
    - Cold Fusion Flash
    - Endothermic Induction Field
    - Sompek Lightning
    - Sonic Disruption

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2018
    Does endothermic get the speed boost to recharge from the hyperonic radiation module?

    https://sto.gamepedia.com/Specialization:_Geologist#Cooldown_variant <- Reduces recharge on all Sci Kit powers With Endothermic.. But...Sci stuff already up Faster than ALL other offensive abilities on Tac or Eng on ground..

    Like Jaguar I have a specific loadout for my sci toon..Some consoles change with situation..

    - Phasic Shroud (22 Second recharge) Great OH TRIBBLE button
    - Vascular Regenerator (10 recharge)[Other Consoles Get swapped out here] 895-1,086+ hit points restored in 10 sec..
    - Cold Fusion Flash (15 Second recharge)
    - Exothermic Induction Field (15 Second recharge)
    - Cryonic Pulse or Hyperonic Radiation (15 Second recharge)

    At 15 Seconds..This ability is up pretty quick..
    Post edited by odinforever20000 on

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  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    > @odinforever20000 said:
    > https://sto.gamepedia.com/Specialization:_Geologist#Cooldown_variant <- Reduces recharge on all Sci Kit powers With Endothermic.. But...Sci stuff already up Faster than ALL other offensive abilities on Tac or Eng on ground..
    >

    Are you sure the CD geologist is activated by Endothermic induction field? Because this Reddit says it isn't:
    https://www.google.de/amp/s/amp.reddit.com/r/sto/comments/5t0rtk/geologist_doffs_dont_affect_endothermic_induction/
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    > @odinforever20000 said:
    > https://sto.gamepedia.com/Specialization:_Geologist#Cooldown_variant <- Reduces recharge on all Sci Kit powers With Endothermic.. But...Sci stuff already up Faster than ALL other offensive abilities on Tac or Eng on ground..
    >

    Are you sure the CD geologist is activated by Endothermic induction field? Because this Reddit says it isn't:
    https://www.google.de/amp/s/amp.reddit.com/r/sto/comments/5t0rtk/geologist_doffs_dont_affect_endothermic_induction/

    I dont use Endothermic,My mistake (I copy pasted Jaguars load out and modified it..also I should read better..)..I use Exothermic (to me seems to do more damage) which is what the Doff says it works with....But granted..20% for -8 seconds when everything I have is almost every 15 seconds. is just icing on the cake.

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  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    edited February 2018
    Fair enough :) But then, how do you arrive at 15 s recharge for Cold fusion flash? I am at 14.5 s for Endothermic induction field and Seismic agitation field, but Cold fusion flash is still at 18.2 s. Any tips how to further reduce recharge?

    By the way, thanks to all your suggestions I now slotted:

    - Fleet Medical Tricorder
    - Paradox bomb
    - Cold fusion flash
    - Seismic agitation field and
    - Endothermic induction field

    on my newly upgraded UR Herald Science Kit [KPerf]x2 [WpnDmg] [+Pol]. Planning to upgrade to epic tomorrow when my latest charge of Omega upgrades is ready. Just in time for the upgrade weekend B)

    A pity the Paradox bomb cannot be upgraded to MK14... I am still considering using Anti-time entanglement field instead for more damage, but I kinda like the pull of the Paradox bomb, packing the mobs in one place before devastating them with the other modules :D
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Fair enough :) But then, how do you arrive at 15 s recharge for Cold fusion flash? I am at 14.5 s for Endothermic induction field and Seismic agitation field, but Cold fusion flash is still at 18.2 s. Any tips how to further reduce recharge?

    By the way, thanks to all your suggestions I now slotted:

    - Fleet Medical Tricorder
    - Paradox bomb
    - Cold fusion flash
    - Seismic agitation field and
    - Endothermic induction field

    on my newly upgraded UR Herald Science Kit [KPerf]x2 [WpnDmg] [+Pol]. Planning to upgrade to epic tomorrow when my latest charge of Omega upgrades is ready. Just in time for the upgrade weekend B)

    A pity the Paradox bomb cannot be upgraded to MK14... I am still considering using Anti-time entanglement field instead for more damage, but I kinda like the pull of the Paradox bomb, packing the mobs in one place before devastating them with the other modules :D

    I run alot in + to Skill: Kit Readiness.I think the LVL 15 Kit RnD trait also added to Kit readiness when slotted.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    Nothing stopping you from using both. I got a character who is pretty much a cryomancer and has every cold ability she can get her hands on.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    rattler2 wrote: »
    Nothing stopping you from using both. I got a character who is pretty much a cryomancer and has every cold ability she can get her hands on.
    How do you like Cryopulse? I've looked at it but not really done much with it.
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  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    edited February 2018
    I haven't used Cryonic pulse on my captain yet. As I understand it's player-based and I largely avoid ending up in mobs, preferring to stay clear, so it doesn't seem to fit to my play style. I gave it to one of my science BOffs, though; instead of sonic pulse.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    It is better than sonic pulse, and a decent panic button if you find yourself surrounded.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I was thinking of using it in a melee moveset. Use cryo pulse to keep enemies from running out of stabbing range. :D Sci has the one module that buffs melee damage so I figured I might as well try it.
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  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    Sounds like a plan! In that setting I do see value in the player-based nature of Cryonic pulse :)
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I haven't used Cryonic pulse on my captain yet. As I understand it's player-based and I largely avoid ending up in mobs, preferring to stay clear, so it doesn't seem to fit to my play style. I gave it to one of my science BOffs, though; instead of sonic pulse.

    I take it you have not played the Voth Battlezone yet. It can be very interesting when you are fighting a mob of 12+ Voths by yourself and your two Boffs. About two weeks ago I was alone with my two Boffs and we were fighting 6 Voth Specialists / Mech Repair (they can resurrect themselves), 6 Voth Medics / Special OPs (who can resurrect themselves and others), and two Bio-Engineered Furiadons (big Dinos with beam and mortar attacks... not to be confused with the huge Boss Dinos). That was at one of the Omega Generator Point (the one with the mono-rail) and that excluded the Voth Spec Ops trying to stop and reverse the "car" traveling on the mono-rail.

    Not sure what triggered so many Voths to spawn at once since I was the only player in the Outskirts Zone while everyone else were in the City or Park Zones. Could be a bug... it does not happen very often, but I would not classify it as extremely rare either.


    Maybe I will test out the Cryonic Pulse again. I recall not liking it much because it had a much shorter range than Sonic Disruption which I tend to use for crowd control and also stopping Voth Medics / Spec Ops from resurrecting (or reviving) other Voths.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2018
    jaguarskx wrote: »
    ..

    Maybe I will test out the Cryonic Pulse again. I recall not liking it much because it had a much shorter range than Sonic Disruption which I tend to use for crowd control and also stopping Voth Medics / Spec Ops from resurrecting (or reviving) other Voths.




    I thought is was the same PBAoE Range? I only use it over Sonic due to the Tholians being healed by it :open_mouth:

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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2018


    I thought is was the same PBAoE Range? I only use it over Sonic due to the Tholians being healed by it :open_mouth:

    You might be thinking about Sonic Pulse. Sonic Disruption has a relatively long range forward firing arc. It can be purchased from the Summer Event Store.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    jaguarskx wrote: »


    I thought is was the same PBAoE Range? I only use it over Sonic due to the Tholians being healed by it :open_mouth:

    You might be thinking about Sonic Pulse. Sonic Disruption has a relatively long range forward firing arc. It can be purchased from the Summer Event Store.

    Oh I dont use that..Most players have goood Physical Res damage :P If I recall it also did less damage that the Sonic Pulse,which might be why I am not currently using it. Ill look again tho..

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  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    @jaguarskx: The Voth Battlezone is actually my favourite ground battle zone :) But then I haven't been there in a while and my build went a long way since then.

    And admittedly: "avoid[ing] ending up in mobs" does not mean it doesn't happen to me... ;) I just finished the Hur'q ground kill accolade replaying Melting Pot a couple of times and the Drantzuli indeed like to throw themselves onto you... but well CFF, SAF and EIF are working nicely nevertheless B)
  • casualstocasualsto Member Posts: 672 Arc User
    As I'm still experimenting with Sci, I'd argue on a combo like: (in no particular order)

    Cold fusion flash
    Paradox Bomb
    Unstable Dampener (?) - double activator - 1st debuffs enemies within a large cone, 2nd boosts energy damage to teammates
    Radiation (Neutronic - debuffs nicely at the cost of lower dps)
    Anti-Time entanglement field

    The exothermic field doesn't seem that dynamic - at least to me. But I'm still learnin'
  • hamtidamti#1438 hamtidamti Member Posts: 61 Arc User
    casualsto wrote: »
    As I'm still experimenting with Sci, I'd argue on a combo like: (in no particular order)

    Cold fusion flash
    Paradox Bomb
    Unstable Dampener (?) - double activator - 1st debuffs enemies within a large cone, 2nd boosts energy damage to teammates
    Radiation (Neutronic - debuffs nicely at the cost of lower dps)
    Anti-Time entanglement field

    The exothermic field doesn't seem that dynamic - at least to me. But I'm still learnin'

    Indeed, combining Paradox bomb to pull them in with Cold Fusion Flash to root them and then any AoE (DoT) ability to finish off what is still standing is highly appealing. I've experimented with that combo posted above on Feb 10 and so far really like it :)
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    casualsto wrote: »
    As I'm still experimenting with Sci, I'd argue on a combo like: (in no particular order)

    Cold fusion flash
    Paradox Bomb
    Unstable Dampener (?) - double activator - 1st debuffs enemies within a large cone, 2nd boosts energy damage to teammates
    Radiation (Neutronic - debuffs nicely at the cost of lower dps)
    Anti-Time entanglement field

    The exothermic field doesn't seem that dynamic - at least to me. But I'm still learnin'

    Exothermic Induction Field usually works best with any other ability that has a control effect. It does a lot of cold damage, but if enemies are not held in place then they can easily run outside of the AoE. It would work best with Cold Flash Fusion because it roots enemies and with Paradox Bomb because since it draws enemies together.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User

    Oh I dont use that..Most players have goood Physical Res damage :P If I recall it also did less damage that the Sonic Pulse,which might be why I am not currently using it. Ill look again tho..

    I mostly use it for the long range knock back ability. It has been awhile since I used Cryonic Pulse; I was testing side by side with Sonic Distortion some time ago. I'll test Cryonic Pulse again next time I go back to the Voth Battlezone which will probably right after the Anniversary Event ends. I have been neglecting Dil collection while farming for Omegas. The Voth Battlezone should help replenish my backlog of unrefined Dil for future Dil collection negligence. :)

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    jaguarskx wrote: »

    Oh I dont use that..Most players have goood Physical Res damage :P If I recall it also did less damage that the Sonic Pulse,which might be why I am not currently using it. Ill look again tho..

    I mostly use it for the long range knock back ability. It has been awhile since I used Cryonic Pulse; I was testing side by side with Sonic Distortion some time ago. I'll test Cryonic Pulse again next time I go back to the Voth Battlezone which will probably right after the Anniversary Event ends. I have been neglecting Dil collection while farming for Omegas. The Voth Battlezone should help replenish my backlog of unrefined Dil for future Dil collection negligence. :)

    LOL

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