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The reason I love lock boxes

I used to play a game called Star Wars Galaxies. One of the rarest things you could get in that game was Mandalorian armor, and it took a really long time to get all of the materials needed to craft a complete suit. When you did, you really felt like you had accomplished something. Which brings me to lock boxes.

I own a number of lock box ships, and I have never spent one red cent gambling to get them. Instead, I grind out dilithium, convert that dilithium to zen, use that zen to buy master keys, sell those mater keys for EC, then use that EC to buy the ships I want. This process isn't quick, but by the time I have a lock box ship without any cost to me in RL, it feels like an accomplishment.

I for one am glad to have long term goals in the games I play. So thank you for lock boxes!
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Comments

  • edited January 2018
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  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2018
    What’s your accomplishment? Having enough alts to buy a key’s worth of zen without waiting forever?

    Logging on for 15 minutes to refine and buy the key and logging off?

    From what I’ve experienced, Dil to Zen isn’t work, especially how easy it is to scoop up ore. It’s just time-gated.
  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    I like them because they make the little ones cry.
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    I like them because random stuff. Even if you don't strike it lucky you are quite likely to get stuff you can sell for profit and THEN get a ship you want. Still not exactly quick but every little helps Infinity boxes aren't a rare occurrence but have enough of a grace period between releases that stuff from them becomes valuable.
  • garaks31garaks31 Member Posts: 2,845 Arc User
    edited January 2018
    they pay for content and the prices are exchangeable that's nice
    Post edited by garaks31 on
  • gradiigradii Member Posts: 2,824 Arc User
    Can't believe people are defending lockboxes.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I for one am glad to have long term goals in the games I play. So thank you for lock boxes!
    +1

    If I could have everything instantly, there wouldn't be much to do.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited January 2018
    That's an accomplishment? In patience, maybe.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    I agree @coqaunandos117. I've gotten lock boxes from credits that I made from crafting, and that feels like more of an accomplishment than if I just opened my real-world wallet and bought keys for the EC.

    Is it an accomplishment like completing an Elite queue for the first time, or flying through the rings properly to slingshot back to the 23rd century? No, but it's still earning something in-game rather than just paying for it.
  • smooshy#7462 smooshy Member Posts: 233 Arc User
    In all honesty, lockboxes keep the lights on. And while I personally don't indulge, I still exploit, and I'm flying a number of lockbox ships that were purchased from the exchange. I'll defend the inclusion of lockboxes for their additions to the game and the business model. This is perhaps not sustainable in the long run, but it's working for now, and I don't see a down side.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    gradii wrote: »
    Can't believe people are defending lockboxes.
    Is there a better way for F2P games to produce enough moneys to support itself and stay F2P?
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I don't personally like Lock Boxes, but I am glad they're in the game.

    People stupidly flush money down the toilet buying lock boxes, funneling hundreds of dollars at a time into the game. This keeps the game going and lets people like me keep playing it for free. Plus, I love to laugh at peoples threads when they don't win the ship and have a hissy fit, that's just pure gold.

    As far as 'accomplishment,' sorry.. but no. You log in to 6-8 alts a day and do some admiralty missions, refine your 8k per day and flip keys.. then you eventually get the ship. It's easy, it's free.. but it's hardly any type of accomplishment. The only thing you accomplished is the ability to click the 'refine dilithium' button every day.

    Still, I will admit.. it's fun to get the ship for free with no effort while you read threads about others that have spent tons of money doing the same thing only to fail.
    Insert witty signature line here.
  • jonsillsjonsills Member Posts: 10,471 Arc User
    I like lockboxes because if I strap enough of them to my hull, they act as ablative armor. Figure by the end of this next round of boxes, I'll be able to withstand a Vaadwaur barrage!
    Lorna-Wing-sig.png
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  • szimszim Member Posts: 2,503 Arc User
    How is this any different from grinding for c-store ships, OP? You need to earn dilithium, exchange it for Zen and buy a new ship. You don't really need lockboxes for that kind of accomplishment.
  • disqord#9557 disqord Member Posts: 567 Arc User
    "Accomplishment"

    This has to be some kind of intense troll. Nobody in their right mind would actually use the word "accomplishment" in regards to random drops that you pay money for, ESPECIALLY after a *certain company* used that exact same word when describing loot boxes in a *certain game* that rhymes with Star Doors.
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    I don't personally like Lock Boxes, but I am glad they're in the game.

    People stupidly flush money down the toilet buying lock boxes, funneling hundreds of dollars at a time into the game. This keeps the game going and lets people like me keep playing it for free. Plus, I love to laugh at peoples threads when they don't win the ship and have a hissy fit, that's just pure gold.

    As far as 'accomplishment,' sorry.. but no. You log in to 6-8 alts a day and do some admiralty missions, refine your 8k per day and flip keys.. then you eventually get the ship. It's easy, it's free.. but it's hardly any type of accomplishment. The only thing you accomplished is the ability to click the 'refine dilithium' button every day.

    Still, I will admit.. it's fun to get the ship for free with no effort while you read threads about others that have spent tons of money doing the same thing only to fail.

    Long-term effort that pays off in the end is by definition an accomplishment. Whether it is an accomplishment you appreciate or respect is the only thing debatable, the definition itself is not.

    Personally, I just buy keys/R&D packs and sell them for credits when there is a lockbox ship I want, I can't be bothered to waste time (from my persecutive) doing what the OP describes.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    "Accomplishment"

    This has to be some kind of intense troll. Nobody in their right mind would actually use the word "accomplishment" in regards to random drops that you pay money for, ESPECIALLY after a *certain company* used that exact same word when describing loot boxes in a *certain game* that rhymes with Star Doors.


    Reading comprehension: Not a skill that everyone has.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    Lockboxes keep the lights on, fact. STO has the most generous F2P model in existence, fact.

    If you're too poor to buys keys and sell for credits, you have my empathy, I know how frustrating that can be.

    If you're a cheap whiner, you have my derision, you're the sort of person that nobody likes or respects.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    vampeiyre wrote: »
    Long-term effort that pays off in the end is by definition an accomplishment. Whether it is an accomplishment you appreciate or respect is the only thing debatable, the definition itself is not.

    Fair enough.
    spielman1 wrote: »
    I don't mind lock boxes just don't like the fact the keys and such can be sold on the exchange that needs to stop they need be removed from exchange and made into account only lock so that players to get theme would need buy with real cash as what not. Reason being they would make more money be able to hire more staff and do more with the game more often.

    They wouldn't have to worry about paying staff since your suggestion would drive away the bulk of the player base and kill the game inside of 6 months.
    Insert witty signature line here.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I think he refers as accomplishment the final goal to get the ship you want.. I know I wanted the Durgath for a long time, and I got it, so I'm happy with it and I consider it an accomplishment (I trade it for a temporal light cruiser, as I already had one, yes, I was lucky, I got two), so I got what I wanted... :smiley:
    The forces of darkness are upon us!
  • edited January 2018
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  • edited January 2018
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Only a small portion of players buy things with real money. STO's model of spreading that income by allowing players to sell Zen and items to other players for ingame currency is an exemplary method of widening their profit base while simultaneously providing free players with reason to play.

    The base audience for premium-currency RNG summons is people who will pay whatever to get the shiny. Making it all tradeable expands that target audience therefore increasing sales. The people with money don't just buy keys to win a ship, but also to sell for game currency. Including, as some people prefer, selling the keys and allowing someone else to play the RNG so that they can then buy the ship. Not subject to self-entitled dime store IAPers' jealousy over other players getting things "for free." Someone paid for those keys and that's all that matters for the business.

    And anyone clamoring for a return to subscription model obviously knows nothing of the economics of modern online games.
    The problem is, the ship you going to get isnt going to be any better or give you any advantaje over others
    That's a general problem with pretty much everything in STO. Nothing is substantially better than anything else (at least not on purpose) and you don't really need any of it for anything.
  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    gradii wrote: »
    Can't believe people are defending lockboxes.

    Im pretty sure they are not people, just bots... lol.

    You're supposed to call me daddy.
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    It's not necessarily defending lockboxes, it's making the best use of a bad track. I certainly don't like certain ships being gated behind them yet I can get behind using other contents of the boxes to buy said ships on the exchange.

    They're present in the game and like it or not they're a decent part of why the game is still around. You can gripe and cry about it as much as you like but they won't be going anywhere. It's not as though Cryptic have pulled an EA on us really.
  • echattyechatty Member Posts: 5,918 Arc User
    I have nothing against lockboxes. I open them from time to time, but mostly not since I need my zen for other things. The lockbox ships aren't any better than Lobi or C-store ships and there's really only one I would even try to raise ec for.

    If people want to open lockboxes, let them. They keep the game running. I have not had any problems in the game that have been game-breaking, so I'm happy. And right now, I'm playing on an inferior laptop at almost the lowest settings. And I'm still happy because I can play. I just got my F2P all the goodies from the replayed FEs. Yes, she had to run through hoops and skip a lot of content to get to the episode she needed, but she did it. Now she'll be going back and taking up the skipped stuff.

    Let the keys be traded, it's a great way to earn ec, among others and it isn't hurting anyone. Neither are lockboxes. We have the choice to open them or not.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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